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North Carolina

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North Carolina
North_Carolina_wows_main.jpg
Battleship | U.S.A. | Tier VIII
Tech Tree Position
Colorado
Arrow_down.png
North_Carolina_icon_small.png
Arrow_down.png
Iowa
stock
 top
General
Research price120000 exp
Purchase price9,800,000 Credits
Hit Points53,700 
Main Battery
406 mm/45 Mk.6 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range21.14 km.
Maximum Dispersion292 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,100 
Initial AP Shell Velocity701 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.1 mount15 х 2 pcs.
. . . Average Damage per Second169.5 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs.
. . . Average Damage per Second136.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed24.42 knot
Turning Circle Radius760 m.
Rudder Shift Time20 sec.
Concealment
Surface Detectability Range15.19 km.
Air Detectability Range10.06 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASB012_North_Carolina_1945.png
9,800,000

North Carolina — American Tier VIII battleship.

The inaugural series of a new generation of American battleships which began to be designed in the mid-1930s. Their primary advantage over "conventional" battleships lay in their significantly enhanced speed and more potent air-defense systems. During World War II, USS North Carolina played an active role in Pacific Ocean operations, participating in engagements such as the Battle of the Eastern Solomons, the Battle of the Philippine Sea, and the Okinawa landings. During the course of the war, the ship was awarded 12 battle stars.

USS North Carolina is now preserved as a military museum ship in Wilmington, North Carolina.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk.6 in a turret2452925,7003613,100 01,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
North Carolina (A)53,7001340631038/15/10 01,700,000
North Carolina (B)66,0001340631044 57,5004,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0590,000
Mk8 mod. 20 26,5001,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp24.4 0380,000
Propulsion: 115,000 hp27.5 15,000900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1

Player Opinion

Performance

Armament

North Carolina has access to nine accurate 406 mm guns. These guns have an impressive firing range of 23.26 km, which can be further increased with her spotting aircraft and the Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. upgrade. Her guns can overmatch 27 mm of plating that is commonly found on cruisers at her tier. This allows North Carolina to deal consistent damage to most cruisers she faces. However, she may struggle to damage higher tier battleships.

North Carolina’s high accuracy allows her to effectively punish enemy ships at most ranges. However, her AP shells are floaty and require greater lead at range. She is the first American battleship to gain access to "Super-heavy AP shells", which trade poor velocity and short range performance for increased penetration at longer ranges.

North Carolina has access to both AP (armor piercing) and HE (high explosive) shells. The AP shells deal 13,100 maximum damage while the HE shells deal 5,700 maximum damage with a 39% fire chance. North Carolina should mainly fire AP, only switching to HE for enemy destroyers and angled higher tier battleships. The main guns reload in 30 seconds, which can only be reduced by the use of the Close Quarters Combat and Adrenaline Rush captain skills. Compared to her peers at Tier VIII, North Carolina has the main battery range and accuracy advantage with 2.05 sigma (meaning her shells are more likely to land where the player aims). North Carolina packs quite a punch for a Tier VIII battleship, being able to punish the enemy better compared to her counterparts.

North Carolina has slow turrets for her tier, taking 45 seconds to traverse 180 degrees. Battlefield knowledge and positioning will be important to make the best use out of her main battery.

Secondary Battery

North Carolina’s secondary battery consists of 10 twin-mounted 127 mm dual-purpose guns, with 5 mounts per side. They lack any improved dispersion, which makes them unreliable at hitting targets, and have a short 6.6 km range, low 5% fire chance, and slow 6-second reload for their caliber. Captains should avoid investing commander points and modules into North Carolina’s secondary battery and focus on her survivability and main guns. If captains decide to invest into her secondary battery, they can have a max range of 10 km, a reload time of 5.7 seconds, and a 7% fire chance.

Survivability

North Carolina has slightly improved deck armor (38 mm) compared to the standard 32 mm plating at Tier VIII, allowing her to survive longer against cruiser-caliber HE. She is otherwise covered in the standard 32 mm battleship plating and has a rather large superstructure, so captains should position carefully to help avoid heavy fire.

While North Carolina has enhanced deck plating, the rest of her armor is average. She will take heavy damage from large-caliber HE and AP shells while broadside. Her citadel is vulnerable while giving broadside, and the majority of battleships and even some cruisers can punish North Carolina if she’s broadside. This is somewhat mitigated by her enhanced heal. While not as strong as British battleships Lion and Conqueror, it allows her to recover more health compared to her peers. She has four charges stock or five with the Emergency Repair Expert captain skill. She has an average healthpool for her tier (66,000) and subpar torpedo protection (19%). North Carolina has great concealment for her class at 15.2 km base, which can be reduced to 12.3 km with the Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. upgrade and Concealment Expert captain skill.

Maneuverability

North Carolina is one of the slower battleships for her tier, doing 27.5 knots with her upgraded engine. Her rudder shift time is good for a Tier VIII battleship at 15.2 seconds which can be reduced to 12.2 with the use of Steering Gears Modification 1 : -20% rudder shift time.. She has a tight turning radius for a battleship of her size, allowing her to evade incoming fire and torpedoes.

Anti-Aircraft

North Carolina has respectable anti-air capabilities for a Tier VIII battleship. She has a 5.8 km range and produces eight flak explosions. Her long range DPS is high for a Tier VIII battleship at 172, not nearly as high as Flandre but still respectable. Her short- and medium-range defenses are more powerful compared to her peers, at 308 and 389 DPS respectively.

North Carolina doesn’t have access to any consumables such as Defensive AA Fire to enhance her anti-air capabilities. If captains choose to build into her anti-air, they can increase the flak count to nine, the long range to 188 DPS, medium range to 427 and short range to 338. To further deter enemy aircraft attacks, North Carolina has the ability to swap her Spotting Aircraft consumable for a Fighter.

Her AA defenses can assist allies under attack by aircraft and will help mitigate some damage from Tier VI aircraft carriers, but it is not powerful enough to stop strikes from Tier VIII or Tier X aircraft carriers. If North Carolina is facing higher tier aircraft carriers, she should stick with her team to overlap AA cover.

Battle Performance

During battle, captains will instantly notice a major difference compared to the lower tier American battleships. North Carolina has the speed to switch flanks as needed and provide fire support for her team. Captains who have not yet played a ship with speed such as this one should be careful to not overextend, as mispositioning in this ship will lead to a quick return to port. North Carolina should make use of her great concealment and play around 13-14 km from the enemy. This will give her the best chance to punish enemy ships with her accurate guns while also giving enough distance that disengaging is not a problem.

Pros:

  • 38 mm deck armor
  • Excellent main battery range
  • Powerful AP shells with high damage
  • High sigma
  • Good AA defenses
  • Significant speed improvement over preceding ships
  • Tight turning radius
  • Excellent concealment
  • Improved Repair Party consumable that heals more damage

Cons:

  • Vulnerable citadel
  • Poor torpedo protection
  • Large superstructure
  • Floaty AP shells with long flight times
  • Slow turret traverse
  • AA defenses can’t stop a strike from high tier carriers
  • Many battleships can still outrun her

Research

Prioritize unlocking hull B for increased HP and rudder shift. Next, focus on the engine upgrade to improve her speed. Lastly, captains can research the range upgrade to increase main battery firing range.

Optimal Configuration

Upgrades

The recommended upgrades for North Carolina are as follows:

Commander Skills

Consumables

North Carolina can equip the following consumables:

Signals

As a battleship, North Carolina benefits greatly from flags that boost her survivability, such as India Delta, November Foxtrot, and India Yankee.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS North Carolina (BB-55) - Wikipedia
  2. North Carolina-class battleship - Wikipedia
  3. "Armada" Video: USS North Carolina - News - World of Warships
  4. Naval Legends: North Carolina Trailer - News - World of Warships
  5. Naval Legends: North Carolina - News - World of Warships
  6. Armada: North Carolina - World of Warships Official Channel - YouTube
  7. Naval Legends: North Carolina. Trailer - World of Warships Official Channel - YouTube
  8. Naval Legends: North Carolina - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Added to the game from the very beginning (alpha version).
  • Update 0.4.0:
    • AA defense efficiency reduced to 43%.
  • Update 0.5.2:
    • Increased rudder shift times:
      • On the stock hull by +1.16s.
      • On the researchable hull by +2.17s.
    • Credit earnings ratio increased by +7%.
  • Update 0.5.3.2:
    • The Type 8 camouflage was renamed to Type 10.
  • Update 0.5.6:
  • AA defenses were significantly reinforced. Her secondary guns were also slightly improved. Firing accuracy of her main guns was enhanced. Now her guns will be more comfortable to fire.
  • Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 AA mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 27 points (from 132 to 159 points).
  • Hull (B): All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius decreased by 10 points (from 168 to 158 points), and the average AA damage within the 3.5km AA engagement area radius increased by 53 points (from 185 to 238 points).
  • Firing range of the secondary guns was increased by 0.5km (from 4.5km to 5km).
  • Traverse angles were extended for the second and third main turrets (previously the traverse angles were limited by obstructing AA mounts)
  • Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse.
  • Update 0.5.9:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • Fixed models of navigation lights and radars.
  • Update 0.6.5:
    • Fixed geometry and textures of the main caliber guns. This change will not affect game performance in any way.
  • Update 0.6.6:
    • Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
  • Update 0.6.7:
    • Credit earnings ratio decreased by -5%.
  • Update 0.6.12:
    • Detection when firing main guns in smoke changed to 15.1 km.
    • Detection range of the Vought OS2U Kingfisher aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.7.4:
    • Corrected the description text of the battleship's high-explosive projectiles.
  • Update 0.7.10:
    • Added the special camouflage "Leviathan".
  • Update 0.7.12:
    • The rudder shift time for hull (A) has been reduced from 22.8 to 20.0 seconds.
    • The rudder shift time for hull (B) has been reduced from 17.3 to 15.2 seconds.
    • HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
  • Update 0.9.4:
    • The thickness of the deck armor was increased from 37 to 38 mm.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.1:
    • Fixed an error that led to the conning tower armor protection not being present on hull (B).
  • Update 0.10.3:
    • The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
  • Update 0.10.4:
    • Fixed geometry and textures of the Leviathan camouflage.
  • Update 12.5:
    • Sigma value increased from 2.0 to 2.05.
      • Note: This change was only made for the stock hull; The upgraded hull retained the 2.0 sigma.
  • Update 12.6:
    • Fixed the incorrect sigma parameter for Hull B of the ship. Now, it's the same as for Hull A and amounts to 2.05 instead of 2.0.
  • Update 13.2:
    • Fixed several issues with armor for the ship.

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Battleships
Netherlands  
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin • X BA Montana • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah •  Maine 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • VIII BA TirpitzDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • IX Prinz Sigismund • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons • X [[Ship:[Grosser Kurfürst]|[Grosser Kurfürst]]] •  Hannover 
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Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia • X Amerigo Vespucci 
Pan-America  V Rio de JaneiroDoubloons • VIII Ipiranga • VIII AtlânticoDoubloons • IX Los Andes • X Libertad • X Comodoro 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VI Ise 2 • VI Ise 3 • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons • X [[Ship:[Yamato]|[Yamato]]] •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII RodneyDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons • X Cumberland • X [[Ship:[Conqueror]|[Conqueror]]] •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • VIII [[Ship:[Richelieu]|[Richelieu]]] • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons • IX Xuan WuDoubloons 
Spain  IX VictoriaDoubloons 
Commonwealth  VII YukonDoubloons