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Cruiser | U.S.A. | Tier X
Tech Tree Position
Research price242000 exp
Purchase price19,900,000 Credits
Hit Points45,400 
Main Battery
152 mm/47 DP Mk.16 in a turret6 х 2 pcs.
Rate of Fire13.04 shots/min.
Reload Time4.6 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range16.71 km.
Maximum Dispersion148 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP 130 lb Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
AA Defense
152 mm/47 DP Mk.16 in a turret6 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Rangekm.
76.2 mm/50 Mk.22 on a Mk.33 mount11 х 2 pcs.
. . . Average Damage per Second228.8 
. . . Firing Range3.99 km.
20 mm Oerlikon on a Mk.24 mount12 х 2 pcs.
. . . Average Damage per Second73.2 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs.
. . . Average Damage per Second39.4 
. . . Firing Range3.99 km.
Maximum Speed33 knot
Turning Circle Radius740 m.
Rudder Shift Time8.1 sec.
Surface Detectability Range12.05 km.
Air Detectability Range8.52 km.
Battle Levels

Worcester — American Tier X cruiser.

The world's largest light cruiser. She carried 152 mm dual-purpose artillery as her main battery, supplemented by a great number of automatic 76 mm guns. She had the most powerful AA defense among ships of her type.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/47 DP Mk.16 in a turret137.21482,200123,200 02,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Worcester (A)45,4006127611/2/12/6 02,600,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk10 mod. 1016.7 02,100,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp33 01,600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Enhanced Countermeasures Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Worcester is a versatile warship. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do.

At her core, Worcester is a utility ship, for starters, having access to not only Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. together, but also Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. without removing another consumable. This, coupled with her traits, makes her a dangerous foe in the right hands.

For starters, her guns: she has twelve 152mm guns in six dual turrets that can fire every 4.6 seconds to 16.7 km. These guns have a high arc to their shells, so aiming at long range can be a challenge. However, the arc allows the ship to get close to islands and lob shells over at unsuspecting targets with impunity. The real kicker is a 13 rounds per minute rate-of-fire. She can put down a withering barrage of shells similar to Minotaur but her access to HE shells with a 12% fire chance provides her with extremely good fire starting abilities. Destroyers beware, these guns will give anyone a run for their money if she sneaks up on them.

Her next major trait is her control of vision. Worcester can get down to a 9.74 km detectability range enabling her to sneak up on most any cruiser but does not have the capacity to use her radar from stealth without being detected. Hydro is another aspect of her vision control toolkit, allowing her to detect torpedoes while pushing caps with her radar, and spotting destroyers moseying a little too close to the edge of their smokescreens.

Last but not least is her AA firepower. Worcester has the potential to have the highest AA DPS of any ship in the game if specced properly. Her main rifles are dual purpose and have a max 6.9 km reach and an average dps of 199 alone. That's not even counting her meatier 76mm AA guns with a monstrous 629 dps base at 4.0 km range. Plus she has a short range aura of 20mm guns pumping out 209 dps at 2.0km range. Now all of that is powerful, and makes any carrier player blanch at strike attempts, but that is without DFAA on. With DFAA on, multiplying the 76mm and 152mm guns by threefold, a staggering 1,200 for the 152s with the AA Gunner for AA Commander skill, and 2,227 for the 76mm guns can be achieved, when targeting enemy squadrons, in addition to the strike panic. Worcester is one serious plane killer.

Now, all this is well and good, but she is fragile, really fragile. Being a light cruiser, she is overmatched by all battleship caliber shells she shall see in her matchmaking spread, and all heavy cruiser HE will pen her hull (sans belt armor) and light cruisers with IFHE will pen her as well. Thus while she is strong, she is weak as well, necessitating teamwork, and good positioning.

In summary: Worcester is a cruiser that rewards tactical play with rapid fire meltdowns of destroyers, shells raining down on battleships, cruisers having to deal with streams of fire, carriers losing strike aircraft rapidly, and caps being lit up by a ship capable of destroying most anything that tries to cap. Playing her to her strengths while keeping mind of her weaknesses will reward players with a fun experience, as well as being a valuable addition to any team.



  • Main guns have a high firing arc, which makes aiming at range or at fast moving targets a hassle.
  • Bulk of her AA firepower is in fragile open mounts that can be lost by HE fire.
  • 25mm plating on her hull makes her vulnerable to all battleship shells, and HE fire from cruisers. Though 25mm is better than the 16mm Minotaur has.
  • Slower than some cruisers at only 33 knots.
  • Slower rudder shift than many of her peers, making it hard to kite using her
  • Play style is tough to master and can discourage players from playing her.
  • Lowest base fire chance of all Tier X cruisers at 12%, though this is offset by her rate of fire.
  • If an AP bomber squadron does break through her formidable anti-aircraft defenses, her citadel is vulnerable.


As a Tier X ship, Worcester doesn't have any upgrades to research.

Optimal Configuration


Worcester is a very versatile ship, and can be configured numerous ways, as an AA ship, a main battery machine, or a utility ship. The upgrades will be listed with their respective builds in mind below (AA, Main Battery, Utility), of course, user preference takes priority, and players can mix and match how they see fit.

Commander Skills


Worcester equips the following consumables:


Worcester has a wide variety of flags she can use, but signals such as November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are good starting points, as well as November Foxtrot(-5% reload time on all consumables.) for her consumable loadout.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS Worcester (CL-144) - Wikipedia
  2. Worcester-class cruiser - Wikipedia
  3. https://www.hazegray.org/danfs/cruisers/cl144.txt
  4. Ship's History - USS Worcester - CL-144 -- 1948 - 1958

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.7.4.
  • Introduced in Update 0.7.6.
    • Fixed a bug due to which the sound of the ships' main battery guns did not match the caliber of the guns.
  • Update 0.7.7:
    • Minor fixes to geometry and textures on the ship and camouflage.
  • Update 0.7.8:
    • Fixed a bug where the medium AA aura was displayed as part of the long range aura in port. Only the display of the aura was changed, the ship's performance characteristics remained the same.
  • Update 0.7.10:
    • The range of the Surveillance Radar consumable was decreased from 9.9 to 9 km.
  • Update 0.7.11:
    • Fixed the incorrect icon for her unique upgrade.
  • Update 0.9.2:
    • HE shell armor penetration was increased from 24 to 30 mm.
  • Update 0.9.4:
    • The "Catapult Fighter" and "Spotting Aircraft" consumables were added to the slot with the "Surveillance Radar" consumable.
  • Update 0.9.5:
    • Changes were made to the "Enhanced Countermeasures" unique upgrade:
      • Moved from the fifth to sixth slot.
      • Removed all bonuses on the action time of her consumables.
      • Added a bonus decreasing the reload time of the Priority AA sector by 20%.
      • Added a bonus decreasing the reload time of ship consumables by 20%.
      • Added a bonus increasing the number of the ship's consumable charges by one.
  • Update 0.11.3:
    • Minor fixes to geometry and textures of the ship.

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