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Murmansk

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Murmansk
Мурманск_wows_main.jpg
Cruiser | U.S.S.R. | Tier V
Tech Tree Position
Мурманск_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points26,800 
Main Battery
152 mm/53 Mk.12 on a Mk.13 mount6 х 1 / 2 х 2 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed7.5 deg./sec.
180 Degree Turn Time24 sec.
Firing Range14.81 km.
Maximum Dispersion135 m.
HE Shell152 mm HE/HC Mk34 mod. 1 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity914 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP/SC Mk27 mod. 8 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight47.7 kg.
Torpedo Tubes
533 mm Triple2 х 3 pcs.
Rate of Fire0.87 shots/min.
Reload Time69 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 
Maximum Damage14,400 
Torpedo Speed55 knot
Torpedo Range8.01 km.
AA Defense
20 mm Oerlikon on a Mk4 mount14 х 1 pcs.
. . . Average Damage per Second60.2 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk1 mount3 х 2 pcs.
. . . Average Damage per Second33.9 
. . . Firing Range3.51 km.
76 mm Mk.21 on a Mk22 mod. 2 mount6 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius590 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range5.86 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
V
Ship_PRSC003_Murmansk_1944.png
promo

Murmansk — Soviet promo premium Tier V cruiser.

A fast scout cruiser with torpedo armament built in the U.S.A. and transferred to the Soviet Navy in 1944. In contrast to Soviet-built ships, Murmansk boasted more advanced AA defenses. However, some of her guns were casemate mounted. This impractical and obsolete firepower arrangement resulted in decreased artillery performance.

Murmansk was first released for sale worldwide on 30 June 2015.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Mk.12 on a Mk.16/Mk13 mount8.6241352,200123,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Murmansk26,8006762/63/14/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-390.9697.214,400558 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS V mod. 1014.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

One of the most potent cruisers at Tier V, Murmansk is a formidable opponent in anyone's hands. Featuring a deadly gun range of 14.8km by default with its main guns, Murmansk also has the ability to carry a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. Deploying this aircraft can increase her gun range by a further 20%, enabling her to out-range the majority of the ships at her tier. With torpedoes that have a range of 8.0 km, she also isn't bad when it comes to close range engagements. It is recommended though that captains use and abuse the range abilities of this premium cruiser to maximize their survival. By broadsiding at range, she can bring 5 turrets to bear on the enemy, 2 which contain double guns meaning that every 7 seconds she can hit an enemy ship with 7 shells for a total of around 60 shells a minute. With the way fires currently stand with HE shells, sitting at range and spamming high-explosive rounds is a perfectly viable option for this ship.

Murmansk is an Omaha-class ship. In comparison with Omaha in the U.S. tech tree, Murmansk is basically an Omaha that has been fully upgraded. It is nearly identical to an Omaha with the C hull, the gun upgrade, and the fire control upgrade. The main difference lies with the torpedoes. Instead of firing Mark 11's, it uses Soviet 53-39's, which have a range of 8.0 km, travel at 55 knots, and inflict 14,400 damage. The reload time is higher and the torpedo firing arc is smaller, but all-in-all it's a solid upgrade. Other differences include: 2 fewer 76.2 mm AA guns, 4 additional 20 mm Oerlikon AA guns (for a net gain of 16 dps), and an even faster rudder shift time. This makes Murmansk better than a fully upgraded Omaha. Premium ships are generally inferior to any elited ship, so Murmansk is a stand-out. The only downside would be for players who prefer Omaha’s Hull (B), which has two more guns and two more triple-tube torpedo launchers, but has shorter range and loses most of the AA.


Pros:

  • Excellent firing range for a cruiser at its tier.
  • Carries a recon plane to increase its range.
  • One of the best AA cruisers at Tier V.
  • Superior to sister-ships Omaha and Marblehead in almost every aspect.

Cons:

  • Weak armor makes it susceptible to citadels.
  • Slow torpedo speed at 55 knots.
  • Large detection range.
  • No secondaries.

Research

As a Premium ship, Murmansk doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Murmansk are as follows:

Commander Skills

Consumables

Murmansk can equip the following consumables:

Camouflage

As a Premium ship, Murmansk comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Milwaukee (CL-5) - Wikipedia
  2. Omaha-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.3.0.3.
  • Update 0.4.0.4:
    • The "Hydroacoustic Search" consumable was added.
  • Update 0.5.0.1:
    • The KOR-2 catapult spotter was replaced with Vought OS2U, which is more consistent with historical facts.
  • Update 0.5.3.2:
    • The Type 6 camouflage was renamed to Type 9.
  • Update 0.5.6:
    • Added on sale for doubloons in the game client (before it was only available in the premium store).
  • Update 0.5.7:
    • The display of stars on the sides was fixed.
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.5.14:
    • Fixed display of camouflage on main battery turrets.
  • Update 0.6.1:
    • Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.58 km.
    • Detection range of the Vought OS2U aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 76.2 mm and 40 mm guns.
  • Update 0.6.15:
    • A bonus was added to the "Type 9" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.7:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.9:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.8:
    • Updated silhouette of the ship.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 mm to 25 mm.
    • Central armor was reinforced from 13 mm to 16 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 590 m to correct prior discrepancy.

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