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Khabarovsk
Хабаровск_wows_main.jpg
Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Tashkent
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Хабаровск_icon_small.png
General
Research price226000 exp
Purchase price18,800,000 Credits
Hit Points22,500 
Main Battery
130 mm/55 B-2-U4 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.24 km.
Maximum Dispersion99 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time127 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoET-46 
Maximum Damage19,500 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
130 mm/55 B-2-U4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range5.19 km.
37 mm V-112 х 2 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range3.51 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm 46-K4 х 4 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius760 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range10 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
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X
Ship_PRSD110_Pr_24_Khabarovsk.png
18,800,000

Khabarovsk — Soviet Tier X destroyer.

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
130 mm/55 on a B-2-U mount129991,90082,600 01,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Khabarovsk (A)22,500125042/4/4/420 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
ET-460.51277.219,500536 01,100,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS X mod. 1011.2 01,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 130,000 hp43 01,800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Master Fire Control Director Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.

First: the running. Khabarovsk enjoys a top speed of 43 knots which, while outclassed by French counterpart Kléber, is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike (+5% to the ship's maximum speed.) signal and Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. Khabarovsk also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make Khabarovsk wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: Khabarovsk has the poorest concealment of all destroyers currently available in World of Warships, making the ship extremely easy to spot, especially if attempting to contest caps (something Khabarovsk is very bad at).

Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep Khabarovsk at a comfortable range from its targets.

While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Repair Party (While active, restores a percentage of the ship's health points each second.) consumable. Most notable, however, is the armour: Khabarovsk is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection.

Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.

The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games. They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.

Pros:

  • Very fast with a base speed of 43 knots, which can be further improved with the Sierra Mike (+5% to the ship's maximum speed.) signal flag and the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable
  • Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
  • Very large health pool
  • Has 25mm of deck armor and a 50mm midsection, excellent to shatter most HE and even bounce some large calliber AP shells
  • Has access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable
  • Two quintuple torpedo racks with the stealthiest torpedoes in the game

Cons:

  • Very poor stock gun range
  • Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
  • Worst concealment out of all destroyers in the game
  • Very slow torpedoes with poor range and slow reload speed
  • Must give up Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) to equip Repair Party (While active, restores a percentage of the ship's health points each second.)
  • Can take devastating damage from normal AP penetrations, especially from battleships

Research

As a Tier X ship, Khabarovsk has no additional modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Khabarovsk are as follows:

Captains who have the rare Engine Boost Modification 1 (Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time.) upgrade and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Engine Room Protection (Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time.) upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.

Commander Skills

Consumables

Khabarovsk can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Khabarovsk with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Like Tashkent, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are the most recommended signals. Additionally, because Khabarovsk has access to the Repair Party (While active, restores a percentage of the ship's health points each second.) consumable, players using said consumable are thus highly recommended to also mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.). Zulu Hotel (+50% Commander XP earned for the battle.) and Dragon Flag (+333% Commander XP earned for the battle.) are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.

[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.

[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)

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