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Chapayev

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Chapayev
Чапаев_wows_main.jpg
Cruiser | U.S.S.R. | Tier VIII
Tech Tree Position
Shchors
Arrow_down.png
Чапаев_icon_small.png
Arrow_down.png
Dmitri Donskoi
stock
 top
General
Research price112000 exp
Purchase price9,000,000 Credits
Hit Points32,000 
Main Battery
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.75 km.
Maximum Dispersion152 m.
HE ShellOFU-35M 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.81 shots/min.
Reload Time74 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38U 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 on a B-54 mount4 х 2 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range5.01 km.
37 mm 70-K mount14 х 1 pcs.
. . . Average Damage per Second79.8 
. . . Firing Range3.21 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius890 m.
Rudder Shift Time13.5 sec.
Concealment
Surface Detectability Range12.84 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VIII
Ship_PRSC108_Pr_68_Chapaev.png
9,000,000

Chapayev — Soviet Tier VIII cruiser.

A light cruiser with powerful artillery, built under the "Big Fleet" program (Project 68). The ship was slightly slower than her predecessors but significantly surpassed them in armor protection. During her upgrade, the cruiser received considerably enhanced AA defense.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5 mount7.5251522,200123,300 0700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chapayev (A)32,00013175444/14/42 01,100,000
Chapayev (B)37,000131754414/42 36,0002,800,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-38U0.8747.217,933654 0800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VIII mod. 10 0770,000
GFCS VIII mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 124,600 hp33.5 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Chapayev is an upgrade over her predecessor, tier VII Shchors, possessing increased armor and nearly doubling in anti-aircraft fire capabilities. And she adds a 12km Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable. She is one of the few ships with the ability to stealth radar.[1] Paired with her twelve, high velocity 152mm guns, Chapayev is a menace to destroyers and other cruisers.

Armament

Chapayev’s main battery is arranged in four turrets, each containing 3 guns, for a total of twelve. The base reload is 8 seconds, with a fire chance of 12%, and base HE pen of 30mm. She excels at dealing with destroyers and other cruisers of the same tier thanks to the blistering 950m/s shell velocity. Against lower tier battleships with 27mm plating, Chapayev also does well. The fire chance allows for consistent damage over time, while the penetration of the high explosive allows for consistent damage. However, her overall damage per minute is less than average. Compared to same-tier Cleveland, Chapayev fires nearly 2 fewer salvos per minute with near identical alpha damage. Her turrets turn slowly for a cruiser, taking 25 seconds to turn a full 180 degrees. In addition, Chapayev carries two quadruple racks of torpedoes. These torpedoes should only be used in an emergency situation, as they have a 4km range. They are good for rushing cruisers, as their alpha strike is almost 18,000, and just three hits will destroy most same tier cruisers.

Armor

Chapayev is coated in 25mm of armor. The only parts of the ship that are not 25mm include the armor belt, which is and the superstructure, which is 13mm. At first, this seems like a welcome upgrade from its much less armored predecessor. However, at tier 8, the gun caliber on battleships begins to increase. Any ship with a caliber higher than 358mm will overmatch Chapayev, resulting in massive amounts of damage. Without a heal to make up the damage, anything taken is permanent. On top of this, while Shchors can sometimes get lucky and take a full salvo of overpenetrations, the increased armor on Chapayev means that fewer shells will overpenetrate.

Anti-Aircraft

The anti-aircraft defenses of Chapayev are slightly worse than average. In particular, she lacks any short range AA.

Performance

Chapayev is best used as a long range high-explosive spammer. Her optimal range is outside of 13 kilometers from any battleship, as this gives the captain time to react to the battleship’s salvo. When the battle has developed and lanes are open, this is the time to start pushing in. Playing the ship at close range will give any battleship player a large, lightly armored target to shoot at. The very good concealment at 10.56km enables Chapayev to disengage and reposition. It also allows her to stealth radar, detecting anything within 12km for 20 seconds. The decent fire chance and high shell velocity creates the perfect opportunity for Chapayev to play at range and deal consistent damage.

Pros:

  • Relatively thin ship causes many overpenetrations when hit by battleship AP.
  • Very high shell velocity, meaning aiming at range is much easier.
  • Good firing angles when moving towards target.
  • 30mm of HE pen which can penetrate the armor of same tier cruisers.
  • Long-range radar that, with the appropriate captain skills and upgrades, reaches farther than the ship's detection range.

Cons:

  • Armor, while improved, is still only average. Citadel remains very large.
  • The damage output of her main battery is not improved over the predecessor.
  • Less than optimal firing angles when kiting away.
  • Massive turning circle and average rudder shift.
  • Large size makes her easier to hit.
  • Fast but extremely short-ranged torpedoes are only useful as a weapon of desperation.
  • Lackluster AA.

Research

B hull should be researched first. After that, only the fire control system remains.

Optimal Configuration

Upgrades

The recommended upgrades for Chapayev are as follows:

Given her turning radius and range, some captains may prefer to equip Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. into Slot 5 and play Chapayev exclusively at long range. The increased rudder responsiveness will make her a more difficult target to captains who stay alert to incoming fire.

Commander Skills

Consumables

Chapayev can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. A ship can stealth radar if its radar range exceeds its detectability range. In other words, it can spot (using radar) without being spotted.
  1. Chapayev-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.6:
    • The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A)) was increased from 3.2 to 3.5 km.
  • Update 0.5.7:
    • Fixed flaws in the textures and details on the ship.
    • The shape of the aft funnel was fixed.
  • Update 0.5.10:
    • Fixed the display of the catapult.
  • Update 0.6.6:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.8:
    • The range of the secondary battery was increased from 4.5 to 5.0 km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 6.66 km.
    • The catapult was diverted leftward by 13.4 degrees.
    • The Beriyev KOR-3 (M-87)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.7:
    • The Surveillance Radar consumable was made available on Hull (A).
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Hull (A) was updated: the ability to use the Spotting Aircraft consumable was removed, and the composition of her AA guns was enhanced.
    • Minor geometry and and texture fixes were made to Hull (B).
  • Update 0.9.2:
    • HE shell penetration was increased from 24 to 30 mm.
    • The central deck armor's thickness was increased from 25 to 27 mm.
  • Update 0.10.0:
    • Secondary battery firing range was increased to 6.6 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 8.
    • Depth Charge damage decreased from 2,400 to 2,000.

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