Vermont
457 mm/45 Mk.A in a turret4 х 3 pcs. |
Rate of Fire1.5 shots/min. |
Reload Time40 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range24.5 km. |
Maximum Dispersion305 m. |
HE Shell457 mm HE Type B |
Maximum HE Shell Damage6,450 |
Chance of Fire on Target Caused by HE Shell43 % |
Initial HE Shell Velocity800 m./s. |
HE Shell Weight1230 kg. |
AP Shell457 mm AP Type B |
Maximum AP Shell Damage15,750 |
Initial AP Shell Velocity732 m./s. |
AP Shell Weight1746 kg. |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs. |
. . . Average Damage per Second120.8 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount21 х 4 pcs. |
. . . Average Damage per Second333.9 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount36 х 2 pcs. |
. . . Average Damage per Second219.6 |
. . . Firing Range2.01 km. |
Maximum Speed23 knot |
Turning Circle Radius850 m. |
Rudder Shift Time19.1 sec. |
Surface Detectability Range15.54 km. |
Air Detectability Range13.59 km. |
Vermont — American Tier X battleship.
During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. Seven battleship designs were proposed with maximum capabilities and performance. There was only one restriction—the battleships had to be able to pass through the Panama Canal. The initial design was more conservative compared to the others. The battleship carried twelve large-caliber guns placed in four turrets, was reasonably fast, and had very strong armor.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
As the capstone of the American standard battleship line, Tier X Vermont exemplifies many traits from its predecessor Minnesota. Captains familiar with the Minnesota will recognize Vermont’s slow speed, long shell reload, and large salvo weight. However, much like the upgrade from Kansas to Minnesota, Vermont is a considerable upgrade upon her predecessor in the area of both main battery firepower and armor.
Attributes
While Vermont has the standard 32mm bow and stern plating and the 38mm midsection plating commonly found on high tier Standard battleships, her deck armor has been upgraded to 51mm. However, unlike the underwater citadel of her predecessors, her citadel protrudes above the water. Thus, captains will observe that as compared to Minnesota, Vermont is more resilient towards H.E shells but more vulnerable to large caliber A.P shells. To protect her from incoming torpedos, Vermont has a great torpedo belt, capable of reducing damage from torpedoes by 40%.
Vermont possesses 12 guns in four triple turrets. These guns have a caliber of 457mm, allowing them to overmatch 30mm of armor plating commonly found on Tier X cruisers. As such, these guns are particularly deadly against cruisers as they have the potential to severely cripple them if aimed correctly. In addition, her A.P shells have excellent penetration, being able to citadel enemy battleships even at long range.
While Vermont possesses the second highest broadside alpha strike potential, she has the longest reload out of all Tier X battleships at 40 seconds. Patience and target selection are the key to success with Vermont; It is often beneficial for captains to hold their fire for more appealing targets rather than always firing off reload. One other common strategy is to fire 2 turrets every 20 seconds rather than 4 every 40 seconds in order to make it more difficult for enemy ships to dodge her fire.
Vermont’s secondary battery consists of 8 dual 127mm cannons which reload in 6 seconds. Their accuracy is average for a Tier X battleship, but the H.E penetration and firing range are both poor. For this reason, a secondary build is not advisable.
Vermont’s surface detectability range is average for a Tier X battleship. However, she is by far the slowest battleship at her tier, with a maximum speed of 23 knots. This makes it difficult for her to disengage from unfavorable engagements. Conversely, it gives the captain time to assess the situation before becoming committed. Captains can use this time to be extra careful and plan their route in advance so as not to be caught in bad positions during the course of the battle.
The anti-aircraft suite of Vermont can be characterized as mediocre in all respects, having a range of 5.8km, 6 flak, and a mid range dps of 534. However, she gets access to Defensive AA fire, which will give enemy carriers second thoughts about striking her. With a rudder shift of 19.1 seconds and a turning circle of 850 meters, Vermont is one of the most maneuverable Tier X battleships. She can use this maneuverability to make up for her exposed citadel by dodging incoming battleship salvos.
Game Play
Vermont can be best described as a ship of extremes. On one hand, she has arguably the most lethal main battery guns at Tier X. On the other hand, she is the slowest tier X battleship by a large margin. Therefore, she favors a central battleship playstyle. This position gives her the ability to create crossfires with friendly battleships on the flanks. While other battleships may be able to rotate from their initial flank to the other during the mid game, Vermont is not fast enough to do so; positioning centrally gives her a head start to move to whichever flank she will have more impact in during the late game.
Vermont is a challenging battleship to play, and inexperienced battleship captains will have difficulties with her due to the fact that positioning mistakes are punished particularly hard. Once caught in a bad position, it is difficult to disengage and will often result in death. She really shines in the hands of an experienced captain who is able to draw out the full potential from her strengths while compensating for her weaknesses.Pros:
- Twelve 18 inch guns (457mm), the second heaviest broadside in the game (barely edged out by Cristoforo Colombo).
- Great main battery dispersion, which can be improved further with Artillery Plotting Room Modification 2
- Above average A.P penetration, on par with Tier X Yamato
- 51mm central deck armor, enough to shatter low caliber H.E shells
- 38mm covers the midsection of the hull allowing her to bounce AP shells when angled
- Large HP pool
- Above average torpedo protection
- Tight turning circle
- Access to Defensive AA Fire
Cons:
- Slow shell velocity
- Prone to taking large chunks of damage even when angled due to large freeboard
- Glacial main battery reload time of 40 seconds.
- Slowest tier 10 battleship in the game, with a base speed of 23 knots
- Raised citadel, vulnerable while broadside
Optimal Configuration
Upgrades
The recommended upgrades for Vermont are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2
Slot 6 Gives players two different options. The recommended option is Artillery Plotting Room Modification 2 to have more accurate main battery guns. However, for captains that would rather have a quicker reload (to compensate for the 40 seconds base reload), they should use Main Battery Modification 3
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Commander Skills
Consumables
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Defensive AA Fire
- Slot 4: Spotting Aircraft
or Catapult Fighter
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.7.
Testing Changes
- DevBlog 45:
- Preliminary characteristics.
- DevBlog 62:
- Deck armor increased from 32 to 51 mm.
- Side plating armor increased from 32 to 38 mm.
- Restoration of hit points by the Repair Party consumable decreased from 0.66% to 0.5% of maximum hit points per second.
- Turning circle radius decreased from 960 to 850 m.
- Sigma parameter increased from 1.7 to 1.9.
- HE and AP shells air drag decreased: as a result, the shells take less time to reach a target and fly at a lower trajectory.
- DevBlog 64:
- Added Defensive AA Fire consumable in a separate slot.
- DevBlog 77:
- Sigma parameter increased from 1.9 to 1.95.
- DevBlog 85:
- Speed loss due to turning reduced.
- Introduced into the game as a researchable ship in Update 0.9.11.
- Update 0.10.0:
- Fixed an error that caused the anti-torpedo bulges to not go over her ends.
- The firing range of the secondary battery was increased to 7.3 km.
- Update 0.11.5:
- Repair Party consumable reload time reduced from 80 to 40 s.
- The amount of HP recovered by the consumable after receiving damage to the citadel, including from torpedoes hitting the citadel area, increased from 10 to 50%.
- Changed the engine parameters: the acceleration time for forward and reverse movement was significantly reduced.
- Thickness of side armor plating (auxiliary room armor) increased from 38 to 51 mm.
- Detectability range by sea reduced from 18.02 to 16.02 km. Other detectability values were reduced accordingly.
- The parameters of the main battery shells were changed to match the updated concept of the branch:
- Increased the flight time of shells over long distances.
- Increased close-range armor penetration capabilities.
- Reduced long-range armor penetration capabilities.
- Repair Party consumable reload time reduced from 80 to 40 s.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.