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Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points55,800 
Main Battery
220 mm/65 on an SM-6 mount3 х 3 pcs.
Rate of Fire4.44 shots/min.
Reload Time13.5 sec.
Rotation Speed4.7 deg./sec.
180 Degree Turn Time38.3 sec.
Firing Range18.45 km.
Maximum Dispersion190 m.
HE Shell220 mm HE Model 1944 
Maximum HE Shell Damage3,050 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity995 m./s.
HE Shell Weight207 kg.
AP Shell220 mm AP Model 1944 
Maximum AP Shell Damage6,350 
Initial AP Shell Velocity995 m./s.
AP Shell Weight207 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount6 х 2 pcs.
. . . Average Damage per Second167.4 
. . . Firing Range5.7 km.
57 mm ZIF-75 mount6 х 4 pcs.
. . . Average Damage per Second150 
. . . Firing Range3.99 km.
Maximum Speed32.5 knot
Turning Circle Radius990 m.
Rudder Shift Time12.1 sec.
Surface Detectability Range15.8 km.
Air Detectability Range9.12 km.
Battle Levels

Petropavlovsk — Soviet Tier X cruiser.

Another heavy cruiser variant of Project 82 that was reworked, taking into account the experience gained during World War II. In addition to her 220 mm main battery guns, the ship received powerful dual-purpose artillery.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
220 mm/65 on an SM-6 mount4.438.31903,050146,350 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Petropavlovsk55,80016300366/60 02,500,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS X mod. 1018.4 02,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 140,000 hp32.5 02,000,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion


Topping off the Russian Heavy Cruiser line, Petropavlovsk replaces Moskva as the Tier X Cruiser representative of her nation alongside her light cruiser counterpart Alexander Nevsky.

To start off, Petropavlovsk is a very well protected ship compared to her contemporaries. Despite having a large citadel, the ship comes with layered armor, a 50mm Midship deck, and a 50mm ice-breaker which makes her resilient against High Explosive Shells and Armor Piercing shells (Provided she's properly angled when against AP). This is compounded with a relatively large health pool and a very low freeboard which can make aiming for the ship's citadel fairly difficult. Her guns, however, are the major selling point of this ship. Despite sharing the same caliber and number of guns as her predecessor, the ballistics and performance of these guns are a major improvement over them. The shell velocity of almost 1000 meters per second makes aiming in this ship much easier. Combine that with shorter AP fuse times, and Captains will be able to devastate any enemy ship foolish enough to show their broadside. The turrets themselves are also a benefit in that they are able to turn a full 360 degrees to stay on target despite their slow traverse speed. Concealment-wise she's fairly excellent as with a full stealth build Petropavlovsk's concealment can be brought down to 12.4km, which allows her to push in and catch unprepared enemies with her 12km Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.). The Anti-Air capabilities of this ship are also exceptional, with good range and damage to make airstrikes difficult (but not impossible).

Despite many things going for this ship, there are also some downsides. Petropavlovsk shares the same dispersion gimmick as the Russian Battleship Line, meaning the further away a target gets the less accurate the guns will be compared to her contemporaries, which will hamper her long-range performance by a margin. The ship is also very sluggish, with a massive turning circle that makes repositioning or turning away fairly difficult and sometimes hazardous if the sides are exposed for too long. Despite the ability to stealth-radar, it only lasts long enough to get off two salvos at the most before it expires. This, combined with her mediocre High Explosive shells, makes her less of a threat to Destroyers when compared to her contemporaries that are equipped with longer-lasting radar or more guns (Though the excellent ballistics might offset this disadvantage slightly by making it easier to land hits on Destroyers).

Petropavlovsk offers a fairly unique playstyle, which allows her to excel when Captains are able to use all of her many positive traits; namely her concealment, her protection, and her guns. Use her stealth to intelligently position to support the team or disengage from a fight, her protection to tank enemy fire either nose-in or angling away, and her guns to either wreak havoc on enemy broadsides with her amazing AP, or keep them on edge using her unique turrets while carefully maneuvering away. Overall this ship is not a long-range sniper due to the atrocious long-range dispersion, and should instead be brought to bear to deal with opponents at close-range when the team needs assistance and/or it's safe to do so.


  • All main turrets can turn a full 360 degrees
  • Good main battery range
  • Best AP penetration among techtree cruisers
  • Improved ricochet angles and same AP short fuses as premium counterpart Stalingrad
  • Unique dispersion curve makes it very accurate at close-mid ranges
  • Outstanding AP/HE shell velocity, currently the best in its class
  • Icebreaker bow and thickly armored midsection, very durable when properly angled
  • The hull sits very low in the water, making it hard to hit at range
  • Second largest hitpoint pool among techtree cruisers, only beaten by Goliath
  • Strong AA suite, aided by the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable
  • Access to a long range Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable


  • Very poor HE damage output
  • Very slow main battery traverse speed
  • Massive turn radius and slow rudder shift
  • The citadel rises above the waterline, vulnerable when showing a broadside
  • While exceptional at mid-close range, dispersion is noticeably poor at long range
  • The Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable has a very short duration


As a Tier X ship, Petropavlovsk doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Petropavlovsk are as follows:

Commander Skills


Petropavlovsk can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Petropavlovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Historical Gallery


  1. Stalingrad-class battlecruiser - Wikipedia

Ship Change Log

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X Khabarovsk • X Grozovoi • X DD R-10 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X Slava 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • X Admiral Nakhimov
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Tulsa • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX CarnotDoubloons • X Henri IV • X ColbertDoubloons 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons