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Alexander Nevsky

Alexander Nevsky

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Alexander Nevsky
Александр_Невский_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Dmitri Donskoi
Arrow_down.png
Александр_Невский_icon_small.png
General
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points50,900 
Main Battery
180 mm/65 SM-45 on an SM-48 mount4 х 2 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range19.04 km.
Maximum Dispersion164 m.
HE ShellHE-32 
Maximum HE Shell Damage2,500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity1000 m./s.
HE Shell Weight97.5 kg.
AP ShellAP-32 
Maximum AP Shell Damage4,450 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight97.5 kg.
Secondary Armament #1
100 mm/70 on an SM-52 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-55 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PTA-53-302 х 5 pcs.
Rate of Fire0.46 shots/min.
Reload Time131 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-51 
Maximum Damage14,400 
Torpedo Speed60 knot
Torpedo Range8.01 km.
AA Defense
100 mm/70 on an SM-52 mount6 х 2 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range5.01 km.
180 mm/65 SM-45 on an SM-48 mount4 х 2 pcs.
. . . Average Damage per Second69.2 
. . . Firing Rangekm.
57 mm ZIF-75 mount6 х 4 pcs.
. . . Average Damage per Second150 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius940 m.
Rudder Shift Time11.5 sec.
Concealment
Surface Detectability Range16.32 km.
Air Detectability Range10.33 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC210_Pr_84_Alexander_Nevsky.png
20,000,000

Alexander Nevsky — Soviet Tier X cruiser.

The last project of a large artillery ship that was developed for the Soviet Navy (Project 84). The main armament of the cruiser comprised unique artillery systems—180 mm dual-purpose guns.


Alexander Nevsky was first available during Update 0.9.5. on 10th Jun 2020.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
180 mm/65 SM-45 on an SM-48 mount10181642,500134,450 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Alexander Nevsky50,90013180464/6/62 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-510.51317.214,400608 02,000,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 1019 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 192,000 hp36 02,000,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Topping off the Russian light cruiser line, Alexander Nevsky is the pinnacle of the longer range play style players have become accustomed to with the lower tiers. Nevsky is primarily a DPS cruiser that prefers being at range or on flanks, much like the Tier X heavy cruisers Venezia, Hindenburg, and Henri IV.

Nevsky is armed with eight (8) 180mm guns in four (4) twin turrets. Featuring one of the highest shell velocities in the game, her excellent ballistics mean she can comfortably engage targets at any range. Further emphasizing the strength of her guns, Nevsky also has one of the longest firing ranges among Tier X cruisers. While she shares Dmitri Donskoi’s gun caliber and similar shell stats, Nevsky returns to the faster reload speeds of the mid tier light cruisers. Like many light cruisers, her High Explosive shells have a respectable fire chance but lack the penetration to directly damage most battleship plating. However, where most light cruisers tend to favor HE as their primary shell type, players should look for opportunities to use Nevsky’s Armor Piercing shells whenever possible. Her AP penetration is unusually high for light cruiser caliber guns, making it surprisingly effective against even battleship upper belts at range.

Nevsky’s torpedoes are nearly identical to those on Donskoi, sacrificing a little bit of reload for slightly faster speed. While they’re not as in-your-face as the 4km torpedoes found on the mid tier cruisers, their 8km range compared to Nevsky’s high detection range mean they’re still primarily defensive or ambush weapons.

Like the other Tier VIII+ tech tree Russian cruisers, Nevsky has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable. With a 12km range and good duration, Nevsky is a potent threat to destroyers. But captains should remember she is still a light cruiser, and shouldn’t be played too aggressively just to be able to use her radar.

While her anti-aircraft defenses aren’t quite at the level of Petropavlovsk, it is still more than enough to cover her allies and deter aircraft strikes. Her dual-purpose main guns give her a slight range advantage over Petropavlovsk but her heavy cruiser counterpart deals more continuous and flak damage. Captains that wish to strengthen her anti-air suite further can swap her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.

Nevsky’s handling should be familiar to captains that have played the preceding ships. She has a high top speed, but her rudder shift is on the slow side and her turning circle is huge — one of the largest among all Tier X cruisers. She also loses speed rather quickly when turning. Although her acceleration is decent, the same can’t be said for her braking; when sailing in a straight line, it takes her a while to slow down from top speed.

Nevsky’s health pool is decidedly average for a Tier X cruiser. Although it’s higher than her light cruiser counterparts, almost all heavy cruisers still outclass her. Likewise, her armor provides little protection against battleships and cruiser caliber HE. Her bow does have a 50mm section along the waterline that can bounce the occasional shell, but her stern is especially vulnerable to battleship AP when kiting. She can’t withstand focused fire, and her large size makes her a juicy target for enemy ships. As with the rest of the Russian light cruiser line, Nevsky’s range and speed are her “armor.”

With her excellent gunnery and limited armor protection, Nevsky is most comfortable at a distance, providing fire support from the flanks or behind the main battle group. She has the tools to get closer when the team needs her to, but she isn’t the best ship for that role.

Pros:

  • Excellent main battery range and ballistics
  • Very good AP penetration for its gun caliber
  • Longer torpedo range compared to most Russian cruisers
  • Strong AA defenses, which can be further boosted with the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • High top speed for a cruiser — 36 knots
  • Access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable with good range and duration

Cons:

  • Large target with average health and armor
  • Lower shell volume and alpha strike
  • HE shells can’t pen 32mm without the IFHE skill
  • 8km torpedoes are primarily a defensive or ambush weapon
  • Large turning circle and slow rudder shift
  • Higher detection range for a light cruiser

Research

As a Tier X ship, Alexander Nevsky doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Alexander Nevsky are as follows:

Commander Skills

Consumables

Alexander Nevsky can equip the following consumables:

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing in the game by supertesters starting from Update 0.9.2.

Testing Changes

  • Feb 10, 2020:
    • Preliminary characteristics.
  • Mar 6, 2020:
    • Torpedo protection decreased from 31 to 19%.
    • Armor values changed:
      • Superstructure plating thickness decreased from 16 to 13 mm.
      • Upper armor belt plating thickness decreased from 30 to 25 mm.
    • Detectability range by ships increased from 13.32 to 16.32 km. Other detectability ranges increased accordingly.
    • Long-range AA defense action zone increased from 5.8 to 6.9 km.
  • Apr 3, 2020:
    • Sigma parameter increased from 2.0 to 2.05.
  • Introduced into the game as a researchable ship in Update 0.9.5.
  • Update 0.10.8:
    • The Repair Party consumable now restores 33% of the damage dealt to the citadel instead of 10%.

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