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AL Montpelier

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AL Montpelier
AL_Montpelier_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
AL_Montpelier_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points37,500 
Main Battery
152 mm/47 Mk.16 in a turret4 х 3 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range15.62 km.
Maximum Dispersion140 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.24 mount23 х 2 pcs.
. . . Average Damage per Second140.3 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs.
. . . Average Damage per Second67.8 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second63.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Time7.2 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC718_AZUR_Montpelier.png
Special

AL Montpelier — American special premium Tier VIII cruiser.

Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18—a group assembled of ships of her type. Admires her sister, Cleveland. From the Azur Lane game.

AL Montpelier was first released for sale worldwide on 1 May 2019. From the game Azur Lane.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret8.6181402,200123,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Azur Lane Montpelier37,500131654623/6/4/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

AL Montpelier is essentially a clone of Tier VIII American tech tree cruiser Cleveland, with only a couple of minor changes.

For starters, AL Montpelier has a few hundred more hit points than Cleveland; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than Cleveland.

In all other respects, AL Montpelier is a Cleveland. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. AL Montpelier is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Decent maneuverability.

Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that AL Montpelier takes damage from incoming fire of nearly all calibers.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.

Research

As a premium ship, AL Montpelier has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for AL Montpelier are as follows:

Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting AL Montpelier’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that AL Montpelier will have a purpose for her AA suite.

Generalist Build: Captains focusing on making AL Montpelier have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

AL Montpelier can equip the following consumables:

Camouflage

As a premium ship, AL Montpelier comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

AL Montpelier captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags should be mounted to improve the ship's survivability. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags can also be mounted to increase the ship's anti-aircraft damage.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Montpelier (CL-57) - Wikipedia
  2. Cleveland-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Update 0.8.3:
    • Available for purchase in the Premium Store during the Azur Lane collaboration.
  • Update 0.8.4:
    • Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 to 30 mm.
    • Armor thickness changed: deck armor increased from 25 to 27 mm.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.

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