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Budyonny

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Budyonny
Будённый_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Kotovsky
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Будённый_icon_small.png
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Shchors
stock
 top
General
Research price34000 exp
Purchase price2,850,000 Credits
Hit Points25,800 
Main Battery
152 mm/57 B-38 on an MK-5 mount3 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.11 km.
Maximum Dispersion147 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount3 х 2 pcs.
Firing Range4.96 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 39-U2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38 
Maximum Damage14,400 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 on a B-54 mount3 х 2 pcs.
. . . Average Damage per Second29.7 
. . . Firing Range5.01 km.
37 mm 66-K mount3 х 2 pcs.
. . . Average Damage per Second24.3 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs.
. . . Average Damage per Second30.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius820 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range6.56 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VI
Ship_PRSC106_Pr_94_Budeny.png
2,850,000

Budyonny — Soviet Tier VI cruiser.

A light cruiser built under Project 94. The ship was developed from the Kirov-class warships. Unlike her prototype, she was bigger in size and featured significantly enhanced protection. The ship's main guns were smaller in caliber but had a higher rate of fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5 mount7.5251472,200123,300 0120,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Budyonny (A)25,80010175336/3/32 0450,000
Budyonny (B)30,80010175336/3/32 13,5001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-380.9707.214,400654 0250,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 10 0300,000
GFCS VI mod. 20 8,500770,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35 0170,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Budyonny is the Tier VI cruisers in the Russian tech tree, and is the ship that sets the stage for the majority of the Russian cruisers higher than it in the branch. She is characterized be her rapid-firing 152mm guns, somewhat mediocre survivability, and long main battery range.

Budyonny deviates somewhat from Tier V's Kirov by its armament. Instead of the excellent 180mm guns found on Kirov, Budyonny packs an equally intimidating set of nine (9) 152mm guns. Though the guns are of a lower caliber than those on the Kirov, they have a higher rate of fire to compensate, while retaining the excellent armor-piercing and high explosive ammunition, as well as having flat shell arcs and rail-gun like performance that is indicative of the Russian cruiser line. These traits, coupled with the superb range of the guns that can be pushed up to just under 20 km with the use of spotter aircraft, allow Budyonny to be a potent high explosive slinger in the opening stages of a match. The Inertia Fuse for HE Shells commander skill is extremely useful for this ship, as well as the next two ships in the line; the high explosive shells of the ship are only 152mm in caliber, and IFHE allows Budyonny to reliably score significantly more damage on battleships as well as cruisers, effectively meaning players can rely less on fires for damage (though fires are still important).

The armor-piercing is nothing to sniff at either. Budyonny is more than capable of scoring citadel hits on cruisers showing their broadside, even at ranges up to 12-15 km. Her excellent shell speed, flat gun arcs, and good penetration values effectively ensure 3-6 citadels against enemy cruisers with a well-aimed salvo at close range. However, as with most other cruisers, Budyonny has a weak broadside, and players should expect a swift return to port if she allows herself to be flanked.

Budyonny is armed with short-ranged, high-speed torpedoes in two sets of triple-tube launchers that can be upgraded to quintuple-tube launchers by equipping Hull (B). Due to their anemic 4.0 km range, these are best used for ambushing unsuspecting enemies from behind an island, or as a last resort for self-defense. With a maximum damage of 14,400, these torpedoes are more than enough to cripple, if not outright sink, enemy ships that get a bit too close. At 65 knots, these torpedoes are excellent at dispatching most ship types, even destroyers.

With a top speed of 35 knots, Budyonny is one of the fastest Tier VI cruisers in the game. Unfortunately, she also behaves somewhat like an American muscle car: she only goes fast in a straight line. Though her high speed allows players to quickly re-position, her relatively long rudder shift time as well as her large turning circle can prove to be quite a hindrance at times.

Although Budyonny has a slightly sub-par survivability compared to other cruisers of her tier, it is still considered quite an improvement over the Kirov, to a certain degree. Budyonny can reliably bounce cruiser-caliber armor-piercing shells off her bow, and her slim profile when bow-on means that battleship-caliber shells will prove difficult to hit her at ranges. However, as mentioned before, players should not be overconfident as Budyonny has a weak armor belt that will do little to stop enemy shells from severely damaging her.

The play style of Russian cruisers can be hard to adjust to for newer players. Take advantage of lower-lying islands for concealment. Kite away from enemies and only swing the ship enough to bring all her main battery guns to bear. Fire armor-piercing shells at ships (excluding destroyers) showing broadside at ranges under 12 km. Try not to lead the charge alone, and finally, enjoy making well done steaks out of battleships that dare to face up to her 152mm guns.

Pros:

  • Long range and laser-like shell arcs allow for efficient sniping from range.
  • Has access to Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., which extends firing range to nearly 20 km.
  • Excellent rate of fire and fire chance, ideal for setting plenty of fires.
  • Potent HE and AP shells.
  • Fast for a Tier VI cruiser.
  • A set of very fast quintuple torpedoes on each side suited for close engagements.
  • Decent AA, which can be strengthened by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.

Cons:

  • Battleships can punish her very hard for any amount of broadside shown.
  • Torpedoes are very short-ranged and take a long time to reload.
  • Relatively long rudder shift time compared to other Tier VI cruisers.

Optimal Configuration

Upgrades

The recommended upgrades for Budyonny are as follows:

Commander Skills

Consumables

Budyonny can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. Armada: Budyonny - News - World of Warships
  2. Paper Ships: Cruiser Budyonny - News - World of Warships
  3. Armada - Inside The Budyonny - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.5:
    • The firing range of the 37 mm 46-K anti-aircraft gun (Hull (B)) was increased from 3.2 to 3.5 km.
    • The firing range of the 37 mm 70-K anti-aircraft gun (Hull (A)) was increased from 2.0 to 3.2 km.
    • The durability of the 37 mm 70-K AA gun was increased by 20%.
  • Update 0.5.7:
    • A bug that caused some objects of the ship's model to hover in the air after it was destroyed was fixed.
  • Update 0.6.7:
    • Credit earnings were increased by 5%.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 6.58 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.15:
    • A bonus of -10% to the post-battle repair cost was added to permanent camouflages Type 16 and Type 12.
  • Update 0.7.5:
    • The model and textures of the ship were slightly improved.
  • Update 0.7.6:
    • The turning circle radius displayed in port was changed from 710 to 820 m.
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
    • HE shell penetration was increased from 24 to 25 mm.
    • The central deck armor's thickness was increased from 16 to 25 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 8.
    • Depth Charge damage decreased from 2,400 to 2,000.

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