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Chkalov

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Chkalov
Чкалов_wows_main.jpg
Tech Tree Position
Чкалов_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points51,700 
Secondary Armament #1
130 mm/55 on a B-2-U mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/55 on a B-2-U mount8 х 2 pcs.
. . . Average Damage per Second98.4 
. . . Firing Range5.19 km.
37 mm 46-K mount8 х 4 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.51 km.
37 mm V-11 mount16 х 2 pcs.
. . . Average Damage per Second147.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.3 knot
Turning Circle Radius1 040 m.
Rudder Shift Time13.2 sec.
Concealment
Surface Detectability Range13.56 km.
Air Detectability Range11.74 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VIII
Ship_PRSA508_Chkalov.png
promo

Chkalov — Soviet promo premium Tier VIII aircraft сarrier.

The project of a high-speed aircraft carrier armed with dual-purpose main battery artillery that was developed in the U.S.S.R. in the late 1930s (Project 71B).

Chkalov was first released for sale on 8 Sept 2021 with Update 0.10.8.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Chkalov51,70013100816/8/8 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Polikarpov VIT-2 (VK-107)4,6671241,470 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Sukhoi Su-28,7001251,310 00
Skip Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 154,000 hp32.3 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Aerial Torpedoes Modification 1 Skip Bomber Modification 1
 Slot 4  Damage Control System Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Skip Bomber Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Tier VIII premium Aircraft Carrier Chkalov retains many of the traits that define the Russian aircraft carrier line, having slow planes with high damage potential, slow plane regeneration time, and a large hangar size. She has three different types of planes, torpedo bombers, HE skip bombers, and HE dive bombers. While the planes have a low HP pool, this is mitigated by the fact that the skip bombers and torpedo bombers will endure less damage from continuous AA. This makes dodging flak the key to having success with this carrier.

Attributes

Similar to her contemporaries, Chkalov is mostly covered with 25mm of armor making her vulnerable to large caliber A.P shells. However, she has a 30mm deck, which protects her from low caliber HE shells and Battleship shells up to 406mm in caliber.

Chkalov’s torpedo bombers consist of one squadron of 6 planes carrying one torpedo each. These torpedoes are moderately fast at 41 knots, with a large arming distance and a huge damage potential. This makes them most effective against large, unmaneuverable targets such as enemy battleships. It is not uncommon for one attack run to remove ⅓ of an enemy battleship’s hp pool.

Similar to her torpedo bombers, Chkalov’s skip bombers consist of one squadron of 6 planes carrying one bomb each. These bombs can bounce at three different distances, their dispersion improving as they move farther away from the initial drop point. These bombs Penetrate 32mm of armor, making them effective against ships of all classes. They are particularly effective against destroyers who lose a large percentage of their hp for each bomb hit.

Instead of Rockets, Chkalov has HE dive bombers similar to that of the Graf Zeppelin. Each squadron drops 6 bombs through a circular reticle. The delay between the start of the attack run and the drop is extremely short. These bombs are potent destroyer hunters, as they have the ability to start an attack run on a destroyer as soon as it is spotted and have enough time to drop it when the circle turns green.

Game Play

With 6 planes per squadron on all three of her plane types, the allegorical significance is not lost on enemy battleships and destroyers. Captains should try to position as aggressively as possible (without risking their own hull) in order to reduce plane flight and recall times. This will make up for her slow plane speed. In addition, flak dodging is key to plane preservation, as her planes often finish their attack run outside of close range AA auras. Both aggressive positioning and flak dodging are skills that take time to learn. As such, experienced carrier captains will have success with Chkalov, while inexperienced captains may struggle to have meaningful impact in their matches.

Pros:

  • All squadrons possess very high damage potential.
  • Large plane reserves, low hull detectability, and long-lasting jet boosters allow for rapid cycling of squadrons at close range.
  • Fast torpedoes which are dropped in an extremely tight spread, allowing for attacks on bow-in targets.
  • Versatile skip bombers that can set multiple fires per run.
  • Possesses tier X fighter squadrons, with 7 aircraft and a large patrol radius.
  • 30mm deck allows Chkalov to shatter destroyer-caliber HE and ricochet 406mm AP.
  • Powerful AA suite with above average range.

Cons:

  • Slow aircraft cruising speeds, although slightly faster than those of Pobeda.
  • Extremely long torpedo arming distance, equal to Admiral Nakhimov.
  • Inefficient at spotting and teamplay due to a lack of aircraft speed and staying power.
  • Dive bombers are inaccurate and remain vulnerable to AA, making plane losses common and high alpha strikes rare.
  • Large, above-water citadel with only 100mm of vertical protection.
  • Below average plane regeneration speed.

Research

As a premium ship, Chkalov has no module upgrades to research.

Optimal Configuration

Upgrades

Some recommended upgrades :

Commander Skills

Consumables

Chkalov equips the following consumables:

Camouflage

As a premium ship, Chkalov comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.6.

Testing Changes

  • DevBlog 166:
    • Preliminary characteristics.
  • DevBlog 171:
    • Added the Repair consumable to bombers and skip bombers.
    • Squadron takeoff time decreased.
  • DevBlog 178:
    • Increased bomb dispersion for the first 2 bounces (less accurate), decreased the bomb dispersion for further bounces (more accurate).
    • Changed torpedo parameters on torpedo bombers:
      • Arming distance decreased from 1,100 to 826 m.
      • Maximum damage decreased from 5,400 tо 5,200.
      • Chance to cause flooding decreased from 46% to 45%.
  • DevBlog 179:
    • Flight altitude of skip bombers was lowered.
    • Removed the Repair consumable from all squadrons.
    • Number of aircraft on deck increased from 9 to 15.
  • DevBlog 194:
    • Cruise speed of the torpedo bombers increased from 115 to 124 knots.
  • DevBlog 203:
    • Changed parameters of standard bombers:
      • Bomb drop height increased by 30%.
      • Drop time increased by 20%.
      • Attack time decreased from 8 to 7 s.
  • First appeared on sale in September 2021.
  • Update 0.10.8:
    • Available for purchase in the Armory for 12,300 doubloons and in the Premium store.
  • Update 0.10.9:
    • Fixed the names of the secondary guns.
  • Update 0.10.10:
    • Fixed an issue that placed air groups on the deck in the wrong order.
  • Update 0.11.4:
    • Maximum torpedo damage decreased from 5,200 to 4,666.
    • Maximum skip bomb damage decreased from 8,700 to 7,500.
      • Chances of causing fire on a target decreased from 49% to 43%.
  • Update 0.11.5:
    • The names of the armaments of the skip and torpedo bombers were changed:
      • For skip bombers, FAB-500 was changed to FAB-500B
      • For torpedo bombers, 45-36AN-B was changed to 45-36AN-V

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