Vladivostok
406 mm/45 Model 1915 in a turret3 х 3 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range16.34 km. |
Maximum Dispersion227 m. |
HE Shell406 mm HE Model 1928 |
Maximum HE Shell Damage5,850 |
Chance of Fire on Target Caused by HE Shell41 % |
Initial HE Shell Velocity793 m./s. |
HE Shell Weight1116 kg. |
AP Shell406 mm AP Model 1928 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity793 m./s. |
AP Shell Weight1116 kg. |
100 mm/56 on a B-54 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire16 shots/min. |
Reload Time3.75 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
152 mm/57 B-38 on an MK-3 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
100 mm/56 on a B-54 mount6 х 2 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range5.01 km. |
37 mm 46-K mount10 х 4 pcs. |
. . . Average Damage per Second122 |
. . . Firing Range3.51 km. |
Maximum Speed29 knot |
Turning Circle Radius950 m. |
Rudder Shift Time19.2 sec. |
Surface Detectability Range15.02 km. |
Air Detectability Range11.11 km. |
Vladivostok — Soviet Tier VIII battleship.
One of the variants of the "battleship A" project intended for construction in accordance with the Great Ocean Fleet concept creation. She had heavy armor, high speed, and aviation equipment.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Very many hit points
- 406 mm guns with markedly improved accuracy over the Sinop.
- Bounces a lot of shots when bow-on, highly comparable to US Navy counterpart North Carolina.
- Quick turret traverse speed.
- Can fire all nine guns without exposing broadside armor.
Cons:
- Limited number of Damage Control Party consumable.
- Poor gun range, comparable to its Tier VIII British Counterpart Monarch.
- Poor concealment without relative equipment/skills.
- Struggles fighting off enemy planes due to lack of short-ranged anti-aircraft guns.
- Long bow makes coming around corners dangerous.
Research
Availability of researchable upgrades for Vladivostok is as follows:
- Hull: Upgrade to Hull (B) for an extra 6,100 hitpoints, improved AA, and a faster rudder shift time. Researching this module allows for progression to Sovetsky Soyuz.
- Gun Fire Control System: Upgrade to GFCS VIII mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Vladivostok are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Vladivostok can equip the following consumables:
- Slot 1: Fast Damage Control Team
– 4 charges
- Slot 2: Repair Party
– 3 charges
- Slot 3: Catapult Fighter
– 3 charges
Players should be mindful that although the damage control team is very efficient, it can handle a limited number of incidents before becoming exhausted.
Signals
Recommended Signal Flags ![]() | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Russian and Soviet Battleships - Stephen McLaughlin
- Soviet Battleships: The History and Features of the In-Game Ship Models - Wargaming
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Jan 25, 2019:
- Preliminary characteristics.
- Feb 5, 2019:
- Shell air drag coefficient decreased from 0.3813 to 0.289.
- Deck armor and casemate plating increased from 32 to 40 mm.
- Mar 13, 2019:
- Dispersion formula changed:
- Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
- Damage Control Party duration decreased to 10 s.
- Dispersion formula changed:
- Mar 29, 2019:
- Stock main battery firing range decreased from 17.24 to 16.34 km.
- Main battery 180 degree turn time increased from 30 to 45 s.
- Surveillance Radar consumable (15 km range, detects only BB and CV, 40 s duration, 270 (180) s reload time, 2 (3) charges) was removed.
- Fighter Plane consumable parameters brought to the standard values: action time 60 s, reload time 135 (90) s.
- Apr 19, 2019:
- AP shell penetration decreased.
- Update 0.8.3:
- Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
- Introduced into the game as a researchable ship in Update 0.8.4.
- Update 0.8.4:
- Minor fixes to geometry and textures.
- Update 0.8.9:
- Sigma for main battery guns decreased from 1.7 to 1.6.
- Update 0.9.4:
- Minor fixes for textures and ship model.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.