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Admiral Nakhimov

Admiral Nakhimov

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Admiral Nakhimov
Адмирал_Нахимов_wows_main.jpg
Tech Tree Position
Pobeda
Arrow_down.png
Адмирал_Нахимов_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,100 
Secondary Armament #1
130 mm/58 on a BL-132 mount6 х 4 pcs.
Firing Range7.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/58 on a BL-132 mount6 х 4 pcs.
. . . Average Damage per Second237 
. . . Firing Range5.19 km.
57 mm ZIF-75 mount8 х 4 pcs.
. . . Average Damage per Second200 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius1 160 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range15.12 km.
Air Detectability Range13.36 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSA110_Admiral_Nakhimov.png
28,000,000

Admiral Nakhimov — Soviet Tier X aircraft сarrier.

A design for completing a Project 23 battleship as a heavy aircraft carrier. The ship's AA defenses consist of artillery systems that were developed during the post-war period.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Admiral Nakhimov67,1001336568/6 03,000,000
Attack Aircraft Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Lavochkin La-5FN161001,050 01,000,000
Lavochkin La-9168001,090 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Chyetverikov PT-1 (M-82)4,5331221,410 01,000,000
Polikarpov VIT-2 (VK-107)5,2001241,470 38,0002,500,000
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 231,000 hp31 0900,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1 Skip Bomber Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Skip Bomber Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1
 Slot 6  Flight Control Modification 2 Air Groups Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Admiral Nakhimov serves as the pinnacle of the all-or-nothing gameplay philosophy of the Soviet carrier line, maximizing the strengths of Pobeda while retaining its characteristic weaknesses. With smart positioning and well-executed strikes, her squadrons can terrorize the opposing team with their ridiculous damage output and nigh-uninterruptible attack runs; yet, if the carrier is stranded far from the action or blockaded by powerful AA vessels, they will struggle to impact the match due to their poor speed. Captains of Nakhimov must carefully balance its squadrons' unorthodox combination of jet boosters, singular attack runs, and low durability to reach the carrier's staggering potential damage contribution.

Nakhimov's general aircraft characteristics echo the trade-offs that define the rest of the line. Their jet boosters and large reserves allows them to engage ships that are close to the carrier with great efficiency, but their poor normal cruising speed puts a dent in their DPM at longer distances. Their all-at-once attack runs deal massive concentrated damage from the very edge of AA range, but require exposed broadsides and prevent the squadrons from lingering for extended spotting. Above all, avoiding flak is critical to success due to the poor aircraft survivability and the sharp increase in power of tier X AA defenses.

Attack Aircraft

After a long strafing period, Nakhimov's attack aircraft squadrons launch a large quantity of powerful HE rockets over a very long and thin ellipse, being more reliant on attacking the target's broadside than other squadrons of its kind. Their large attack range is a double-edged sword; it allows the squadron to spend barely any time exposed to AA, but also prevents them from reactively engaging ships with low air detectability. These squadrons are thus best suited for dealing heavy damage to cruisers and battleships with less than 40mm of deck armor. They are also Nakhimov's best tool for engaging targets behind island cover thanks to their steep attack angle.

Torpedo Bombers

Nakhimov's torpedo bombers are highly specialized towards deleting battleships and aircraft carriers. They deal a ridiculous amount of damage between 7 torpedoes with a high flooding chance to boot, but suffer heavily from their poor cruising speed, exceedingly long torpedo arm distance, and lack of a repair consumable. Captains are advised to use these squadrons opportunistically against large vessels that are locked down by crossfires or are otherwise unable to maneuver quickly, as a well-placed drop will cripple the target or at least prompt immediate evasive action. In niche situations where many enemy vessels are tightly grouped, an attack run in their general direction can also be a valuable disruptive tool thanks to the exceptional range of the torpedoes.

Skip Bombers

Nakhimov's skip bomber squadrons are greatly improved over those of Pobeda, dealing a whopping 8700 damage per bomb instead of 6800 and dropping 8 instead of 6 at a time. These aircraft are the go-to for attacking destroyers and light cruisers, as the bombs can be dropped very far or very close to the target and do not require a long preparation time. If the other more specialized squadrons are unavailable or the captain is unsure of their target at the time of takeoff, the versatility of the skip bombers comes in handy because they are capable of dealing serious damage to almost any target from the edge of their AA range. However, it is important to note that some vessels such as Kremlin and Friedrich der Große feature belt or deck armor in excess of the bombs' 54mm penetration, so captains are still advised to stick to torpedo bombers against such ships with strong external protection.

Ship

At first glance, Nakhimov's high ship HP and similar hull to Sovetsky Soyuz may seems like an advantage in terms of armor. However, the exact opposite is the case; by tier X carrier standards, Nakhimov is a very poorly protected vessel. Her citadel is utterly enormous and is only protected by 125mm of armor, allowing even some destroyer-caliber guns to farm easy citadels off of her exposed broadside. Moreover, her flight deck does not exceed 50mm in thickness, affording many aircraft armaments and certain HE shells an ample flat surface to farm damage off of. Coupled with her enormous turning circle and unimpressive top speed and concealment, captains must constantly weigh the risks of positioning Nakhimov closer to the enemy to capitalize on her jet boosters and mitigate the slow speed of her aircraft. Although her secondary and AA armaments are surprisingly effective, Nakhimov should be kept out of harm's way unless it is determined that the benefit of more frequent attack runs outweighs the risk of a sudden and explosive end.

Overall, Nakhimov offers an incredibly high performance ceiling that is tempered by the awkward and cumbersome requirements of both its squadrons and the vessel itself. Captains who are willing to master the carrier's unorthodox aircraft parameters and centralize their gameplan around careful positioning will be rewarded with an unmatched damage output that can capsize even the most durable of opposing fleets.


Pros:

  • Extreme alpha strike potential; all squadrons can deal over 20,000 damage per run under ideal conditions.
  • Stacks DoT very well if allowed to close the distance and mitigate aircraft transit times.
  • Versatile skip bombers can set multiple fires per run and deal massive damage to destroyers.
  • Attack aircraft and skip bombers can drop their ordnance with little exposure to AA fire.
  • Largest hangar capacity of all tech tree carriers.
  • Has access to rocket boosters.
  • Strong AA suite, rivaling Hakuryu and Midway.
  • High ship HP, second only to the Midway-class carriers.

Cons:

  • Restrictive angle of attack; all squadrons require flat broadsides to deal consistent damage.
  • Poor aircraft speed and maneuverability necessitates aggressive ship positioning to compensate.
  • Worst-in-tier aircraft durability often forces squadrons to attack the first target they encounter.
  • All aircraft are highly vulnerable when ascending after a strike due to their tendency to fly into flak.
  • Attack planes and torpedo bombers have very long attack preparation times and arming distances.
  • Inefficient at spotting and other teamplay tasks due to a lack of aircraft staying power.
  • Enormous and poorly armored citadel punishes Admiral Nakhimov if visible and showing broadside.
  • No access to In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds..

Research

Admiral Nakhimov does not come with all modules researched. Captains are encouraged to research the improved attack aircraft as soon as possible since the module doubles the amount of rockets launched per run. The improved skip bombers should be researched last as they only offer a modest improvement in speed and durability.

Optimal Configuration

Upgrades

The recommended upgrades for Admiral Nakhimov are:

Commander Skills

Consumables

Admiral Nakhimov equips:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 166:
    • Preliminary characteristics.
  • DevBlog 171:
    • Attack aircraft changed:
      • Machine guns' action time decreased from 6 to 5 s.
      • Attack preparation time decreased from 3 to 2.2 s.
    • Engine cooling consumable on attack aircraft and skip bombers changed:
      • Action time decreased from 10 to 5 s.
      • Number of charges decreased from 3 to 2.
    • Squadron takeoff time decreased.
  • DevBlog 178:
    • Increased bomb dispersion (making them less accurate) for all bounces of the skip bombers.
    • Changed torpedo parameters on stock torpedo bombers:
      • Arming distance decreased from 846 to 826 m.
      • Speed increased from 35 to 41 knots.
      • Maximum damage decreased from 5,400 tо 4,533.
      • Chance to cause flooding decreased from 46% tо 39%.
    • Changed torpedo parameters on researchable torpedo bombers:
      • Arming distance decreased from 940 to 826 m.
      • Speed increased from 35 to 41 knots.
      • Maximum damage decreased from 6,400 to 5,200.
      • Chance to cause flooding decreased from 55% to 45%.
    • Changed the rocket parameters of stock and researchable attack aircraft:
      • Maximum damage decreased from 4,750 to 4,050.
      • Chance to cause fire decreased from 27% to 22%.
  • DevBlog 179:
    • Flight altitude of skip bombers was lowered.
    • Removed the Repair consumable from all squadrons.
    • Number of aircraft on deck increased from 16 to 24.
  • DevBlog 187:
    • Torpedo Bomber parameters changed:
      • Size of Attacking Flight decreased from 8 to 7.
      • Number of Aircraft on Deck decreased from 24 to 18.
      • Stock Torpedo Bomber Restoration time increased from 73 to 84 s.
      • Researchable Torpedo Bomber Restoration time increased from 81 to 93 s.
    • Attack Aircraft and Skip Bomber parameters changed:
      • Number of Aircraft on Deck decreased from 24 to 20.
  • DevBlog 194:
    • Increased the rocket dispersion of stock and researchable attack aircraft, making them less accurate.
    • Increased skip bomb bounce height of skip bombers on the last 2 bounces.
  • DevBlog 203:
    • Attack time of researchable Skip Bombers decreased from 8 to 6 s.
  • Introduced into the game as a researchable ship in Update 0.10.10.
  • Update 0.10.11:
    • Fixed model and textures of the ship.
  • Update 0.11.1:
    • A bug that caused aircrafts' landing gear to not retract when airborne was fixed.
    • The number of aircraft in the stock and researchable skip bomber squadrons was decreased from 8 to 7.
    • Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.

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U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • X Admiral Nakhimov 
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