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Missouri

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Missouri
Missouri_wows_main.jpg
Battleship | U.S.A. | Tier IX
Tech Tree Position
Missouri_icon_small.png
General
Research price750 000 
Purchase pricepromo Doubloons
Hit Points78,300 
Main Battery
406 mm/50 Mk.7 in a turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range23.35 km.
Maximum Dispersion293 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight862 kg.
AP Shell406 mm AP Mk8 
Maximum AP Shell Damage13,500 
Initial AP Shell Velocity762 m./s.
AP Shell Weight1225 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs.
. . . Average Damage per Second151 
. . . Firing Range5.01 km.
40 mm/56 Bofors on a Mk.2 mount18 х 4 pcs.
. . . Average Damage per Second286.2 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount29 х 2 pcs.
. . . Average Damage per Second176.9 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius990 m.
Rudder Shift Time19.4 sec.
Concealment
Surface Detectability Range16.2 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASB509_Missouri.png
promo

Missouri — American promo premium Tier IX battleship.

One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.

USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.

Missouri was first released for sale worldwide on 7 December 2016, and was removed from sale on 28 February 2018 with the release of Update 0.7.2. It was brought back as a ship available for purchase with the Pacific War event in Update 0.10.7, albeit unlike the legacy variant, it was returned to the game as a ship earning only the standard amount of credits per battle for a tier IX premium ship.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/50 Mk.7 in a turret2452935,7003613,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Missouri78,3001643931020/10/29 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 1023.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Affectionately referred to as "Mighty Mo" by her crew while she was on active duty, USS Missouri comes to World of Warships as the game's first Tier IX premium. She has many similarities with her counterpart in the American battleship tree tech tree (Iowa) but with a few key differences.

The primary difference is that Missouri carries the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable instead of Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers and smoke-reliant cruisers, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. In addition, her radar is a considerable threat to enemy DDs as she or her allies can deal considerable damage to any DD caught. Even if her radar doesn't catch them, the mere presence of it can zone out DDs, making it hard for them to launch torpedo attacks or deal effective gun damage. Other than the radar, her other combat characteristics are similar to Iowa, with powerful super-heavy AP rounds, high speed, and good anti-aircraft suite. She does have a thicker forward armor bulkhead, but — just like Iowa — it can still be reliably penetrated by Yamato’s 18.1-inch shells.

Missouri’s other significant difference from Iowa is her status as a Tier IX premium ship. She will earn a large number of credits, not uncommonly earning at least 1 million credits with the right signals and camo. For players who purchased her prior to the 10.7 patch, they get access to a permanent mission granting them an additional 30% credit income, making her the undisputed best credit-earning ship in the game. Besides her income advantage, Missouri is a very effective American commander trainer due to her high exp earnings. Unfortunately Missouri is very difficult to obtain, only being available during limited-time events or if the player is lucky to draw her in a Santa container.


Pros:

  • Improved forward bulkhead protection over Iowa.
  • Shares many of the same strengths as her sister ship ''Iowa'', including:
  • High base top speed of 33.0kts,
  • Powerful and accurate 16"/50mm guns,
  • and excellent AA by T9 BB standards
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable, active for 35 seconds with a 9.5 km range.
  • Long lasting immunity period in her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.
  • Low surface detection, achieving 12.7km surface detection with the proper build

Cons:

  • Shares many of the same weaknesses as Iowa, including:
  • poor armor protection, including a vulnerable citadel,
  • and Weak torpedo belt protection,
  • Unable to mount either Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Lacks the enhanced Repair Party of Iowa. Missouri only heals the standard 0.5% per second or 14% total per charge, compared to 0.66% per second or 18.48% total per charge for Iowa.
  • Poor maneuverability, having the largest turning radius and second-worst rudder shift time among Tier IX BBs

Research

As a premium ship, Missouri has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Missouri are as follows:

Commander Skills

Like the US tech tree BBs, it is recommended for Missouri to build for full survivability. This maximizes her chance of surviving into the late game where she can put her radar and accurate guns to good use. Missouri captains should take the following core skills for her first 10 points:

  1. Preventative Maintenance OR Gun Feeder
  2. Grease the Gears
  3. Adrenaline Rush
  4. Concealment Expert

After taking her core skills, players should take Fire Prevention next to reduce damage taken by fires. Emergency Repair Expert to improve her heals; the extra heal improves her late-game potential. Finally, Basics of Survivability is useful for further reducing fire damage while also reducing flood damage.

Consumables

Missouri equips the following consumables:

The major difference between Missouri and Iowa are found in their consumables: Missouri trades her plane based consumables for access to a 9.5km 35s Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.. Very few battleships can mount radar. In addition, Missouri only carries the standard version of Repair PartyWhile active, restores a percentage of the ship's health points each second. unlike the improved version found with the US tech tree BBs.

Camouflage

As a premium ship, Missouri comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Missouri’s signal loadout should focus on maximizing her survivability. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), and Juliet Yankee Bissotwo (-20% to flooding duration.) will help with this. Sierra Mike (+5% to the ship's maximum speed.) is worthy of consideration for captains who enjoy flexing Missouri’s 33+ knot speed, while November Foxtrot (-5% reload time on all consumables.) and November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) will help reduce her consumable cooldowns and further enhance her AA suite.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Missouri (BB-63) - Wikipedia
  2. Iowa-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.15.
  • Update 0.5.15.1:
    • Added to the tech tree for 750,000 Free Experience.
  • Update 0.6.0:
    • Fixed the bug where the AA mount on the main turret disappeared after the turret had been destroyed. Fixed missing rangefinders of main guns/turrets. Added platforms near radars for rangefinders.
  • Update 0.6.5:
    • Barrel jacket color corrected from light to dark for higher historical accuracy.
  • Update 0.6.6:
    • The citadel was lowered: now the roof is almost at waterline level. The vacant place where the citadel was was filled with casemates, which increased their volume. Therefore, there was a slight redistribution of HP: part of the HP was moved evenly from fore and aft ends and superstructures to the central part of the ship's casemates.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 15.64 km.
  • Update 0.6.13:
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • A bonus was added to the Type 10 permanent camouflage: a -20% discount to the cost of post-battle maintenance.
  • Update 0.7.2:
    • The animation with Steven Seagal in the port was removed.
    • Missouri was removed from the tech tree.
  • Update 0.7.4:
    • Fixed the description of the special features of the battleship.
  • Update 0.7.6:
    • Minor fixes to geometry and textures
  • Update 0.8.1.1:
    • The range of the Surveillance Radar consumable was corrected to be 9.5 km instead of 10 km. The correct value of 9.5 km was noted in the article and erroneously increased in Update 0.8.1.
  • Update 0.9.6:
    • The turning circle radius displayed in port was changed from 920 m to 990 m to match the in-game parameter.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.7:
    • The ship returned to the premium shop as part of the "Pacific War" event, in a variant that now earns the standard amount of credits per battle for a Tier IX premium ship.
    • For players who owned the ship before this update, a permanent combat mission was added that gives +30% credits for every battle in the ship.
  • Update 0.10.9:
    • Fixed an error that occasionally caused the main battery shell ballistics to be calculated incorrectly (much higher trajectory).

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