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Slava
Слава_wows_main.jpg
Battleship | U.S.S.R. | Tier X
Tech Tree Position
Слава_icon_small.png
General
Purchase price35,000 Credits
Hit Points91,800 
Main Battery
406 mm/55 B-52 in a turret3 х 3 pcs.
Rate of Fire1.79 shots/min.
Reload Time33.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.68 km.
Maximum Dispersion228 m.
HE Shell406 mm HE B-37 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight890 kg.
AP Shell406 mm AP B-37 
Maximum AP Shell Damage12,100 
Initial AP Shell Velocity870 m./s.
AP Shell Weight890 kg.
Secondary Armament #1
130 mm/60 BL-1108 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm 2M-318 х 2 pcs.
. . . Average Damage per Second106.2 
. . . Firing Range2.49 km.
57 mm ZIF-75 mount12 х 4 pcs.
. . . Average Damage per Second300 
. . . Firing Range3.99 km.
130 mm/60 BL-1108 х 2 pcs.
. . . Average Damage per Second174.4 
. . . Firing Range5.7 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time16.3 sec.
Concealment
Surface Detectability Range16.74 km.
Air Detectability Range13.68 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSB510_Slava.png
35,000

Slava — Soviet Tier X battleship.

A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.

First released on 4 August 2020, Slava is available in the Research Bureau for 63,000 Research Points.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
406 mm/55 B-52 in a turret1.8452285,8004012,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Slava91,800195503812/8/180 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS X mod. 1024.7 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 280,000 hp29.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Slava is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.

The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.

Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair Party (While active, restores a percentage of the ship's health points each second.) which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.

Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.

Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.

The bottom line is, Slava's weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.

Pros:

  • Long main battery firing range
  • Superb ballistics which make hitting shells at long range quite easy
  • Unique vertical dispersion parameters leading to an exceptionally flat spread
  • Unique horizontal dispersion formula that leads to great accuracy at long range (yet, at close range, the dispersion is worse compared to her peers).
  • Amazing armor penetration at all ranges
  • Good firing angles
  • Relatively good concealment
  • Strong anti-air
  • Low profile the makes hitting the citadel reliably difficult

Cons:

  • Relatively few 406 mm guns (lacking the ability to overmatch 30 mm cruiser plating that many of her peers can pull off)
  • Exceptionally long reload time. Raw DPM in a brawl is on par with some Tier VII battleships.
  • Slow turret traverse
  • Low HP pool and total potential HP (only 4 charges of Repair Party (While active, restores a percentage of the ship's health points each second.))
  • Weak armor, with 32 mm deck armor plating and 25 mm bow and stern plating
  • Large target (she uses the same base model as Kremlin)
  • Large turning radius

Research

As a premium ship, Slava doesn't have any upgrades to research.

Optimal Configuration

Slava can employ a standard BB tank build: Priority Target, Adrenaline Rush, Superintendent, Concealment Expert, Fire Prevention, Basics of Survivability and your choice of Jack of All Trades or Expert Marksman, picked in this particular order. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides: the improved Expert Marksman skill found on the unique captain Viktor Znamensky coupled with the Main Battery Modification 2 (Increases the traverse speed of the main turrets: +15% to main battery traverse speed.) upgrade.

Upgrades

The recommended upgrades for Slava are as follows:

Commander Skills

Consumables

Slava equips the following consumables:

Camouflage

As a special (premium) ship, Slava comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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