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Cleveland

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Cleveland
Cleveland_wows_main.jpg
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Helena
Arrow_down.png
Cleveland_icon_small.png
Arrow_down.png
Seattle
stock
 top
General
Research price110000 exp
Purchase price8,900,000 Credits
Hit Points30,600 
Main Battery
152 mm/47 Mk.16 in a turret4 х 3 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range14.2 km.
Maximum Dispersion140 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs.
. . . Average Damage per Second113 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius660 m.
Rudder Shift Time9.4 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASC208_Cleveland.png
8,900,000

Cleveland — American Tier VIII cruiser.

The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.

USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret9.2181402,200123,200 0730,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Cleveland (A)30,600131654623/10/6 01,000,000
Cleveland (B)36,90013165466/4/6 28,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0550,000
Mk8 mod. 20 15,0001,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 100,000 hp32.5 0620,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Veteran Cleveland captains will find themselves in unfamiliar territory after Update 0.7.5, as the most popular cruiser in World of Warships moves from its old home at Tier VI to new digs at Tier VIII. No longer will she be able to bully inter-war cruisers and dreadnoughts; Cleveland must now square off against her World War II contemporaries, including some very formidable Tier X opponents.

To help compensate for the tougher competition she now faces, Cleveland has undergone some notable changes. She has a few more hit points than she used to, along with another kilometer of main battery firing range. Her anti-aircraft defenses have been buffed to be more historically accurate, as she gains four quadruple 40mm Bofors mounts along with copious quantities of 20mm Oerlikons. Most importantly, her consumable choices have been radically altered: Cleveland now has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. consumables and can mount Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. simultaneously. Additionally, she becomes stealthier on top of gaining access to Upgrade Slot 5 and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..

Even her main battery has gotten an upgrade. Though the shell performance of Cleveland’s workhorse 152mm rifles in four triple turrets is untouched, the reload speed has dropped from 8 seconds to 6.5 seconds, granting her the fastest-reloading light cruiser guns at Tier VIII. Cleveland’s damage potential to enemies at medium and close range is nothing short of catastrophic should they be caught under her guns. Her turret traverse speed is also nearly double the old Tier VI value, and training her commander in the Inertia Fuse for HE Shells skill will allow her high explosive rounds to penetrate the bow and superstructure armor of most Tier VIII, IX, and X battleships, causing fires along the way.

While there are a lot of good things about the change to Tier VIII, Cleveland retains many of her old weaknesses: she is still lightly-armored, and now finds herself squaring off against battleships that are much more accurate than she used to encounter. Her shell velocity at long range is just as slow as ever, making her good at showering enemy capital ships with shells from a distance, but virtually useless against lighter, more nimble enemies past 10-12 km.

Tier VIII Cleveland is just as solid a support ship as old Tier VI Cleveland was, but captains will have to stay frosty and play smart to avoid the nastier battleship opponents that she will face at her new tier.

Pros:

  • Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily.
  • Solid main battery guns. Excellent rate of fire, firing range, shell penetration, and fire chance for HE shells.
  • Favorable firing angles allow all four turrets to be used without showing excessive broadside.
  • High shell arcs for lobbing over islands.
  • Powerful anti-aircraft suite; can easily shoot down enemy strike craft without Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Decent maneuverability.

Cons:

  • Citadel is vulnerable to plunging fire.
  • Light armor scheme means that Cleveland takes damage from incoming fire of nearly all calibers.
  • Very prone to HE damage.
  • Slow shell velocity and high arc; allows enemies time to maneuver and evade incoming fire.
  • Medium-range anti-aircraft armament can be very easily destroyed by HE shells.
  • No torpedoes.
  • Ties for second slowest of all Tier 8 cruisers with her CA cousin Baltimore, despite being a light cruiser.

Research

Availability of researchable upgrades for Cleveland is as follows:

  • Hull: Upgrade to Hull (B) for additional mid-range AA, more hit points, and improved rudder shift speed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Invest in the hull upgrade first; Cleveland needs all the hit points it can grab.

Optimal Configuration

Upgrades

Anti-Aircraft Build: A popular build for this ship, captains focusing on boosting Cleveland’s AA will opt for Auxiliary Armaments Modification 1 : +100% survivability to each. for Slot 1 to increase the anti-aircraft armament durability and Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. for Slot 2 to increase her AA power by having the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable active longer and a shorter cooldown as well. AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. can also be placed in Slot 3 but as it only reduces the cooldown for the priority sector, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for Slot 3 is still recomended so that Cleveland can still be effective with supporting fire when not engaged with enemy aircraft. Although her AA is a powerful enough deterrent, the usefulness of this investment depends on whether or not there is a carrier in the game. This build is great in division with a Tier VIII carrier to ensure that Cleveland will have a purpose for her AA suite.

Generalist Build: Captains focusing on making Cleveland have better main batteries will opt for Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. for Slot 1 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. for Slot 3 to increase her accuracy.

Commander Skills

Consumables

Cleveland can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


  1. okieboat.com
  2. USS Cleveland (CL-55) - Wikipedia
  3. Cleveland-class cruiser - Wikipedia
  4. Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
  5. USS Cleveland CL-55 Reunion Association
  6. The Best Light Cruisers of World War II
  7. Navysite

Ship Change Log

See here for links to Update notes.

Testing Changes

  • February 25, 2018:
    • Preliminary characteristics (as Columbia).
  • March 15, 2018:
    • The 152 mm/47 Mk16 main battery modules were adjusted:
      • The base version was removed, leaving only the researchable version able to be mounted.
        • Turret rotation time was increased from 5.5 to 10 deg/s.
        • Reload time was decreased from 8 to 7 s.
    • Detectability was decreased from 13.4 to 11.88 km.
  • April 12, 2018:
    • The Surveillance Radar consumable was moved to the same slot as the Spotting Aircraft consumable.
  • April 17, 2018:
    • Main battery base firing range was increased from 13.3 to 14.2 km.
    • Main battery reload time was decreased from 7 to 6.5 s.
  • May 23, 2018:
    • The consumable slot distribution was changed to: Damage Control Party, Defensive AA Fire, Surveillance Radar/Spotting Aircraft, Hydroacoustic Search.
  • Added to the game from the very beginning (alpha version).
  • Update 0.1.5:
    • The AA defense effectiveness was reduced.
  • Update 0.2.2.5:
    • Main battery turret rotation speed was reduced.
  • Update 0.3.0:
    • Researchable hull model updated.
  • Update 0.3.1.5:
    • The duration of the Defensive Fire consumable was increased from 20 to 40 s.
  • Update 0.5.0:
    • An error in the armor of the 152 mm gun turrets was fixed: the thickness of the lower armor plate was increased from 37 to 38 mm, the thickness of the rear plate was decreased from 37 to 25 mm.
  • Update 0.5.1:
    • The number of charges of the "Catapult Fighter I" consumable was increased to 4 ( "Catapult Fighter II" - up to 5).
  • Update 0.5.2:
    • As a temporary offer, it became possible to purchase and install a special New Year's permanent camouflage. After the camouflage was removed from sale, it remained with those players who managed to purchase it.
    • Credit earnings increased by + 7%.
    • Experience earnings increased by + 7%.
  • Update 0.5.3.2:
    • The Type 10 camouflage was renamed to Type 12.
  • Update 0.5.6:
    • The secondary battery firing range was increased from 4 to 5 km.
    • The survivability of AA mounts was increased and brought in line with the parameters of installations on other similar ships.
    • Received a new type of permanent camouflage - Type 16.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.6.12:
    • Visibility when firing main guns in smoke changed to 6.71 km.
  • Update 0.6.13:
    • Fire extinguishing time is now 30 s instead of 60 s.
    • Improved display of thin elements.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • A bonus was added to the permanent camouflages "Type 16", "Type 12" - a 10% discount to the cost of post-battle service.
  • Update 0.7.5:
    • Cleveland was moved from Tier VI to Tier VIII of the new light cruiser branch with accompanying changes in her characteristics.
  • Update 0.7.6:
    • Fixed ship description in the port.
  • Update 0.7.7:
    • Minor fixes to geometry and textures on the ship and camouflage.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.8.3:
    • Fixed a bug where the sound of the main battery guns with the "Freedom" and Azur Lane camouflages was not heard.
  • Update 0.9.2:
    • HE shell armor penetration increased from 24 mm to 30 mm.
    • Armor thickness changed: deck armor increased from 25 mm to 27 mm.
  • Update 0.9.4:
    • The Catapult Fighter consumable was added to the slot containing the Surveillance Radar consumable.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.4:
    • The duration of the Surveillance Radar consumable was reduced from 30 to 27 s.
  • Update 0.10.8:
    • Fixed an error that caused Cleveland with her standard hull not to receive critical damage to her steering gears.

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Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • VIII Tone 2 • VIII Tone 3 • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma IIDoubloons • IX Chikuma II GoldenDoubloons • IX BA TakahashiDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami • X Zaō CLR • X [[Ship:[Zaō]|[Zaō]]] 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VI [[Ship:[La Galissonnière]|[La Galissonnière]]]Doubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons • X Brennus •  Condé 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan • X Incheon 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • IX Almirante OquendoDoubloons • X Castilla 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons