Shchors
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.74 km. |
Maximum Dispersion141 m. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 1 |
Maximum Damage15,100 |
Torpedo Speed70 knot |
Torpedo Range4.02 km. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
37 mm 66-K mount6 х 2 pcs. |
. . . Average Damage per Second48.6 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed35.5 knot |
Turning Circle Radius900 m. |
Rudder Shift Time12.4 sec. |
Surface Detectability Range12.92 km. |
Air Detectability Range6.48 km. |
Shchors — Soviet Tier VII cruiser.
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.Pros:
- Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
- Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft .
- Rapid-fire guns that can lay down constant fire on targets.
- High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
- Fast speed at 35.5 knots.
Cons:
- Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
- Armor piercing rounds don't perform all that well against other cruisers.
- Torpedoes only have a 4km range.
- Horrid anti-aircraft suite for a Tier VII cruiser.
- Huge turning radius of a whopping 900 meters (even larger than most battleships!)
- Large detection radius.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Shchors are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
Commander Skills
Consumables
Shchors can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
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★★★ |
★★★ |
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★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game from Update 0.5.3.2.
- Introduced into the game as a researchable ship in Update 0.5.4.
- Update 0.5.6:
- The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
- The Type 17 permanent camouflage was added for Shchors.
- Update 0.5.8:
- The turret angles were reduced for both hulls. For Hull (A), the third main battery turret was decreased by 3 degrees. For Hull (B), the first main battery turret was reduced by 3 degrees.
- Update 0.5.10:
- The display of some decorative objects on low graphics settings was fixed.
- Update 0.6.8:
- The appearance of the ship was improved using a special technology for improved rendering of thin elements.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 6.72 km.
- The Shavrov KOR-2 (M-105)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.15:
- The discount on post-battle repair cost on the Type 17 permanent camouflage was increased from 5 to 10%.
- Update 0.7.0:
- Stern plating was increased from 13 to 16 mm.
- Update 0.7.10:
- The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.5:
- Credit earnings increased by 5%.
- Experience earnings increased by 5%.
- Update 0.9.2:
- Geometry and visual components of the base hull, as well as the composition of the air defense and secondary armament, were updated, without affecting gameplay.
- HE shell penetration was increased from 24 to 25 mm.
- The central deck armor's thickness was increased from 16 to 25 mm.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 5.6 km.
- Update 0.10.6:
- Main battery firing range was increased from 15.2 to 15.7 km.
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 6 to 8.
- Depth Charge damage decreased from 2,400 to 2,000.
Destroyers | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Cruisers | I Orlan • II Diana • II Diana Lima • II Novik • III Aurora • III Bogatyr • III Oleg • III Varyag • III AL Avrora • IV Svietlana • V Murmansk • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny Krym • V Mikoyan • V Kirov • VI Budyonny • VI Molotov • VI Admiral Makarov • VII Shchors • VII Lazo • VII Lazo B • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov • VIII Ochakov • VIII Pyotr Bagration • VIII Bagration • VIII Dmitry Pozharsky • IX Dmitri Donskoi • IX Riga • IX Kronshtadt • IX Kozma Minin • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad • X Smolensk B • X Smolensk • X Sevastopol • X Komissar • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk • ★ Novosibirsk |
Battleships | III Knyaz Suvorov • IV Imperator Nikolai I • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya • VI Izmail • VI Novorossiysk • VII Sinop • VII Poltava • VIII Vladivostok • VIII Lenin • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX Navarin • IX AL Sov. Rossiya • X Kremlin • X Slava • ★ Admiral Ushakov |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov • X Admiral Orlov |