Slava
406 mm/55 B-52 in a turret3 х 3 pcs. |
Rate of Fire1.79 shots/min. |
Reload Time33.5 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.68 km. |
Maximum Dispersion228 m. |
HE Shell406 mm HE B-37 |
Maximum HE Shell Damage5,800 |
Chance of Fire on Target Caused by HE Shell40 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight890 kg. |
AP Shell406 mm AP B-37 |
Maximum AP Shell Damage12,100 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight890 kg. |
130 mm/60 BL-1108 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 BL-1108 х 2 pcs. |
. . . Average Damage per Second174.4 |
. . . Firing Range5.7 km. |
25 mm 110-PM on a 2M-3 mount18 х 2 pcs. |
. . . Average Damage per Second106.2 |
. . . Firing Range2.49 km. |
57 mm ZIF-75 mount12 х 4 pcs. |
. . . Average Damage per Second300 |
. . . Firing Range3.99 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 090 m. |
Rudder Shift Time16.3 sec. |
Surface Detectability Range16.24 km. |
Air Detectability Range13.68 km. |
Slava — Soviet special premium Tier X battleship.
A battleship design developed after the end of World War II (Project 24). The ship constituted a further development of the Sovetsky Soyuz class, intended to counter US battleships of the Iowa and Montana classes.
First released on 4 August 2020, Slava is available in the Research Bureau for 63,000.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Slava | 91,800 | 19 | 550 | 3 | 8 | 18/12/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Slava is the epitome of the sniper BB archetype. She can dish out damage very effectively at any range, however, her durability and dynamics leave much to be desired.
The main battery is the main selling point of the ship. Her AP shells which have outstanding flight time and penetration parameters at any engagement range, which in practice translates to her being able to threaten unwary or careless enemy ships, even battleships, with citadel hits all the way out to her very long maximum base range. Her HE is nothing to scoff at, but it's also not really impressive in any way. Her rather peculiar dispersion pronounces her ability to punish broadsides at any range even more - while it may hardly win any prizes at close and medium ranges, Slava's horizontal dispersion at long range outperforms that of all other BBs, even very accurate ones such as Thunderer or Georgia. Her vertical dispersion is even more peculiar as it appears to be much tighter compared to guns with similar ballistics, so much so that Slava's captain will rarely find his shots overshooting or undershooting, provided he/she aimed correctly. All of this combined make Slava exceptionally strong at punishing mistakes. However, considering her exceptionally long reload (which makes swapping to HE unattractive), her peculiar dispersion and her rather slow turret traverse, Slava will have a lot of trouble dealing with players who mind their broadside exposure.
Her survivability is easily the worst among her peers, with the 32 mm midsection deck making her highly vulnerable to cruiser HE fire and overmatch by AP of 460 mm or larger, and the 25 mm plating on her bow and stern making her vulnerable to overmatch by all but one BB in her matchmaking spread. To add insult to injury, she only gets 3 base charges of Repair Party which makes for a pretty low combined potential HP pool. On the plus side, she has relatively good concealment (13.2 km with all bonuses applied), which makes disengaging relatively easy when needed.
Her secondary battery is barely worth mentioning, considering it has relatively low base range and volume of fire, making building for it highly inadvisable. Her AA suite is relatively strong compared to her peers, considering the large number of 57 mm guns which provide very good AA DPS, and the long range of her numerous 130mm dual purpose guns.
Her maneuverability is rather underwhelming - her massive turning circle and mediocre rudder shift time may make maneuvering through tight channels quite challenging, as well as making it hard to dodge incoming torpedoes.
The bottom line is, Slava's weaknesses more than compensate for her strengths, which makes her a surprisingly underwhelming battleship compared to most of her peers. Her passive play style may not appeal to many players, but the difficulty of playing her is not very high at all. She is best played as a fire support ship that exploits broadsides and tries to set up crossfires while avoiding getting shot at.Pros:
- Best main battery firing range among Russian battleships
- Excellent main battery firing angles
- Outstanding accuracy at long range
- Highest AP penetration among all battleships in the game
- Great main battery ballistics - Slava's shells have flat arcs and retain their excellent shell velocity even at long range
- Powerful AA defenses
- Good concealment when fully upgraded for it
Cons:
- Undergunned for a Tier 10 battleship, with only nine 406mm rifles
- Smaller hitpoint pool and worse armor protection than Kremlin
- Poor main battery rate of fire, worse than Kremlin
- Slow main battery traverse speed
- Anemic HE damage output
- A large ship, with an enormous turn radius
- No aircraft or utility consumables
Research
Optimal Configuration
Slava can employ a standard BB tank build, seasoned with a buffs appropriate to a sniping role. She can greatly benefit from the legendary commander Nikolai Kuznetsov's talent 'Will to Victory'. She can also benefit from a build that focuses on offsetting her very slow turret traverse in order to allow her better chances of exploiting enemy broadsides, e.g. the improved Grease the Gears skill found on the unique captain Viktor Znamensky coupled with the Main Battery Modification 2 upgrade.
Upgrades
The recommended upgrades for Slava are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Commander Skills
Slava has a very slow turret rotation so Grease the Gears is very helpful.
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★ |
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★★ |
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3 |
★★ |
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★★★ |
★ |
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4 |
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★★★ |
★★★ |
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Slava equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
Camouflage
As a premium ship, Slava comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Russian and Soviet Battleships - Stephen McLaughlin
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.3.
Testing Changes
- March 26, 2019:
- Preliminary characteristics.
- Apr 19, 2019:
- Deck and stern armor belt thickness decreased from 50 to 32 mm.
- Sigma increased from 1.7 to 1.9.
- Main battery firing range increased from 22.7 to 24.7 km.
- Number of Repair Party consumable charges increased from 2(3) to 3(4).
- Damage Control Party swapped to standard battleship variant.
- Accuracy parameters changed:
- At close range, the dispersion ellipse will be larger(worse) than that of other battleships, but at maximum range it will be smaller(better) than that of other battleships.
- May 27, 2019:
- Renamed to Slava.
- Main battery turret 180 degree turn time increased from 30 to 60 s.
- Main battery reload time increased from 30 to 33 s.
- Repair Party consumable changed:
- Restoration of casemate (non-citadel) damage decreased from 50% to 40%.
- Number of charges decreased from 3(4) to 1(2).
- Dispersion ellipse settings changed: the size of the dispersion ellipse will now vary less as distance increases. The ship will be more accurate at close ranges and less accurate at long ranges.
- June 13, 2019:
- Main battery turret 180 degree turn time decreased from 60 to 45 s.
- Main battery reload time decreased from 33 to 30 s.
- Aug 1, 2019:
- Main battery reload time increased from 30 to 32 s.
- DevBlog 33:
- Fore- and aft-end plating decreased from 32 to 25 mm.
- Fore-end armor belt plating decreased from 150 to 100 mm.
- Armor belt plating at the fore- and aft-ends of the side decreased from 430 to 370 mm.
- Armor belt plating in the center of the sides decreased from 410 to 350 mm.
- Repair Party consumable changed:
- Restoration of casemate (non-citadel) damage increased from 40% to 50%.
- Number of charges increased from 2 to 3.
- AA parameters changed:
- Continuous AA damage decreased from 452 to 415.
- Damage by short-range AA guns increased from 200 to 203.
- Damage by medium-range AA guns increased from 473 to 476.
- Damage by long-range AA guns decreased from 245 to 193.
- Number of shell explosions in a salvo decreased from 10 to 8.
- DevBlog 39:
- Main battery reload time increased from 32 to 33.5 s.
- AP shell damage decreased from 13,450 to 12,100.
- Note: Ballistics and armor penetration values did not change.
- DevBlog 49:
- Fore-end armor belt thickness decreased from 32 to 25 mm.
- Update 0.9.7:
- Available in the "Research Bureau" section of the Armory for 63,000 Research points.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 7.3 km.
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