Welcome to Wargaming.net Wiki!
Variants
/
/
Manfred von Richthofen

Manfred von Richthofen

Jump to: navigation, search
Revision as of 19:50, 10 October 2021Revision as of 17:01, 14 August 2023
12.7 changes
28 intermediate revisions by 9 users not shown
Line 8:Line 8:
 <br><br>''{{#var:ship_name}}'' was first released on 4 August 2020. <br><br>''{{#var:ship_name}}'' was first released on 4 August 2020.
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
 <!-- <!--
 PERFORMANCE SECTION GUIDELINES PERFORMANCE SECTION GUIDELINES
Line 16:Line 16:
 --> -->
  
?<br> Capping off the German carrier line, ''{{#var:ship_name}}'', named for the famous WWI pilot known as the Red Baron, is the epitome of German carrier design, ironically having never been conceived much less built at the time it was supposed in-game to be designed and laid down. +<br> Performance
  
?Let's start with the hull first. Unlike other purpose built aircraft carriers, such as ''[[Midway]]'', ''Richthofen'' is basically an airfield laid down on top off an H-class battleship hull. This, of course, gives her solid durability against both HE and AP shell fire, thanks to a turtleback armor scheme that is unique among her type, although her flight deck is just 50mm thick, compared to the other carriers at this tier that possess decks that easily exceed 70 or 80mm in thickness. This means that supercruisers, heavy cruisers with high HE penetration (e.g. Hindenberg or Henry IV with IFHE), battleships shooting HE, and American Tiny Tim rockets and HE bombs can penetrate the deck and easily rack up damage. Another unique characteristic of the hull is the rather impressive secondary battery. Comprised entirely of 105mm DP guns with ''[[Massachusetts]]''-level accuracy and range, they serve as an excellent deterrent against destroyers and other light vessels that make attempts to assault ''Richthofen'' at close range.+''{{#var:ship_name}}'' is a carrier that specializes in dealing irreparable damage to all ship classes. Her high average plane speed lets her quickly react to enemy movements and provides support anywhere on the map. However, this comes at the cost of fragile squadrons and low plane reserves.
  
?Next, her aircraft. ''Richthofen's'' attack aircraft are unique, as they use armor piercing rockets instead of the high explosive rockets that are found on other carriers at this tier. This makes the Red Baron less effective against destroyers, since the rockets will just over-penetrate or bounce, but they have undeniably excellent performance against broadsiding cruisers and the upper works of the more thinly armored battleships that ''Richthofen'' will see. Her show-stealers, however are her dive bombers. Unlike other dive bombers, these start from high altitude and dive straight down towards their target, which, while it makes charging through flak a challenge, allows for a precision drop on larger targets such as supercruisers. Speaking of which, ''Richthofen's'' bombers use AP bombs that boast incredible alpha damage and high penetration &mdash; enough to surpass even the pre-AP bomb adjusted ''[[Hakuryu]]'' by some 900 points of damage, should all three bombs dropped hit the citadel of the target. (''If'' they hit the target, that is; the aiming reticle is an ellipsoid, unlike that of ''[[Graf Zeppelin]]'' and ''[[Erich Loewenhardt]]'', which means that bombs can just as easily miss the target as they can hit it.) Finally, we come to the torpedo bombers. These bombers are ridiculously fast, armed with high speed torpedoes that are guaranteed to hit the target with proper lead. Unlike ''Hakuryu's'' or ''Midway's'' torpedo bombers, these are more of a secondary weapon than a main striking arm, more useful for finishing off low health targets or starting floods than actually inflicting large amounts of damage on a singular target, due to the low alpha damage on each fish. One more thing to note about these aircraft is that they have rather low HP pools compared to the aircraft of other carriers at this tier, yet they are capable of speeds that would shame other carriers, capable of a ridiculous 230 knots with the W key mashed into the board (and with the proper upgrades and commander skills, of course ). 
  
?Overall, ''Richthofen'' is a bit polarized for a Tier X carrier, as it specializes more towards dealing with cruiser and battleship-killing duties (though it is amusing to snipe carriers with the AP rockets) &mdash; something difficult to pull off with it's relatively low plane HP pool. However, all of her positive traits make ''Richthofen'' a worthy addition to Tier X and a powerful carrier that is truly worthy of her name. <br>+'''Attack Aircraft:'''
 + 
 +Unlike most other carriers, ''{{#var:ship_name}}'s'' attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft divided into 3 strikes that each fire 12 rockets. With its high speed, agility, and short machine gun period, this armament is consistent against agile targets. These munitions are similar to cruiser AP and can citadel most cruisers. However, this also causes over-penetrations on destroyers and ricochets at extreme angles. Because of this, captains must always aim for ship broadsides.
 + 
 +'''Torpedo Bombers:'''
 + 
 +''{{#var:ship_name}}'s'' torpedo bombers are an intermediate squadron to be used when the other squadrons are returning to the hull. As the fastest carrier-based torpedoes with a short arming distance, this armament deals damage with consistency. However, each torpedo deals a small amount of damage. Each squadron consists of 9 aircraft with a strike consisting of 3 planes that launch 1 torpedo each. Finally, her torpedo armament comes with an in-flight repair consumable allowing for increased survivability against ships with high AA.
 + 
 +'''Dive Bombers:'''
 + 
 +''{{#var:ship_name}}'s'' dive bombers carry armor-piercing bombs that deal heavy damage. A full squadron consists of 12 aircraft with a strike consisting of 3 planes each dropping 1 bomb. While each bomb has high alpha damage, they have poor accuracy as the bombs often fall towards the outer edges of the reticle.
 +Her dive bombers also come with an in-flight repair consumable in exchange for lower individual plane health, allowing for improved survivability during strikes.
 + 
 +'''Ship:'''
 + 
 +''{{#var:ship_name}}'' is a well-armored aircraft carrier that travels at 32 knots and features a 50mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, high caliber high explosive shells that penetrate 50mm can damage her from any range. Her hull features a 60mm icebreaker, turtleback armor scheme, 14km base ship concealment, and a thick armor belt (145-150mm). While based on ''[[Ship:Friedrich der Große|Friedrich der Große]]’s'' hull, ''{{#var:ship_name}}'' is covered in standard 19mm aircraft carrier plating.
 + 
 +Much like the other German aircraft carriers, ''{{#var:ship_name}}'' features a secondary battery with increased range and improved dispersion. However, her secondary battery firing angles are poor and require large amounts of broadside to bring all guns to bear. Investing in a secondary build is not recommended due to bad firing angles and the weakness of aircraft carrier hulls at close range.
 + 
 +'''Tips'''
 + 
 +* If using rockets against destroyers, change the angle of attack to ~55 degrees, so that the rockets can arm and deal heavy damage.
 + 
 +* The attack squadron can quickly develop a crossfire forcing enemy ships to turn into allied fire
 + 
 +* The bombers have a high cruising altitude that dives straight down when initiating the attack, it is recommended to lead targets accordingly.
 + 
 +* In matches with a high cruiser population, use the torpedo bombers as the scouting squadron to identify areas of dense AA and isolated targets to maximize the effectiveness of the armor-piercing armaments.
 + 
 +* Because of the poor accuracy, the bombers should be used against ships with wide profiles (most battleships).
 + 
 +* it is possible to make adjustments during the preparatory phase when the reticle is orange as the reticle continues to aim even when turning
 + 
 +* Rockets and torpedoes are the most effective against cruisers.
 + 
 +* The dive bombers have a flexible reticle where adjustments during the preparatory phase don't decrease accuracy. The reticle continues to fully aim when it appears orange even if adjustments are being made.
 +<br>
 + 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fastest techtree planes in the game+* Fast planes
?* AP rockets are incredibly effective against cruiser and aircraft carrier broadsides, and can deal reasonable damage to unangled battleships as well+* AP rockets crossfire is very effective against cruisers
?* Fastest aerial torpedoes in the game+* Fastest aerial torpedoes in the game with decent arming distance. Good against destroyers.
 * Highest per-bomb AP bomb damage in the game * Highest per-bomb AP bomb damage in the game
 * Dive bombers have access to {{In-flight Repair}} * Dive bombers have access to {{In-flight Repair}}
 +* A lot of ''Manfred von Richthofen'''s damage will come from citadel penetrations via AP rockets and bombs, preventing most ships from recovering from said damage
 * Best armor protection in tier/class, tied with ''[[Max Immelmann]]'' (as they share the same hull) * Best armor protection in tier/class, tied with ''[[Max Immelmann]]'' (as they share the same hull)
 * Dangerous secondary armament, very useful for self-defense * Dangerous secondary armament, very useful for self-defense
?* Very good concealment for a Tier 10 aircraft carrier+* Best concealment among Tier 10 aircraft carriers, tied with ''[[Max Immelmann]]''
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Worst plane durability among Tier 10 aircraft carriers+* Smaller plane hanger
?* AP rockets lose a lot of effectiveness against angled targets +* AP rockets are not effective against angled targets
?* AP bomb accuracy is inconsistent and their aiming reticle is large, some drops will lead to disappointing results+* AP bomb dispersion is inconsistent. 2 bombs will tend to land in the inner ring.
?* Both AP rockets and AP bombs are virtually useless against destroyers+* Aerial torpedoes deal the lowest damage and have the lowest flood chance among Tier 10 torpedo bombers
?* Aerial torpedoes deal the lowest damage and have the lowest flood chance among Tier 10 aircraft carriers+* 50mm flight deck
?* Not counting its hull secondaries, ''Manfred von Richthofen'' has no reliable ways of igniting fires+
?* The carrier's AA defenses are powerful, but short-ranged+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
Line 55:Line 90:
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
 +<h4>Standard Build</h4>
 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
Line 61:Line 97:
 *'''Slot 4''': {{Bombers Modification 2}}  *'''Slot 4''': {{Bombers Modification 2}}
 *'''Slot 5''': {{Flight Control Modification 1}}  *'''Slot 5''': {{Flight Control Modification 1}}
?*'''Slot 6''': {{Air Groups Modification 2}} +*'''Slot 6''': {{Flight Control Modification 2}}
  
?'''Upgrade Slot 5''' offers players A choice between '''Flight Control Modification 1''' and '''Squadron Consumbales Modification 1''', which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.+<h4>Competitive Build</h4>
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Aircraft Engines Modification 1}}
 +*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
 +*'''Slot 4''': {{Bombers Modification 2}}
 +*'''Slot 5''': {{Squadron Consumables Modification 1}}
 +*'''Slot 6''': {{Flight Control Modification 2}}
 + 
 +'''Upgrade Slot 5''' offers players A choice between '''Flight Control Modification 1''' and '''Squadron Consumables Modification 1''', which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +It is recommended to use Günther Lütjens for improved <u>Improved Engine Boost</u>.
 +
 +*Note: <u>Hidden Menace</u> states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
 +
 +===Standard Build===
 {{Commander Skills 3 CV {{Commander Skills 3 CV
 <!-- Ratings 1,2,3 are legit. Others are ignored.-->  <!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = <!-- Last Gasp -->+| rating11 = 1 <!-- Last Gasp -->
?| rating12 = 2 <!-- Improved Engine Boost -->+| rating12 = 3 <!-- Improved Engine Boost -->
 | rating13 = <!-- Engine Techie --> | rating13 = <!-- Engine Techie -->
?| rating14 = 3 <!-- Air Supremacy -->+| rating14 = <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
 | rating16 = <!-- Search and Destroy --> | rating16 = <!-- Search and Destroy -->
  
?| rating21 = <!-- Torpedo Bomber -->+| rating21 = 2 <!-- Torpedo Bomber -->
 | rating22 = <!-- Swift Fish --> | rating22 = <!-- Swift Fish -->
 | rating23 = 3 <!-- Improved Engines --> | rating23 = 3 <!-- Improved Engines -->
?| rating24 = 3 <!-- Repair Specialist -->+| rating24 = 2 <!-- Repair Specialist -->
?| rating25 = 1 <!-- Secondary Armament Expert -->+| rating25 = <!-- Secondary Armament Expert -->
 | rating26 = <!-- Patrol Group Leader --> | rating26 = <!-- Patrol Group Leader -->
  
 | rating31 = <!-- Sight Stabilization --> | rating31 = <!-- Sight Stabilization -->
?| rating32 = 1 <!-- Enhanced Armor-Piercing Ammunition -->+| rating32 = 2 <!-- Enhanced Armor-Piercing Ammunition -->
?| rating33 = <!-- Demolition Expert -->+| rating33 = <!-- Pyrotechnician -->
 | rating34 = 3 <!-- Aircraft Armor --> | rating34 = 3 <!-- Aircraft Armor -->
 | rating35 = 3 <!-- Survivability Expert --> | rating35 = 3 <!-- Survivability Expert -->
Line 91:Line 141:
 | rating41 = <!-- Bomber Flight Control --> | rating41 = <!-- Bomber Flight Control -->
 | rating42 = 2 <!-- Proximity Fuse --> | rating42 = 2 <!-- Proximity Fuse -->
?| rating43 = 1 <!-- Close Quarters Expert -->+| rating43 = <!-- Close Quarters Expert -->
?| rating44 = 3 <!-- Enhanced Aircraft Armor -->+| rating44 = <!-- Enhanced Aircraft Armor -->
 | rating45 = <!-- Hidden Menace --> | rating45 = <!-- Hidden Menace -->
 | rating46 = <!-- Enhanced Reactions --> | rating46 = <!-- Enhanced Reactions -->
 }} }}
  
 +===Competitive Build===
 +{{Commander Skills 3 CV
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Last Gasp -->
 +| rating12 = 1 <!-- Improved Engine Boost -->
 +| rating13 = <!-- Engine Techie -->
 +| rating14 = <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = 3 <!-- Search and Destroy -->
 +
 +| rating21 = 2 <!-- Torpedo Bomber -->
 +| rating22 = <!-- Swift Fish -->
 +| rating23 = 3 <!-- Improved Engines -->
 +| rating24 = 2 <!-- Repair Specialist -->
 +| rating25 = <!-- Secondary Armament Expert -->
 +| rating26 = <!-- Patrol Group Leader -->
 +
 +| rating31 = <!-- Sight Stabilization -->
 +| rating32 = 1 <!-- Enhanced Armor-Piercing Ammunition -->
 +| rating33 = <!-- Pyrotechnician -->
 +| rating34 = 3 <!-- Aircraft Armor -->
 +| rating35 = 3 <!-- Survivability Expert -->
 +| rating36 = <!-- Interceptor -->
 +
 +| rating41 = <!-- Bomber Flight Control -->
 +| rating42 = <!-- Proximity Fuse -->
 +| rating43 = <!-- Close Quarters Expert -->
 +| rating44 = <!-- Enhanced Aircraft Armor -->
 +| rating45 = <!-- Hidden Menace -->
 +| rating46 = 3 <!-- Enhanced Reactions -->
 +}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
Line 122:Line 203:
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+{{TT Ship Camo Insert|shiptier=10}}
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above: 
?Types 1 or 5 are recommended at a minimum to reduce detectability range. 
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. 
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all other ships, ''Manfred von Richthofen'' can mount eight signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.+As a carrier, ''{{#var:ship_name}}'' has no risk of detonating.
 + 
 +*Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.
  
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = 2+| November Echo Setteseven = 3 <!-- +5% AA damage -->
?| Mike Yankee Soxisix = 1+| Mike Yankee Soxisix = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| India X-Ray = +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
?| Juliet Whiskey Unaone = 3+| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
?| Victor Lima = 1+| Victor Lima = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Hotel Yankee = +| Hotel Yankee = 1 <!-- ram someone -->
  
?| November Foxtrot = 3+| November Foxtrot = <!-- -5% Consumables reload -->
?| Sierra Mike = 3+| Sierra Mike = 3 <!-- +5% speed -->
?| India Delta = 2+| India Delta = 3 <!-- +20% HP from Repair Party -->
?| Juliet Yankee Bissotwo = 1+| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
?| India Yankee = +| India Yankee = 2 <!-- -20% Fire duration -->
?| Juliet Charlie = +| Juliet Charlie = <!-- No Detonate -->
  
?| Zulu = 1+| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| India Bravo Terrathree = 1+| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
 + 
 +| Zulu = 3
 +| India Bravo Terrathree = 3
 | Equal Speed Charlie London = 1 | Equal Speed Charlie London = 1
?| Zulu Hotel = 1+| Zulu Hotel = 3
?| Papa Papa = 1+| Papa Papa = 3
  
?| Wyvern = 1+| Wyvern = 3
 | Red Dragon = 1 | Red Dragon = 1
?| Dragon Flag = 1+| Dragon Flag = 3
?| Ouroboros = 1+| Ouroboros = 3
?| Hydra = 1+| Scylla = 1
 | Basilisk = 1 | Basilisk = 1
? +| Hydra = 1
 | Leviathan = 1 | Leviathan = 1
?| Scylla = 1 
 }} }}
 +
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
  
Line 171:Line 251:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
 +Manfred von Richthofen is a concept design for a heavy aircraft carrier. The hangers, flight deck, and superstructure are built on top of a converted H-class battleship. No evidence is available to support this ship design from a historical basis.
 +
 +In 1938 the German Oberkommando der Marine (Naval High Command) started to draw up a plan of what it would take to rival the British Royal Navy. This updating and expansion plan for the Kriegsmarine (German Navy) was approved and ordered in January 1939 as “Plan Z”.
 +
 +Plan Z called for 10 battleships and 4 aircraft carriers as the main force to engage the Royal Navy. An additional 58 cruisers, 68 destroyers, and 90 U-boats were also ordered, at a cost of 33 billion Reichsmarks. Set to be completed by 1940, they were intended to attack British shipping lanes and support the main German fleet. By the outbreak of World War II only 8 months later in September 1939, very little work on the new ships had been started. Plan Z was canceled as wartime priorities shifted the materials and labor force to more immediate needs. By the end of the war only a few major ships were completed, all of which had been ordered prior to the creation of Plan Z.
 +
 +Based on the trend in historical documents of their proposed aircraft carrier design evolution, it is likely Germany may have planned and attempted to convert other ships into carriers to save time and resources. If they had continued down the path of Plan Z, a similar design might have been developed. However, only two H-class battleships were laid down before construction was halted at the start of the war, and neither hull was far enough along to even consider converting them into carriers.
 +
 +{{block|i|content=The text has been adapted from [https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_Germany] and the adaptation is made available under the [https://creativecommons.org/licenses/by/3.0/Creative Commons Attribution-ShareAlike License 3.0].}}
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 179:Line 268:
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +:https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_Germany
 +:https://en.wikipedia.org/wiki/Plan_Z
 <references/> <references/>
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.9.4 as Manfred Richtofen.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/fwhv2m/st_z35_german_aircraft_carriers/ Apr 7, 2020]</span>:
 +**Preliminary characteristics.
 +*{{WoWS DevBlog Link Insert|7}}:
 +**Renamed to Manfred von Richtofen.
 +*{{WoWS DevBlog Link Insert|13}}:
 +**The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
 +**The HP pools of attack aircraft and bombers increased:
 +*** Researchable attack aircraft increased from 1,380 to 1,440.
 +*** Researchable bombers from 1,390 to 1,530.
 +**Torpedo damage increased from 8,200 to 10,200 on researchable torpedo bombers.
 +**Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
 +**Repair consumable added for bombers.
 +*{{WoWS DevBlog Link Insert|16}}:
 +**Parameters of stock attack aircraft changed:
 +*** Size of attacking flight increased from 2 to 3.
 +*** Number of aircraft per squadron increased from 8 to 9.
 +*{{WoWS DevBlog Link Insert|23}}:
 +**Attack aircraft parameters were changed:
 +*** Rocket armor penetration increased.
 +*** Height of attack decreased.
 +*** Angle of the attack decreased.
 +*** Vertical dispersion slightly decreased.
 +**Torpedo bombers parameters were changed:
 +*** Aiming speed increased.
 +*** Launching cone's dispersion when turning during the attack increased.
 +**Torpedo parameters were changed:
 +*** Maximum torpedo damage decreased from 10,200 to 4,533.
 +*** Range decreased from 6 to 3 km.
 +*** Speed increased from 25 to 55 knots.
 +*** Arming distance decreased to 591 m.
 +*** Detectability increased to 1.4 km.
 +*{{WoWS DevBlog Link Insert|33}}:
 +**Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
 +**Maximum AP bomb damage of stock bombers increased from 6,100 to 7,800.
 +**Maximum AP bomb damage of researchable bombers increased from 7,100 to 8,800.
 +**Turning speed of stock and researchable aircraft increased by 15%.
 +**Parameters of stock and researchable attack aircraft and rockets were changed:
 +*** Number of rockets in a payload increased from 2 to 4.
 +*** Accuracy settings changed due to a higher number of rockets in a salvo.
 +*** Maximum rocket damage decreased from 5,000 to 2,800.
 +*** 203mm rockets replaced with 83mm rockets.
 +*{{WoWS DevBlog Link Insert|39}}:
 +**Increased accuracy of secondary battery to be similar to that of Massachusetts.
 +**Attack aircraft parameters were changed:
 +*** Height of attack increased.
 +*** Accelerated aiming of the sight.
 +*** Decreased attack preparation time from 4 to 2.5 s.
 +*** Ricochet angle for rockets increased from 60 to 70 degrees.
 +*** Rocket damage increased from 2,800 to 3,100.
 +}}
 +*Introduced into the game as a researchable ship in Update 0.9.7.
 +*Update 0.9.10:
 +**Fixed a bug due to which the thickness of the armor of a part of the deck was 6 mm instead of 19 mm.
 +*Update 0.9.12:
 +**The area of ​​the ellipse of the sight of bombers was increased.
 +**Fixed a bug with too rapid of a slowdown when using booster. The value is reduced to standard.
 +*Update 0.10.0:
 +**Secondary armament firing range decreased from 7 to 6.6 km.
 +**The speed of the patrol fighters was increased to 266 knots.
 +*Update 0.10.1:
 +**Fixed incorrect booking of office premises.
 +*Update 0.10.8:
 +**Increased the chance of two bombs hitting the inner ellipse at once.
 +*Update 0.11.1:
 +**Minor corrections to geometry and textures of the ship.
 +*Update 0.11.9:
 +**Minor fixes to geometry and textures of the Lord of the Seekers permanent camouflage.
 +*Update 12.1:
 +**Fixed a bug that caused the aircraft engine animation to be displayed incorrectly for the Lord of the Seekers camouflage.
 +*Update 12.6:
 +**Fixed an issue that caused the ship's catapults to be misaligned.
 +*Update 12.7:
 +**Added the "Aerodynamic Torpedo Fin Stabilizers" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
 +***Torpedo bomber HP: +15%.
 +***Maximum torpedo damage: +10%.
 +***Torpedo arming distance: –10%.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:01, 14 August 2023

Manfred von Richthofen
Manfred_von_Richthofen_wows_main.jpg
Tech Tree Position
August von Parseval
Arrow_down.png
Manfred_von_Richthofen_icon_small.png
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points65,300 
Secondary Armament #1
105 mm/65 SK C/33 on a Dop. L. C/38 mount12 х 2 pcs.
Firing Range6.85 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
105 mm/65 SK C/33 on a Dop. L. C/38 mount12 х 2 pcs.
. . . Average Damage per Second199.2 
. . . Firing Range4.5 km.
55 mm/77 Gerät 58 on a twin mount12 х 2 pcs.
. . . Average Damage per Second292.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius1 200 m.
Rudder Shift Time16.4 sec.
Concealment
Surface Detectability Range13.58 km.
Air Detectability Range14.23 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSA110_Manfred_Richthofen.png
28,000,000

Manfred von Richthofen — German Tier X aircraft сarrier.

A design for completing an H-class battleship as a heavy aircraft carrier. She is a large-sized ship with armor protection that is quite good for her ship type, coupled with a very powerful AA complement.

Manfred von Richthofen was first released on 4 August 2020.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Manfred Richthofen65,300132201212/12 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190A81671,380 01,000,000
Me 155G1721,440 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190G84,5331541,640 01,000,000
Ta 152C-1/R144,5331741,710 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Fw 190G81541,470 01,000,000
Ta 152C-1/R141741,530 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 183,600 hp32 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Auxiliary Armaments Modification 2
Aerodynamic Torpedo Fin Stabilizers

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.



Performance

Manfred von Richthofen is a carrier that specializes in dealing irreparable damage to all ship classes. Her high average plane speed lets her quickly react to enemy movements and provides support anywhere on the map. However, this comes at the cost of fragile squadrons and low plane reserves.


Attack Aircraft:

Unlike most other carriers, Manfred von Richthofen's attack aircraft carry armor-piercing rockets. One squadron contains 9 aircraft divided into 3 strikes that each fire 12 rockets. With its high speed, agility, and short machine gun period, this armament is consistent against agile targets. These munitions are similar to cruiser AP and can citadel most cruisers. However, this also causes over-penetrations on destroyers and ricochets at extreme angles. Because of this, captains must always aim for ship broadsides.

Torpedo Bombers:

Manfred von Richthofen's torpedo bombers are an intermediate squadron to be used when the other squadrons are returning to the hull. As the fastest carrier-based torpedoes with a short arming distance, this armament deals damage with consistency. However, each torpedo deals a small amount of damage. Each squadron consists of 9 aircraft with a strike consisting of 3 planes that launch 1 torpedo each. Finally, her torpedo armament comes with an in-flight repair consumable allowing for increased survivability against ships with high AA.

Dive Bombers:

Manfred von Richthofen's dive bombers carry armor-piercing bombs that deal heavy damage. A full squadron consists of 12 aircraft with a strike consisting of 3 planes each dropping 1 bomb. While each bomb has high alpha damage, they have poor accuracy as the bombs often fall towards the outer edges of the reticle. Her dive bombers also come with an in-flight repair consumable in exchange for lower individual plane health, allowing for improved survivability during strikes.

Ship:

Manfred von Richthofen is a well-armored aircraft carrier that travels at 32 knots and features a 50mm armored flight deck. While no armor-piercing shells can penetrate her flight deck, high caliber high explosive shells that penetrate 50mm can damage her from any range. Her hull features a 60mm icebreaker, turtleback armor scheme, 14km base ship concealment, and a thick armor belt (145-150mm). While based on Friedrich der Große’s hull, Manfred von Richthofen is covered in standard 19mm aircraft carrier plating.

Much like the other German aircraft carriers, Manfred von Richthofen features a secondary battery with increased range and improved dispersion. However, her secondary battery firing angles are poor and require large amounts of broadside to bring all guns to bear. Investing in a secondary build is not recommended due to bad firing angles and the weakness of aircraft carrier hulls at close range.

Tips

  • If using rockets against destroyers, change the angle of attack to ~55 degrees, so that the rockets can arm and deal heavy damage.
  • The attack squadron can quickly develop a crossfire forcing enemy ships to turn into allied fire
  • The bombers have a high cruising altitude that dives straight down when initiating the attack, it is recommended to lead targets accordingly.
  • In matches with a high cruiser population, use the torpedo bombers as the scouting squadron to identify areas of dense AA and isolated targets to maximize the effectiveness of the armor-piercing armaments.
  • Because of the poor accuracy, the bombers should be used against ships with wide profiles (most battleships).
  • it is possible to make adjustments during the preparatory phase when the reticle is orange as the reticle continues to aim even when turning
  • Rockets and torpedoes are the most effective against cruisers.
  • The dive bombers have a flexible reticle where adjustments during the preparatory phase don't decrease accuracy. The reticle continues to fully aim when it appears orange even if adjustments are being made.


Pros:

  • Fast planes
  • AP rockets crossfire is very effective against cruisers
  • Fastest aerial torpedoes in the game with decent arming distance. Good against destroyers.
  • Highest per-bomb AP bomb damage in the game
  • Dive bombers have access to In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds.
  • A lot of Manfred von Richthofen's damage will come from citadel penetrations via AP rockets and bombs, preventing most ships from recovering from said damage
  • Best armor protection in tier/class, tied with Max Immelmann (as they share the same hull)
  • Dangerous secondary armament, very useful for self-defense
  • Best concealment among Tier 10 aircraft carriers, tied with Max Immelmann

Cons:

  • Smaller plane hanger
  • AP rockets are not effective against angled targets
  • AP bomb dispersion is inconsistent. 2 bombs will tend to land in the inner ring.
  • Aerial torpedoes deal the lowest damage and have the lowest flood chance among Tier 10 torpedo bombers
  • 50mm flight deck

Research

Like other Tier 10 aircraft carriers, Manfred von Richthofen does not come elite on purchase.

  • Attack Aircraft: Upgrade to Me155G for slightly higher plane speed and health.
  • Torpedo Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed and slightly more health.
  • Dive Bombers: Upgrade to Ta 152C-1/R14 for higher plane speed, slightly more health, and a big damage boost (7'800->8'800).
Players are encouraged to prioritize researching dive bombers first for the damage boost. Torpedo bombers should come second as they gain more speed than attack aircraft, and are used against all kind of targets, whereas attack aircraft are only used against cruisers. Attack aircraft should be researched last.

Optimal Configuration

Upgrades

Standard Build

The recommended upgrades for Manfred von Richthofen are as follows:

Competitive Build

The recommended upgrades for Manfred von Richthofen are as follows:

Upgrade Slot 5 offers players A choice between Flight Control Modification 1 and Squadron Consumables Modification 1, which adds 50% to the length of all consumables. Players wishing to have more responsive fighters and longer heals can take this upgrade in in combination with repair specialist to get 8.2 second heals on their Dive and Torpedo Bombers . As for fighters, with Enhanced reactions, search and destroy and patrol group leader you can extend the fighter duration to more then 1.5 minutes post 0.10.4.

Commander Skills

It is recommended to use Günther Lütjens for improved Improved Engine Boost.

  • Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.

Standard Build


Competitive Build

Consumables

Manfred von Richthofen can equip the following consumables:

Aircraft Carrier:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Signals

As a carrier, Manfred von Richthofen has no risk of detonating.

  • Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration. Also, Tier X carriers have tier 6 fire reduction coefficient which makes them 30% more likely to be caught on fire than Tier X surface ships.


Gallery

Historical Info

Historical Gallery

References

https://en.wikipedia.org/wiki/List_of_aircraft_carriers_of_Germany
https://en.wikipedia.org/wiki/Plan_Z


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.4 as Manfred Richtofen.

Testing Changes

  • Apr 7, 2020:
    • Preliminary characteristics.
  • DevBlog 7:
    • Renamed to Manfred von Richtofen.
  • DevBlog 13:
    • The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was decreased. Now it will become easier to conduct the next attack, however, the aiming cone will expand faster when moving.
    • The HP pools of attack aircraft and bombers increased:
      • Researchable attack aircraft increased from 1,380 to 1,440.
      • Researchable bombers from 1,390 to 1,530.
    • Torpedo damage increased from 8,200 to 10,200 on researchable torpedo bombers.
    • Engine Cooling consumable action time for torpedo bombers and bombers increased from 5 to 10 s, and the number of charges increased by 1.
    • Repair consumable added for bombers.
  • DevBlog 16:
    • Parameters of stock attack aircraft changed:
      • Size of attacking flight increased from 2 to 3.
      • Number of aircraft per squadron increased from 8 to 9.
  • DevBlog 23:
    • Attack aircraft parameters were changed:
      • Rocket armor penetration increased.
      • Height of attack decreased.
      • Angle of the attack decreased.
      • Vertical dispersion slightly decreased.
    • Torpedo bombers parameters were changed:
      • Aiming speed increased.
      • Launching cone's dispersion when turning during the attack increased.
    • Torpedo parameters were changed:
      • Maximum torpedo damage decreased from 10,200 to 4,533.
      • Range decreased from 6 to 3 km.
      • Speed increased from 25 to 55 knots.
      • Arming distance decreased to 591 m.
      • Detectability increased to 1.4 km.
  • DevBlog 33:
    • Flooding chance of stock and researchable torpedoes decreased by some amount (unlisted change).
    • Maximum AP bomb damage of stock bombers increased from 6,100 to 7,800.
    • Maximum AP bomb damage of researchable bombers increased from 7,100 to 8,800.
    • Turning speed of stock and researchable aircraft increased by 15%.
    • Parameters of stock and researchable attack aircraft and rockets were changed:
      • Number of rockets in a payload increased from 2 to 4.
      • Accuracy settings changed due to a higher number of rockets in a salvo.
      • Maximum rocket damage decreased from 5,000 to 2,800.
      • 203mm rockets replaced with 83mm rockets.
  • DevBlog 39:
    • Increased accuracy of secondary battery to be similar to that of Massachusetts.
    • Attack aircraft parameters were changed:
      • Height of attack increased.
      • Accelerated aiming of the sight.
      • Decreased attack preparation time from 4 to 2.5 s.
      • Ricochet angle for rockets increased from 60 to 70 degrees.
      • Rocket damage increased from 2,800 to 3,100.
  • Introduced into the game as a researchable ship in Update 0.9.7.
  • Update 0.9.10:
    • Fixed a bug due to which the thickness of the armor of a part of the deck was 6 mm instead of 19 mm.
  • Update 0.9.12:
    • The area of ​​the ellipse of the sight of bombers was increased.
    • Fixed a bug with too rapid of a slowdown when using booster. The value is reduced to standard.
  • Update 0.10.0:
    • Secondary armament firing range decreased from 7 to 6.6 km.
    • The speed of the patrol fighters was increased to 266 knots.
  • Update 0.10.1:
    • Fixed incorrect booking of office premises.
  • Update 0.10.8:
    • Increased the chance of two bombs hitting the inner ellipse at once.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the Lord of the Seekers permanent camouflage.
  • Update 12.1:
    • Fixed a bug that caused the aircraft engine animation to be displayed incorrectly for the Lord of the Seekers camouflage.
  • Update 12.6:
    • Fixed an issue that caused the ship's catapults to be misaligned.
  • Update 12.7:
    • Added the "Aerodynamic Torpedo Fin Stabilizers" unique upgrade in Slot 6, available in the Research Bureau for 19,200 Research Points, with the following parameters:
      • Torpedo bomber HP: +15%.
      • Maximum torpedo damage: +10%.
      • Torpedo arming distance: –10%.

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VII Z-32Doubloons • VII Z-33Doubloons • VII Z-34Doubloons • VII Z-38Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • IX ZF-6 GoldenDoubloons • X Z-52 • X Elbing • X Z-42Doubloons • X Georg HoffmannDoubloons • X Georg Hoffmann Golden • X Lübeck •  Z-57 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VII München BDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII WiesbadenDoubloons • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX BlücherDoubloons • IX Roon CLRDoubloons • IX AL ÄgirDoubloons • X Hindenburg • X HildebrandDoubloons • X AL Hindenburg • X [[Ship:[Hindenburg]|[Hindenburg]]] •  Clausewitz 
Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • VIII Odin TE • VIII AL BismarckDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
Aircraft Carriers  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Werner Voss • X Max ImmelmannDoubloons • X Otto Lilienthal
Aircraft Carriers
Netherlands  
U.S.A.  IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • VIII AL HornetDoubloons • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. RooseveltDoubloons • X [[Ship:[Midway]|[Midway]]] •  United States 
Commonwealth  
Europe  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII [[Ship:Graf Zeppelin (< 23.01.2019)|Graf Zeppelin (< 23.01.2019)]] • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Werner Voss • X Max ImmelmannDoubloons • X Otto Lilienthal 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov • X Admiral Orlov 
Italy  VIII AquilaDoubloons 
Pan-America  
Japan  IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • IX [[Ship:Taihō (< 23.01.2019)|Taihō (< 23.01.2019)]] • X [[Ship:Hakuryū (< 23.01.2019)|Hakuryū (< 23.01.2019)]] • X Hakuryū • X ShinanoDoubloons • X [[Ship:[Hakuryū]|[Hakuryū]]] •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • VIII TheseusDoubloons • X Audacious • X MaltaDoubloons • X [[Ship:[Audacious]|[Audacious]]] •  Eagle 
France  VI BéarnDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain