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Molotov

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Molotov
Молотов_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Молотов_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points28,400 
Main Battery
180 mm/57 Model 1932 on an MK-3-180 mount3 х 3 pcs.
Rate of Fire4.8 shots/min.
Reload Time12.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range15.49 km.
Maximum Dispersion139 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/56 Model 1940 on a B-34 mount6 х 1 pcs.
Firing Range4.96 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38 
Maximum Damage14,400 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 Model 1940 on a B-34 mount6 х 1 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.51 km.
37 mm 70-K mount4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
45 mm 21-K mount6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm 70-K mount8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
12.7 mm Vickers on a Mk.III mount2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius860 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.02 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSC506_Molotov_1943.png
Special

Molotov — Soviet special premium Tier VI cruiser.

An improvement of the preceding Project-26 cruisers, also known as the Kirov-class cruisers, the Project-26bis "sub-class" had improvements in armour protection, while retaining the powerful armaments and high speed set as standard of the class.

Molotov was first released for sale worldwide on 16 May 2016.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
180 mm/57 Model 1932 on an MK-3-180 mount4.822.51392,500134,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Molotov28,40010150364/2/12/6/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-380.9707.214,400654 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp36 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Molotov superficially resembles the Tier V soviet cruiser Kirov, and both ships do share many similar characteristics. Both have paper armor and cannot be relied upon to tank damage when found in unfavourable situations. Both have an average anti-aircraft suite, which could provide mediocre self-defence from aviation, at best. Furthermore, both cruisers exhibit good speed, which gives them the legs to move between destinations, but the large turning radius hampers any sense of maneuverability.

The most notable trait of Molotov are the primary artillery. While they are the same rifles mounted on Kirov, Molotov has improved ballistic characteristics than its Tier V predecessor; the ballistic characteristics are more similar to those of Tier IX Russian cruiser Dmitri Donskoi. Specifically, she has good fire chance, good AP alpha damage, and good shell velocity. This allows her to reliably hit any straight-sailing ship at any distance; even nailing citadels against broadside cruisers. As well, she has the volume of fire to deter any destroyer that gets too close, and harass any battleship that has over-extended.

Molotov is a reliable secondary line support gunship that can provide effective counter-fire from the rear of an advancing flank, while the primary line ships are keeping the enemy ships busy, but this task is not easy. Captains will need to have mastered good map/situational awareness and a decent sense of pre-planning to understand where to position their Molotov; this can spell the difference between a feared gunship and a target for the enemy.

Pros:

  • Great speed of 36 knots.
  • Fantastic gun handling characteristics and shell performance.
  • Responsive rudder for a cruiser.

Cons:

Research

As a Premium ship, Molotov doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Molotov are as follows:

Commander Skills

Consumables

Molotov can equip the following consumables:

The a choice between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. will predominantly fall upon the captain’s preferred play-style, as both only confer situational benefit at best.

Camouflage

As a premium ship, Molotov comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

The choice of which signal flags to mount will confer to the individual preference of each captain, and are subject to great variation, although, some options will be highlighted. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells, which will synergize well with Demolition Expert. Captains should mount India Yankee (-20% to fire duration.) to decrease time to extinguish fires, November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables, and Sierra Mike (+5% to the ship's maximum speed.) to increase Molotov’s maximum speed.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Soviet cruiser Molotov - Wikipedia
  2. Kirov-class cruiser - Wikipedia
  3. Armada: Molotov (no video) - News - World of Warships
  4. Premium Ship Spotlight: Molotov - News - World of Warships
  5. Squall Line: The Molotov's Merits - News - World of Warships

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.4.2.
  • Added to the store in Update 0.5.5.
  • Update 0.5.6:
  • AA defenses were slightly improved.
  • Four 37mm 70-K AA mounts were added on top of her second and third main turrets. As a result, her average AA damage within the 3.2km (previously 2km) AA engagement area radius increased by 22 points (from 46 to 68 points).
    • Added for sale for doubloons directly in the game client (before it was only available in the Premium store).
  • Update 0.5.10:
    • Added rotation of the Redut-K antenna.
  • Update 0.5.7:
    • Fixed a bug due to which in some cases the skill "Manual control of air defense fire" did not work.
  • Update 0.6.1:
    • Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 7.12 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • HE shell armor penetration increased from 29 mm to 30 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 860 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.

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