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Cruiser | U.S.A. | Tier V
Tech Tree Position
Research price10500 exp
Purchase price1,200,000 Credits
Hit Points23,100 
Main Battery
152 mm/53 Mk162 х 2 / 8 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.83 km.
Maximum Dispersion137 m.
HE Shell152 mm HE/HC Mk34 mod. 1 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity914 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP/SC Mk27 mod. 5 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight47.6 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage11,733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk22 mod. 24 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Surface Detectability Range13.5 km.
Air Detectability Range5.35 km.
Battle Levels

Omaha — American Tier V cruiser.

A high-speed scout cruiser carrying torpedo armament and relatively powerful artillery, with part of the guns placed in turrets. She was the first cruiser in the U.S. Navy to receive aircraft handling equipment.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/53 Mk13/Mk167.522.51372,200123,100 0110,000
152 mm/53 Mk13/Mk168.6241372,200123,100 2,700280,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Omaha (A)23,1006768/2440 0145,000
Omaha (B)26,8006762/88/440 3,400340,000
Omaha (C)26,8006762/63/10/820 4,700400,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mark 111.4447.211,733565.5 056,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk5 mod. 1013.8 090,000
Mk5 mod. 21015.2 2,300210,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 90,000 hp34 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Aiming Systems Modification 1

Player Opinion


Tier V Omaha represents an incremental improvement over her predecessor, Phoenix. She inherits Phoenix's unusual mixture of casemate and turret-mounted main armament, allowing a broadside of eight 6-inch (152 mm) guns or six guns fore and aft. The casemate guns have very good angles of fire and at least six guns can be brought to bear in any direction. This is useful when pursuing a target or retreating, allowing Omaha to maintain most of her firepower without giving a broadside.

Omaha is also the last torpedo-armed cruiser in the American line. While there are two launchers on each side that start off as twin-tubes, they become triple-tubes with Hull (B), and one launcher on each side is lost with Hull (C). Unfortunately, the torpedoes on all hulls have a paltry 5.5 km range (unlike her Soviet Lend-Lease counterpart, Murmansk, which has 8 km torpedoes), and should be used only when the guns cannot do enough damage (from either damage saturation for HE or insufficient penetration for AP) or Omaha finds herself very close to another ship. The good news is that if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters.

Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. She relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides her captain the ability to make her a difficult target to hit, and he must maximize use of her rudder to avoid being blown away by enemy battleships. Omaha also has a rather large and vulnerable citadel; giving a broadside to battleships, cruisers, or even destroyers will result in the ship taking massive amounts of damage, if not being destroyed in a single salvo.

As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower, and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) to see where torpedoes are coming from far in advance. Omaha also excels at chasing down and killing destroyers thanks to her high speed and unusual armament layout. Her added firepower can be a useful supplement in supporting allied destroyers.


  • High damage per minute, even without firing a broadside.
  • Speed that matches destroyers of that tier and above.
  • Good AA for its tier.
  • Excellent support ship for battleships.
  • Can aim six guns forward; very good when pursuing enemy targets.
  • Can also aim six guns to the rear (A + B Hull); very good when kiting away from enemies.


  • As a light cruiser, she has only slightly more armor than a destroyer and can sustain citadel hits even from American and Russian destroyer armor-piercing shells.
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km, and half of the torpedo tubes are lost with the (C) hull.
  • Inferior to sister-ship Murmansk in almost every respect.


Early experience gains are best invested in Hull (B) — providing significant upgrade to Omaha’s firepower — followed quickly by the improved 152mm guns. Boost her firing range next by picking up the Fire Control System upgrade, then unlock Hull (C). Investing the credits to equip Hull (C) is the captain's choice: it sacrifices two of her torpedo launchers for additional anti-aircraft defenses and is a downgrade to her overall firepower. For the purposes of unlocking Dallas, sticking with Hull (B) is probably best.

Optimal Configuration


Commander Skills


Omaha can equip both Hydroacoustic Search and a Catapult Fighter in addition to the standard Damage Control Party. Damage Control Party II is recommended for Omaha given her status as a light cruiser; modules will inevitably become disabled should she come under sustained enemy fire.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.



Historical Info

Historical Gallery

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Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Bedford • IX Neptune • IX Drake • X Minotaur • X Goliath 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons