Welcome to Wargaming.net Wiki!
Variants

Sekiryu

Jump to: navigation, search
Sekiryu
Sekiryu_wows_main.jpg
Aircraft Carrier | Japan | Tier ★
Tech Tree Position
Hakuryū
Arrow_down.png
Sekiryu_icon_small.png
General
Research priceexp
Purchase price48,000,000 Credits
Hit Points71,300 
Secondary Armament #1
100 mm/65 Type 98 on a Model A mount14 х 2 pcs.
Firing Range7.3 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
100 mm/65 Type 98 on a Model A mount14 х 2 pcs.
. . . Average Damage per Second291.2 
. . . Firing Range5.01 km.
40 mm/60 Type 5 on a twin mount30 х 2 pcs.
. . . Average Damage per Second330 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius1 360 m.
Rudder Shift Time17.5 sec.
Concealment
Surface Detectability Range15.54 km.
Air Detectability Range14.54 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
Ship_PJSA111_Sekiryu.png
48,000,000

Sekiryu — Japanese Tier ★ aircraft сarrier.

A hypothetical development of the Taihō and Taihō Kai aircraft carriers with larger hangars, an enhanced propulsion plant with cruising diesel engines, and the same dual-purpose 100 mm artillery guns used on the Akizuki-class destroyers.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sekiryu71,300131501430/14 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A8M Rikufū1651,510 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
J5N Tenrai9,3331451,820 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
J5N Tenrai1521,790 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 264,480 hp35 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tactical Torpedo Squadron

The Yokosuka R2Y2 drops four Type 91 mod. 7 torpedoes that travel at 50 knots and have the potential to deal up to 37 thousand damage in a single drop. These torpedo bombers come with unlimited reserves, but also a long four-minute plus preparatory delay, and a non-rechargeable jet boost. Despite these drawbacks, the Yokosuka R2Y2 remains the most powerful strike squadron in the Sekiryu arsenal. Thus, captains should prioritize using this squadron whenever possible, using other squadrons between tactical strikes.

Tactical Attack Squadron

Sekiryu’s attack squadrons are best suited for a quick response fighter placement and rocket strike on lightly armored targets. These jet aircraft have a short two and a half minute preparation phase with a non-rechargeable jet booster that allows for a maximum speed of 346 knots (not including skills and modules). The squadron consists of 3 Kyushu J7W3 that launch a total of 24 high-explosive rockets with 30mm armor penetration. With a tight reticle, these can deal heavy damage to destroyers and moderate to light damage to cruisers and battleships. With a low strike potential, the other squadrons in Sekiryu’s arsenal should be prioritized barring some exceptional situations.

J5N Tenrai Torpedo Bombers

These planes drop Type 91 mod. 7 torps that go 50 knots and deal 18.666K damage with a high flood chance. Each air group can carry 12 torpedo planes giving her an incredible strike potential per squad. These planes have an armament reload time of 5 seconds which is how she can create this burst damage playstyle. In addition, these planes are stealthy with a base detection of 7.5km, allowing skilled pilots to ambush an unsuspecting enemy. The repair party consumable has a quick reload time along with an extra charge. When the heal is active, it is difficult to shoot down Sekiryu’s torpedo bombers which can then almost guarantee a strike even when punching through the heaviest Anti Air. Lastly, Sekiryu offers a huge hangar of up to 26 torpedo planes which allows for multiple chances to make plays. The only real counter to Sekiryu's torpedo planes is multiple successfully dropped fighters from a carrier or an intense AA formation.

J5N Tenrai dive bombers

These planes require high mechanical skill because last-second adjustments give a dispersion penalty to the reticle. Therefore, strikes must be planned will in advance in order to take full advantage of the accurate and high damaging bombs. The bombs are armor-piercing which means they can citadel most cruisers and battleships but ineffective against Destroyers. Ideally, this squad is best used on ships that are bow on or next to an island, versus ships maneuvering out in the open making this air group more situational. One downside to this squadron is the planes lack a heal, which takes away their ability to punch through AA like the torpedo planes can. This makes her divebombing squadron the second choice to her torpedo bombers.

A8M Rikufū

These rocket planes are the weakest of Sekiryu’s three plane types. They are relatively low damaging, smaller squad size, and smaller reserves. These planes have the lowest health with no heal. The rockets also only penetrate 30mm meaning that they are more suited for striking Destroyers and most Cruisers. This air group functions more as a support squad that can secure a kill or harass Destroyers. This being said, these rockets are fairly accurate and can deal a large amount of damage to destroyers if given enough lead.


Combat Capability - Tactical Jet Squadrons

TacticalTorpedoIcon.png
Sekiryu can launch Tactical Jet Squadrons in addition to regular aircraft. They cannot regenerate their engine boost and have worse health and concealment than regular squadrons. However, they are extremely fast and have very powerful armaments.

Requirements:

Tactical jet squadrons are not prepared for launch at the start of a battle and can take several minutes before they are ready. These squadrons also do not return to the carrier, the full preparation time must elapse again before more can be launched.

Effects:

  • Tactical Attack Squadrons: Three extremely fast jets, each armed with 8 HE rockets with low penetration.
  • Tactical Attack Squadron preparation time: 175 seconds
  • Tactical Torpedo Squadrons: Two extremely fast jets, each armed with two high damage, medium ranged torpedoes.
  • Tactical Torpedo Squadron preparation time: 275 seconds


Pros:

  • Large hangar making it difficult for Sekiryu to get deplaned
  • Fast plane speed and solid speed & health to AA damage ratio
  • Accurate AP bombs, which are effective against most cruisers and battleships
  • Large hangar

Cons:

  • Attack aircraft that can only pen 30mm
  • Cannot defend herself in a brawl due to vulnerable sides and citadel
  • Strikes can be more technical meaning that Sekiryu can be more frustrating to newer players

Research

As a top-tier ship, Sekiryu has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

It is recommended to use Takeo or Raizo Suzuki for improved Survivability Expert.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Consumables

Sekiryu equips the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Tactical Attack Aircraft:

Tactical Torpedo Bombers:

  • No consumables

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.8.

Testing Changes

  • DevBlog 350:
    • Preliminary characteristics.
      • Note: The Dev Blog states states Sekiryu's tactical torpedo bombers have 1 torpedo in their payload; they actually have 2.
  • DevBlog 380:
    • Patrol Fighter range increased from 3.5 to 4 km.
    • Patrol Fighter arrival time after activation reduced from 6 to 3 s.
  • Update 0.11.10:
    • Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 375 ships available across all servers. The winning bid was 221,100,106 credits. Lots were delivered to winners on December 5, 2022.
  • Update 0.11.11:
    • Minor updates to geometry and textures.
  • Update 12.1:
    • Added to the Japanese tech tree as a special ship unlocked once the player reaches Tier 10 aircraft carrier Hakuryu, then purchased for credits.
    • Fixed a bug that caused the camera to shake when squadrons took off from the aircraft carrier.
  • Update 12.8:
    • Fixed textures for the ship.
  • Update 13.1:
    • Tactical Torpedo Bombers Torpedo damage reduced from 9,333 to 7,500.
    • Tactical Attack Aircraft rocket parameters changed:
      • Damage reduced from 3,150 to 2,850.
      • Fire chance reduced from 14 to 12%.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America