Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Battleship | U.S.A. | Tier V
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points48,200 
Main Battery
356 mm/45 Mk.9 in a turret2 х 3 / 2 х 2 pcs.
Rate of Fire1.58 shots/min.
Reload Time38 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range17.13 km.
Maximum Dispersion231 m.
HE Shell356 mm HE 1400 lb 
Maximum HE Shell Damage4,900 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight635 kg.
AP Shell356 mm AP Early 1400 lb 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity792 m./s.
AP Shell Weight635 kg.
Secondary Armament #1
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
Firing Range5.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs.
Firing Range5.5 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount8 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range1.2 km.
76.2 mm/50 Mk.10 on a Mk.11 mount4 х 1 pcs.
. . . Average Damage per Second8.4 
. . . Firing Rangekm.
Maximum Speed19.7 knot
Turning Circle Radius610 m.
Rudder Shift Time13.4 sec.
Surface Detectability Range13.11 km.
Air Detectability Range10.26 km.
Battle Levels

Oklahoma — American special premium Tier V battleship.

USS Oklahoma, the second Nevada-class battleship, entered service in May 1916. During World War I, she defended Allied convoys across the Atlantic. Later, she served in battle and reconnaissance fleets. In 1936, she evacuated American citizens and refugees from Spain during the Civil War. The ship spent the rest of her service in the Pacific Ocean. During the attack on Pearl Harbor, she was damaged by torpedoes and capsized, which resulted in the deaths of 429 people.

Oklahoma was first released with Update 0.9.10.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
356 mm/45 Mk.8 in a turret1.6602314,9002710,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Oklahoma48,200134572/28/108/4/8 00
Maximum Firing Range
Research price
Purchase price
Mk5 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 24,800 hp19.7 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Tier V American battleship Oklahoma features improved secondary battery performance at the cost of decreased main battery performance. She retains the slow top speed typical of low tier American battleships, which can make it difficult to maximize the potential of her secondary weapons.

With a top speed of just 19.7 knots, Oklahoma trails behind other Tier V battleships — even Texas is capable of a higher maximum speed. She does, however, have a tight turning circle for a battleship of 610 m. A rudder shift of 13.4 seconds means that her maneuverability is, on paper, fairly decent. However, OKLAHOMA rapidly loses speed while turning, which further compounds her low speed and makes her feel sluggish and unmaneuverable.

Oklahoma carries an improved version of the Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. used by other nations. With a 20 second action time, she is protected against fires and floods for longer than most other battleships, potentially allowing her to escape and repair. Oklahoma also has an improved Repair PartyWhile active, restores a percentage of the ship's health points each second. compared to other battleships. This can repair up to 18.5% of her health pool per use —8,900 hit points. It can also repair the standard 10% of citadel damage received. With 4 uses as standard, she can potentially repair up to 35,600 hit points if all her charges are fully used. Finally, she carries a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range., which provides a 20% increase to her main battery range for 100 seconds.


Oklahoma has 19 mm plating on her bow, stern and decks. This means she can be overmatched by battleship-caliber guns and is also vulnerable to even destroyer HE rounds. She has slightly thicker armor on her upper hull, with 25 mm plating that can bounce 356 mm AP if she is sufficiently angled and players are able to bait opponents into shooting this thicker armor.

She has a health pool of 48,200 hit points, a similar total to NEW YORK. OKLAHOMA’s thin armor means that she can often find her health rapidly depleted. This is partially offset by her improved Repair Party consumable. However, her fragile armor and slow speed means that surviving to use her repairs to maximum effect can be difficult.


Oklahoma has a main battery range of 17.1 km. She will be able to reach most targets when top tier, but will often be outranged when downtiered. Oklahoma has a long reload of 38 seconds, so her DPM is one of the lowest at her tier. In fact, she trails behind many Tier IV battleships. Adding to her DPM difficulties, her AP rounds are relatively weak, with poor penetration for their caliber. They have sufficient penetration to pose a serious threat to cruisers, but they will struggle to reliably penetrate battleships outside of short range battles, reducing the effectiveness of long range shooting. Unfortunately, her HE rounds do little to make up for her lackluster AP performance. Individually, her shells trail behind 356 mm rounds of other nations. When coupled with her long reload, her HE DPM is one of the lowest at Tier V, as is her firestarting potential.

Oklahoma features improved secondary battery dispersion compared to many same tier battleships. Although she lacks the firepower of Agincourt, her secondary weapons can be very effective in close range brawls. With 21 mm of penetration, they can pose a serious threat to lightly armored ships, but their potential is reduced against battleships as most shells will shatter on their armored belts.


Oklahoma has fairly weak anti-air defenses, although they are still better than many Tier V battleships. Her long-range AA DPS is one of the best at her tier, although a 4.8 km range is shorter than most other nations. This short range also reduces the effectiveness of her flak clouds, with enemy aircraft subjected to her flak bursts for a fairly short period of time. Her short- and medium-range anti-air DPS are on the weaker end for her tier. Although she can shoot down some attackers, Oklahoma will not be able to defend herself from air attack without help.


Oklahoma has a standard ASW airstrike for her tier, launching a single attack up to 6 km away. With a 30 second reload between strikes, she will not pose a serious threat to an enemy submarine.

Battle Performance

Oklahoma presents a variation on the typical American battleship play style. Although her secondary battery is well suited to close range engagements, her slow speed and thin armor mean getting into effective secondary range is not easy. Her main battery lacks the DPM and penetration to pose a serious threat to enemy battleships at long ranges. To succeed with Oklahoma, players will need to use cover and concealment to reach an effective combat range in order to minimize her weaknesses.


  • Good secondary battery with improved dispersion
  • Good concealment for a battleship
  • Improved Repair Party consumable


Optimal Configuration


The recommended upgrades for Oklahoma are as follows:

Commander Skills


Oklahoma equips the following consumables:


As a premium ship, Oklahoma comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.8.

Testing Changes

  • DevBlog 57:
    • Preliminary characteristics.
  • DevBlog 77:
    • AP shell armor penetration increased.
  • DevBlog 82:
    • Main battery reload time increased from 34 to 40 s.
  • DevBlog 85:
    • AP shell armor penetration reduced.
    • Secondary battery firing range increased from 4.5 to 5.5 km.
  • Update 0.9.10:
    • Introduced as a collection reward.
  • Update 0.9.11:
    • Fixed geometry and textures of the ship.
  • Update 0.10.0:
    • Main battery reload time decreased from 40 to 38 s.
  • Update 0.10.2:
    • Fixed geometry and textures of the ship.
  • Update 0.11.4:
    • Minor fixes to geometry and textures of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons