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Shchors

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Shchors
Щорс_wows_main.jpg
Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Budyonny
Arrow_down.png
Щорс_icon_small.png
Arrow_down.png
Chapayev
Tallinn
stock
 top
General
Research price69500 exp
Purchase price5,600,000 Credits
Hit Points27,900 
Main Battery
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.74 km.
Maximum Dispersion141 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Triple 39-U2 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
37 mm 66-K mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius900 m.
Rudder Shift Time12.4 sec.
Concealment
Surface Detectability Range12.92 km.
Air Detectability Range6.48 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSC107_Schors.png
5,600,000

Shchors — Soviet Tier VII cruiser.

This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 B-38 on an MK-5 mount7.5251412,200123,300 0400,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shchors (A)27,90010100444/6/42 0690,000
Shchors (B)32,20010100444/6/42 23,0001,750,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 10.61017.215,100704 0480,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 0505,000
GFCS VII mod. 20 15,0001,150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 126,500 hp35.5 0440,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.

Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.

Pros:

  • Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
  • Long range (16.8 km) that can be extended to over 20 km with a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range..
  • Rapid-fire guns that can lay down constant fire on targets.
  • High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
  • Fast speed at 35.5 knots.

Cons:

  • Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
  • Armor piercing rounds don't perform all that well against other cruisers.
  • Torpedoes only have a 4km range.
  • Horrid anti-aircraft suite for a Tier VII cruiser.
  • Huge turning radius of a whopping 900 meters (even larger than most battleships!)
  • Large detection radius.

Research

Shchors is vulnerable to incoming fire regardless of how many hit points she has; the range module upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets.

Optimal Configuration

Upgrades

The recommended upgrades for Shchors are as follows:

Commander Skills

Consumables

Shchors can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game from Update 0.5.3.2.
  • Introduced into the game as a researchable ship in Update 0.5.4.
  • Update 0.5.6:
    • The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
    • The Type 17 permanent camouflage was added for Shchors.
  • Update 0.5.8:
    • The turret angles were reduced for both hulls. For Hull (A), the third main battery turret was decreased by 3 degrees. For Hull (B), the first main battery turret was reduced by 3 degrees.
  • Update 0.5.10:
    • The display of some decorative objects on low graphics settings was fixed.
  • Update 0.6.8:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 6.72 km.
    • The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • The discount on post-battle repair cost on the Type 17 permanent camouflage was increased from 5 to 10%.
  • Update 0.7.0:
    • Stern plating was increased from 13 to 16 mm.
  • Update 0.7.10:
    • The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings increased by 5%.
    • Experience earnings increased by 5%.
  • Update 0.9.2:
    • Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
    • HE shell penetration was increased from 24 to 25 mm.
    • The central deck armor's thickness was increased from 16 to 25 mm.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 0.10.6:
    • Main battery firing range was increased from 15.2 to 15.7 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 6 to 8.
    • Depth Charge damage decreased from 2,400 to 2,000.

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Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons