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Cruiser | U.S.S.R. | Tier IX
Tech Tree Position
Research price165000 exp
Purchase price13,800,000 Credits
Hit Points47,300 
Main Battery
220 mm/60 on an SM-7 mount3 х 3 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range16.37 km.
Maximum Dispersion186 m.
HE Shell220 mm HE Model 1943 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity965 m./s.
HE Shell Weight170 kg.
AP Shell220 mm AP Model 1943 
Maximum AP Shell Damage5,750 
Initial AP Shell Velocity965 m./s.
AP Shell Weight170 kg.
Secondary Armament #1
100 mm/56 on a B-54 mount2 х 2 pcs.
Firing Range6.95 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
130 mm/55 on a B-2-U mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
100 mm/56 on a B-54 mount2 х 2 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range5.01 km.
130 mm/55 on a B-2-U mount4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range5.19 km.
37 mm 70-K mount8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
37 mm 46-K mount6 х 4 pcs.
. . . Average Damage per Second73.2 
. . . Firing Range3.51 km.
Maximum Speed33.5 knot
Turning Circle Radius920 m.
Rudder Shift Time16.2 sec.
Surface Detectability Range14.88 km.
Air Detectability Range8.62 km.
Battle Levels

Riga — Soviet Tier IX cruiser.

After purchasing cruiser Lützow from Germany and renaming her Petropavlovsk, the question of whether to build more advanced ships of the same type arose. The development of a cruiser codenamed 82 was commissioned. In 1943, a project was developed that took military experience into account: the main armament was represented by 220 mm guns, and the secondary battery was represented by multipurpose 130 mm guns. While the ship was never implemented in this configuration, later improvements to the design led to the emergence of the Stalingrad-class heavy cruisers.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
220 mm/60 on an SM-7 mount4.332.71863,050145,750 01,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Riga (A)47,3001626032/48/6/2/4 01,300,000
Riga (B)50,500162603612/6 42,0003,000,000
Maximum Firing Range
Research price
Purchase price
GFCS IX mod. 10 01,000,000
GFCS IX mod. 20 24,5002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 165,000 hp33.5 01,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Riga is the Tier IX of the Soviet heavy cruiser tech tree. She continues the shift in the Soviet heavy cruiser characteristics, featuring larger guns and a stronger armor scheme.


Riga carries nine 220 mm guns housed in three triple turrets. These guns have a good range of 18 km and a 14-second base reload. Her turrets have a slow 180-degree turn time of 32.7 seconds.

Her AP shells have a decent alpha strike of 5,750, with flat ballistics. The AP shells have a shorter fuse time, high penetration, and slightly improved bounce angles, allowing her to citadel targets at longer range. Her HE shells have 47 mm penetration and a 14% fire chance. They have low alpha damage of 3,050.

Riga uses the same dispersion curve as Tallinn, with improved close- and mid-range dispersion, but poor long-range dispersion.


Riga has a good health pool of 50,500 and a base speed of 33.5 knots. Her maneuverability is poor, with a slow 11.5-second rudder shift and a large 920-meter turning radius. With her poor maneuverability and large size, she is an easy target to hit, and is susceptible to torpedoes if not careful. Her minimum concealment of 12 km equals her radar range, and allows her to spot any ship that detects her

Riga sits high above the water, with a large superstructure. Her armor scheme is improved over that of Tallinn with the addition of a 40 mm icebreaker bow and 35 mm deck, which will shrug off most HE and AP shells. Her citadel sits high out of the water. Although it is protected behind a 140 mm armor belt, it is still easily punishable when showing broadside. Her upper bow and stern plating is only 25 mm thick, which is overmatched by almost all Tier IX battleship AP shells.


Riga has the option to choose between the Hydroacoustic Search and Defensive AA Fire consumables in the same slot. Both consumable choices are standard for Tier IX cruisers.

Riga also has access to the Surveillance Radar consumable. Like the other high-tier Soviet tech tree heavy cruisers, her radar has a long range of 12 km, but a short duration of 15 seconds. The short duration can be useful to briefly find the positions of destroyers , but is only long enough to allow her to shoot them more than once or twice.

Riga has access to the Repair Party consumable, which has 3 charges that each heal for 14% of her maximum HP.


Riga’s AA DPS is relatively poor. Her long-range AA DPS is low at 112, and has a low flak count of 5. Her mid-range DPS of 318.5 can shoot down some planes, but cannot stop strikes entirely. Due to her aggressive positioning playstyle and poor maneuverability, Riga is vulnerable to many carriers. Grouping with allied ships to overlap anti-aircraft auras is recommended in games with carriers.

Battle Performance:

Riga is a cruiser that awards aggressive play at close- to mid-range. This can be achieved through positioning close to islands to cover her vulnerable citadel, only exposing her bow and deck armor. Using her high-penetration AP shells and flat ballistics, players can catch broadside targets and punish enemy positional mistakes. With the proper positioning and usage of her Hydroacoustic Search and Surveillance Radar, Riga can hold down caps and prevent enemy destroyers from approaching.

When forced to kite away, Riga is much weaker as a ship. Her bad HE DPM means she cannot reliably deal with battleships and cruisers that heavily angle towards her. Her large superstructure is easily farmable by enemy battleships and cruisers, and Riga will die quickly when focused out. When kiting, it is recommended to kite away from your team to create crossfires, utilizing her high-velocity AP shells on broadsides.

At long ranges, Riga is inaccurate and loses much of her effective damage output. It is best to utilize her concealment to gain positional advantages on enemy ships, and use the element of surprise to deliver her punishing AP shells.


  • Good HP pool
  • Icebreaker bow and armored midsection
  • 35 mm deck
  • Excellent AP penetration
  • Slightly improved ricochet angles
  • Unique dispersion curve improves accuracy at close/mid ranges
  • High shell velocity
  • Access to 12 km Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.


  • Large target
  • Vulnerable citadel
  • Poor HE damage output
  • Slow main battery traverse speed
  • No torpedoes
  • Low flak count
  • Massive turning radius and slow rudder shift
  • Worse dispersion than other cruisers past 14 km
  • Surveillance Radar has a very short duration

Optimal Configuration


The recommended upgrades for Riga are as follows:

Commander Skills


Riga can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.2.

Testing Changes

  • Feb 10, 2020:
    • Preliminary characteristics.
  • Mar 6, 2020:
    • Surveillance Radar consumable action time decreased from 20 to 10 s.
    • Detectability range by ships increased from 14.04 to 14.24 km. Other detectability ranges increased accordingly.
    • Initial shell velocity decreased from 985 to 965 m/s.
    • Maximum AP shell damage decreased from 6,250 to 6,200.
  • Mar 20, 2020:
    • AP shell ricochet check angle decreased from 55 to 50 degrees.
    • Surveillance Radar consumable action time increased from 10 to 15 s.
    • Detectability range by ships increased from 14.2 to 14.7 km. Other detectability ranges increased accordingly.
  • Apr 3, 2020:
    • Parameters of HE and AP shells changed:
      • Maximum AP shell damage decreased from 6,200 to 5,950.
      • Shell trajectory became more arcing.
      • AP shell penetration was decreased (unspecified change).
  • DevBlog 8:
    • Maximum AP shell damage decreased from 5,950 to 5,750.
  • DevBlog 13:
    • HE and AP shell ballistics changed: shells will lose speed faster when fired at long distances.
    • AP shell armor penetration was decreased (again, unspecified).
  • Update 0.9.4:
    • Available for Soviet tokens in the Armory.
  • Introduced into the game as a researchable ship in Update 0.9.6.
  • Update
    • Fixed the incorrect research cost for Hull B.
  • Update 0.9.8:
    • Fixed a bug that sometimes allowed the camera to move inside the hull.
  • Update 0.9.9:
    • Main battery reload time decreased from 15.0 to 14.5 s.
    • Detectability range by ships increased from 14.74 to 15.04 km. Other detectability ranges increased accordingly.
  • Update 0.9.10:
    • Main battery reload time decreased from 14.5 s to 14.0 s.
    • Detectability range by ships increased from 15.04 to 15.34 km. Other detectability ranges increased accordingly.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 13.1:
    • Changed the recommended Commander skills for the ship to reflect the gameplay more accurately.

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Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín