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Battleship | U.S.S.R. | Tier VI
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points40,100 
Main Battery
320 mm/44 OTO Model 1934 in a turret2 х 3 / 2 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range17.47 km.
Maximum Dispersion194 m.
HE Shell320 mm HE Model 1934 
Maximum HE Shell Damage4,800 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight485 kg.
AP Shell320 mm AP Model 1934 
Maximum AP Shell Damage9,250 
Initial AP Shell Velocity830 m./s.
AP Shell Weight525 kg.
Secondary Armament #1
100 mm/50 on a Minisini mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity800 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
120 mm/50 ОТО Model 1933 in a turret4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #3
IDS_PRGS183_120MM50_BARRELS_2_M1933_RM22 х 2 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
100 mm/50 on a Minisini mount4 х 2 pcs.
. . . Average Damage per Second18.8 
. . . Firing Range3.99 km.
37 mm V-11 mount6 х 2 pcs.
. . . Average Damage per Second55.2 
. . . Firing Range3.51 km.
IDS_PRGA185_37MM70K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
37 mm 70-K mount2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range3.21 km.
Maximum Speed27.8 knot
Turning Circle Radius660 m.
Rudder Shift Time12.9 sec.
Surface Detectability Range15.02 km.
Air Detectability Range8.52 km.
Battle Levels

Novorossiysk — Soviet special premium Tier VI battleship.

A former Italian battleship, Giulio Cesare, which was transferred to the Soviet Union after World War II as part of the war reparations. In the early 1950s, the ship underwent a major overhaul and received Soviet AA machine guns and detection equipment.

Novorossiysk was first available as a mission reward on 15 Dec 2021. She was then made available in the Armory and Premium Shop on 25 July 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
320 mm/44 OTO Model 1934 in a turret2361944,800359,250 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Novorossiysk40,10062602/24/66/6/4 00
Maximum Firing Range
Research price
Purchase price
GFCS VI mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 97,500 hp27.8 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Novorossiysk first launched as the Italian dreadnought battleship Giulio Cesare in 1914; later transferred to the Soviet Navy as part of post-World War Two reparations. She subsequently saw use as a training ship. In 1953, all of her light AA guns and fire control systems were replaced as stop-gap armament while plans to upgrade her secondaries and temporary AAA were drawn up. On the night of 28 October 1955, an explosion forward of the first turret caused uncontrollable flooding, leading to her sinking. While the true cause of the explosion is still uncertain, it was officially declared as a German mine laid during World War Two. A later underwater survey corroborates this, with 32 German mines found in the area, some in close proximity to the wreck. After two years, Novorossiysk was salvaged and scrapped.

The Ship

At first glance, Tier VI Novorossiysk resembles an up-tiered Guilio Cesare. However, while they were the same ship historically, they differ significantly in game. Specifically, Novorossiysk trades a large health pool for better accuracy, improving performance in long range engagements.


Compared to her Tier V version, Novorossiysk loses some bow and stern armor, but carries a more heavily armored superstructure and upper belt. As a result, every ship with a gun caliber of 228mm or larger can overmatch her bow and stern — a significant downgrade in survivability. While Novorossiysk does not have the icebreaker bow commonly found on Soviet heavy cruisers and battleships, she features 110mm and 130mm fore and aft end armor belts to deflect incoming fire. Her heavy side plating consists of a lower 220mm main belt, followed by a lighter 130mm belt stretching to the deck on the aft end of the ship, and light 26mm plate on the fore end of the ship. With an underwater citadel further protected by a turtleback layout, other ships will find ‘’Novorossiysk’’ a difficult battleship to citadel.


Another difference between Novorossiysk and her Tier V self is the main battery range, with just over a kilometer more than Giulio Cesare at 17.4km. As reload stays the same, this gives Novorossiysk an average range and reload for battleships at Tier VI. However, the AP shells low deal the least amount of damage out of all Tier VI battleships, with an anemic maximum of 9250 damage per shell. This decreases her damage output by 5% relative to Giulio Cesare.

However, Novorossiysk's main selling point is her dispersion. On paper, her dispersion is not great, with a sigma of 1.4. However Novorossiysk uses battlecruiser dispersion, making her one of the most accurate battleships at Tier VI.


Like many other dreadnought-era ships, Novorossiysk’s carries a minimalist anti-aircraft suite. She has no short range AA, a medium range suite with a range of 3.5km and a damage of 190, and a long range suite with a maximum range of 4.6km and damage of 28. Further disadvantaging Novorossiysk is a small flak bonus of 1050. As such, commanders should stick near a teammate when focused by enemy aircraft squadrons, and play cautiously when facing higher tier CVs.

Battle Performance

Unlike most Soviet battleships, Novorossiysk is specialized for fighting at range. Like other long range focused Soviet battleships like Slava, Novorossiysk’s health pool is below average at a low 40,100 HP. Like most other Soviet battleships, she carries four charges of Fast Damage Control Team with a 10 seconds base duration and 40 second base cooldown. Her minimum detect range of 13.5km is worse than average, leaving only 4km of buffer for concealed maneuvers.

With these factors in mind, staying at range reduces the amount of return fire received , allowing her to contribute to the battle for longer. Novorossiysk should primarily focus broadside cruisers and battleships at range and use island cover to help support pushing flanks.


  • Accurate guns with favorable dispersion.
  • Fast, agile and with good ballistics of the main battery, she can make short work of enemy cruisers.
  • Turtleback armor layout.
  • Fast Damage Control Team with a reload time of only 38 sec.


  • Smallest health pool among Tier VI battleships.
  • Only four Damage Control Party charges.
  • Weak armor.


As a premium ship, Novorossiysk has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Novorossiysk equips the following consumables:


As a premium ship, Novorossiysk comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.9.

Testing Changes

  • DevBlog 205:
    • Preliminary characteristics.
  • DevBlog 239:
    • Detectability range by sea decreased from 14.68 to 14.48 km. Other detectability ranges decreased accordingly.
    • Main battery reload time increased from 28 to 29 s.
    • With the release of Update 0.10.10:
      • Main Battery Reload Time increased from 29 to 30 s.
  • DevBlog 247:
    • Hitpoints decreased from 44,500 to 40,100.
    • Maximum AP shell damage decreased from 9,700 to 9,250.
  • Update 0.10.10 and 0.10.11:
    • Available as the final reward for a five-part mission chain, with the final stage unlocking on December 15, 2021.
    • Unavailable as of December 22, 2021.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.3:
    • The Type 10 permanent camouflage was fixed.
  • Update 0.11.6:
    • Available for purchase on 25 July 2022, in the Armory for 6,800 doubloons and in the Premium Shop.

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