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Moskva

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Moskva
Москва_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Москва_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points65,400 
Main Battery
220 mm/65 on an SM-6 mount3 х 3 pcs.
Rate of Fire5.8 shots/min.
Reload Time10.35 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range19.44 km.
Maximum Dispersion167 m.
HE ShellHE-23 
Maximum HE Shell Damage3,100 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity985 m./s.
HE Shell Weight176 kg.
AP ShellAP-23 
Maximum AP Shell Damage5,800 
Initial AP Shell Velocity985 m./s.
AP Shell Weight176 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount4 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount4 х 2 pcs.
. . . Average Damage per Second111.6 
. . . Firing Range5.7 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
25 mm 110-PM on a 4M-120 mount6 х 4 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 050 m.
Rudder Shift Time10.9 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range9.38 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC110_Pr_66_Moskva.png
Special

Moskva — Soviet special premium Tier X cruiser.

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.

Moskva is available in the Armory for 244,000 CoalCoal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
220 mm/65 on an SM-6 mount5.832.71673,100175,800 02,350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Moskva65,40010300346/6/4 02,550,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 01,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 210,000 hp34.5 01,500,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Extended Main Battery Effective Range
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

A premium Russian heavy cruiser, Moskva is considered to be more of a battleship than a cruiser. Her play style is unique at its tier, especially given the difficulty of controlling the ship.

Moskva to many players can be considered a contradicting ship. While having only a slightly larger caliber than the standard 203mm/8" gun caliber of most heavy cruisers, Moskva’s main batteries have a long base range of 19.4km, with HE shell capabilities similar to that of the IJN heavy cruisers, and AP shells comparable to a battleship’s in terms of raw damage and penetration; it is quite possible to citadel battleships below 10 km. She has belt and bow plating of 50mm; respectable for a cruiser; protecting her from even Yamato’s shells when properly angled. In addition, Moskva has a high top speed of 34.5 knots, and has a huge health pool, comparable to a Tier VIII battleship. However, Moskva is not without significant weaknesses.

Given the size of Moskva, she has the worst concealment of all cruisers, equal to that of Yamato. This makes her easily avoided by destroyers, given that her radar range is that of the typical VMF 12km. In addition, while Moskva has 50mm belt plating, she also has a very high citadel section. Moreover, she has a horrendous turning circle radius of 1000m and mediocre rudder shift time, making sharp turns impossible and hard-to-port or -starboard potentially punishing. She also has the worst anti-aircraft suite of any Tier X cruiser; while she has good long range AA when you build for it (captain skills and upgrades), she has so few AA guns that a couple of HE salvos will delete her AA defenses, making Defensive AA Fire of low value. This means that, when coupled with her large turning circle radius, she will easily be punished by opportunistic enemy battleships or heavy cruisers. These flaws mean that poor positioning is generally a death sentence. Even though Moskva seemingly has significantly better survivability than most cruisers, an enemy team can quickly eliminate her if they catch her in a poor position.

Overall, Moskva is a double edged ship. On one hand, her armor, firepower, and survivability make her practically a battlecruiser in a cruiser slot, favoring good players and proper positioning. On the other hand, her large profile, clumsy handling, poor AA, and high citadel means that bad players will have a hard time if they play too arrogantly. Tame her power and she will serve you well, but if you are unworthy she will be a stronger enemy than the opponent.

Pros:

  • Extremely large hitpoint pool, comparable to a Tier 8 battleship
  • One of the longest gun ranges among all cruisers
  • High top speed of 34.5 knots
  • Outstanding shell velocity, good accuracy, and flat arcs
  • Powerful AP shells with excellent penetration, enough to citadel battleships at mid range
  • Good AA suite that with the option of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Thick armor for a cruiser, very durable when properly angled
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable
  • Fires last standard cruiser duration, not large cruiser duration

Cons:

  • Enormous ship with abysmal concealment
  • Very large turn radius of over 1000 meters
  • Poorly armored turrets can be easily disabled or even destroyed
  • Doesn't have any torpedo armament
  • AA suite susceptible to HE hits
  • Very large and exposed citadel block, its outer plating is the ship's belt armor
  • Cannot withstand concentrated enemy fire despite its armor and health being similar to a battleship's
  • The exposed citadel, huge size, poor concealment and large turn radius make disengaging a challenge

Optimal Configuration

Upgrades

The recommended upgrades for Moskva are as follows:

Commander Skills

Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.

Consumables

Moskva can equip the following consumables:

Camouflage

As a premium ship, Moskva comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. 1:42 Scale: Moskva - World of Warships - YouTube
  2. https://www.navweaps.com/Weapons/WNRussian_86-65_sm-40.php


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.3.2.
  • Introduced into the game in Update 0.5.4.
  • Update 0.5.4.1:
    • Repair Party consumable added.
    • Increased the height of the main armor belt. Now it also protects the underwater part of the ship.
  • Update 0.5.6:
    • The firing range of the secondary battery was increased by 1.5 km (from 5 to 6.5).
    • The area of ​​the dispersion ellipse of secondary battery shells was reduced by 25%.
  • Update 0.5.7:
    • The corresponding radars now rotate with the ship's guns.
  • Update 0.5.10:
    • On low graphics settings, the display of some decorative objects was fixed.
  • Update 0.6.3:
    • Sigma value increased from 2 to 2.05.
  • Update 0.6.4:
    • Improved appearance.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 12.66 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.3:
    • Added a special space camouflage. Until the release of Update 0.7.4, camouflage can be purchased in the game client for 8,000 doubloons.
  • Update 0.7.6:
    • The thickness of the bow and stern armor belts was increased from 25 to 50 mm.
    • The turning circle radius displayed in port was changed from 760 m to 1050 m.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
  • Update 0.9.5:
    • Given the status of "special" ship.
    • Transferred from the tech tree to the "Ships for Resources" section of the Armory for a cost of 244,000 Coal.
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 1050 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.11.11:
    • Minor updates to geometry and textures.

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