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Destroyer | U.S.S.R. | Tier V
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points12,700 
Main Battery
130 mm/55 Model 1913 on an Obukhov Plant mounting7 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speed5.5 deg./sec.
180 Degree Turn Time32.73 sec.
Firing Range9.2 km.
Maximum Dispersion83 m.
HE ShellHE-54 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity861 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity861 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
450 mm Goncharov Triple4 х 3 pcs.
Rate of Fire1.28 shots/min.
Reload Time47 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage13,667 
Torpedo Speed62 knot
Torpedo Range4.5 km.
AA Defense
76.2 mm Model 1914/15 on an AA mounting2 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
7.62 mm Maxim machine gun4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range0.99 km.
Maximum Speed34.5 knot
Turning Circle Radius730 m.
Rudder Shift Time3.2 sec.
Surface Detectability Range6.29 km.
Air Detectability Range3.48 km.
Battle Levels

Okhotnik — Soviet special premium Tier V destroyer.

An original project for a unique large destroyer that was created during World War I to remedy the lack of modern cruisers in the Russian Navy. The ship's dimensions — too big for this type — allowed her to carry multiple guns and torpedo tubes.

Okhotnik first went on sale 11–13 March 2017.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/55 Model 1913 on an Obukhov Plant mounting632.7831,90082,500 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Okhotnik12,70061674/24 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
45-36NU1.3477.213,666624.5 00
Maximum Firing Range
Research price
Purchase price
GFCS V mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 35,200 hp34.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Okhotnik is a Tier V Russian destroyer that is the living embodiment of the phrase "anything worth doing is worth overdoing". She features seven main guns in single turrets, as well as twelve torpedo tubes in four triple-tube launchers.

In many ways, Okhotnik is what one might expect if the low tier Russian destroyers were scaled up in size, with more guns and torpedoes. However, Okhotnik's guns fire slowly with a base rate of fire of only 6 rounds per minute, while their base 180 turret traverse time is 32.73 seconds, meaning she can easily out-turn her turrets. Her torpedoes are 450mm size, featuring 13,666 damage, a range of 4.5 km at 62 knots, and a stock reload of 47 seconds per launcher. Okhotnik takes the alpha strike of the low tier Russian destroyers to the extreme, and pays for it in weapon reload and mobility. She bleeds large amounts of speed in turns, and feels sluggish to accelerate again. Her large size also means she takes large amounts of damage from incoming fire.

Due to her rather short ranged torpedoes and heavy hitting guns, she excels at surprise attacks (using smoke and/or islands to close with an enemy). She does decently at longer ranges but her torpedoes are her biggest source of damage; developing tactics to deploy them well — or recognizing when a situation allows for their use — is key to getting maximum performance out of Okhotnik. She is an amusing destroyer to play if one likes to unleash large alpha strikes onto one's enemies.


  • Has a decent amount of hit points for her tier
  • A large number of guns for a destroyer; easily outguns any destroyer she can face in her tier spread
  • Most turrets rotate 360°
  • The HE shells hit hard and are good at starting fires
  • Twelve torpedo tubes (4x3) mounted on the centerline
  • Torpedoes have only 1.0km detectability
  • Very stealthy for a Russian destroyer


  • Slow turret traverse
  • Poor rate of fire
  • Short firing range
  • Torpedoes have very short range, and torpedo dueling is not advised at all. Okhotnik's size and handling characteristics make avoiding close-range torpedoes a nightmare
  • Poor AA defenses
  • Poor maneuverability: slowest of all the Tier V Russian destroyers with a massive turning circle


As a Premium ship, Okhotnik has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Okhotnik are as follows:

Some captains may find Main Battery Modification 2 : +15% to main battery traverse speed. worthwhile in Slot 3, as it provides a notable increase in turret traverse speed for only an extra 0.5 second increase in main battery reload time.

Commander Skills


Okhotnik equips the following consumables:


As a premium ship, Okhotnik comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Armada – Okhotnik World of Warships Official Channel – YouTube
How to Okhotnik Yuro on YouTube – 12 Dec 2021

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.6.1.
  • Okhotnik first appeared for sale in March 2017 as a Tier V Premium destroyer.
  • Update 0.6.2:
    • The damage from the HE-46 high explosive shells was increased from 1,600 to 1,900.
  • Update 0.6.3:
    • Minor visual bugs on low and medium graphics settings were fixed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 2.48 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.15:
    • A bonus of -10% to the post battle repair cost of the ship was added to the Type 9 permanent camouflage.
  • Update
    • Okhotnik was added to the tech tree for purchase with Doubloons.
  • Update 0.7.7:
    • Okhotnik was made unavailable for purchase with Doubloons in the game client.
  • Update 0.7.9:
    • Minor fixes to the ship's geometry and textures.
  • Update 0.7.11:
    • Okhotnik was made available for purchase with Doubloons in the game client.
  • Update 0.8.8:
    • The ship's silhouette was updated.
  • Update 0.10.6:
    • An error that caused camouflage not to be applied to the main guns and torpedo tubes was fixed.
  • Update 0.11.0:
    • Changed the camera angles.
  • Update 13.3:
    • Added Depth Charges with the following characteristics:
      • Maximum damage: 2,400
      • Number of Charges: 2
      • Bombs per Charge: 6
      • Reload Time: 40 s

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