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Udaloi
Удалой_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Ognevoi
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Grozovoi
stock
 top
General
Research price160000 exp
Purchase price13,000,000 Credits
Hit Points16,000 
Main Battery
130 mm/55 on a B-2-U mount3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.03 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N3 х 3 pcs.
Rate of Fire0.78 shots/min.
Reload Time77 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-49M 
Maximum Damage14,600 
Torpedo Speed66 knot
Torpedo Range8.01 km.
AA Defense
130 mm/55 on a B-2-U mount3 х 2 pcs.
. . . Average Damage per Second36.9 
. . . Firing Range5.19 km.
37 mm 66-K mount2 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs.
. . . Average Damage per Second35.7 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed40 knot
Turning Circle Radius610 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range8.92 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
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IX
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13,000,000

Udaloi — Soviet Tier IX destroyer.

The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount1291051,90082,600 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Udaloi (A)16,00062037/2/33 01,400,000
Udaloi (B)18,80062037/2/33 40,0003,200,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-49M0.41347.214,600668 01,300,000
53-39 mod. 40.41347.215,1006010 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 10 0900,000
GFCS IX mod. 20 25,0001,900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,500 hp40 01,100,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Overview

Tier IX Destroyer Udaloi is the successor to Ognevoi, boasting substantial improvements to her main battery firepower. She is an odd ship in the “hybrid” line of Soviet destroyers, as she has characteristics and a playstyle more befitting that of an open-water gunboat. While being very similar to tech tree counterpart Tashkent, Udaloi is an overall better ship due to the flexibility of her consumable loadout.

Hull

Udaloi’s hull is a welcome upgrade from Ognevoi except when it comes to her concealment. With a fully upgraded hull and Survivability Expert, Udaloi has 3,050 more hit-points than her predecessor, with a maximum hit-point value of 21,950 that is average for a Tier IX destroyer. Udaloi base speed of 40-knots is faster than her predecessor by 3 knots, making her very fast for a destroyer at her tier. While her base speed is extremely good, her maximum speed is way slower than destroyers that have improved Engine BoostWhile active, increases a ship's speed by a fixed percentage. such as the French and Italian destroyers. Udaloi carries over the same turning radius of 610m, while her rudder shift increases to 5.3s compared to the 4.8s on Ognevoi. For a Tier IX destroyer, her maneuverability isn’t very good as she takes time to turn, and her turns aren’t very tight. The biggest change between Ognevoi and Udaloi is their stealth, as Udaloi’s surface detectability range is 1.4 km and more than her predecessor, maxing out at 8.92 km. As a result, Udaloi has the second-worst surface concealment out of all destroyers at Tier IX. For a destroyer with rather high surface detectability, Udaloi has a surprisingly small air detectability range of only 3.24 km. It is much harder to spot her from the air when compared to other artillery-focused destroyers at the tier which have 4 km or higher detectability range. The drastic changes in surface concealment fundamentally prevents Udaloi from playing in the same manner as her predecessor as she is not stealthy enough to play as a frontline objective-focused destroyer. On paper, Udaloi’s hull appears to be a clear downgrade from Ognevoi, trading concealment values in exchange for better speed and health. However, Udaloi is able to play around these weaknesses due to the massive improvements in firepower her large hull grants her.

Firepower

Udaloi’s main battery is the defining trait of the ship and the factor in which she improves the most when compared to her predecessor. Typical for a Soviet destroyer, she provides average damage output, excellent ballistics, hard-hitting armor piercing shells, and consistent fire-starting potential. Udaloi receives a substantial 50% increase in main battery firepower when compared to Ognevoi. While her main battery reload time remains the same at 5 seconds, she adds an additional turret for a total of six guns, with two turrets on the bow and one turret on the stern. She has a main battery range of 12.1 km, a rather average range compared to her peers. Her turrets have a fast 180° turn time of 9 seconds, making it easy to bring her guns to bear. Firing angles are very comfortable, allowing Udaloi to easily bear all her guns while kiting or pushing the enemy. On paper, Udaloi doesn’t appear to have the most impressive HE nor AP performance for a Tier IX gunboat, boasting average damage-per-minute values among her peers. Looking at raw damage output doesn’t tell the whole story, as while other gunboat destroyers like Groningen or Kitakaze have substantially higher raw damage output on paper, their bad ballistics at longer range hinders their on-paper performance in applicable situations. Like other Soviet destroyers, Udaloi has amazing ballistics that makes it easy to hit enemy vessels no matter the range. Her shells have a 900 m/s initial speed coupled with a low drag coefficient, allowing them to fly out the barrel quickly and retain a high amount of speed over distance. Udaloi’s HE shells have solid alpha and 8% fire chance, making her a great firestarter at long ranges. Her AP shells have high penetration values and can easily damage vulnerable sections such as the bow, stern, upper belt, and superstructure of most broadside cruisers and battleships. When compared to her predecessor, Udaloi’s torpedo battery can best be described as a sidegrade, as she trades torpedo reload in exchange for a third launcher. Unlike Ognevoi, Udaloi has three torpedo launchers carrying five torpedoes each, with one launcher mounted centerline and the other two mounted onto the port and starboard sides. This means that Udaloi is still only able to fire a maximum of 10 torpedoes for any one side at a time. Captains are able to utilize the third launcher in an attack if they can turn their vessel opposite of the side that just fired. While Udaloi does have the ability to send out 15 torpedoes in an attack, she pays a heavy price as her torpedoes reload 42 seconds longer when compared to Ognevoi for a total reload of 134 seconds per launcher, one of the longest torpedo reloads for a Tier IX destroyer. There are basically no improvements in the torpedoes themselves, as both Ognevoi and Udaloi share the same 15,100 alpha per torpedo, 10 km maximum range, and 250% flooding chance. Udaloi does have faster torpedoes at 60 kn versus 57 kn, but it is a miniscule improvement.

Anti-Aircraft

Udaloi’s AA battery appears to be rather underwhelming for a Tier IX destroyer. She has a 6 km long-range aura, 3.5 km medium-range aura, and 2 km short-range aura. She puts out two flak clouds and deals average continuous damage on all three of her auras. Just like other ships in the “hybrid” line, Udaloi gets Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. in one of her consumable slots which is a free boost to her overall AA damage. Still, her AA only is effective at crippling enemy squadrons on the condition that planes fly directly into the flak clouds while the consumable is active, as her base continuous damage is not high enough to shoot down most strikes alone. While she is able to inflict some losses on enemy squadrons, competent carrier players are easily able to get strikes through with minimal losses.

Anti-Submarine

Udaloi deals average damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on the enemy’s mistakes. Her depth charges have a relatively low alpha damage of 2,400, with mediocre chances to set fires and floods. While she does throw out a total of twelve depth charges per run, she has an inconsistent attack pattern in which she throws four charges on the port and starboard sides, and four more on the centerline of the stern. As a result of the depth charges being spread out, it is harder to get direct hits onto subs when dropping right on top of their path. She does have the speed to chase down subs but lacks the agility to keep up with the tight turns that most subs are able to pull off. In order to engage subs, Udaloi is completely reliant on external spotting, through Hydroacoustic Search, Submarine Surveillance, or the sub exposing itself in detection range.

Consumables

In a similar fashion to other Soviet “hybrid” destroyers, Udaloi has a diverse consumable loadout that gives her a lot of versatility over the course of a match. She carries two base charges of Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. with a 20-second action time, producing smoke clouds with a 93-second dispersion time. In battle, Udaloi can effectively use her smoke screens in an offensive and defensive manner; she can either use her smoke to fire her guns from the safety of cover or use it to disengage from unwanted spotting and focus fire. Udaloi carries two base charges of Engine BoostWhile active, increases a ship's speed by a fixed percentage. with an 8% speed bonus and a 120-second action time. As she is already a rather fast boat, the boost in engine power and top speed makes her even better at repositioning and dodging incoming fire. Udaloi additionally carries two base charges of Repair PartyWhile active, restores a percentage of the ship's health points each second. that gives her the ability to sustain herself over the course of a match. With the fully upgraded hull, use of Survivability Expert, and India Delta, Udaloi is able to restore 3,688 hit points for every use of the consumable. Finally, Udaloi carries four base charges of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., helping to bolster the damage of her AA batteries. As stated, her AA isn’t the particular best when it comes to shooting down planes, but the addition of the consumable is a nice addition that could help once in a while. None of these consumables are particularly special in of themselves, but it is the special pairing of certain consumables that give Udaloi a unique experience that other destroyers similar to her are not able to replicate. There is no other artillery-focused destroyer at her tier that simultaneously has access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., Repair PartyWhile active, restores a percentage of the ship's health points each second., and Engine BoostWhile active, increases a ship's speed by a fixed percentage. at the same time. For example, Udaloi’s close counterpart Tashkent has to choose between a Repair PartyWhile active, restores a percentage of the ship's health points each second. or Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. for its form of sustain, each with its own benefits and drawbacks. Taking Smoke Generator can make it easy to fire her guns safely without retaliation and is a way for her to break hard detection when she needs to. However, a smoke screen at times can be relatively inflexible as it locks her down into a particular sector in order to utilize it to its full potential, making map rotation harder and inviting enemy destroyers to launch torpedoes into the cloud. Taking Repair PartyWhile active, restores a percentage of the ship's health points each second. enables Tashkent to repair damage that she directly takes over the course of a battle, allowing her to be flexible with her movement and surviving by properly dodging fire. However, Tashkent has to open herself up to potential retaliation every time she fires her guns, putting her at risk in situations in which an enemy could be punished, but exposing oneself would prove costly as well. Udaloi doesn’t have to worry about any of these problems as she is able to play as both an open-water gunboat and a stationary smoke-farming gunboat depending on the situation. As a result, Udaloi is able to achieve an ideal level of flexibility that is simply not present on other artillery focused destroyers.

Gameplay

Unlike her torpedo-focused predecessor, Udaloi is a gunboat destroyer that provides excellent flexibility in the ways she is able to deal damage to the enemy team. In battle, she is a second-line destroyer that provides covering fire for her teammates. Udaloi’s poor surface concealment makes her a poor candidate for contesting objectives, as she is likely to be detected and shot at first in an engagement. Udaloi’s artillery is the crux of her gameplay, as it provides consistent hard-hitting firepower regardless of range. She should be firing her guns as soon as they reload, only ceasing fire to reposition stealthily or to disengage from enemy counter-fire. When captains fire her guns, they should always be aware to maintain an ideal balance of engagement distance; being close enough to where they can land Udaloi’s shells reliability on maneuvering enemies while also being far enough to easily mitigate retaliatory fire from enemy ships. Udaloi’s excellent ballistics allow her to maintain a rather large engagement distance without losing effectiveness. Captains can abuse this in order to increase the odds of success in otherwise unfavorable matchups. When fighting other gunboat destroyers, it is imperative to lengthen the range of engagement by giving ground and kiting away. Udaloi is not suited for close quarter knife fighting as her raw damage output is low compared to other gunboat destroyers, making head on engagements with damage-per-minute monsters like Groningen and Kitakaze inadvisable. Increasing the distance of engagement while also variably adjusting ship heading and speed helps to make her a lot harder to hit as most destroyer shells become floaty at around 8 km or more. As a result, the enemy destroyer loses potential damage output missing salvos, while it is relatively easy for Udaloi to hit them back at longer distances. The same concept is applicable to engaging cruisers and battleships as well. At closer ranges, cruisers and battleships can easily cripple or sink her without much trouble in a few salvos. If she increases the distance of engagement, she has the ability to dramatically narrow the gap in firepower by virtue of making herself far more of a challenging target due to her smaller size, faster speed, and superior acceleration.

Udaloi’s torpedo battery is an excellent complement that allows her to deal large burst damage to targets that are either heavily armored, or dangerous targets that are too close for her artillery. Due to her poor concealment, she only has about a 2-3 km window to launch torpedoes from stealth. However, she is able to launch her torpedoes from a farther distance against enemies that push in, due to their movement eventually putting them into a spot where the torpedoes can land before ranging out. The 15 torpedoes that she is able to throw out in certain circumstances gives her flexibility when it comes to denying areas of the map, be it clearing out enemy smokescreens or stalling pushes. While Udaloi should be played in an offensive manner taking fights whenever possible, captains still should be mindful of their ship’s survivability and do everything in their power to avoid taking unnecessary damage while finding ways to have impact during the duration of a match. It is better to not take a fight at all if the enemy she faces will inevitably overpower her. The presence of enemy aircraft is not a novel threat for Udaloi. As for most destroyers, the biggest threat presented by aircraft carriers is not the damage from their strikes, but rather by being spotted from the sky. Compared to other gunboat destroyers, Udaloi has rather good stealth from the air and has decent tools to defend itself, but that won’t stop persistent carrier players from spotting her. Forced spotting in unexpected situations may lead her to taking unforeseen damage from enemy ships and having to waste consumables in order to disengage and recover from the damage. With that in mind, if there are enemy aircraft nearby, captains are recommended to stick closer to their team and not overextend their ship in order to not be the focus target of a carrier and their teammates. The same principle applies when engaging enemy submarines, as it is dangerous not because of the submarines themselves, but because the sub’s teammates present a larger overall threat. Destroyers in general should not go out of their way to chase and hunt down submarines unless they are far from team support. Submarines are still able to spot destroyers while in periscope mode or while on the surface, so that enemy ships nearby can fire upon the attacking destroyer. Udaloi’s bad surface concealment in particular makes it easy for her to get spotted by submarines and potential allies in the vicinity, which opens her up to taking unnecessary damage. Only when a submarine is isolated and far from its teammates, should a captain jump at the chance of attacking it, particularly with allies nearby that have Submarine Surveillance in order to ensure that the submarine cannot slip away.

Pros:

  • Good HE performance
  • High AP penetration values
  • Excellent ballistics at all ranges
  • Good firing angles and turret traverse
  • Can throw out a large volume of torpedoes
  • Speed is fast in a straight line
  • Great air concealment
  • Has Smoke Generator, Repair Party, Engine Boost, and Defensive AA Fire without having to compromise on choice

Cons:

  • Raw damage-per–minute values are just average
  • Torpedoes aren’t particularly special and have a long reload
  • AA performance isn’t the best
  • Depth charges don’t do that much damage
  • Rather sluggish maneuverability
  • Poor surface concealment

Research

Availability of researchable upgrades for Udaloi is as follows:

  • Hull: Upgrade to Udaloi (B) for more health, improved maneuverability, and better AA, as well as two extra torpedoes per launcher. Research of this module unlocks progression to Grozovoi.
  • Torpedoes: Upgrade to 53-39 mod. 4. Although they are slower, they bring increased range, higher damage, lower detectability, and increased flood chance.
  • Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% main battery range.
As a tech-tree ship, Udaloi has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5), followed by the improved fire control. The torpedo armament upgrades are nice but should be taken last, as Udaloi is primarily a gunboat, and usage of her torpedoes is situational.

Optimal Configuration

Upgrades

The recommended upgrades for Udaloi are as follows:

There isn’t much variety when it comes to optimal upgrades for the Udaloi, as she is primarily locked into an artillery-focused role. For the first slot, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection : -20% to the risk of incapacitation. / -20% to repair time. or Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. in order to have better protected engines and rudder, or a longer lasting Engine Boost. Being an artillery-focused ship, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is the default pick for Slot 3, as Udaloi’s torpedoes are a secondary weapon that are only occasionally useful. Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. is the best upgrade for Slot 4, as it greatly improves her handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. is recommended in order to enhance her base concealment. Bringing her concealment to around 8 km or less gives Udaloi a better chance of not getting hard spotted by the stealthiest of cruisers and gives her a buffer for her to turn and run away from ships that push in. A lower concealment buffer also makes it easier for Captains to launch torpedoes undetected. Finally, Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. should be a no-brainer pick for Slot 6 for a significant reduction in main battery reload time.

Commander Skills

Preventative Maintenance at Level 1 and Last Stand at Level 2 are must-haves for Udaloi commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected. Incoming Fire Alert is a nice, but optional Level 1 skill for captains to take if they have remaining points left over, as it allows captains to know if they are being actively shot at, especially by ships that aren’t in their main field of view.

Level 3 offers a number of good options. Survivability Expert is an essential pick, buffing Udaloi’s health pool by 17%. Superintendent is a quintessential choice for personal survivability, as it gives captains another charge of Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., Engine BoostWhile active, increases a ship's speed by a fixed percentage., and most importantly Repair PartyWhile active, restores a percentage of the ship's health points each second. that is able to be used per game, directly giving her more long-term sustain. Adrenaline Rush provides valuable boosts in her damage output, given that she inevitably will take damage over the duration of a match.

Main Battery and AA Expert is recommended as the first Level 4 skill as it greatly expands the distance Udaloi is able to fire her guns from. Her ballistics are good enough to consistently land shells on larger ships at longer ranges, and the increased range allows her to contribute damage while simultaneously placing herself at comparatively less risk. Fearless Brawler is also recommended as an ideal Level 4 skill as it provides an easy 10% decrease to the reload time of her main battery guns if she is actively spotted while firing her guns. Most of the time, she will be able to take advantage of the skill, as captains should be playing her as an open-water gunboat. However, if she needs to utilize her smoke screen to fire from cover, then she is not able to take advantage of the bonuses that the skill provides. Alternatively, captains can choose to run Concealment Expert in order to further reduce their concealment in order to play closer to objectives, albeit at the cost of sacrificing main battery range or reload to have enough points.

Consumables

Udaloi can equip the following consumables:

Signals

Sierra Mike (+5% to the ship's maximum speed.) is a must-have to increase Udaloi’s maximum speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) is recommended as it noticeably increases the amount of hit points her Repair Party restores per charge. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) are worthwhile picks to increase her fire-starting capability, and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) is recommended to increase the flooding chance of her torpedoes. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is a highly recommended choice for destroyers in particular. November Foxtrot (-5% reload time on all consumables.) is useful for reducing the cooldown of all of her consumables, allowing captains to get more value out of them. Finally, X-Ray Papa Unaone (+10% Smoke Generator action time.) is useful to increase her Smoke Generator action time.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 35 destroyers

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.0.1.
  • Update 0.5.0.3:
    • Udaloi was added as a Tier IX researchable ship.
  • Update 0.5.2:
    • The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
  • Update 0.5.3.2:
    • Slightly changed gun models.
  • Update 0.5.6:
    • The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A)) was increased from 3.2 to 3.5 km.
    • Torpedo firing angles were slightly adjusted. The angle of the aft tubes was increased by 7 degrees, while for the broadside tubes, the angles were decreased by 2 degrees and moved slightly towards the bow.
  • Update 0.5.7:
    • The hull's armor model was refined.
    • Fixed small errors for the in-game camera on Udaloi.
  • Update 0.5.12:
    • The main battery reload time was increased from 4.62 to 5 s.
  • Update 0.6.2:
    • The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
    • The Defensive AA Fire consumable was added to the same slot as Engine Boost.
  • Update 0.6.2.1:
    • Fixed a bug that made it impossible to mount Defensive AA Fire Modification 1.
  • Update 0.6.6:
    • The names of both torpedo tubes were fixed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke was changed to 3.33 km.
  • Update 0.6.13:
    • The effect of the Defensive AA Fire consumable was increased from three times to four.
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.8.0:
    • The Repair Party consumable was added in a separate slot.
  • Update 0.9.5:
    • The stock 53-49 torpedo module was replaced by 53-49M. Torpedo firing range was increased from 6 to 8 km, and speed was reduced from 69 to 66 knots.
    • The researchable 53-49M torpedo module was replaced by 53-39 mod. 4. Torpedo firing range was increased from 8 to 10 km, speed was reduced from 66 to 60 knots, maximum damage was increased from 14,600 to 15,100 and reload time was increased from 129 to 134 s.
    • The Defensive AA Fire consumable was moved to a separate fifth slot.
    • The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2.
  • Update 0.10.3:
    • The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.
  • Updated 0.11.8
    • The detectability range of the standard hull is now similar to that of the researchable hull:
      • Detectability range by sea increased from 8.3 to 8.9 km.
      • Detectability after firing main guns from within a smoke screen increased from 3.3 to 3.6 km.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 9 to 12.

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V OkhotnikDoubloons • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • IX Kozma Minin • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Komissar • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • VIII V. I. Lenin • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov • X Admiral Orlov
Destroyers
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • IX JohnstonDoubloons • IX Frank Friday • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons • X [[Ship:[Gearing]|[Gearing]]] •  Joshua Humphreys 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons • X Södermanland •  Dalarna 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VII Z-32Doubloons • VII Z-33Doubloons • VII Z-34Doubloons • VII Z-38Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons • X Georg Hoffmann • X Lübeck 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V OkhotnikDoubloons • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] •  Zorkiy 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Pan-America  VI JuruáDoubloons • X La Pampa 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V SirocoDoubloons • VI Duchaffault • VI Guépard • VI AigleDoubloons • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Orage • IX Mogador • X Cassard • X Kléber • X MarceauDoubloons • X Kléber CLR 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Zhu QueDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons