AL Montpelier
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range15.62 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.24 mount23 х 2 pcs. |
. . . Average Damage per Second140.3 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount6 х 2 pcs. |
. . . Average Damage per Second67.8 |
. . . Firing Range3.51 km. |
40 mm/56 Bofors on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second63.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time7.2 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
AL Montpelier — American special premium Tier VIII cruiser.
Brave and energetic like her elder sister, Cleveland. Loves battles and stands up to even the strongest of foes, but is clumsy at everything other than combat. Member of Task Force 18—a group assembled of ships of her type. Admires her sister, Cleveland. From the Azur Lane game.
AL Montpelier was first released for sale worldwide on 1 May 2019. From the game Azur Lane.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
AL Montpelier is essentially a clone of Tier VIII American tech tree cruiser Cleveland, with only a couple of minor changes.
For starters, AL Montpelier has a few hundred more hit points than Cleveland; six hundred more, to be precise. It's a small buff that most players won't notice. Hidden from view, her guns have been made more accurate than those of her tech tree sister by improving her sigma value from 2.0 to 2.15, meaning that shells will cluster more closely together towards the center of her dispersion ellipse. Lastly, as compensation for the improved accuracy of her guns, she reloads half a second slower than Cleveland.
In all other respects, AL Montpelier is a Cleveland. Her AA battery, concealment, top speed, turning radius, and armor layout are all the same. AL Montpelier is a solid support ship, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face within her tier bracket.Pros:
- Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
- Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
- Favorable firing angles allow all four turrets to be used without showing excessive broadside.
- High shell arcs for lobbing over islands.
- Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA Fire .
- Decent maneuverability.
Cons:
- Citadel is vulnerable to plunging fire.
- Light armor scheme means that AL Montpelier takes damage from incoming fire of nearly all calibers.
- Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
- Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
- No torpedoes.
Research
Optimal Configuration
Upgrades
The recommended upgrades for AL Montpelier are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Damage Control System Modification 1 lessens fire damage taken.
- Slot 3: Aiming Systems Modification 1 improves accuracy and generates more main battery hits on enemies.
- Slot 4: Propulsion Modification 1 allows for faster acceleration to move in and out of cover faster.
- Slot 5: Concealment System Modification 1 lowers detection radius.
Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting AL Montpelier’s AA will opt for Auxiliary Armaments Modification 1 for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 1 for Slot 3 to increase her medium- and long-range AA power. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in a division with a Tier VIII carrier to ensure that AL Montpelier will have a purpose for her AA suite.
Generalist Build: Captains focusing on making AL Montpelier have better main batteries will opt for Main Armaments Modification 1 for Slot 1 and Aiming Systems Modification 1 for the Slot 3 to increase her accuracy.
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★ |
2 |
★★ |
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★★ |
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★★★ |
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3 |
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★★★ |
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★★ |
★★★ |
4 |
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★★ |
★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
AL Montpelier can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Spotting Aircraft
- Slot 4: Hydroacoustic Search
Camouflage
As a premium ship, AL Montpelier comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
AL Montpelier captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. November Foxtrot () and India Yankee () flags should be mounted to improve the ship's survivability. November Echo Setteseven () flags can also be mounted to increase the ship's anti-aircraft damage.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
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★★★ |
★★ |
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★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Update 0.8.1:
- Preliminary characteristics.
- Update 0.8.3:
- Available for purchase in the Premium Store during the Azur Lane collaboration.
- Update 0.8.4:
- Fixed a bug with the incorrect range of the "Surveillance Radar" consumable.
- Update 0.9.2:
- HE shell armor penetration increased from 24 to 30 mm.
- Armor thickness changed: deck armor increased from 25 to 27 mm.
- Update 0.9.10:
- The distribution of HP in the hull was slightly updated.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
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