Udaloi
130 mm/55 on a B-2-U mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.03 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-49M |
Maximum Damage14,600 |
Torpedo Speed66 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
37 mm 66-K mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs. |
. . . Average Damage per Second35.7 |
. . . Firing Range1.2 km. |
Maximum Speed40 knot |
Turning Circle Radius610 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range3.24 km. |
Udaloi — Soviet Tier IX destroyer.
The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Overview
Tier IX Destroyer Udaloi is the successor to Ognevoi, boasting substantial improvements to her main battery firepower. She is an odd ship in the “hybrid” line of Soviet destroyers, as she has characteristics and a playstyle more befitting that of an open-water gunboat. While being very similar to tech tree counterpart Tashkent, Udaloi is an overall better ship due to the flexibility of her consumable loadout.
Hull
Udaloi’s hull is a welcome upgrade from Ognevoi except when it comes to her concealment. With a fully upgraded hull and Survivability Expert, Udaloi has 3,050 more hit-points than her predecessor, with a maximum hit-point value of 21,950 that is average for a Tier IX destroyer. Udaloi base speed of 40-knots is faster than her predecessor by 3 knots, making her very fast for a destroyer at her tier. While her base speed is extremely good, her maximum speed is way slower than destroyers that have improved Engine Boost such as the French and Italian destroyers. Udaloi carries over the same turning radius of 610m, while her rudder shift increases to 5.3s compared to the 4.8s on Ognevoi. For a Tier IX destroyer, her maneuverability isn’t very good as she takes time to turn, and her turns aren’t very tight. The biggest change between Ognevoi and Udaloi is their stealth, as Udaloi’s surface detectability range is 1.4 km and more than her predecessor, maxing out at 8.92 km. As a result, Udaloi has the second-worst surface concealment out of all destroyers at Tier IX. For a destroyer with rather high surface detectability, Udaloi has a surprisingly small air detectability range of only 3.24 km. It is much harder to spot her from the air when compared to other artillery-focused destroyers at the tier which have 4 km or higher detectability range. The drastic changes in surface concealment fundamentally prevents Udaloi from playing in the same manner as her predecessor as she is not stealthy enough to play as a frontline objective-focused destroyer. On paper, Udaloi’s hull appears to be a clear downgrade from Ognevoi, trading concealment values in exchange for better speed and health. However, Udaloi is able to play around these weaknesses due to the massive improvements in firepower her large hull grants her.
Firepower
Udaloi’s main battery is the defining trait of the ship and the factor in which she improves the most when compared to her predecessor. Typical for a Soviet destroyer, she provides average damage output, excellent ballistics, hard-hitting armor piercing shells, and consistent fire-starting potential. Udaloi receives a substantial 50% increase in main battery firepower when compared to Ognevoi. While her main battery reload time remains the same at 5 seconds, she adds an additional turret for a total of six guns, with two turrets on the bow and one turret on the stern. She has a main battery range of 12.1 km, a rather average range compared to her peers. Her turrets have a fast 180° turn time of 9 seconds, making it easy to bring her guns to bear. Firing angles are very comfortable, allowing Udaloi to easily bear all her guns while kiting or pushing the enemy. On paper, Udaloi doesn’t appear to have the most impressive HE nor AP performance for a Tier IX gunboat, boasting average damage-per-minute values among her peers. Looking at raw damage output doesn’t tell the whole story, as while other gunboat destroyers like Groningen or Kitakaze have substantially higher raw damage output on paper, their bad ballistics at longer range hinders their on-paper performance in applicable situations. Like other Soviet destroyers, Udaloi has amazing ballistics that makes it easy to hit enemy vessels no matter the range. Her shells have a 900 m/s initial speed coupled with a low drag coefficient, allowing them to fly out the barrel quickly and retain a high amount of speed over distance. Udaloi’s HE shells have solid alpha and 8% fire chance, making her a great firestarter at long ranges. Her AP shells have high penetration values and can easily damage vulnerable sections such as the bow, stern, upper belt, and superstructure of most broadside cruisers and battleships. When compared to her predecessor, Udaloi’s torpedo battery can best be described as a sidegrade, as she trades torpedo reload in exchange for a third launcher. Unlike Ognevoi, Udaloi has three torpedo launchers carrying five torpedoes each, with one launcher mounted centerline and the other two mounted onto the port and starboard sides. This means that Udaloi is still only able to fire a maximum of 10 torpedoes for any one side at a time. Captains are able to utilize the third launcher in an attack if they can turn their vessel opposite of the side that just fired. While Udaloi does have the ability to send out 15 torpedoes in an attack, she pays a heavy price as her torpedoes reload 42 seconds longer when compared to Ognevoi for a total reload of 134 seconds per launcher, one of the longest torpedo reloads for a Tier IX destroyer. There are basically no improvements in the torpedoes themselves, as both Ognevoi and Udaloi share the same 15,100 alpha per torpedo, 10 km maximum range, and 250% flooding chance. Udaloi does have faster torpedoes at 60 kn versus 57 kn, but it is a miniscule improvement.
Anti-Aircraft
Udaloi’s AA battery appears to be rather underwhelming for a Tier IX destroyer. She has a 6 km long-range aura, 3.5 km medium-range aura, and 2 km short-range aura. She puts out two flak clouds and deals average continuous damage on all three of her auras. Just like other ships in the “hybrid” line, Udaloi gets Defensive AA Fire in one of her consumable slots which is a free boost to her overall AA damage. Still, her AA only is effective at crippling enemy squadrons on the condition that planes fly directly into the flak clouds while the consumable is active, as her base continuous damage is not high enough to shoot down most strikes alone. While she is able to inflict some losses on enemy squadrons, competent carrier players are easily able to get strikes through with minimal losses.
Anti-Submarine
Udaloi deals average damage output against enemy submarines, but without the assistance of allied spotting, she can only capitalize on the enemy’s mistakes. Her depth charges have a relatively low alpha damage of 2,400, with mediocre chances to set fires and floods. While she does throw out a total of twelve depth charges per run, she has an inconsistent attack pattern in which she throws four charges on the port and starboard sides, and four more on the centerline of the stern. As a result of the depth charges being spread out, it is harder to get direct hits onto subs when dropping right on top of their path. She does have the speed to chase down subs but lacks the agility to keep up with the tight turns that most subs are able to pull off. In order to engage subs, Udaloi is completely reliant on external spotting, through Hydroacoustic Search, Submarine Surveillance, or the sub exposing itself in detection range.
Consumables
In a similar fashion to other Soviet “hybrid” destroyers, Udaloi has a diverse consumable loadout that gives her a lot of versatility over the course of a match. She carries two base charges of Smoke Generator with a 20-second action time, producing smoke clouds with a 93-second dispersion time. In battle, Udaloi can effectively use her smoke screens in an offensive and defensive manner; she can either use her smoke to fire her guns from the safety of cover or use it to disengage from unwanted spotting and focus fire. Udaloi carries two base charges of Engine Boost with an 8% speed bonus and a 120-second action time. As she is already a rather fast boat, the boost in engine power and top speed makes her even better at repositioning and dodging incoming fire. Udaloi additionally carries two base charges of Repair Party that gives her the ability to sustain herself over the course of a match. With the fully upgraded hull, use of Survivability Expert, and India Delta, Udaloi is able to restore 3,688 hit points for every use of the consumable. Finally, Udaloi carries four base charges of Defensive AA Fire , helping to bolster the damage of her AA batteries. As stated, her AA isn’t the particular best when it comes to shooting down planes, but the addition of the consumable is a nice addition that could help once in a while. None of these consumables are particularly special in of themselves, but it is the special pairing of certain consumables that give Udaloi a unique experience that other destroyers similar to her are not able to replicate. There is no other artillery-focused destroyer at her tier that simultaneously has access to Smoke Generator , Repair Party , and Engine Boost at the same time. For example, Udaloi’s close counterpart Tashkent has to choose between a Repair Party or Smoke Generator for its form of sustain, each with its own benefits and drawbacks. Taking Smoke Generator can make it easy to fire her guns safely without retaliation and is a way for her to break hard detection when she needs to. However, a smoke screen at times can be relatively inflexible as it locks her down into a particular sector in order to utilize it to its full potential, making map rotation harder and inviting enemy destroyers to launch torpedoes into the cloud. Taking Repair Party enables Tashkent to repair damage that she directly takes over the course of a battle, allowing her to be flexible with her movement and surviving by properly dodging fire. However, Tashkent has to open herself up to potential retaliation every time she fires her guns, putting her at risk in situations in which an enemy could be punished, but exposing oneself would prove costly as well. Udaloi doesn’t have to worry about any of these problems as she is able to play as both an open-water gunboat and a stationary smoke-farming gunboat depending on the situation. As a result, Udaloi is able to achieve an ideal level of flexibility that is simply not present on other artillery focused destroyers.
Gameplay
Unlike her torpedo-focused predecessor, Udaloi is a gunboat destroyer that provides excellent flexibility in the ways she is able to deal damage to the enemy team. In battle, she is a second-line destroyer that provides covering fire for her teammates. Udaloi’s poor surface concealment makes her a poor candidate for contesting objectives, as she is likely to be detected and shot at first in an engagement. Udaloi’s artillery is the crux of her gameplay, as it provides consistent hard-hitting firepower regardless of range. She should be firing her guns as soon as they reload, only ceasing fire to reposition stealthily or to disengage from enemy counter-fire. When captains fire her guns, they should always be aware to maintain an ideal balance of engagement distance; being close enough to where they can land Udaloi’s shells reliability on maneuvering enemies while also being far enough to easily mitigate retaliatory fire from enemy ships. Udaloi’s excellent ballistics allow her to maintain a rather large engagement distance without losing effectiveness. Captains can abuse this in order to increase the odds of success in otherwise unfavorable matchups. When fighting other gunboat destroyers, it is imperative to lengthen the range of engagement by giving ground and kiting away. Udaloi is not suited for close quarter knife fighting as her raw damage output is low compared to other gunboat destroyers, making head on engagements with damage-per-minute monsters like Groningen and Kitakaze inadvisable. Increasing the distance of engagement while also variably adjusting ship heading and speed helps to make her a lot harder to hit as most destroyer shells become floaty at around 8 km or more. As a result, the enemy destroyer loses potential damage output missing salvos, while it is relatively easy for Udaloi to hit them back at longer distances. The same concept is applicable to engaging cruisers and battleships as well. At closer ranges, cruisers and battleships can easily cripple or sink her without much trouble in a few salvos. If she increases the distance of engagement, she has the ability to dramatically narrow the gap in firepower by virtue of making herself far more of a challenging target due to her smaller size, faster speed, and superior acceleration.
Udaloi’s torpedo battery is an excellent complement that allows her to deal large burst damage to targets that are either heavily armored, or dangerous targets that are too close for her artillery. Due to her poor concealment, she only has about a 2-3 km window to launch torpedoes from stealth. However, she is able to launch her torpedoes from a farther distance against enemies that push in, due to their movement eventually putting them into a spot where the torpedoes can land before ranging out. The 15 torpedoes that she is able to throw out in certain circumstances gives her flexibility when it comes to denying areas of the map, be it clearing out enemy smokescreens or stalling pushes. While Udaloi should be played in an offensive manner taking fights whenever possible, captains still should be mindful of their ship’s survivability and do everything in their power to avoid taking unnecessary damage while finding ways to have impact during the duration of a match. It is better to not take a fight at all if the enemy she faces will inevitably overpower her. The presence of enemy aircraft is not a novel threat for Udaloi. As for most destroyers, the biggest threat presented by aircraft carriers is not the damage from their strikes, but rather by being spotted from the sky. Compared to other gunboat destroyers, Udaloi has rather good stealth from the air and has decent tools to defend itself, but that won’t stop persistent carrier players from spotting her. Forced spotting in unexpected situations may lead her to taking unforeseen damage from enemy ships and having to waste consumables in order to disengage and recover from the damage. With that in mind, if there are enemy aircraft nearby, captains are recommended to stick closer to their team and not overextend their ship in order to not be the focus target of a carrier and their teammates. The same principle applies when engaging enemy submarines, as it is dangerous not because of the submarines themselves, but because the sub’s teammates present a larger overall threat. Destroyers in general should not go out of their way to chase and hunt down submarines unless they are far from team support. Submarines are still able to spot destroyers while in periscope mode or while on the surface, so that enemy ships nearby can fire upon the attacking destroyer. Udaloi’s bad surface concealment in particular makes it easy for her to get spotted by submarines and potential allies in the vicinity, which opens her up to taking unnecessary damage. Only when a submarine is isolated and far from its teammates, should a captain jump at the chance of attacking it, particularly with allies nearby that have Submarine Surveillance in order to ensure that the submarine cannot slip away.Pros:
- Good HE performance
- High AP penetration values
- Excellent ballistics at all ranges
- Good firing angles and turret traverse
- Can throw out a large volume of torpedoes
- Speed is fast in a straight line
- Great air concealment
- Has Smoke Generator, Repair Party, Engine Boost, and Defensive AA Fire without having to compromise on choice
Cons:
- Raw damage-per–minute values are just average
- Torpedoes aren’t particularly special and have a long reload
- AA performance isn’t the best
- Depth charges don’t do that much damage
- Rather sluggish maneuverability
- Poor surface concealment
Research
Availability of researchable upgrades for Udaloi is as follows:
- Hull: Upgrade to Udaloi (B) for more health, improved maneuverability, and better AA, as well as two extra torpedoes per launcher. Research of this module unlocks progression to Grozovoi.
- Torpedoes: Upgrade to 53-39 mod. 4. Although they are slower, they bring increased range, higher damage, lower detectability, and increased flood chance.
- Gun Fire Control System: Upgrade to GFCS IX mod. 2 for an extra 10% main battery range.
Optimal Configuration
Upgrades
The recommended upgrades for Udaloi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection or Engine Boost Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
There isn’t much variety when it comes to optimal upgrades for the Udaloi, as she is primarily locked into an artillery-focused role. For the first slot, Main Armaments Modification 1 is vital in order to keep her artillery and torpedoes from getting knocked out during the heat of battle. For slot 2, Captains can choose between Engine Room Protection or Engine Boost Modification 1 in order to have better protected engines and rudder, or a longer lasting Engine Boost. Being an artillery-focused ship, Aiming Systems Modification 1 is the default pick for Slot 3, as Udaloi’s torpedoes are a secondary weapon that are only occasionally useful. Propulsion Modification 1 is the best upgrade for Slot 4, as it greatly improves her handling and acceleration, giving captains an easier opportunity to mitigate incoming damage. In Slot 5, Concealment System Modification 1 is recommended in order to enhance her base concealment. Bringing her concealment to around 8 km or less gives Udaloi a better chance of not getting hard spotted by the stealthiest of cruisers and gives her a buffer for her to turn and run away from ships that push in. A lower concealment buffer also makes it easier for Captains to launch torpedoes undetected. Finally, Main Battery Modification 3 should be a no-brainer pick for Slot 6 for a significant reduction in main battery reload time.
Commander Skills
Preventative Maintenance at Level 1 and Last Stand at Level 2 are must-haves for Udaloi commanders. Both are crucial for any destroyer, as they reduce the probability and severity of engine or rudder failure. Losing steering or engine power during the heat of battle is likely to cost captains their ship, so it is imperative that they are protected. Incoming Fire Alert is a nice, but optional Level 1 skill for captains to take if they have remaining points left over, as it allows captains to know if they are being actively shot at, especially by ships that aren’t in their main field of view.
Level 3 offers a number of good options. Survivability Expert is an essential pick, buffing Udaloi’s health pool by 17%. Superintendent is a quintessential choice for personal survivability, as it gives captains another charge of Defensive AA Fire , Smoke Generator , Engine Boost , and most importantly Repair Party that is able to be used per game, directly giving her more long-term sustain. Adrenaline Rush provides valuable boosts in her damage output, given that she inevitably will take damage over the duration of a match.
Main Battery and AA Expert is recommended as the first Level 4 skill as it greatly expands the distance Udaloi is able to fire her guns from. Her ballistics are good enough to consistently land shells on larger ships at longer ranges, and the increased range allows her to contribute damage while simultaneously placing herself at comparatively less risk. Fearless Brawler is also recommended as an ideal Level 4 skill as it provides an easy 10% decrease to the reload time of her main battery guns if she is actively spotted while firing her guns. Most of the time, she will be able to take advantage of the skill, as captains should be playing her as an open-water gunboat. However, if she needs to utilize her smoke screen to fire from cover, then she is not able to take advantage of the bonuses that the skill provides. Alternatively, captains can choose to run Concealment Expert in order to further reduce their concealment in order to play closer to objectives, albeit at the cost of sacrificing main battery range or reload to have enough points.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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|
★★ |
★★★ |
2 |
★ |
|
|
|
|
★★★ |
3 |
★ |
|
★★★ |
|
★★★ |
★★★ |
4 |
★★★ |
|
|
★★★ |
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Udaloi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator – 2 charges
- Slot 3: Engine Boost – 2 charges
- Slot 4: Repair Party – 2 charges
- Slot 4: Defensive AA Fire – 4 charges
Signals
Sierra Mike () is a must-have to increase Udaloi’s maximum speed. India Delta () is recommended as it noticeably increases the amount of hit points her Repair Party restores per charge. Victor Lima () and India X-Ray () are worthwhile picks to increase her fire-starting capability, and Juliet Whiskey Unaone () is recommended to increase the flooding chance of her torpedoes. Juliet Charlie () is a highly recommended choice for destroyers in particular. November Foxtrot () is useful for reducing the cooldown of all of her consumables, allowing captains to get more value out of them. Finally, X-Ray Papa Unaone () is useful to increase her Smoke Generator action time.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★ |
|
|
★★★ |
★★★ |
★★ |
|
★ |
★★★ |
★★★ |
★★★ |
★★★ |
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Leberecht Maass chases the Russian destroyer out of smoke with its' Hydroacoustic Search consumable.
Udaloi borrows smoke from an enemy Shiratsuyu.
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 35 destroyers
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Update 0.5.0.3:
- Udaloi was added as a Tier IX researchable ship.
- Update 0.5.2:
- The damage of the HE-46 high explosive shell was decreased from 1,900 to 1,600, and the fire chance was decreased from 9% to 7%.
- Update 0.5.3.2:
- Slightly changed gun models.
- Update 0.5.6:
- The firing range of the 37 mm 66-K anti-aircraft gun (Hull (A)) was increased from 3.2 to 3.5 km.
- Torpedo firing angles were slightly adjusted. The angle of the aft tubes was increased by 7 degrees, while for the broadside tubes, the angles were decreased by 2 degrees and moved slightly towards the bow.
- Update 0.5.7:
- The hull's armor model was refined.
- Fixed small errors for the in-game camera on Udaloi.
- Update 0.5.12:
- The main battery reload time was increased from 4.62 to 5 s.
- Update 0.6.2:
- The damage of the HE-46 high explosive shell was increased from 1,600 to 1,900.
- The Defensive AA Fire consumable was added to the same slot as Engine Boost.
- Update 0.6.2.1:
- Fixed a bug that made it impossible to mount Defensive AA Fire Modification 1.
- Update 0.6.6:
- The names of both torpedo tubes were fixed.
- Update 0.6.12:
- Detectability when firing main guns in smoke was changed to 3.33 km.
- Update 0.6.13:
- The effect of the Defensive AA Fire consumable was increased from three times to four.
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.8.0:
- The Repair Party consumable was added in a separate slot.
- Update 0.9.5:
- The stock 53-49 torpedo module was replaced by 53-49M. Torpedo firing range was increased from 6 to 8 km, and speed was reduced from 69 to 66 knots.
- The researchable 53-49M torpedo module was replaced by 53-39 mod. 4. Torpedo firing range was increased from 8 to 10 km, speed was reduced from 66 to 60 knots, maximum damage was increased from 14,600 to 15,100 and reload time was increased from 129 to 134 s.
- The Defensive AA Fire consumable was moved to a separate fifth slot.
- The number of charges for the Engine Boost and Smoke Generator consumables was decreased from 3 to 2.
- Update 0.10.3:
- The standard hull was replaced with a new one based on the researchable Hull (B) with a modified set of AA defenses.
- Updated 0.11.8
- The detectability range of the standard hull is now similar to that of the researchable hull:
- Detectability range by sea increased from 8.3 to 8.9 km.
- Detectability after firing main guns from within a smoke screen increased from 3.3 to 3.6 km.
- The detectability range of the standard hull is now similar to that of the researchable hull:
- Update 13.3:
- The number of bombs per Depth Charge drop increased from 9 to 12.
Destroyers | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Cruisers | I Orlan • II Diana • II Diana Lima • II Novik • III Aurora • III Bogatyr • III Oleg • III Varyag • III AL Avrora • IV Svietlana • V Murmansk • V [[Ship:Kirov (< 10.06.2020)|Kirov (< 10.06.2020)]] • V Kotovsky • V Krasny Krym • V Mikoyan • V Kirov • VI Budyonny • VI Molotov • VI Admiral Makarov • VII Shchors • VII Lazo • VII Lazo B • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov • VIII Ochakov • VIII Pyotr Bagration • VIII Bagration • VIII Dmitry Pozharsky • IX Dmitri Donskoi • IX Riga • IX Kronshtadt • IX Kozma Minin • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad • X Smolensk B • X Smolensk • X Sevastopol • X Komissar • X [[Ship:[Moskva]|[Moskva]]] • X Vladimir Monomakh • X Petrozavodsk • ★ Novosibirsk |
Battleships | III Knyaz Suvorov • IV Imperator Nikolai I • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya • VI Izmail • VI Novorossiysk • VII Sinop • VII Poltava • VIII Vladivostok • VIII Lenin • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX Navarin • IX AL Sov. Rossiya • X Kremlin • X Slava • ★ Admiral Ushakov |
Aircraft Carriers | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov • X Admiral Orlov |
Netherlands | IX Groningen • X Tromp |
U.S.A. | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Europe | II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII Błyskawica • VII Stord '43 • VIII Öland • VIII Split • VIII Orkan • IX Östergötland • IX Lambros Katsonis • IX Velos • IX Friesland • IX Jäger • X Halland • X Gdańsk • X Småland • X Ragnar • X Södermanland • ★ Dalarna |
Germany | II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VI Karl von Schönberg • VII Leberecht Maass • VII Z-31 • VII Z-39 • VII Z-32 • VII Z-33 • VII Z-34 • VII Z-38 • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35 • IX Z-46 • IX Felix Schultz • IX Z-44 • IX ZF-6 • X Z-52 • X Elbing • X Z-42 • X Georg Hoffmann • X Lübeck |
U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy • V [[Ship:Gnevny (< 06.03.2017)|Gnevny (< 06.03.2017)]] • V Podvoisky • V Okhotnik • VI [[Ship:Ognevoi (< 06.03.2017)|Ognevoi (< 06.03.2017)]] • VI Gnevny • VII [[Ship:Kiev (< 06.03.2017)|Kiev (< 06.03.2017)]] • VII Minsk • VII Leningrad • VII Tashkent '39 • VIII [[Ship:Tashkent (< 06.03.2017)|Tashkent (< 06.03.2017)]] • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi • X Delny • X [[Ship:[Grozovoi]|[Grozovoi]]] • ★ Zorkiy |
Italy | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Pan-America | VI Juruá • X La Pampa |
Japan | II Tachibana • II Umikaze • II Tachibana Lima • III Wakatake • IV Isokaze • V Minekaze • V Fūjin • V Kamikaze • V Kamikaze R • V Mutsuki • VI [[Ship:Mutsuki (< 01.12.2016)|Mutsuki (< 01.12.2016)]] • VI Fubuki • VI Hatsuharu • VI Shinonome B • VI Shinonome • VII [[Ship:Hatsuharu (< 01.12.2016)|Hatsuharu (< 01.12.2016)]] • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII [[Ship:Fubuki (< 01.12.2016)|Fubuki (< 01.12.2016)]] • VIII Akizuki • VIII Kagerō • VIII Asashio • VIII HSF Harekaze II • VIII Asashio B • VIII HSF Harekaze • VIII AL Yukikaze • IX [[Ship:Kagerō (< 01.12.2016)|Kagerō (< 01.12.2016)]] • IX Yūgumo • IX Kitakaze • IX Minegumo • IX STAR Kitakaze • X Shimakaze • X Harugumo • X Hayate • X AL Shimakaze • X [[Ship:[Shimakaze]|[Shimakaze]]] • ★ Yamagiri |
U.K. | II Medea • III Valkyrie • III Campbeltown • IV Wakeful • V Acasta • VI Icarus • VI Gallant • VII Jervis • VII Jupiter '42 • VIII Lightning • VIII Cossack • VIII Cossack B • IX Jutland • IX Somme • X Daring • X Druid |
France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco • VI Duchaffault • VI Guépard • VI Aigle • VII Le Hardi • VII Vauquelin • VIII L'Aventurier • VIII Le Fantasque • VIII Le Terrible • IX Orage • IX Mogador • X Cassard • X Kléber • X Marceau • X Kléber CLR |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Zhu Que • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Spain | X Álvaro de Bazán |
Commonwealth | III Vampire • VII Haida • VII Huron • X Vampire II |