Welcome to Wargaming.net Wiki!
In other languages


Jump to: navigation, search
Cruiser | U.S.A. | Tier IX
Tech Tree Position
Research price169000 exp
Purchase price14,100,000 Credits
Hit Points41,800 
Main Battery
152 mm/47 D.P. Mk174 х 3 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range14.28 km.
Maximum Dispersion141 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
AA Defense
20 mm Oerlikon Mk418 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
40 mm Bofors Mk112 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
152 mm/47 D.P. Mk174 х 3 pcs.
. . . Average Damage per Second90 
. . . Firing Rangekm.
152 mm/47 D.P. Mk174 х 3 pcs.
. . . Average Damage per Second90 
. . . Firing Rangekm.
Maximum Speed33 knot
Turning Circle Radius750 m.
Rudder Shift Time12.1 sec.
Surface Detectability Range12.24 km.
Air Detectability Range8.52 km.
Battle Levels

Seattle — American Tier IX cruiser.

One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/47 D.P. Mk179.222.51412,200123,200 01,050,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Seattle (A)41,80016178412/18/40 01,440,000
Seattle (B)43,600161784240 36,5002,820,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk9 mod. 1014.3 0975,000
Mk9 mod. 21015.7 28,0002,200,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 125,000 hp33 0915,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2

Player Opinion


Some aspects of Tier IX's Seattle will feel like a downgrade for players who took the time to play through Cleveland at Tier VIII. Seattle is notably longer and bulkier, trading Cleveland’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart Buffalo. Indeed, if placed side-by-side with Buffalo, captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.

One of the most notable differences between Cleveland and Seattle is the loss of the former's 5"/38 dual-purpose secondary turrets. These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by Seattle’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX. It's an awkward trade, but it ends up working out slightly in Seattle’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash. Seattle’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of Cleveland.

Seattle’s main battery guns themselves are also something of a mixed bag. The ship can equip Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of Cleveland and the aforementioned upgrade makes it even worse. Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser. The shell performance of Seattle’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren. Seattle’s armor belt — such as it is — is longer than that of Cleveland and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor). She is decidedly less well-protected.

From a handling perspective, Seattle both an improvement and a downgrade from Cleveland. She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle. Captains who have grown accustomed to navigating the tight confines of certain maps with Cleveland are advised to spend some time learning how Seattle handles prior to attempting the same kinds of maneuvers. Like all other Tier IX cruisers, she gains access to the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, which greatly increases her longevity in the hands of a heads-up captain.

Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland. Most of the tactics and strategy used to work through Cleveland will still apply to Seattle; maximize use of them and move on towards Worcester.


  • Decent health pool.
  • Same decent range as Cleveland.
  • Decently fast turret traverse, though slower than Cleveland’s.
  • Fast firing guns.
  • Good anti-aircraft capabilities.
  • Good maneuverability: decent acceleration, speed, turning radius, and good rudder shift time.


  • Very lightly armored; same armor for her belt, superstructure, and turrets as Cleveland, but her citadel and turret barbettes are much less armored in comparison.
  • Larger citadel than her predecessor; can easily be taken out by other fast firing cruisers such as Neptune in close ranges.
  • Just enough citadel armor that armor-piercing bombs will cause citadels (and AP bomb dispersion while Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) is active is still tight enough to cause heavy damage).
  • Slow shell travel time.
  • Bad gun firing angles.


Availability of researchable upgrades for Seattle are as follows:

  • Hull: Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to Worcester.
  • Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration


The recommended upgrades for Seattle are as follows:

Commander Skills

Key skills for Seattle commanders include Jack of All Trades, Superintendent, and Concealment Expert.


Seattle can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Seattle with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.



Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill Doubloons • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VII Sims B Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham Doubloons • IX Black Doubloons • X Gearing • X Somers Doubloons 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VII California Doubloons • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST Doubloons • IX Iowa • IX Missouri Doubloons • IX Georgia Doubloons • X Montana • X Ohio Doubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi Doubloons • VI Aoba • VII Myōkō • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao Doubloons • IX Ibuki • IX Azuma Doubloons • X Zaō • X Yoshino Doubloons 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt Doubloons • X Moskva • X Stalingrad Doubloons • X Smolensk Doubloons 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • X Hindenburg 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia • VIII Amalfi • IX Brindisi • X Venezia 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Bedford • IX Neptune • IX Drake • X Minotaur • X Goliath 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard Doubloons • IX Saint-Louis • X Henri IV • X Colbert Doubloons 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons