Neustrashimy
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130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range12.75 km. |
Maximum DispersionUnable to match configuration for query: artillery:prsd709_pr_41_neustrashimy::stock|artillerydispersion m. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight33 kg. |
AP ShellSAP-42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight33.4 kg. |
533 mm Quintuple PTA-53-412 х 5 pcs. |
Rate of Fire0.48 shots/min. |
Reload Time125 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-51 |
Maximum Damage17,933 |
Torpedo Speed65 knot |
Torpedo Range9.99 km. |
130 mm/58 Model 1957 on an SM-2-1 mount2 х 2 pcs. |
. . . Average Damage per Second33.8 |
. . . Firing Range5.19 km. |
45 mm SM-16 mount4 х 2 pcs. |
. . . Average Damage per Second45.2 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4M-120 mount2 х 4 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.09 km. |
Maximum Speed36 knot |
Turning Circle Radius700 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range6.87 km. |
Air Detectability Range3 km. |
Neustrashimy — Soviet special premium Tier IX destroyer.
The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.
Neustrashimy first went on sale on 03 December 2020 in the Armory for 296,000 coal.
Modules
Compatible Upgrades
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Tier IX Premium Russian destroyer Neustrashimy is very similar to Tier X Russian destroyer Grozovoi in the regular tech tree. While Neustrashimy has one less turret than Grozovoi, Neustrashimy trades the missing firepower for better concealment. She is very much a jack-of-all-trades, marrying the gunboat aspects of the Soviet destroyer line with Japanese-like stealth and American torpedo performance.
The most obvious characteristic of Neustrashimy is her lack of main battery punch. With only four barrels, a Neustrashimy salvo lacks in power compared to the majority of her contemporaries at Tier IX. While the damage output is still passable, it means that captains will have to be more selective about when to use Neustrashimy’s main battery; she is decidedly not a ship that can bully capture zones early in a match. The turret layout is also something of an issue: with two turrets of two guns each, if one is knocked out her shell throw weight is halved. This makes module survivability skills and upgrades important; with so few guns each one matters a lot more.
On the other hand, Neustrashimy’s concealment is outstanding, besting even Tier X Japanese destroyer Shimakaze. Stealth this good is virtually unheard of among the Russian destroyer line. Neustrashimy can use her stealth to get in the face of enemies and launch her torpedoes, as well as sneak up to enemy destroyers and ambush them in the middle and late game. She may be under-gunned compared to most of the competition, but she deals enough damage to handle most other destroyers, and with her concealment advantage she will get the first few salvos off before most enemies can react. Her maneuverability is slightly better than that of Grozovoi, but she's still a bit more sluggish than some of her Tier IX counterparts.
Neustrashimy boasts some of the best torpedoes among all Russian destroyers. The reload is on the long side and they top out at a range of only 10.0 kilometers, but experienced captains will find plenty of ways to get work out of them. Her anti-aircraft suite is a touch worse than that found aboard Grozovoi — largely due to the lack of the third dual-purpose main battery turret — and she packs fewer 45mm barrels in her mid-range aura as well. With a little bit of investment, her AA suite will commonly dissuade enemy carrier planes from repeated attacks, but she will not be able to prevent the initial drop or two against determined carrier captains (even with Defensive AA Fire active).


Pros:
- Superb concealment not just for a Russian destroyer, but for the ship type as a whole.
- Shell arcs have great ballistics, making it comfortable to hit targets at any range.
- Neustrashimy’s torpedoes are more damaging than either option on Grozovoi.
- Offers a good jack-of-all-trades style destroyer while preserving a lot of utility due to her mix of consumables, including Repair Party
.
- Both turrets turn 360 degrees, allowing for full armament bearing towards the cursor at all times
- Specialized Repair Teams
is unique for a destroyer, offering Minotaur-like extraordinary healing
Cons:
- With only four guns spread between two turrets, Neustrashimy lacks main battery firepower compared to the other Tier IX Russian destroyers, Udaloi and Tashkent.
- The concentration of all of Neustrashimy’s main battery guns into two turrets means that losing a turret hurts badly.
- Relatively short torpedo range of 10.0 km means captains have to get dangerously close to the radar range of enemy cruisers to get her torpedoes into action.
- Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.
- High cost of 296,000 coal.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Neustrashimy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
or Torpedo Tubes Modification 2
Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, captains can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if captains prefer to take advantage of her torpedoes or stick to improving the gunnery abilities of the ship.
Since Neustrashimy has access to the Defensive AA Fire consumable, it is also possible to utilize an AA build with this ship. Captains pursuing this build should equip AA Guns Modification 1
into Slot 3, and if they are willing to sacrifice the potential boost to damage against ships, place Auxiliary Armaments Modification 2
in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven (
) flag, Neustrashimy can become a very potent anti-aircraft picket.
Commander Skills
Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy’s poise as a jack-of-all-trades, captains are at the liberty to tailor their skills to suit their play style, preferring guns or torpedoes as they see fit. Superintendent coupled with premium consumables is almost mandatory in order to get the maximum amount of utility out of the ship.
Consumables
Neustrashimy can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
– 2 charges
- Slot 3: Defensive AA Fire
– 4 charges
- Slot 4: Specialized Repair Teams
– 2 charges
- Slot 5: Engine Boost
– 2 charges
Neustrashimy has an amazing array of consumables, making the Superintendent skill highly recommended on her commander. Extra charges of Defensive AA Fire , Specialized Repair Teams
, and Engine Boost
become indispensable to the utility and longevity of Neustrashimy.
Camouflage
As a premium ship, Neustrashimy comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Special mention should go to November Echo Setteseven () and India Delta (
), as these signals prove some passive benefit to Neustrashimy due to the addition of Defensive AA Fire
and Repair Party
, respectively.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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![]() ★ |
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![]() ★★ |
![]() ★★ |
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![]() ★★ |
![]() ★★★ |
![]() ★★ |
![]() ★★★ |
![]() ★ |
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Gallery
Historical Info
Historical Gallery
References
- Soviet destroyer Neustrashimy - Wikipedia
- Armada: Neustrashimy (no video) - News - World of Warships
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.7.12.
Testing Changes
- November 19, 2018:
- Preliminary characteristics.
- Update 0.8.0.2:
- The parameters of the "Repair Party" consumable were changed:
- Damage recovery increased from 50% to 60%.
- Working time: from 28 to 20 s.
- HP recovery rate per second: 2% instead of 0.5%.
- Update 0.8.3:
- Available for purchase in the Armory for 20,500 Steel.
- Update 0.9.2:
- Updated model and textures.
- Update 0.9.3:
- Neustrashimy was removed from sale in the Armory.
- Update 0.9.11:
- Available for purchase in the Armory for 296,000 Coal.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
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