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Sovetsky Soyuz
Battleship | U.S.S.R. | Tier IX
Tech Tree Position
Research price180000 exp
Purchase price15,900,000 Credits
Hit Points80,900 
Main Battery
406 mm/50 B-37 on an MK-1-406 mount3 х 3 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range17.62 km.
Maximum Dispersion263 m.
HE Shell406 mm HE Model 1937 
Maximum HE Shell Damage5,800 
Chance of Fire on Target Caused by HE Shell40 %
Initial HE Shell Velocity830 m./s.
HE Shell Weight1108 kg.
AP Shell406 mm AP Model 1937 
Maximum AP Shell Damage13,250 
Initial AP Shell Velocity830 m./s.
AP Shell Weight1108 kg.
Secondary Armament #1
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire16 shots/min.
Reload Time3.75 sec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/57 B-38 on an MK-17 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
100 mm/56 B-54 on an MZ-14 mount4 х 2 pcs.
. . . Average Damage per Second59.2 
. . . Firing Range5.01 km.
37 mm 46-K mount8 х 4 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.21 km.
37 mm 70-K mount8 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range3.21 km.
Maximum Speed28 knot
Turning Circle Radius950 m.
Rudder Shift Time20.8 sec.
Surface Detectability Range16.2 km.
Air Detectability Range13.36 km.
Battle Levels

Sovetsky Soyuz — Soviet Tier IX battleship.

The largest gunship ever built in the USSR (Project 23) and one of the most powerful battleships in the world. She differed from the prototype, Battleship A, with her larger size and more sophisticated armament systems.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
406 mm/50 B-37 on an MK-1-406 mount1.8302635,8004013,250 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
S. Soyuz (A)80,9001949534/68/8/4 02,400,000
S. Soyuz (B)88,10019495364/12/6 64,0006,900,000
Maximum Firing Range
Research price
Purchase price
GFCS IX mod. 10 01,000,000
GFCS IX mod. 20 36,0003,900,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 231,000 hp28 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Being the last step before the Tier X ship Kremlin, Sovetsky Soyuz continues the gameplay of Vladivostok and will feel comfortable in the hands of those that also enjoyed the Tier VIII.

One of Sovetsky Soyuz's key strength continues to be her main armament at medium to close ranges, where she can accurately nail targets that were overconfident and opened up at the wrong time. A fast charging Damage Control Party ensures that she can withstand Damage over Time for a short period, however the finite charges can betray the captain and leave Sovetsky Soyuz helpless towards Damage over Time. For that reason alone is the usage of Superintendent and Premium Damage Control Party a fundamental part of every successful Sovetsky Soyuz-build. Keeping an angle with Sovetsky Soyuz is essential, as her citadel extends well above the waterline.

What this means is that the captain must choose the correct location and time to exercise a push, which then gets executed in full strength. Assistance through teammates will help overwhelming enemy forces, but a careful eye must be kept on the surroundings to prevent shots to hit the unangled side of Sovetsky Soyuz.


  • Shares the good medium to close range accuracy of her predecessors
  • Main guns hit hard, when they hit
  • Continues the trend of strong internal bow armor, making citadels from Yamato and Musashi through the bow very difficult
  • 60mm upper deck allows Sovetsky Soyuz to shatter almost all cruiser HE shells
  • Rapid cooldown Damage Control Party
  • Large hitpool


  • Elevated citadel which is prone to hits when Sovetsky Soyuz is not properly angled
  • Tapered belt design provides minimal protection against opponent battleships but does fuse their shells
  • Anti-Air-Defense does not get noticeably improved over Vladivostok, making her very prone to airstrikes
  • Large turning circle
  • Limited charges of her Damage Control Party
  • At longer ranges, Sovetsky Soyuz struggles to land meaningful hits
  • Short ranged for a Tier IX battleship
  • Main battery turrets get knocked out often
  • Relatively slow for a Tier IX battleship
  • Underwhelming secondary armament


Availability of researchable upgrades for Sovetsky Soyuz is as follows:

  • Hull: Upgrade to Hull (B) for 64,000 XP.
  • Gun Fire Control System: Upgrade to the improved GFCS for 36,000 XP.
Upgrading the Gun Fire Control System should take priority, as Sovetsky Soyuz's main battery range is very lackluster. After that follow up with the B-Hull

Optimal Configuration


The recommended upgrades for Sovetsky Soyuz are as follows:

  • Slot 1: Main Armaments Modification 1
  • Slot 2: Damage Control System Modification 1
  • Slot 3: Aiming Systems Modification 1
  • Slot 4: Damage Control System Modification 2
  • Slot 5: Concealment System Modification 1
  • Slot 6: Main Battery Modification 3

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.


Sovetsky Soyuz can equip the following consumables:

Players must be mindful that while the damage control team responds quickly, it can handle a limited number of incidents before becoming exhausted.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. Sovetsky Soyuz-class battleship - Wikipedia
  2. Naval Legends: Sovetsky Soyuz - News - World of Warships
  3. Naval Legends: Sovetsky Soyuz - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Jan 25, 2019:
    • Preliminary characteristics.
  • Feb 5, 2019:
    • Deck armor and casemate plating increased from 32 to 40 mm.
  • Mar 13, 2019:
    • Dispersion formula changed:
      • Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
    • Damage Control Party duration decreased to 10 s.
  • Mar 29, 2019:
    • Surveillance Radar consumable (15 km range, detects only BB and CV, 50 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
    • Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
  • Apr 19, 2019:
    • Armor of deck and armor belt above the casemate is increased from 40 to 60 mm.
    • AP shell penetration decreased.
    • Torpedo protection increased from 21% to 35%.
    • Removed the option of installing Gun Fire Control System Modification 2 in Slot 6.
    • Main battery turret HP increased from 20,000 to 40,000.
  • Introduced into the game as a researchable ship in Update 0.8.4.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.8:
    • Minor fixes to textures and geometry of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 12.3:
    • The Volga Flotilla permanent camouflage was added.

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