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Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points22,500 
Main Battery
130 mm/55 on a B-2-U mount4 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.24 km.
Maximum Dispersion99 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time127 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage19,500 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
130 mm/55 on a B-2-U mount4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range5.19 km.
37 mm 46-K mount4 х 4 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range3.51 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm V-11 mount2 х 2 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range3.51 km.
Maximum Speed43 knot
Turning Circle Radius760 m.
Rudder Shift Time11.1 sec.
Surface Detectability Range9.7 km.
Air Detectability Range3.96 km.
Battle Levels

Khabarovsk — Soviet special premium Tier X destroyer.

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
130 mm/55 on a B-2-U mount129991,90082,600 01,800,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Khabarovsk22,500125044/2/4/42 02,500,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
ET-460.51277.219,500536 01,100,000
Maximum Firing Range
Research price
Purchase price
GFCS X mod. 10 01,500,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 130,000 hp43 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Master Fire Control Director
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Khabarovsk is the epitome of the "running and gunning" method of Soviet destroyer leaders first introduced at Tier 5 with Podvoisky.

First: the running. Khabarovsk enjoys a top speed of 43 knots which, while outclassed by French counterpart Kléber, is still very remarkable and excellent for a gunboat. Adding the bonuses provided by the Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, this ship can reach a top speed close to 49 knots, making itself a frustrating target to hit at range. Khabarovsk also benefits from a very powerful engine and great acceleration. Unfortunately, while very fast in a straight line, the ship is sorely lacking in agility as her turning radius is large and her rudder shift is downright atrocious, meaning upgrades to improve it are all but mandatory to make Khabarovsk wiggly enough to dodge incoming fire, especially from high velocity guns (of which there's an abundance in Tier 8 and above). Also, while she can run, she cannot hide: Khabarovsk has the poorest concealment of all destroyers currently available in World of Warships, making the ship extremely easy to spot, especially if attempting to contest caps (something Khabarovsk is very bad at).

Next: the gunning. She fires the same shells as Tashkent at the same rate of fire per barrel; however, she gains a fourth turret, as well as a slightly higher muzzle velocity. Together this allows her to put a withering storm of fire on any target, and switch targets quickly as conditions dictate. Unfortunately, while her firepower is impressive, her gun range is sorely lacking and needs every available upgrade to keep Khabarovsk at a comfortable range from its targets.

While she does not have the range or maneuverability of Tashkent, she shares similar advantages of a very large health pool for a destroyer and access to Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable. Most notable, however, is the armour: Khabarovsk is the most heavily armoured destroyer currently available to players, with a 25mm thick deck and a 50mm thick midsection; this "chestplate" can shatter most cruiser HE shells, and at extreme angles, even bounce battleship AP shells. However, this and her large size for a destroyer can occasionally backfire, arming AP shells that would merely over-penetrate smaller, more lightly-armoured destroyers. Optimal angling will depend on the enemy guns and their shell selection. Note: Khabarovsk will only take full penetration damage from AP and SAP shells of 280 mm and below.

Her AA is fairly decent for a destroyer and can shoot down a few planes, but it is in no way enough to deter plane strikes, especially considering the lack of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. That being said, the thickly armoured midsection of the ship can withstand some punishment from plane strikes without losing too much health, provided the player actively attempts to dodge plane strikes as well.

The torpedoes are mostly a situational curiosity. With a 6.0 km range they will see little use in the majority of games. They are also very slow at 53 knots - only slightly faster than the ship they were fired from! However, they do have one special feature: their detection radius is an amazing 0.6 km, meaning that a close pursuer or smoke camper without Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. active will have almost no chance to react in time. Their damage is also respectable, making them potentially lethal ambush weapons.


  • Very fast with a base speed of 43 knots
  • Powerful main armament of eight guns in four twin turrets with high rate of fire and good HE and AP performance
  • Very large health pool
  • Has 25mm of deck armor, a 50mm midsection, and 50mm plates on the bow and stern, excellent to shatter most HE and even bounce some large calliber AP shells
  • Has access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable
  • Two quintuple torpedo launchers with the stealthiest torpedoes in the game


  • Very poor base gun range
  • Abysmal rudder shift time, worse than a heavy cruiser's without upgrades
  • Worst concealment out of all destroyers in the game
  • Very slow torpedoes with poor range and slow reload speed
  • Must give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. to equip Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second.


As a special ship, Khabarovsk has no additional modules to research.

Optimal Configuration


The recommended upgrades for Khabarovsk are as follows:

Captains who have the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and have the Sierra Mike (+5% to the ship's maximum speed.) signal equipped are encouraged to replace the Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, thereby allowing her to maintain a max speed of 48.7 knots for three minutes.

Commander Skills


Khabarovsk can equip the following consumables:


As a premium ship, Khabarovsk comes with Default permanent camouflage and a set of permanent combat bonuses.


Like Tashkent, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are the most recommended signals. Additionally, because Khabarovsk has access to the Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. consumable, players using said consumable are thus highly recommended to also mount India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.).

Note that the India Delta signal flag is only useful for captains that choose her Specialized Repair Teams over the Smoke Generator consumable. Likewise, the X-Ray Papa Unaone signal is only useful when combined with the Smoke Generator consumable.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  • [1]:Russian Wikipedia page on the Project 47 Destroyer which briefly covers the design history of the Project 24.

[2] War Gaming Wiki Page on the Project 24 design the Khabarovsk is based on.

[3]: Information on the 130 mm/55 B-2-U guns (4th paragraph)

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update
  • Update
    • Khabarovsk was added as a Tier X researchable ship.
  • Update 0.5.2:
    • Experience earnings increased by 11%.
    • A new mechanism for calculating damage and range of anti-aircraft weapons was introduced. As a result, AA characteristics were changed slightly.
  • Update 0.5.6:
    • The firing range of the 37 mm 46-K anti-aircraft gun was increased from 3.2 to 3.5 km.
  • Update 0.5.7:
    • Minor improvements to geometry and textures.
    • The hull's armor model was refined.
    • Replaced the boat of 1390 design with the boat of 378 design that is more historically accurate.
  • Update 0.5.12:
    • Main battery firing range was decreased from 13.04 to 11.24 km.
    • Main battery reload time was increased from 4.62 to 5 s.
  • Update 0.6.2:
    • The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
    • The Repair Party consumable was added to the same slot as the Smoke Generator consumable.
  • Update 0.6.4:
    • Rudder shift time was increased from 6.1 to 11.1 s.
  • Update 0.6.8:
    • The 53-39 mod. 3 torpedoes were removed. The detectability of the ET-46 torpedoes was decreased from 1.1 to 0.6 km.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 4.06 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.9.5:
    • Changes were made to the Unique Upgrade "Heavyweight Artillery":
      • Removed a penalty that reduced the traverse speed of Khabarovsk's main turrets.
      • The bonus applied to main battery's firing range was increased from 8% to 10%.
      • A penalty of 20% was added to the action time of the ship's consumables.
  • Update 0.9.11:
    • Loss of HP after being hit by an AP or SAP shell of 280 mm or larger no longer exceeds 10% of the maximum damage such a shell could cause.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.0:
    • Fixed tooltips describing the elements of her armor in the Port.
  • Update 0.11.1:
    • Moved from the tech tree to the Armory and given the status of a Special ship, with a purchase price of 240,000 Coal.
    • If a player had the ship in their port when the replacement occurred, they were compensated 9,400,000 Credits. (half the ship’s cost).
  • Update 0.11.6:
    • Minor fixes to model and textures of the ship.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the Crush 'n' Destroy permanent camouflage.
  • Update 13.1:
    • Repair Party consumable replaced with Specialized Repair Teams with the following parameters:
      • HP restoration per second: +225.
      • Action time: 20 s.
      • Reload time: 80 s.
      • Number of charges: 3.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 10 to 12.

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