Alaska
305 mm/50 Mk.8 in a turret3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range18.97 km. |
Maximum Dispersion207 m. |
HE Shell305 mm HE Mk17 mod. 1 |
Maximum HE Shell Damage4,300 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight462.3 kg. |
AP Shell305 mm AP Mk18 mod. 1 |
Maximum AP Shell Damage8,900 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight517 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount14 х 4 pcs. |
. . . Average Damage per Second222.6 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount34 х 1 pcs. |
. . . Average Damage per Second122.4 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius850 m. |
Rudder Shift Time13 sec. |
Surface Detectability Range15.04 km. |
Air Detectability Range9.72 km. |
Alaska — American special premium Tier IX cruiser.
In the late 1930s, the U.S. was designing large ships with 305 mm main battery guns to counter cruisers. The most armored of the presented variants was the CA2G project, which, according to the report, was armored "worse than any battleship, but better than any cruiser." The ship, named USS Alaska, became part of a high-speed carrier squadron that operated in the Pacific Ocean. Alaska protected aircraft carriers during strikes on Tokyo and covered the landing operations at Iwo Jima and Okinawa. The ship also participated in the raid on Shanghai.
Alaska was first made available with Update 0.8.1 on 27 February 2019. She was retired and is no longer available as of patch 0.10.1 (Feb 2021).
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Alaska | 60,800 | 16 | 325 | 3 | 6 | 34/14/6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
USS Alaska was the second Tier IX ship available for Free Experience () in the American tech tree, and was the first Free XP ship to be priced at 1,000,000.
On paper, many aspects of Alaska will resemble those of her counterparts, Kronshtadt and Azuma. In game, however, captains will find that Alaska has a play style more similar to that of German heavy cruisers (such as Roon). Armed with nine 305mm guns, she lacks the ability to go "AP only" in battle; something that her Russian counterpart can do quite easily. Captains are highly encouraged to invest in the Expert Loader skill in order to make the most of her main battery. In this respect, Alaska is quite similar to normal cruisers in that she will regularly change shell types depending on the chosen target.
As far as her armor goes, she keeps the trend of high-tier American cruisers having 27mm plating at their extremities, as well as possessing an overmatch-proof middle deck. Despite having 10,000 fewer hit points than Kronshtadt, Alaska has similar — if not superior — survivability to due to her armor layout and better stealth. Alaska also has a below-the-waterline citadel, allowing her to frequently avoid citadel hits at close range. Still her armor is quite weak, and when taking battleship-caliber fire at range, her citadel remains very vulnerable. Captains should keep an eye on enemy battleship positions, and either angle or make use of concealment accordingly.
Much of Alaska’s play style is based on choosing fights wisely. Although she has great armor — for a cruiser — and solid guns, she will still be out damaged by equal and higher tier cruisers due to her slower rate-of-fire. Her armor loses much of its strength when facing off against high-tier battleships; captains should avoid thinking that her large guns and good armor can allow her to carry an engagement. Early game for Alaska is much the same as it is for any other cruiser, while in the late game a healthy Alaska can make the difference between a loss and a win. Learning when Alaska can safely engage targets in one-on-one duels and win is an important skill for captains looking to maximize her gameplay. Alaska is a monstrous cruiser killer due to her improved AP angles combined with her high caliber armament, so engaging in 1 on 1 fights against other cruisers is heavily in your favour, but if it comes down to a DPM battle, then Alaska is almost certain to lose, but there is an exception to this, a fight at mid range will be in the favor in the Alaska since the Alaska is maneuverable enough to dodge those shots. While Alaska is a cruiser hunter, she can also fulfill different tasks like a cruiser. Overall, Alaska is good ship to use in high tiers.Pros:
- Large 305mm main battery armament.
- Alaska’s large health pool, good concealment, and sturdy armor allow her freedom in positioning and the ability to withstand fire from equivalent tier cruisers.
- Strong AA suite can protect her from most enemy aircraft and are hard to destroy.
- Excellent accuracy and the same improved AP angles found in same tier US cruisers on her main battery armament reinforces her role of a cruiser-killer.
- Has access to Surveillance Radar .
- Guns are powerful enough to citadel some battleships at close range.
Cons:
- Increased fire duration (60 seconds) and vulnerability to multiple fires when under HE spam compared to other cruisers.
- Large size and more sluggish maneuverability makes her an easier target for both enemy shells and torpedoes.
- Her large size also makes her an easy target to hit, even when actively maneuvering.
- Armor is not thick enough to let her tank battleship fire and HE spam in open combat. Alaska can tank fire from many battleships if angled and at range, but Tier VII-X battleships with 406mm guns or more can still overmatch her bow and stern plating, as well as her upper belt.
- While she has Surveillance Radar , her extremely long gun reload time of 20 seconds means that players will need to fire accurately and try and get help from teammates when fighting destroyers.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Alaska are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Surveillance Radar Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Damage Control System Modification 2 *
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 .
Upgrade Slot 2 allows players to extend the duration of the Surveillance Radar consumable if they have the appropriate upgrade available in the Armory. Otherwise, Damage Control System Modification 1 is recommended.
Upgrade Slot 4 provides several viable options. For increased survivability, Damage Control System Modification 2 is a good choice. Many players utilize Steering Gears Modification 1 to increase the maneuverability of the ship, while others will opt for Propulsion Modification 1 in order to get Alaska moving quickly when stationary. Choosing between these upgrades will be determined by the intended play style.
The default pick for many players in Upgrade Slot 5 will be Concealment System Modification 1 , but as a cruiser, Alaska also has access to Steering Gears Modification 2 . When stacked with Steering Gears Modification 1 in Upgrade Slot 4, Alaska becomes highly maneuverable and can sometimes juke and dodge incoming fire at longer ranges. This is a valuable ability to have in the early stages of a match, and captains who feel comfortable eschewing a maximum stealth build are encouraged to try it.
Commander Skills
Unique American commanders with the buffed version of Gun Feeder (-75% instead of -50%) are highly recommended for Alaska given the long reload duration on her main battery.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
|
|
★★ |
|
|
2 |
|
|
|
|
★★ |
|
3 |
|
|
★★ |
★★ |
★★ |
|
4 |
★★ |
|
|
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Alaska can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 4 charges or Hydroacoustic Search – 3 charges
- Slot 3: Surveillance Radar – 3 charges or Catapult Fighter – 3 charges or Spotting Aircraft – 4 charges
- Slot 4: Repair Party – 3 charges
Camouflage
As a premium ship, Alaska comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Alaska captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India Delta () and India Yankee () flags should be mounted to improve the ship's survivability. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★ |
★★★ |
★ |
★ |
★ |
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★ |
★★ |
★★★ |
★★ |
★★★ |
|
★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS Alaska (CB-1) - Wikipedia
- Alaska-class cruiser - Wikipedia
- Armada 2.0: USS Alaska - News - World of Warships
- Armada: Alaska - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
Testing Changes
- July 12, 2018:
- Preliminary characteristics.
- September 13, 2018:
- Rudder shift time was reduced from 13.8 to 13.1 s.
- Surface detectability was reduced from 16.2 to 15.5 km.
- Detectability after firing main guns in smoke was reduced from 12.78 to 12.09 km.
- Main battery traverse speed was increased from 5 to 6 deg/s.
- Main battery firing angles were improved.
- Fire duration was increased from 30 to 45 s.
- October 3, 2018:
- The hit points of various internal compartments of the ship were raised:
- Bow was changed from 3,300 to 3,600.
- Casemate was changed from 7,600 to 12,600.
- Superstructure was changed from 3,500 to 3,800.
- Stern was changed from 3,900 to 4,300.
- The hit points of various internal compartments of the ship were raised:
- October 30, 2018:
- The citadel of the ship was raised, and the previous changes to Alaska's internal compartments were reversed.
- December 29, 2018:
- Fire duration was increased from 45 s to 60 s.
- Available for testing by supertesters in the game starting from Update 0.7.8.
- Update 0.8.0:
- Fire duration increased from 45 to 60 s.
- Update 0.8.1:
- Added to the tech tree for 1,000,000 Free Experience.
- Update 0.8.4:
- The name of the ship was added to the model.
- Update 0.8.5:
- Minor improvements to geometry and textures.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 6.95 km.
- Update 0.10.1:
- Alaska was removed from sale in the Armory, the tech tree, and the Premium store.
- Update 0.11.1:
- Minor corrections to geometry and textures of the ship.
- Update 0.11.2:
- Minor fixes to geometry and textures of the ship.
- Update 12.5:
- The old World of Warships logo was removed from the Octodroid permanent camouflage.
- Update 12.11:
- The Polar Ice Caps permanent camouflage was added.
- Update 13.0:
- Fixed textures of the Polar Ice Caps permanent camouflages for the ship.
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