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Flint

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Flint
Flint_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Flint_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points26,600 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
Rate of Fire11.76 shots/min.
Reload Time5.1 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range12.4 km.
Maximum Dispersion108 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount6 х 2 pcs.
. . . Average Damage per Second99.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount12 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount8 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.66 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC707_Flint.png
Special

Flint — American special premium Tier VII cruiser.

USS Flint belonged to the improved Atlanta subclass, also known as the Oakland class. During World War II, this ship provided cover for aircraft carriers during the landing on Luzon as well as air raids on Taiwan, Tokyo, and Kyūshū. She also provided anti-aircraft support for U.S. Marines during the Battle of Iwo Jima. After the end of World War II, USS Flint transported service members from the Pacific Ocean to the U.S.

Flint was originally available by reaching Rank 1 in three (3) separate seasons of Ranked Battles. She can now be obtained exclusively via the Armory for 168,000 Coal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount11.87.21081,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Flint26,6001089612/8/62 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633559.2 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Flint is a Tier VII American cruiser that is a variant of the premium Tier VII American cruiser Atlanta, and was previously only available by reaching Rank One in three separate seasons of Ranked Battles, but now is available for 168,000 coal. She plays very-similarly to Atlanta; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.

Success in game depends on finding the sweet spot between the two. At 26,600 HP and a good chance that one of the heavyweights on the enemy team will hit critical areas if given a clean shot, it's best to weave through friendly traffic, get in close (the 5-inch main guns have a range of a touch over 11km) and spray whatever target is a priority with HE rounds. She'll do far more damage with fire than she will with actual shell impacts. AP rounds are highly situational with this ship as they will only penetrate broadside targets at point-blank range (less than 5km); however, they can be utterly devastating if her captain knows when to use them.

Flint is one of the rare cruisers that has access to the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.. She - and her sister ship, Atlanta - are unique in the game in that they have unlimited charges of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. When coupled with her excellent anti-aircraft armament, she utterly shreds enemy planes. Flint’s torpedo armament is also improved over that of Atlanta; her torpedoes have a 9.2km range (versus Atlanta’s paltry 4.5km).

Pros:

  • Fast main battery traverse speed
  • High DPM and shell volume for a Tier 7 cruiser
  • Very high shell arcs allow to safely shoot over islands
  • Good long range (flak) AA suite
  • Has mid-range AA aura, unlike the Atlanta
  • Equipped with torpedoes with good damage, range and stealth
  • Access to the long-lasting USN Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable
  • The Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable has unlimited charges

Cons:

  • Small hitpoint pool and no usable armor, poor survivability, 203mm guns can overmatch her measly 13mm armor
  • Poor shell velocity makes hitting targets at range difficult
  • Abysmal main battery range that cannot be improved in any way
  • Lacks Atlanta's Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.
  • Weak short range AA
  • Slow rudder shift for such a small ship
  • Has less main battery turrets than the Atlanta


Research

As a premium ship, Flint has no module upgrades to research.

Tactical Advice: Stick with HE most of the time, she'll do more damage for you in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers outrange and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and you need to use it like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Flint can equip the following consumables:

Like Atlanta, Flint's Defensive AA Fire consumable has unlimited charges.

Camouflage

As a premium ship, Flint comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Flint (CL-97) - Wikipedia
  2. Atlanta-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.8.
    • After the end of the fourth season of ranked battles in Update 0.5.9, Flint was a special prize and was awarded to players who managed to reach the first rank three times.
  • Update 0.5.12:
    • Minor graphic and texture defects were eliminated.
    • Fixed minor graphic defects of the model at low graphics settings.
    • Corrected radar display at low and medium graphics settings.
  • Update 0.6.0:
    • Adjusted the ship appearance using a special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.6 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.6:
    • Available for purchase in the newly-added Armory for 11,600 Steel.
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the detonation time of the fuse was reduced from 0.03 to 0.01 s.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.2:
    • Main battery reload time decreased from 5.0 to 4.9 s.
  • Update 0.9.3:
    • Flint was removed from sale in the Armory.
  • Update 0.9.11:
    • Available for purchase in the Armory for 168,000 Coal.
  • Update 0.10.4:
    • The firing range of the main battery guns was increased from 11.1 to 11.9 km.
    • Main battery reload time increased from 4.9 to 5.1 s.
  • Update 0.10.5:
    • The firing range of the main battery guns was increased from 11.9 to 12.4 km.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.10.11:
    • Fixed model and textures of the ship.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
  • Update 0.11.10:
    • Minor fixes to the geometry and textures of the ship.

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