Colossus
![]() |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount6 х 4 pcs. |
. . . Average Damage per Second77.4 |
. . . Firing Range2.49 km. |
40 mm/56 OQF Mk.III on a Mk.VII mount9 х 1 pcs. |
. . . Average Damage per Second78.3 |
. . . Firing Range3.51 km. |
40 mm/56 OQF on a Boffin mount10 х 1 pcs. |
. . . Average Damage per Second87 |
. . . Firing Range3.51 km. |
Maximum Speed25 knot |
Turning Circle Radius890 m. |
Rudder Shift Time10.7 sec. |
Surface Detectability Range11.36 km. |
Air Detectability Range9.67 km. |
Colossus — British special premium Tier VIII aircraft сarrier.
The Colossus class was envisioned as an intermediate link between the heavy aircraft carriers of the Illustrious class and the U.S. escort ships; the hull was built according to the technology used for constructing merchant ships, while the propulsion unit was partially borrowed from light cruisers. Colossus took part in the liberation of Hong Kong and Shanghai as the flagship of the 11th Aircraft Carriers Squadron. In 1946, she was handed over to the French Navy and renamed Arromanches. In the ranks of the French Navy, the aircraft carrier participated in combat operations in Indochina and the Suez Crisis.
Colossus was first released for sale on DD MMM YYYY.
Modules
![]() |
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
Colossus | 47,600 | 13 | 40 | 19/6 | 0 | 0 |
![]() |
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|
Vought Corsair MkIV | 169 | 1,460 | 0 | 0 |
![]() |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|
Fairey Barracuda MkV | 5,200 | 127 | 2,060 | 0 | 0 |
Compatible Upgrades
Slot 1 |
![]() |
![]() |
![]() | ||
---|---|---|---|---|---|
Slot 2 |
![]() |
![]() | |||
Slot 3 |
![]() |
![]() |
![]() | ||
Slot 4 |
![]() |
![]() |
![]() |
![]() |
![]() |
Slot 5 |
![]() |
![]() |
![]() |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
Recommended Commander Skills ![]() | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | Support | |||
1 |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
2 |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
3 |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
4 |
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Colossus equips the following consumables:
Aircraft Carrier:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter
– 4 charges
Attack Aircraft:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Patrol Fighter
– 3 charges
Torpedo Bombers:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Patrol Fighter
– 3 charges
- Slot 3: In-flight Repair
– 3 charges
Bombers:
- Slot 1: Engine Cooling
– 2 charges
- Slot 2: Patrol Fighter
– 3 charges
Camouflage
As a premium ship, Colossus comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
---|---|---|---|---|---|
Combat | |||||
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
![]()
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 399:
- Preliminary characteristics.
- DevBlog 413:
- Changes to Attack aircraft:
- Rocket dispersion increased by 17%. Reduced the chance of rockets hitting closer to the center of the crosshair.
- Aircraft recovery time increased from 83 to 90 s.
- Changes to Bombers:
- Bomb dispersion increased by 12%. Reduced the chance of bombs hitting closer to the center of the crosshair.
- Aircraft recovery time increased from 76 to 80 s.
- Changes to Torpedo bombers:
- Aircraft recovery time increased from 62 to 80 s.
- Changes to Attack aircraft:
- DevBlog 418:
- Attack aircraft machine gun pre-firing time increased from 0.3 to 1.5 s.
- Changed the parameters of the torpedo bombers:
- Aiming sight spread when maneuvering while preparing for an attack run increased by a factor of 2.
- Aiming sight spread when maneuvering during an attack run increased by a factor of 4.3.
- Aiming sight reduction speed during an attack run increased by a factor of 2.2.
- The width of the aiming sight increased approximately by a factor of 6.
- DevBlog 422:
- With the release of Update 12.2:
- Fixed an issue which caused attack aircraft to launch rockets at an incorrect angle.
- With the release of Update 12.2:
- Update 12.3:
- Fixed the geometry and textures of the ship.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga![]() ![]() |
U.K. | IV Hermes • VI Furious • VI Ark Royal![]() ![]() ![]() |
U.S.A. | IV Langley • VI Ranger • VIII Lexington • VIII Enterprise![]() ![]() ![]() ![]() |
Pan-Asia | VIII Sanzang![]() |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt![]() ![]() ![]() |
Europe | |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov![]() ![]() |
Italy | VIII Aquila![]() |
Netherlands | |
France | VI Béarn![]() |
Commonwealth | |
Spain | |
Pan-America |