Khabarovsk
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130 mm/55 on a B-2-U mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.24 km. |
Maximum DispersionUnable to match configuration for query: artillery:prsd110_pr_24_khabarovsk::stock|artillerydispersion m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.47 shots/min. |
Reload Time127 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoET-46 |
Maximum Damage19,500 |
Torpedo Speed53 knot |
Torpedo Range6 km. |
130 mm/55 on a B-2-U mount4 х 2 pcs. |
. . . Average Damage per Second49.2 |
. . . Firing Range5.19 km. |
37 mm 46-K mount4 х 4 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range3.51 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
37 mm V-11 mount2 х 2 pcs. |
. . . Average Damage per Second18.4 |
. . . Firing Range3.51 km. |
Maximum Speed43 knot |
Turning Circle Radius760 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range9.7 km. |
Air Detectability Range3.96 km. |
Khabarovsk — Soviet special premium Tier X destroyer.
The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.
Modules
Compatible Upgrades
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.
First: the running. Khabarovsk enjoys a top speed of 43 knots which, while outclassed by French counterpart Kléber, is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike () signal and Engine Boost
consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. Khabarovsk also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make Khabarovsk wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: Khabarovsk has the poorest concealment of all destroyers currently available in World of Warships, making the ship extremely easy to spot, especially if attempting to contest caps (something Khabarovsk is very bad at).
Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep Khabarovsk at a comfortable range from its targets.
While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Specialized Repair Teams consumable. Most notable, however, is the armour: Khabarovsk is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection. Note: Khabarovsk will only take full penetration damage from AP and SAP shells of 280 mm and below.
Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the Defensive AA Fire consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.

Pros:
- Very fast with a base speed of 43 knots
- Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
- Very large health pool
- Has 25mm of deck armor, a 50mm midsection, and 50mm plates on the bow and stern, excellent to shatter most HE and even bounce some large calliber AP shells
- Has access to the Specialized Repair Teams
consumable
- Two quintuple torpedo launchers with the stealthiest torpedoes in the game
Cons:
- Very poor base gun range
- Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
- Worst concealment out of all destroyers in the game
- Very slow torpedoes with poor range and slow reload speed
- Must give up Smoke Generator
to equip Specialized Repair Teams
Research
Optimal Configuration
Upgrades
The recommended upgrades for Khabarovsk are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Steering Gears Modification 2
or Master Fire Control Director (
)
- Slot 6: Main Battery Modification 3
Captains who have the Engine Boost Modification 1 upgrade and have the Sierra Mike (
) signal equipped are encouraged to replace the Engine Room Protection
upgrade, as it extends the Engine Boost
consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.
Commander Skills
Consumables
Khabarovsk can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
– 3 charges or Specialized Repair Teams
– 3 charges
- Slot 3: Engine Boost
– 3 charges
Camouflage
As a premium ship, Khabarovsk comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Like Tashkent, Victor Lima (), India X-Ray (
), Sierra Mike (
), and Charlie Kilo (
) are the most recommended signals. Additionally, because Khabarovsk has access to the Specialized Repair Teams
consumable, players using said consumable are thus highly recommended to also mount India Delta (
).
Note that the India Delta signal flag is only useful for captains that choose her Specialized Repair Teams over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.
Recommended Signal Flags ![]() | |||||
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Combat | |||||
![]() ★★★ |
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![]() ★★ |
![]() ★★ |
![]() ★ |
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|
![]() ★ |
![]() ★★★ |
![]() ★★ |
![]() ★★ |
![]() ★★ |
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Gallery
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.
[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.
[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Update 0.5.0.3:
- Khabarovsk was added as a Tier X researchable ship.
- Update 0.5.2:
- Experience earnings increased by 11%.
- A new mechanism for calculating damage and range of anti-aircraft weapons was introduced. As a result, AA characteristics were changed slightly.
- Update 0.5.6:
- The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
- Update 0.5.7:
- Minor improvements to geometry and textures.
- The hull's armor model was refined.
- Replaced the boat of 1390 design with the boat of 378 design that is more historically accurate.
- Update 0.5.12:
- Main battery firing range was decreased from 13.04 to 11.24 km.
- Main battery reload time was increased from 4.62 to 5 s.
- Update 0.6.2:
- The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
- The Repair Party consumable was added to the same slot as the Smoke Generator consumable.
- Update 0.6.4:
- Rudder shift time was increased from 6.1 to 11.1 s.
- Update 0.6.8:
- The 53-39 mod. 3 torpedoes were removed. The detectability of the ET-46 torpedoes was decreased from 1.1 to 0.6 km.
- Update 0.6.11:
- Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 4.06 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.9.5:
- Changes were made to the Unique Upgrade "Heavyweight Artillery":
- Removed a penalty that reduced the traverse speed of Khabarovsk's main turrets.
- The bonus applied to main battery's firing range was increased from 8% to 10%.
- A penalty of 20% was added to the action time of the ship's consumables.
- Changes were made to the Unique Upgrade "Heavyweight Artillery":
- Update 0.9.11:
- Loss of HP after being hit by an AP or SAP shell of 280 mm or larger no longer exceeds 10% of the maximum damage such a shell could cause.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.0:
- Fixed tooltips describing the elements of her armor in the Port.
- Update 0.11.1:
- Moved from the tech tree to the Armory and given the status of a Special ship, with a purchase price of 240,000 Coal.
- If a player had the ship in their port when the replacement occurred, they were compensated 9,400,000 Credits. (half the ship’s cost).
- Update 0.11.6:
- Minor fixes to model and textures of the ship.
- Update 0.11.9:
- Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.
- Update 13.1:
- Repair Party consumable replaced with Specialized Repair Teams with the following parameters:
- HP restoration per second: +225.
- Action time: 20 s.
- Reload time: 80 s.
- Number of charges: 3.
- Repair Party consumable replaced with Specialized Repair Teams with the following parameters:
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 10 to 12.
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Battleships | III Knyaz Suvorov • IV Imperator Nikolai I![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Netherlands | IX Groningen![]() ![]() |
U.S.A. | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • V Kalmar • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy![]() ![]() ![]() ![]() ![]() ![]() |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone![]() ![]() ![]() |
Pan-America | VI Juruá![]() ![]() |
Japan | II Tachibana![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
U.K. | II Medea • III Valkyrie • III Campbeltown![]() ![]() ![]() ![]() ![]() ![]() ![]() |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco![]() ![]() ![]() ![]() ![]() |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spain | X Álvaro de Bazán![]() |
Commonwealth | III Vampire![]() ![]() ![]() ![]() |