Oklahoma
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356 mm/45 Mk.9 in a turret2 х 3 / 2 х 2 pcs. |
Rate of Fire1.58 shots/min. |
Reload Time38 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range17.13 km. |
Maximum Dispersion231 m. |
HE Shell356 mm HE 1400 lb |
Maximum HE Shell Damage4,900 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight635 kg. |
AP Shell356 mm AP Early 1400 lb |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight635 kg. |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
76.2 mm/50 Mk.10 on a Mk.11 mount4 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3 km. |
Maximum Speed19.7 knot |
Turning Circle Radius610 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range13.11 km. |
Air Detectability Range10.26 km. |
Oklahoma — American special premium Tier V battleship.
A Nevada-class battleship belonging to the first series of the U.S. Navy's Standard-type battleships. Oklahoma had "all-or-nothing" armor protection, and her main battery guns were concentrated at her fore and aft ends.
Oklahoma was first released with Update 0.9.10.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Good dispersion and sigma for a Tier 5 battleship
- Good secondary battery range and accuracy
- Tight turn radius for a battleship
- Decently fast rudder shift
- Fairly good concealment
- Similar Armor layout as New Mexico giving her a thick belt and a well armored citadel.
- Favourable firing angles due to advanced turret layout for the tier, enabling the ship to pack 10 barrels of 356 mm, without middle turrets.
Cons:
- Poor main battery rate of fire, with a 40 second reload time and poor traverse speed
- Extremely poor AP shell penetration.
- Despite their calibre of 356 mm, her guns are under-performing in terms of damage in comparison to similar guns on other ships.
- Second slowest battleship in the game, after South Carolina
- Thin outer plating makes Oklahoma vulnerable to HE spam
- AA is mediocre, though it is better than tier 6 Arizona
- Despite its good range, the secondary battery consists of guns with low penetration and damage output, which limits their usefulness in practice.
LittleWhiteMouse's Premium Ship Review: Oklahoma from the NA forums
Optimal Configuration
Upgrades
The recommended upgrades for Oklahoma are as follows:
- Slot 1:
- Slot 2:
- Slot 3:
Commander Skills
Consumables
Oklahoma equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 4 charges
- Slot 3: Spotting Aircraft
– 4 charges
Camouflage
As a premium ship, Oklahoma comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.8.
Testing Changes
- DevBlog 57:
- Preliminary characteristics.
- DevBlog 77:
- AP shell armor penetration increased.
- DevBlog 82:
- Main battery reload time increased from 34 to 40 s.
- DevBlog 85:
- AP shell armor penetration reduced.
- Secondary battery firing range increased from 4.5 to 5.5 km.
- Update 0.9.10:
- Introduced as a collection reward.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- Main battery reload time decreased from 40 to 38 s.
- Update 0.10.2:
- Fixed geometry and textures of the ship.
- Update 0.11.4:
- Minor fixes to geometry and textures of the ship.