North Carolina
406 mm/45 Mk.6 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range21.14 km. |
Maximum Dispersion292 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,100 |
Initial AP Shell Velocity701 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.1 mount15 х 2 pcs. |
. . . Average Damage per Second169.5 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount38 х 1 pcs. |
. . . Average Damage per Second136.8 |
. . . Firing Range2.01 km. |
Maximum Speed24.42 knot |
Turning Circle Radius760 m. |
Rudder Shift Time20 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range10.06 km. |
North Carolina — American Tier VIII battleship.
The inaugural series of a new generation of American battleships which began to be designed in the mid-1930s. Their primary advantage over "conventional" battleships lay in their significantly enhanced speed and more potent air-defense systems. During World War II, USS North Carolina played an active role in Pacific Ocean operations, participating in engagements such as the Battle of the Eastern Solomons, the Battle of the Philippine Sea, and the Okinawa landings. During the course of the war, the ship was awarded 12 battle stars.
USS North Carolina is now preserved as a military museum ship in Wilmington, North Carolina.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Armament
North Carolina has access to nine accurate 406 mm guns. These guns have an impressive firing range of 23.26 km, which can be further increased with her spotting aircraft and the Artillery Plotting Room Modification 1 upgrade. Her guns can overmatch 27 mm of plating that is commonly found on cruisers at her tier. This allows North Carolina to deal consistent damage to most cruisers she faces. However, she may struggle to damage higher tier battleships.
North Carolina’s high accuracy allows her to effectively punish enemy ships at most ranges. However, her AP shells are floaty and require greater lead at range. She is the first American battleship to gain access to "Super-heavy AP shells", which trade poor velocity and short range performance for increased penetration at longer ranges.
North Carolina has access to both AP (armor piercing) and HE (high explosive) shells. The AP shells deal 13,100 maximum damage while the HE shells deal 5,700 maximum damage with a 39% fire chance. North Carolina should mainly fire AP, only switching to HE for enemy destroyers and angled higher tier battleships. The main guns reload in 30 seconds, which can only be reduced by the use of the Close Quarters Combat and Adrenaline Rush captain skills. Compared to her peers at Tier VIII, North Carolina has the main battery range and accuracy advantage with 2.05 sigma (meaning her shells are more likely to land where the player aims). North Carolina packs quite a punch for a Tier VIII battleship, being able to punish the enemy better compared to her counterparts.
North Carolina has slow turrets for her tier, taking 45 seconds to traverse 180 degrees. Battlefield knowledge and positioning will be important to make the best use out of her main battery.
Secondary Battery
North Carolina’s secondary battery consists of 10 twin-mounted 127 mm dual-purpose guns, with 5 mounts per side. They lack any improved dispersion, which makes them unreliable at hitting targets, and have a short 6.6 km range, low 5% fire chance, and slow 6-second reload for their caliber. Captains should avoid investing commander points and modules into North Carolina’s secondary battery and focus on her survivability and main guns. If captains decide to invest into her secondary battery, they can have a max range of 10 km, a reload time of 5.7 seconds, and a 7% fire chance.
Survivability
North Carolina has slightly improved deck armor (38 mm) compared to the standard 32 mm plating at Tier VIII, allowing her to survive longer against cruiser-caliber HE. She is otherwise covered in the standard 32 mm battleship plating and has a rather large superstructure, so captains should position carefully to help avoid heavy fire.
While North Carolina has enhanced deck plating, the rest of her armor is average. She will take heavy damage from large-caliber HE and AP shells while broadside. Her citadel is vulnerable while giving broadside, and the majority of battleships and even some cruisers can punish North Carolina if she’s broadside. This is somewhat mitigated by her enhanced heal. While not as strong as British battleships Lion and Conqueror, it allows her to recover more health compared to her peers. She has four charges stock or five with the Emergency Repair Expert captain skill. She has an average healthpool for her tier (66,000) and subpar torpedo protection (19%). North Carolina has great concealment for her class at 15.2 km base, which can be reduced to 12.3 km with the Concealment System Modification 1 upgrade and Concealment Expert captain skill.
Maneuverability
North Carolina is one of the slower battleships for her tier, doing 27.5 knots with her upgraded engine. Her rudder shift time is good for a Tier VIII battleship at 15.2 seconds which can be reduced to 12.2 with the use of Steering Gears Modification 1 . She has a tight turning radius for a battleship of her size, allowing her to evade incoming fire and torpedoes.
Anti-Aircraft
North Carolina has respectable anti-air capabilities for a Tier VIII battleship. She has a 5.8 km range and produces eight flak explosions. Her long range DPS is high for a Tier VIII battleship at 172, not nearly as high as Flandre but still respectable. Her short- and medium-range defenses are more powerful compared to her peers, at 308 and 389 DPS respectively.
North Carolina doesn’t have access to any consumables such as Defensive AA Fire to enhance her anti-air capabilities. If captains choose to build into her anti-air, they can increase the flak count to nine, the long range to 188 DPS, medium range to 427 and short range to 338. To further deter enemy aircraft attacks, North Carolina has the ability to swap her Spotting Aircraft consumable for a Fighter.
Her AA defenses can assist allies under attack by aircraft and will help mitigate some damage from Tier VI aircraft carriers, but it is not powerful enough to stop strikes from Tier VIII or Tier X aircraft carriers. If North Carolina is facing higher tier aircraft carriers, she should stick with her team to overlap AA cover.
Battle Performance
During battle, captains will instantly notice a major difference compared to the lower tier American battleships. North Carolina has the speed to switch flanks as needed and provide fire support for her team. Captains who have not yet played a ship with speed such as this one should be careful to not overextend, as mispositioning in this ship will lead to a quick return to port. North Carolina should make use of her great concealment and play around 13-14 km from the enemy. This will give her the best chance to punish enemy ships with her accurate guns while also giving enough distance that disengaging is not a problem.Pros:
- 38 mm deck armor
- Excellent main battery range
- Powerful AP shells with high damage
- High sigma
- Good AA defenses
- Significant speed improvement over preceding ships
- Tight turning radius
- Excellent concealment
- Improved Repair Party consumable that heals more damage
Cons:
- Vulnerable citadel
- Poor torpedo protection
- Large superstructure
- Floaty AP shells with long flight times
- Slow turret traverse
- AA defenses can’t stop a strike from high tier carriers
- Many battleships can still outrun her
Research
Optimal Configuration
Upgrades
The recommended upgrades for North Carolina are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
Commander Skills
Consumables
North Carolina can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
Signals
As a battleship, North Carolina benefits greatly from flags that boost her survivability, such as India Delta, November Foxtrot, and India Yankee.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★★★ |
★★★ |
★ |
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★ |
★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- USS North Carolina (BB-55) - Wikipedia
- North Carolina-class battleship - Wikipedia
- "Armada" Video: USS North Carolina - News - World of Warships
- Naval Legends: North Carolina Trailer - News - World of Warships
- Naval Legends: North Carolina - News - World of Warships
- Armada: North Carolina - World of Warships Official Channel - YouTube
- Naval Legends: North Carolina. Trailer - World of Warships Official Channel - YouTube
- Naval Legends: North Carolina - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Added to the game from the very beginning (alpha version).
- Update 0.4.0:
- AA defense efficiency reduced to 43%.
- Update 0.5.2:
- Increased rudder shift times:
- On the stock hull by +1.16s.
- On the researchable hull by +2.17s.
- Credit earnings ratio increased by +7%.
- Increased rudder shift times:
- Update 0.5.3.2:
- The Type 8 camouflage was renamed to Type 10.
- Update 0.5.6:
- AA defenses were significantly reinforced. Her secondary guns were also slightly improved. Firing accuracy of her main guns was enhanced. Now her guns will be more comfortable to fire.
- Hull (A): All 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 AA mounts. As a result, the average AA damage within the 3.5km AA engagement area radius increased by 27 points (from 132 to 159 points).
- Hull (B): All 4x 20mm Oerlikon Mk20 AA mounts were replaced with 1x 20mm Oerlikon Mk4 mounts, and all 2x 20mm Bofors Mk1 AA mounts were replaced with 4x 20mm Bofors Mk2 mounts. One 4x 20mm Bofors Mk2 AA mount was added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius decreased by 10 points (from 168 to 158 points), and the average AA damage within the 3.5km AA engagement area radius increased by 53 points (from 185 to 238 points).
- Firing range of the secondary guns was increased by 0.5km (from 4.5km to 5km).
- Traverse angles were extended for the second and third main turrets (previously the traverse angles were limited by obstructing AA mounts)
- Firing accuracy of her main guns was increased by adjusting the distribution of shell impact points within the dispersion ellipse.
- Update 0.5.9:
- The armored model of the hull was refined.
- Update 0.5.10:
- Fixed models of navigation lights and radars.
- Update 0.6.5:
- Fixed geometry and textures of the main caliber guns. This change will not affect game performance in any way.
- Update 0.6.6:
- Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
- Update 0.6.7:
- Credit earnings ratio decreased by -5%.
- Update 0.6.12:
- Detection when firing main guns in smoke changed to 15.1 km.
- Detection range of the Vought OS2U Kingfisher aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
- Update 0.7.4:
- Corrected the description text of the battleship's high-explosive projectiles.
- Update 0.7.10:
- Added the special camouflage "Leviathan".
- Update 0.7.12:
- The rudder shift time for hull (A) has been reduced from 22.8 to 20.0 seconds.
- The rudder shift time for hull (B) has been reduced from 17.3 to 15.2 seconds.
- HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
- Update 0.9.4:
- The thickness of the deck armor was increased from 37 to 38 mm.
- Update 0.9.10:
- The distribution of HP in the hull was slightly updated.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.6 km.
- Update 0.10.1:
- Fixed an error that led to the conning tower armor protection not being present on hull (B).
- Update 0.10.3:
- The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
- Update 0.10.4:
- Fixed geometry and textures of the Leviathan camouflage.
- Update 12.5:
- Sigma value increased from 2.0 to 2.05.
- Note: This change was only made for the stock hull; The upgraded hull retained the 2.0 sigma.
- Sigma value increased from 2.0 to 2.05.
- Update 12.6:
- Fixed the incorrect sigma parameter for Hull B of the ship. Now, it's the same as for Hull A and amounts to 2.05 instead of 2.0.
- Update 13.2:
- Fixed several issues with armor for the ship.
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