Seattle
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range14.28 km. |
Maximum Dispersion141 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
. . . Average Damage per Second90 |
. . . Firing Range6 km. |
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
. . . Average Damage per Second90 |
. . . Firing Range6 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius750 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range11.87 km. |
Air Detectability Range8.52 km. |
Seattle — American Tier IX cruiser.
One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Some aspects of Tier IX's Seattle will feel like a downgrade for players who took the time to play through Cleveland at Tier VIII. Seattle is notably longer and bulkier, trading Cleveland’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart Buffalo. Indeed, if placed side-by-side with Buffalo, captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.
One of the most notable differences between Cleveland and Seattle is the loss of the former's 5"/38 dual-purpose secondary turrets. These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by Seattle’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX. It's an awkward trade, but it ends up working out slightly in Seattle’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash. Seattle’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of Cleveland.
Seattle’s main battery guns themselves are also something of a mixed bag. The ship can equip Main Battery Modification 3 and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of Cleveland and the aforementioned upgrade makes it even worse. Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser. The shell performance of Seattle’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren. Seattle’s armor belt — such as it is — is longer than that of Cleveland and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor). She is decidedly less well-protected.
From a handling perspective, Seattle both an improvement and a downgrade from Cleveland. She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle. Captains who have grown accustomed to navigating the tight confines of certain maps with Cleveland are advised to spend some time learning how Seattle handles prior to attempting the same kinds of maneuvers. Like all other Tier IX cruisers, she gains access to the Repair Party consumable, which greatly increases her longevity in the hands of a heads-up captain.
Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland. Most of the tactics and strategy used to work through Cleveland will still apply to Seattle; maximize use of them and move on towards Worcester.Pros:
- Unlike Cleveland, Seattle can improve its rate of fire or range via upgrades
- Decent HE penetration and good fire chance for 152mm guns
- High shell arcs, useful to lob shells over island cover
- Reasonably good hit point pool for a light cruiser
- Thick deck armor protects the rear half of the ship
- Good ship speed at 33 knots unmodified
- Excellent concealment with all the relevant upgrades
- Strong AA suite, aided by Defensive AA Fire
- Seven different consumables, including Surveillance Radar
Cons:
- Extremely poor main battery firing angles
- Short main battery range
- Main battery rate of fire, fire chance, penetration and shell speed are the same as Cleveland
- Rear deck armor aside, Seattle is even less armored than Cleveland
- Poor ship acceleration and deceleration
- Poor shell velocity and high arcs make long range gunnery difficult
- Requires IFHE to deal direct HE damage to Tier 8+ battleship plating
- Completely lacks secondary armaments and torpedoes
- The Surveillance Radar has a range of only 9km
Research
Availability of researchable upgrades for Seattle are as follows:
- Hull: Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to Worcester.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Seattle are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Surveillance Radar Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Gun Fire Control System Modification 2
Commander Skills
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
|
★★ |
|
2 |
★★ |
|
★★ |
|
★★★ |
★★ |
3 |
|
|
★★★ |
|
★★★ |
★★ |
4 |
|
|
|
★★ |
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Seattle equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Spotting Aircraft or Catapult Fighter
- Slot 4: Repair Party
- Slot 5: Hydroacoustic Search
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
★ |
★★ |
★★ |
|
|
★★★ |
★★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- March 24, 2018:
- Preliminary characteristics.
- March 30, 2018:
- Base main battery firing range was increased from 13.4 to 14.3 km.
- The average damage of the 152 mm AA guns was increased from 52 to 90.
- April 12, 2018:
- A fifth consumable slot was added, with the Surveillance Radar and Hydroacoustic Search consumables being made separate.
- April 28, 2018:
- Main battery reload reduced from 7 seconds to 6.5 seconds.
- May 23, 2018:
- The consumable slot distribution was changed to: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search.
- The firing arcs of the main battery turrets were increased on both sides:
- 15 degrees for the first turret.
- 2 degrees for the second turret
- 5 degrees for both the third and fourth turrets.
- The ship's rudder shift time was decreased:
- On Hull (A), reduced from 16 to 12.1 s.
- On Hull (B), reduced from 11.4 to 8.7 s.
- October 3, 2018:
- The range of the Surveillance Radar consumable was decreased from 9.45 to 9.0 km.
- Available for testing by supertesters in the game starting from Update 0.7.4.
- Introduced into the game as a researchable ship in Update 0.7.6.
- Update 0.7.7:
- Fixed a bug that caused a decrease in the firing range on the B hull.
- Fixed bug with sigma parameter: now the value is 2.05 instead of 2.0.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
- The range of the Surveillance Radar consumable was decreased from 9.45 to 9 km.
- Update 0.9.2:
- HE shell armor penetration increased from 24 to 30 mm.
- Armor thickness changed: deck armor increased from 25 to 27 mm.
- Update 0.9.4:
- The "Catapult Fighter" and "Spotting Aircraft" consumables were added to the slot with the "Surveillance Radar" consumable.
- Update 0.9.10:
- The distribution of HP in the hull was slightly updated.
Destroyers | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
Cruisers | I Erie • II Chester • II Albany • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead • V Marblehead Lima • V Rattlehead • VI [[Ship:Cleveland (< 31.05.2018)|Cleveland (< 31.05.2018)]] • VI Pensacola • VI Dallas • VII Atlanta • VII [[Ship:Pensacola (< 31.05.2018)|Pensacola (< 31.05.2018)]] • VII New Orleans • VII Helena • VII Indianapolis • VII Atlanta B • VII Boise • VII Flint • VIII [[Ship:New Orleans (< 31.05.2018)|New Orleans (< 31.05.2018)]] • VIII Baltimore • VIII Cleveland • VIII Wichita • VIII Anchorage • VIII Congress • VIII Rochester • VIII San Diego • VIII AL Montpelier • IX [[Ship:Baltimore (< 31.05.2018)|Baltimore (< 31.05.2018)]] • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska • IX Tulsa • IX Alaska B • X Des Moines • X Worcester • X Puerto Rico • X Salem • X Austin • ★ Jacksonville • ★ Annapolis |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta • V New York • V Oklahoma • V Texas • VI New Mexico • VI Arizona • VI W. Virginia '41 • VII Colorado • VII Florida • VII West Virginia '44 • VII California • VII Colorado 2 • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII Alabama • VIII Massachusetts • VIII Alabama VL • VIII Constellation • VIII Massachusetts B • VIII Alabama ST • VIII North Carolina CLR • VIII Volunteer State • VIII North Carolina 2 • IX Iowa • IX Minnesota • IX Delaware • IX Missouri • IX Kearsarge • IX Illinois • IX Kearsarge B • IX Georgia • IX Iowa 2 • X Montana • X Vermont • X Louisiana • X Ohio • X Rhode Island • X Wisconsin • X BA Montana • X [[Ship:[Montana]|[Montana]]] • X Montana 2 • X Utah • ★ Maine |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • VIII AL Hornet • IX [[Ship:Essex (< 23.01.2019)|Essex (< 23.01.2019)]] • X [[Ship:Midway (< 23.01.2019)|Midway (< 23.01.2019)]] • X Essex • X Midway • X Franklin D. Roosevelt • X [[Ship:[Midway]|[Midway]]] • ★ United States |