Excalibur
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? | + | Tank Gun Rammer, Vents, Binocular Telescope, Camouflage Net | ||
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Revision as of 16:39, 26 May 2019
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Excalibur
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[Client Values; Actual values in
3,100 Cost |
840168 HP Hit Points |
27.38/3012.83/30 t Weight Limit |
- Commander
- Gunner
- Driver
- Loader (Radio Operator)
500500 hp Engine Power |
50/15 km/h Speed Limit |
3535 deg/s Traverse |
18.2638.97 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
180/2800/235
180/2800/235 Shell Cost |
150/150/190150/150/190 HP Damage |
165/192/70165/192/70 mm Penetration |
r/m ▲
13.33 r/m Standard Gun ▲
13.33 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1999.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1999.5 Damage Per Minute Standard Gun |
m ▲
0.3 m With 50% Crew: 0.372 m ▲
0.3 Accuracy With 50% Crew: 0.372 m |
s 1.8 s 1.8 Aim time |
2222 deg/s Gun Traverse Speed |
200° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
6060 rounds Ammo Capacity |
1515 % Chance of Fire |
m 360 m 360 View Range |
m 750 m 750 Signal Range |
VI
3100
The Excalibur is a British tier 6 premium tank destroyer.
A project for an airborne amphibious tank destroyer. A full-size prototype was manufactured, but further development was discontinued.
The Excalibur is a first reward tank from that can be obtained by completing the first set of missions in the Second Campaign personal missions set.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VI | 76 mm 'Excalibur' Gun | 165/192/70 | 150/150/190 | 13.33 | 0.3 | 1.8 | 1000 | 50000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VI | Excalibur | 30 | 35 | 0 | 7000 | 12000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Abnormally high HP pool for tier 6 TD (750)
- Great penetration and rate of fire
- Excellent gun handling, has quick aiming time, great gun depression/elevation, as well as 200 degrees of firing arc
- High mobility and quick traverse speed
- Handy crew slots that match with vehicles from British turreted TD line.
- Low ammunition cost; decent credit earner
Cons:
- Horribly oversized, finding a place to cover or hide can be troublesome
- Very poor armor, can be easily destroyed if not covered
- Has "turret" which can be damaged and/or jammed. also, turret's rear is extremely prone to HE shots and it can be exposed when aiming at another angle
- Poor shell velocity, inaccurate at long range
Performance
Think of this tank as a bigger KanonenJagdpanzer that trades camouflage for gun handling and flexibility. The interesting turret placement allows for some quirky positioning - it is possible to hide the rear of the tank behind cover and only expose the very front of the tank around a corner, although the absurd size of the Excalibur can make this difficult. The lack of armour and low alpha damage of the gun can make this tank tricky to use at close range, so mid to longe range should be what is used. This way the excellent accuracy and aim time of the Excalibur can be taken advantage of, as well as the nice DPM. The HP pool (which is on par with Tier VI mediums) can then be conserved for nearer the end of the game, where your rate of fire can be used to mop up any low health stragglers.
Using the good mobility of this tank to reposition is key, in order to keep the gun firing, as you do not have the alpha damage to take huge chunks of hit points off with one shot. Relocate often, abuse the unusual turret and great gun handling stats and harass the enemy with the great rate of fire - just remember that only your generous health pool will keep you alive, not your armour.
Do not be deceived by the turret's traverse speed--while it is better than most of the turreted tank destroyers in its tree, it is still woefully lacking and will not be sufficient for brawling. Resist the temptation to get close; stay in the second line and provide fire from there. If you are forced to fight up close against an enemy, take advantage of any cover available and the extreme front-mount of your turret by pre-aiming in their direction, poking just far enough to clear a shot, and reversing immediately. Your 15 kph reverse speed is unimpressive, but sufficient for a retreating shot.
Be wary of artillery, as the Excalibur is extremely vulnerable to their fire. The engine deck is enormous and will get penetrated by even tier 4 artillery on a direct hit. Lucky or careful artillery drivers can drop a shell square where your turret meets your hull; with only 7mm(!) of armor on the top rear portion of the turret, you will take full damage and suffer widespread crew and equipment damage. Play carefully if you cannot take hard cover against artillery.
Early Research
As a premium tank, the Excalibur is elite in its stock configuration.
Suggested Equipment
Gallery
History for this tank not found
Historical Accuracy Errata
While multiple guns of various calibers were considered for use on the Excalibur, the one actually selected was a low-pressure 105mm rather than the 76mm.