Vladivostok
406 mm/45 Model 1915 in a turret3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range16.34 km. |
Maximum Dispersion227 m. |
HE Shell406 mm HE Model 1928 |
Maximum HE Shell Damage5,850 |
Chance of Fire on Target Caused by HE Shell41 % |
Initial HE Shell Velocity793 m./s. |
HE Shell Weight1116 kg. |
AP Shell406 mm AP Model 1928 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity793 m./s. |
AP Shell Weight1116 kg. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/57 B-38 on an MK-3 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
100 mm/56 on a B-54 mount6 х 2 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range5.01 km. |
37 mm 46-K mount10 х 4 pcs. |
. . . Average Damage per Second122 |
. . . Firing Range3.51 km. |
Maximum Speed29 knot |
Turning Circle Radius950 m. |
Rudder Shift Time19.2 sec. |
Surface Detectability Range15.02 km. |
Air Detectability Range11.11 km. |
Vladivostok — Soviet Tier VIII battleship.
One of the variants of the "battleship A" project intended for construction in accordance with the Great Ocean Fleet concept creation. She had heavy armor, high speed, and aviation equipment.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Vladivostok is the Tier VIII for the Soviet battleship tech tree. She gains increased durability and offensive power over her predecessor, and continues the trend of strong armor, limited consumables, and unique Soviet battleship dispersion.
Armament:
Vladivostok carries nine 406 mm guns housed in three triple turrets. These guns have a decent range of 18 km, allowing for longer range opportunistic shots. Vladivostok also has a slow reload of 33 seconds alongside a mediocre 180-degree turret traverse time of 45 seconds.
Due to their high caliber, these guns can overmatch the 25 and 27 mm armor plating commonly found on high tier cruisers. Her AP shells have a good alpha strike at 13,100, with good ballistics and average penetration. Against most targets, the AP shells are more than enough to deal devastating damage against broadsides and chunk superstructures.
Her HE shells have 68 mm of penetration and a 41% fire chance, which is quite good for her caliber. Against angled targets, HE shells will deal decent damage and force damage control through fires.
Vladivostok uses the same dispersion curve as other Soviet tech tree battleships, with improved close and mid range dispersion but poor long range dispersion. However, her accuracy is not great due to 1.6 sigma, meaning her shells will often not converge onto the point where the guns are aimed. These characteristics make her suited for a closer range play style where these weaknesses are lessened.
Survivability:
Vladivostok’s hull features thick armor with a 40 mm deck, 32 mm bow and stern, and a thick main belt. Her concealment is good, reaching as low as 12.5 km, and she has a large HP pool of 73,600.
Like previous Soviet battleships, Vladivostok’s citadel is large and easy to hit when broadside. Her citadel roof is also weakly armored, meaning AP dive bombers from Japanese and German carriers can easily citadel her. Vladivostok is best played in an angled position when kiting or bow in during pushes. Players must be aware of battleships on her flank due to her large citadel.
While her armor can easily resist HE shells, she is susceptible to fire damage as all battleships are. The Fast Damage Control Teams consumable counteracts this, but once she uses it up she’ll lose a lot of health to fires. Like other Soviet battleships, Vladivostok has 3 charges of Repair Party, which can be increased to 4 with the Emergency Repair Specialist captain skill. However, it is still less than the usual 5 charges of Repair Party that most battleships can have.
MAneuverability:
Vladivostok’s 29 knot top speed is average. However, her rudder shift and turning radius are decent at 13.7 s and 950 m respectively. This benefits an aggressive play style as she is able to maneuver and mitigate incoming damage. As a large ship she is still susceptible to torpedoes, so players should be aware of where torpedo threats may be and maneuver accordingly.
Anti-Aircraft:
Vladivostok has an AA range of 5.8 km and poor long and mid range AA DPS, 108.5 and 311.5 respectively. She also only produces 5 flak, making her very vulnerable to carriers. Grouping up with allied ships to overlap AA and not straying too far from the team is recommended when facing a carrier.
A Fighter consumable is present and should be used to dissuade followup strikes by carriers.
Battle Performance:
Vladivostok continues the aggressive gameplay that the Soviet battleship line excels in, with strong forward armor and a main battery that is more accurate at closer ranges. The weaknesses of poor broadside armor and limited consumables can be mitigated through smart utilization of cover or concealment, and managing cooldowns on consumables to extend survivability.
Kiting in Vladivostok is discouraged as she is best played on forward positions, spearheading flanks and bunkering down on islands when needed. As with most battleships, Vladivostok impacts the match through drawing fire and creating crossfires. This aggressive bow-in play style is harder to execute in games with carriers, submarines, and long range HE farmers, but can be very rewarding when utilized properly to create map control and space for the team.Pros:
- Large HP pool
- Armored deck
- 406 mm guns that overmatch 27 mm plating
- Improved close and medium range dispersion
- Fast Damage Control Teams consumable, with a short cooldown
Cons:
- Large target
- Large citadel
- Slow reload
- Slow turret traverse
- Inaccurate at long range
- Limited charges of Fast Damage Control Teams consumable
- 1 less Repair Party consumable
Research
Availability of researchable upgrades for Vladivostok is as follows:
- Hull: Upgrade to Hull (B) for an extra 6,100 hitpoints, improved AA, and a faster rudder shift time. Researching this module allows for progression to Sovetsky Soyuz.
- Gun Fire Control System: Upgrade to GFCS VIII mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Vladivostok are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★ |
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★ |
2 |
★★ |
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★ |
★★ |
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3 |
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★★★ |
★★★ |
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★ |
4 |
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★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Vladivostok can equip the following consumables:
- Slot 1: Fast Damage Control Team – 4 charges
- Slot 2: Repair Party – 3 charges
- Slot 3: Catapult Fighter – 3 charges
Players should be mindful that although the damage control team is very efficient, it can handle a limited number of incidents before becoming exhausted.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★★★ |
★★★ |
★★ |
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★ |
★★ |
★★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Russian and Soviet Battleships - Stephen McLaughlin
- Soviet Battleships: The History and Features of the In-Game Ship Models - Wargaming
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Jan 25, 2019:
- Preliminary characteristics.
- Feb 5, 2019:
- Shell air drag coefficient decreased from 0.3813 to 0.289.
- Deck armor and casemate plating increased from 32 to 40 mm.
- Mar 13, 2019:
- Dispersion formula changed:
- Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
- Damage Control Party duration decreased to 10 s.
- Dispersion formula changed:
- Mar 29, 2019:
- Stock main battery firing range decreased from 17.24 to 16.34 km.
- Main battery 180 degree turn time increased from 30 to 45 s.
- Surveillance Radar consumable (15 km range, detects only BB and CV, 40 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
- Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
- Apr 19, 2019:
- AP shell penetration decreased.
- Update 0.8.3:
- Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
- Introduced into the game as a researchable ship in Update 0.8.4.
- Update 0.8.4:
- Minor fixes to geometry and textures.
- Update 0.8.9:
- Sigma for main battery guns decreased from 1.7 to 1.6.
- Update 0.9.4:
- Minor fixes for textures and ship model.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 13.4:
- Detectability range by sea increased from 15 to 15.4 km.
- All other detectability ranges adjusted accordingly.
- Detectability range by sea increased from 15 to 15.4 km.
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