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Pobeda
Победа_wows_main.jpg
Tech Tree Position
Serov
Arrow_down.png
Победа_icon_small.png
Arrow_down.png
Admiral Nakhimov
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points53,200 
Secondary Armament #1
130 mm/55 on a B-2-U mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/55 on a B-2-U mount6 х 2 pcs.
. . . Average Damage per Second73.8 
. . . Firing Range5.19 km.
37 mm V-11 mount16 х 2 pcs.
. . . Average Damage per Second147.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius1 090 m.
Rudder Shift Time20.9 sec.
Concealment
Surface Detectability Range13.82 km.
Air Detectability Range12.01 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VIII
Ship_PRSA108_Pobeda.png
11,500,000

Pobeda — Soviet Tier VIII aircraft сarrier.

A variant of a large aircraft carrier project based on the hull of a Kronshtadt-class cruiser. The ship's main artillery armament comprises 130 mm dual-purpose mounts.

First available for early access in Update 0.10.8.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Pobeda (A)53,20012150616/6 01,200,000
Pobeda (B)55,2001215066/16 27,0003,000,000
Attack Aircraft Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Yakovlev Yak-115500960 0600,000
Yakovlev Yak-9U161001,000 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Sukhoi Su-2 (M-82)3,8331121,410 0600,000
Tairov Ta-3 (M-88)4,5331151,470 18,0001,500,000
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 231,000 hp33.5 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1 Skip Bomber Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Skip Bomber Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".



Pobeda is the continuation of the Soviet aircraft carriers, with a new addition of Jet Assisted Take Off. She carries the same squadron set up as the previous carrier Serov, but with more planes and damage per squadron.

Hull:

Pobeda features a top speed of 33.5 knots, 1090 meter turning radius, and 14.9 seconds of rudder shift time. Additionally, she features low surface and air detectability, with 12.06/10.81 kilometers respectively. Her hull has 55200 hit points with 34% torpedo protection Her armor is standard 19mm hangar plating and bow/aft armor. She also has a 30mm deck which can protect her against long-range Battleship armor-piercing (if they are not 18 inches or higher in caliber). Her citadel armor scheme is like Kronshtadt, in which the citadel is long and exposed from the side. Without angling, Pobeda will receive citadels easily

Attack aircraft:

Pobeda’s Attack Aircraft carry one squadron of 6 planes, which fire 24 rockets on a 5~second delay (machine gun fire + rocket flight time) on a maximum speed of 201 knots. These rockets penetrate 40mm of armor and have a 17% base fire chance, which makes them effective against many Battleships and Cruisers. The maximum alpha is 3500 x 24 (which is citadel damage and does not consider saturation)

The attack aircraft start their attack run from higher up with a long attack time and large ellipse aiming circle. The rockets are ineffective against destroyers who attempt to dodge. They also have a low hit point pool, with 1000 base hp per plane. This weakness is offset due to the attack run starting further out compared to other nations’ attack aircraft. The planes have a regeneration time of 76 seconds per attack aircraft.

Torpedo bombers:

Pobeda’s torpedo bombers carry one squadron of 5 planes, which drop 5 torpedoes total, with a max plane speed of 150 knots. The torpedoes are slow with a base speed of 41 knots and have an alpha strike of 4533 x 5 (which does not consider torpedo protection). Combined with slow speed and 661-meter arming distance, captains must lead further than normal to land all 5 torpedoes.

The torpedo bombers also have low hp pools, having 1470 base hp per plane and the longest regeneration time of all of Pobeda’s aircraft (109 seconds base per bomber).

Skip bombers:

Pobeda’s skip bombers carry one squadron of 6 planes, which drop 6 skip bombs in total, with a max plane speed of 155 knots base. The skip bombs bounce 3 times in total, penetrate 43mm of armor, and have 39% base fire chance.

Due to how skip bombs have travel time, captains must lead accordingly (usually one ship worth of length) and aim the reticle further up to avoid hitting belt armor and instead hit superstructure. The skip bombs have a maximum alpha of 8700 x 6 (which is citadel damage, so the effective damage counting saturation is lower). The skip bombers have a low hp pool, having 1310 base hp per plane and a regeneration time of 89 seconds per bomber.

Secondaries/AA Defense:

Pobeda carries 6 x 2 (130mm) secondaries, which have a base range of 6.6 kilometers. Due to not having improved dispersion, it is generally not recommended to spec for these secondaries. However, due to the good concealment with a full conceal build, they can provide protection against stray destroyers and submarines.

Pobeda features 16 x 2 (45mm) SM-16 AA Batteries as well as the 6 x 2 (130mm) dual purpose secondaries. The AAA has a 6-kilometer base range, with 5 flak explosions that deal 1470 damage. Her long-range AA batteries deal 95 continuous damage, with her medium range dealing 266 damage. Her AA defense is not enough to stop carrier strikes if the opposing carrier avoids flak explosions.


Playstyle:

Pobeda plays similarly to her successor Admiral Nakhimov as she features Jet Assisted Take off on all her strike aircraft. Due to this new addition, captains will want to push closer to the enemy team as her slow plane speed and one strike mechanic encourages aggressive positioning to increase damage per minute and squad rotations. Her good concealment (with the module) helps captains accomplish this playstyle. It is worth noting that her hull is not particularly durable, and while her deck armor is 30 instead of the standard 25mm deck of most Tier VIII carriers, she will still die easily from high explosive and overmatching armor piercing shells.

An ideal game for Pobeda is for her to position near islands, pushing with her team on the winning flank, and rotating her squadrons for damage over time stacking. This is not always achievable due to how case by case each battle is, so captains should not always push Pobeda into aggressive positions as it can cause premature death. While her squadrons drop all armaments at once and have the potential for massive alpha strike, their lower hp means attack grouped enemies will result in heavy plane losses (like most other Aircraft Carriers). It is important to choose targets that are isolated or in unfavorable positions to minimize plane losses and maximize damage per minute. Cruisers with AA Battery range equal to concealment make it difficult to minimize plane losses.

Unlike other carriers, the Soviet Carriers rely on broadside targets to maximize damage from their strikes.Pobeda is no exception to this rule. Striking bow in targets will result in minimal damage output. Due to how her strike aircraft work, leading correctly is important to learn due to the slower torpedoes, attack aircraft delay, and skip bomber bounces. Pobeda captains will find striking slower/larger ships to be much more effective than chasing destroyers. While the skip bombers can smash destroyers with their alpha strike, destroyer players who turn off AAA and stay bow/stern into the strike will avoid much of the skip bombs, hampering Pobeda’s damage output.

The torpedo bombers are the weakest of the three armaments due to high regeneration time and time spent in AA battery range. Thus, captains should use attack aircraft and skip bombers early in the game. The torpedo bombers should be used later on in the game when battleships and cruisers are stuck in unfavorable positions and when AA batteries are damaged/destroyed.

Pros:

  • Massive alpha strike potential on all squadrons.
  • Has access to jet boosters.
  • Long attack range allows squadrons to begin their attack runs outside of AA range.
  • High rocket penetration allows attack aircraft to comfortably attack almost all cruisers and most battleships.
  • Versatile skip bombers can set multiple fires per run and deal massive damage to destroyers.
  • Large plane reserves allow for multiple consecutive flights of the same squadron.
  • Low hull detectability and long-lasting jet boosters allow for rapid cycling of squadrons at close range.

Cons:

  • Terrible aircraft cruising speed and maneuverability.
  • Attacks are relatively easy to dodge due to their long preparation time.
  • Squadrons are universally ineffective against bow-in targets, compounding the above issues.
  • Low aircraft HP and all-at-once attack runs makes ships with stealth AA capabilities extremely threatening.
  • Has a citadel similar to Kronshtadt, which is extremely susceptible to receiving citadel hits when improperly angled or when bow-on to high tier battleships.
  • Lack of aircraft speed and staying power makes Pobeda inefficient at spotting and other teamplay tasks.
  • Playing her can occasionally result in your getting reported by several members of the enemy team due to sheer frustration.

Research

Availability of researchable upgrades for Pobeda is as follows:

  • Hull: Upgrade to Hull (B) for a significant improvement in AA. Research of this module unlocks progression to X Admiral Nakhimov.
  • Attack Aircraft - Yakovlev Yak-9U for minor improvements, but double the rocket loadout.
  • Torpedo Bombers - Tairov Ta-3 for a few more HP, slower turn-around, and improved torpedoes.
  • Skip Bombers - Sukhoi Su-2 with much better bombs.

Optimal Configuration

Upgrades

The recommended upgrades for Pobeda:

Commander Skills

Consumables

Ship

Attack Aircraft

Torpedo Bombers

Skip Bombers

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 166:
    • Preliminary characteristics.
  • DevBlog 171:
    • Engine cooling consumable on attack aircraft and skip bombers changed:
      • Action time decreased from 10 to 5 s.
      • Number of charges decreased from 3 to 2.
    • Attack aircraft changed:
      • Machine guns' action time increased from 3.9 to 4.9 s.
      • Attack preparation time decreased from 2.5 to 2.2 s.
    • Squadron takeoff time decreased.
  • DevBlog 178:
    • Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
    • Changed the parameters of torpedoes on stock torpedo bombers:
      • Arming distance increased from 658 to 661 m.
      • Speed increased from 35 to 41 knots.
    • Changed the parameters of torpedoes on researchable torpedo bombers:
      • Arming distance decreased from 752 to 716 m.
      • Speed increased from 35 to 41 knots.
      • Maximum damage decreased from 5,400 to 4,533.
      • Chance to cause flooding decreased from 46% to 39%.
  • DevBlog 179:
    • Flight altitude of skip bombers was lowered.
    • Removed the Repair consumable from all squadrons.
    • Number of aircraft on deck increased from 12 to 15.
  • DevBlog 187:
    • Torpedo Bomber parameters changed:
      • Size of Attacking Flight decreased from 6 to 5.
      • Number of Aircraft on Deck decreased from 15 to 13.
      • Stock Torpedo Bomber Restoration time increased from 79 to 95 s.
      • Researchable Torpedo Bomber Restoration time increased from 91 to 109 s.
  • Update 0.10.8:
    • Available in the Armory from sequential bundles purchased with Soviet Tokens.
  • Introduced into the game as a researchable ship in Update 0.10.10.
  • Update 0.10.11:
    • Fixed model and textures of the ship.
    • Armor layout updated.

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