AL Hornet
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Firing Range6.6 km. |
127 mm/38 Mk.12 on a Mk.24 mount8x1 pcs. |
Rate of Fire10 shots/min. |
HE Shell Damage1,800 |
Shell Velocity792 m./s |
HE Shell Chance to Cause Fire5 % |
127 mm/38 Mk.12 on a Mk.24 mount8x1 pcs. |
20 mm Oerlikon on a Mk.4 mount30x1 pcs. |
28 mm Mk.1 on a Mk.2 mount4x4 pcs. |
Maximum Speed32.5 knot. |
Turning Circle Radius1,060 m. |
Rudder Shift Time12.3 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range11.02 km. |
AL Hornet — American premium Tier VIII aircraft сarrier.
An Eagle Union aircraft carrier, and the youngest sister of Yorktown and Enterprise. The voice of the bright and cheerful Hornet has destructive power. Her black and yellow costume is reminiscent of a wasp. From the Azur Lane game.
Modules
Hitpoints | Speed (Knots) |
Size of Squadron (Size of attacking flight) |
Aircraft on Deck | Preparation Time (Seconds) |
Detectability (Kilometers) |
|
---|---|---|---|---|---|---|
Douglas TBD Devastator | 1,710 | 112 knts. | 8 (4) | 16 | 62 sec. | 10 km. |
Hitpoints | Speed (Knots) |
Size of Squadron (Size of attacking flight) |
Aircraft on Deck | Preparation Time (Seconds) |
Detectability (Kilometers) |
|
---|---|---|---|---|---|---|
Douglas SBD-5 | 1,890 | 122 knts. | 10 (5) | 20 | 62 sec. | 10 km. |
Hitpoints | Speed (Knots) |
Size of Squadron (Size of attacking flight) |
Aircraft on Deck | Preparation Time (Seconds) |
Detectability (Kilometers) |
|
---|---|---|---|---|---|---|
B-25 Mitchell | 4,890 | 140 knts. | 6 (6) | 6 | 180 sec. | 10 km. |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
USS AL Hornet is a premium American aircraft carrier with a large plane hangar and a tactical bomber squadron. However, the carrier's primary strike wing consists only of torpedo bombers and AP Dive Bombers. With these squadrons, AL Hornet is most effective against larger ships. All in all, AL Hornet’s planes hit hard, and are only hindered in combat effectiveness by her slower plane speed.
North American B-25 Mitchell
These tactical bombers are AL Hornet’s defining air group. Each strike consists of six planes with four high explosive bombs each. Like the Royal Navy level bombers, it is almost impossible for destroyers to dodge all of the 24 bombs if lead appropriately. As each bomb deals 2433 damage, even a single hit will heavily damage a destroyer and lucky strikes will cripple them. The high explosive bombs also have 42mm of penetration and high fire chance, making them very effective on capital ships. Expect good strikes to deal upwards of 20,000 damage, not including subsequent fires. Finally, despite their low maximum speed - even with engine boost - their high health lets them punch through most anti-air auras with ease.
As a tactical squadron, these bombers come with unlimited reserves, but also a long three-minute preparatory delay. Unlike the tactical squadrons of supercarriers Eagle and United States, AL Hornet’s tactical squadrons will recharge their engine boost in flight. Despite these drawbacks, the B-25 Mitchell remains the most powerful strike squadron in AL Hornet’s arsenal. Captains should prioritize using this squadron whenever possible, mixing in other squadrons between tactical strikes.
Douglas TBD Devastator
These torpedo bombers are the more powerful of AL Hornet’s two standard squadrons. With eight planes per squadron and four per attacking flight, each strike drops four Mk.7 torpedoes. Like most US Navy torpedoes, these torpedoes have a slow base speed of only 35 knots. However, they make up for this with decent damage per torpedo (4667), a short arming distance, and a decent flood chance. Like Ranger, the torpedoes aim very quickly, which makes landing two consecutive attack runs relatively easy, especially with the in-flight repair active. Due to their high efficiency against capital ships, captains should prefer using torpedoes instead of dive bombs whenever the tactical squadron is unavailable.
Douglas SBD-5 Dauntless
These dive bombers are AL Hornet’s weakest air group, and mostly suited for attacking capital ships. With two flights of five aircraft per strike squadron, each attack run drops 5 armor piercing bombs, and deals up to 18 thousand damage. Unlike the German carrier Manfred von Richthofen, AL Hornet’s AP bombs have an excellent penetration on paper - 328mm worth - with good dispersion. However, due to poor training, AL Hornet’s bombers perform glide-bombing attacks rather than true dive-bombing attacks, resulting in a drop profile more akin to Royal Navy carpet bombers. This results in poor bomb hit angles, reducing the likelihood of penetrating citadel armor and greatly increasing the chance of ricochets. The small diameter of the bombs prevents them from overmatching 16mm superstructure plating. A long fuse time combined with a relatively high arming threshold (30mm) also makes these bombs ineffective against ships with low freeboard or thin citadel decks.
Because of these traits, captains should avoid using these planes in most situations. The poor hitting angle, small bomb diameter, and high arming threshold make them unreliable against most ships, and the low damage of each bomb results in poor damage on normal penetrations.
Combat Capability - Tactical Bomber Squadron
Requirements:
The tactical squadron is not prepared for launch at the start of a battle and takes several minutes before it is ready. The squadron also does not return to the carrier, the full preparation time must elapse again before it can be launched again.Effects:
- Tactical Bomber Squadron: Six B-25s, each armed with four high explosive bombs.
- Tactical Bomber Squadron preparation time: 180 seconds
Pros:
- Tactical bombers drop 24 HE bombs with strong alpha and 42mm pen.
- Torpedo bombers drop 4 torpedoes with good aim time.
- Bombers drop 5 AP bombs with solid pen.
- Tactical planes have a cooldown but are unlimited in use.
- Hanger holds many planes in addition to the tactical planes.
Cons:
- Worst AP bomb alpha of all T8 carriers.
- AP bombers use glide bombing attacks rather than dive-bombing, resulting in poor hit angles.
- AP bombs cannot overmatch superstructure.
- Worst torpedo alpha of all T8 USN carriers.
- Torpedo bombers drop center torpedoes slightly ahead of the arming line.
- All planes have low cruising speed.
- Standard squadrons have very low health.
- Individual torpedo damage is worse than on Ranger, having 900 less maximum damage.
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Bombers Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
It is recommended to use Alexander Ovechkin for improved Survivability Expert.
- Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | Support | |||
1 |
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★★★ |
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2 |
★★ |
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★★★ |
★ |
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3 |
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★★★ |
★★★ |
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4 |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
AL Hornet equips the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party unlimited
- Slot 2: CAP Fighter
All aircraft carrier consumables are automatically activated.
Torpedo Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
- Slot 3: In-flight Repair
Bombers:
- Slot 1: Engine Cooling
- Slot 2: Patrol Fighter
Tactical Bombers:
- Slot 1: Engine Cooling
Camouflage
As a premium ship, AL Hornet comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
As a carrier, AL Hornet has no risk of detonating.
- Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★ |
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★★★ |
★★★ |
★★★ |
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★★★ |
★★★ |
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★★★ |
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Netherlands | |
U.S.A. | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • VIII AL Hornet • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. Roosevelt • X [[Ship:[Midway]|[Midway]]] • ★ United States |
Europe | |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Werner Voss • X Max Immelmann • X Otto Lilienthal |
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Italy | VIII Aquila |
Pan-America | |
Japan | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga • VIII Kaga B • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X Shinano • X [[Ship:[Hakuryū]|[Hakuryū]]] • ★ Sekiryu |
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Spain | |
Commonwealth |