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Slava
Слава_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Слава_icon_small.png
General
Purchase price34,650 Credits
Hit Points91,800 
Main Battery
406 mm/55 B-52 in a turret3 х 3 pcs.
Rate of Fire1.79 shots/min.
Reload Time33.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.68 km.
Maximum Dispersion228 m.
HE Shell406 mm HE B-37 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight890 kg.
AP Shell406 mm AP B-37 
Maximum AP Shell Damage12,100 
Initial AP Shell Velocity870 m./s.
AP Shell Weight890 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
57 mm ZIF-75 mount12 х 4 pcs.
. . . Average Damage per Second300 
. . . Firing Range3.99 km.
25 mm 110-PM on a 2M-3 mount18 х 2 pcs.
. . . Average Damage per Second106.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.74 km.
Air Detectability Range13.68 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB510_Slava.png
34,650

Slava — Soviet Tier X battleship.

A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.

First released on 4 August 2020, Slava is available in the Research Bureau for 63,000Research Points.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/55 B-52 in a turret1.8452285,8004012,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Slava91,800195503812/8/180 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1024.7 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp29.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Slava is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.

The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.

Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair Party (While active, restores a percentage of the ship's health points each second.) which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.

Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.

Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.

The bottom line is, Slava's weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.

Pros:

  • Best main battery firing range among Russian battleships
  • Excellent main battery firing angles
  • Outstanding accuracy at long range
  • Highest AP penetration among all battleships in the game
  • Great main battery ballistics - Slava's shells have flat arcs and retain their excellent shell velocity even at long range
  • Powerful AA defenses
  • Good concealment when fully upgraded for it

Cons:

  • Undergunned for a Tier 10 battleship, with only nine 406mm rifles
  • Smaller hitpoint pool and worse armor protection than Kremlin
  • Poor main battery rate of fire, worse than Kremlin
  • Slow main battery traverse speed
  • Anemic HE damage output
  • A large ship, with an enormous turn radius
  • No aircraft or utility consumables

Research

As a premium ship, Slava doesn't have any upgrades to research.

Optimal Configuration

Slava can employ a standard BB tank build, seasoned with a buffs appropriate to a sniping role. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides, e.g. the improved Grease the Gears skill found on the unique captain Viktor Znamensky coupled with the Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) upgrade.

Upgrades

The recommended upgrades for Slava are as follows:

Commander Skills

Slava has a very slow turret rotation so Grease the Gears is very helpful.

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Slava equips the following consumables:

Camouflage

As a special (premium) ship, Slava comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log


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Europe  V Viribus UnitisDoubloons 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe Verdi • X Cristoforo Colombo 
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