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Hornet
Hornet_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Hornet_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points50,000 
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount8 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount30 х 1 pcs.
. . . Average Damage per Second108 
. . . Firing Range2.01 km.
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second9.2 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius1 060 m.
Rudder Shift Time12.3 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA538_Hornet.png
promo

Hornet — American promo premium Tier VIII aircraft сarrier.

One of the Yorktown-class carriers—warships with well-balanced characteristics that predetermined the evolution of this ship type in the U.S. Navy during the 1940s.

Hornet was first released for sale on 15 April 2022.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hornet50,00013102830/8/4 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas TBD Devastator4,6671121,710 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Douglas SBD-53,6001221,890 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp32.5 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


USS Hornet is a premium American aircraft carrier with a large plane hangar and a tactical bomber squadron. However, the carrier's primary strike wing consists only of torpedo bombers and AP Dive Bombers. With these squadrons, Hornet is most effective against larger ships. All in all, Hornet’s planes hit hard, and are only hindered in combat effectiveness by her slower plane speed.

North American B-25 Mitchell
These tactical bombers are Hornet’s defining air group. Each strike consists of six planes with four high explosive bombs each. Like the Royal Navy level bombers, it is almost impossible for destroyers to dodge all of the 24 bombs if lead appropriately. As each bomb deals 2433 damage, even a single hit will heavily damage a destroyer and lucky strikes will cripple them. The high explosive bombs also have 42mm of penetration and high fire chance, making them very effective on capital ships. Expect good strikes to deal upwards of 20,000 damage, not including subsequent fires. Finally, despite their low maximum speed - even with engine boost - their high health lets them punch through most anti-air auras with ease. As a tactical squadron, these bombers come with unlimited reserves, but also a long three-minute preparatory delay. Unlike the tactical squadrons of supercarriers Eagle and United States, Hornet’s tactical squadrons will recharge their engine boost in flight. Despite these drawbacks, the B-25 Mitchell remains the most powerful strike squadron in Hornet’s arsenal. Captains should prioritize using this squadron whenever possible, mixing in other squadrons between tactical strikes.

Douglas TBD Devastator
These torpedo bombers are the more powerful of Hornet’s two standard squadrons. With eight planes per squadron and four per attacking flight, each strike drops four Mk.7 torpedoes. Like most US Navy torpedoes, these torpedoes have a slow base speed of only 35 knots. However, they make up for this with decent damage per torpedo (4667), a short arming distance, and a decent flood chance. Like Ranger, the torpedoes aim very quickly, which makes landing two consecutive attack runs relatively easy, especially with the in-flight repair active. Due to their high efficiency against capital ships, captains should prefer using torpedoes instead of dive bombs whenever the tactical squadron is unavailable.

Douglas SBD-5 Dauntless
These dive bombers are Hornet’s weakest air group, and mostly suited for attacking capital ships. With two flights of five aircraft per strike squadron, each attack run drops 5 armor piercing bombs, and deals up to 18 thousand damage. Unlike the German carrier Manfred von Richthofen, Hornet’s AP bombs have an excellent penetration on paper - 328mm worth - with good dispersion. However, unlike most AP bombers, Hornet’s bombers drop like Royal Navy carpet bombers, resulting in poor bomb hit angles. This reduces the likelihood of penetrating citadel armor and greatly increases the chance of ricochets. The small diameter of the bombs prevents them from overmatching 16mm superstructure plating. A long fuse time combined with a relatively high arming threshold (30mm) also makes these bombs ineffective against ships with low freeboard or thin citadel decks.

Because of these traits, captains should avoid using these planes in most situations. The poor hitting angle, small bomb diameter, and high arming threshold make them unreliable against most ships, and the low damage of each bomb results in poor damage on normal penetrations.

Pros:

  • Tactical bombers drop 24 HE bombs with strong alpha and 42mm pen.
  • Torpedo bombers drop 4 torpedoes with good aim time.
  • Bombers drop 5 AP bombs with solid pen.
  • Tactical planes have a cooldown but are unlimited in use.
  • Hanger holds many planes in addition to the tactical planes.

Cons:

  • Worst AP bomb alpha of all T8 carriers.
  • AP bombs drop like carpet bombers, resulting in poor hit angles.
  • AP bombs cannot overmatch superstructure.
  • Worst torpedo alpha of all T8 USN carriers.
  • Torpedo bombers drop center torpedoes slightly ahead of the arming line.
  • All planes have low cruising speed.
  • Standard squadrons have very low health.
  • Individual torpedo damage is worse than on Ranger, having 900 less maximum damage.

Research

As a premium ship, Hornet has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

It is recommended to use Alexander Ovechkin for improved Survivability Expert.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Consumables

Hornet equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Torpedo Bombers:

Bombers:

Tactical Bombers:

Camouflage

Hornet comes with Type XX permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and increases the amount of experience she earns.

Signals

As a carrier, Hornet has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.1.

Testing Changes

  • DevBlog 267:
    • Preliminary characteristics.
  • DevBlog 275:
    • Maneuverability of dive bombers during the preparation and attack states significantly increased.
  • DevBlog 288:
    • Chance of AP bombs dropped by standard bombers landing closer to the center of the aiming reticle increased by about 50%.
    • Cooldown of Tactical Squadron of B-25 bombers increased from 160 to 170 s.
    • Maximum damage of aerial torpedoes decreased from 5,567 to 4,667. Chance of critically damaging modules decreased proportionally.
    • Flooding chance of aerial torpedoes decreased from 45 to 40%.
  • DevBlog 289:
    • Secondary battery firing range increased from 4.5 to 6.6 km.
  • DevBlog 293:
    • Torpedo bombers changed:
      • Number of aircraft on deck decreased from 20 to 16.
      • Number of aircraft in the flight decreased from 10 to 8.
      • Size of attacking flight decreased from 5 to 4.
    • Bombers changed:
      • Arming threshold of bombs decreased from 36 to 30 mm.
    • Tactical Bomber Squadron changed:
      • Cooldown time increased from 170 to 180 s.
      • Added the Engine Cooling consumable.
  • Update 0.11.2:
    • Minor fixes to geometry and textures of the ship.
  • DevBlog 304:
    • Fixed a bug that prevented the B-25 Tactical Squadron’s engine boost from regenerating after use.
  • Update 0.11.3:
    • The Doolittle Raid permanent camouflage was added.
  • First appeared on sale on 15 April 2022.
  • Update 0.11.5:
    • Minor fixes to geometry and textures of the ship.

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