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Destroyer | U.S.S.R. | Tier VII
Tech Tree Position
Research price68000 exp
Purchase price5,500,000 Credits
Hit Points13,800 
Main Battery
130 mm/50 Model 1936 on a B-13-IIc mount5 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.08 km.
Maximum Dispersion106 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quad N-72 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
76 mm Model 1935 on a 34-K mount2 х 1 pcs.
. . . Average Damage per Second4.4 
. . . Firing Rangekm.
45 mm 21-K mount6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
Maximum Speed43 knot
Turning Circle Radius690 m.
Rudder Shift Time5.1 sec.
Surface Detectability Range7.51 km.
Air Detectability Range3.46 km.
Battle Levels

Minsk — Soviet Tier VII destroyer.

This ship was developed as part of a series of Soviet destroyer flotilla leaders created under Project 38. She was built as a modified version of the destroyer leader Leningrad, retaining the same distinctive features like powerful artillery and a very high speed.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/50 Model 1936 on a B-13-IIc mount1218.61061,90082,500 0380,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Minsk (A)13,800101656/22 0630,000
Minsk (B)15,100101658/32 18,5001,400,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
53-39 mod. 10.61017.215,100704 0480,000
53-38U0.6987.217,933654 10,000800,000
Maximum Firing Range
Research price
Purchase price
GFCS VII mod. 10 0290,000
GFCS VII mod. 20 12,0001,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 66,000 hp43 0380,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier VII's Minsk is extremely similar to her premium sister Leningrad, but there are a key few differences.

Most notable are the torpedoes. Minsk’s torpedoes only travel 4.0 km; however, the upgraded torpedoes travel at 65 knots and have 17,933 maximum damage, compared to the 60 knot, 15,100 damage torpedoes of Leningrad. Her main battery also has just over 0.6 km more firing range with the upgraded Fire Control System module, and after changes in Update 0.7.7, the turrets are 9.7 seconds faster to turn 180 degrees. Minsk also has less AA then Leningrad, though neither ship will shoot down very many enemy aircraft, anyways. Minsk’s gun power is still formidable, and her torpedoes, while short ranged, pack a strong punch that must be respected around islands and in close-range combat.

Minsk stands apart from the ships in her tier — and those before and after her in her own tech tree — because of her blazing speed. A base speed of 43 knots places her in rarified company as one of the fastest ships in the game alongside Tier X's Khabarovsk. This speed is key to her defense and longevity, as many opposing captains will struggle mightily to land shells on Minsk at ranges past 11 or 12 km. The catch, of course, is that puts her right on the edge of her maximum gun range. Captains working up the Russian destroyer line are encouraged to learn how to execute this type of run-and-gun playstyle, as more of it lies ahead of them in the likes of Kiev, Tashkent, Udaloi, and the aforementioned Khabarovsk.

Minsk isn't really stealthy enough to reliably capture control points, but she is a great backfield unit, supporting friendly destroyers while they contest cap circles and harassing enemy capital ships until they make a mistake that her teammates can exploit.


  • Strong guns.
  • Ludicrous top speed. With Engine BoostWhile active, increases a ship's speed by a fixed percentage. active and Sierra Mike mounted, Minsk can reach up to 48.7 knots!
  • Torpedoes good for close combat.


  • Short range torpedoes.
  • Large detection radius.
  • Slow turret traverse cannot keep up with hard turns during maneuvers.


Availability of researchable upgrades for Minsk is as follows:

  • Hull: Upgrade to Minsk (B) for more health, improved maneuverability, and better AA. Research of this module unlocks progression to Kiev.
  • Torpedoes: Upgrade to 53-38U. Although they are 5 knots slower, they deal extra damage, reload faster, and have a higher flooding chance. Research of this module unlocks progression to Ognevoi.
  • Gun Fire Control System: Upgrade to GFCS VII mod. 2 for an extra 10% main battery range.
Research either Hull (B) for better rudder shift and increased health pool, or research the Gun Fire Control System VI mod. 2 for better range; then pick up whichever of these two wasn't chosen. Then research the torpedoes, as they lead to the branched line of VMF destroyers that have access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable in exchange for Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable. Otherwise, skip the upgraded torpedoes and research Kiev.

Optimal Configuration


The recommended upgrades for Minsk are as follows:

Players who have the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and equip the Sierra Mike (+5% to the ship's maximum speed.) signal should consider replacing replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, allowing Minsk to maintain a max speed of 48.8 knots for three minutes.

Commander Skills

Key skills for Minsk commanders include Level 1's Preventative Maintenance, Level 2's Last Stand, Level 3's Survivability Expert, and Level 4's Main Battery & AA Expert. There are a variety of highly useful skills worthy of investing in after those first 10 skill points are spent, including: Priority Target for better information on how popular a target Minsk is to the enemy team; Grease the Gears to improve her turret rotation speed; Adrenaline Rush for the faster reload on her main battery as she takes damage. Concealment Expert is less useful to Minsk due to its long range gunnery role.


Minsk can equip the following consumables:


Sierra Mike (+5% to the ship's maximum speed.) is strongly recommended in order to maximize Minsk’s speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) will help boost the fire chance out of her main battery shells and should also be flown, if available.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Soviet destroyer Minsk - Wikipedia
  2. Leningrad-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.1.
  • Update 0.6.2:
    • Minsk was added as a Tier VII researchable ship.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.8:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 2.95 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • The -5% to post-battle repair cost bonus on the Type 17 permanent camouflage was increased to -10%.
  • Update 0.7.7:
    • Turret traverse speed was increased from 6.0 to 9.7 degrees per second.
  • Update 0.7.9:
    • Minor fixes to geometry and textures.
  • Update 0.8.2:
    • Minor fixes to geometry and textures.
  • Update 0.9.6:
    • Minor fixes to geometry and textures.
  • Update 0.10.3:
    • The base hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.
  • Update 12.3:
    • Fixed the geometry and textures of the ship.
  • Update 12.5:
    • The Star Ornament permanent camouflage was added.
  • Update 12.7:
    • Changed the textures and models of the ship.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 10.

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