Oklahoma
356 mm/45 Mk.9 in a turret2 х 3 / 2 х 2 pcs. |
Rate of Fire1.58 shots/min. |
Reload Time38 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range17.13 km. |
Maximum Dispersion231 m. |
HE Shell356 mm HE 1400 lb |
Maximum HE Shell Damage4,900 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight635 kg. |
AP Shell356 mm AP Early 1400 lb |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight635 kg. |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
76.2 mm/50 Mk.10 on a Mk.11 mount4 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3 km. |
Maximum Speed19.7 knot |
Turning Circle Radius610 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range13.11 km. |
Air Detectability Range10.26 km. |
Oklahoma — American special premium Tier V battleship.
USS Oklahoma, the second Nevada-class battleship, entered service in May 1916. During World War I, she defended Allied convoys across the Atlantic. Later, she served in battle and reconnaissance fleets. In 1936, she evacuated American citizens and refugees from Spain during the Civil War. The ship spent the rest of her service in the Pacific Ocean. During the attack on Pearl Harbor, she was damaged by torpedoes and capsized, which resulted in the deaths of 429 people.
Oklahoma was first released with Update 0.9.10.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
The Ship
Tier V American battleship Oklahoma features improved secondary battery performance at the cost of decreased main battery performance. She retains the slow top speed typical of low tier American battleships, which can make it difficult to maximize the potential of her secondary weapons.
With a top speed of just 19.7 knots, Oklahoma trails behind other Tier V battleships — even Texas is capable of a higher maximum speed. She does, however, have a tight turning circle for a battleship of 610 m. A rudder shift of 13.4 seconds means that her maneuverability is, on paper, fairly decent. However, OKLAHOMA rapidly loses speed while turning, which further compounds her low speed and makes her feel sluggish and unmaneuverable.
Oklahoma carries an improved version of the Damage Control Party used by other nations. With a 20 second action time, she is protected against fires and floods for longer than most other battleships, potentially allowing her to escape and repair. Oklahoma also has an improved Repair Party compared to other battleships. This can repair up to 18.5% of her health pool per use —8,900 hit points. It can also repair the standard 10% of citadel damage received. With 4 uses as standard, she can potentially repair up to 35,600 hit points if all her charges are fully used. Finally, she carries a Spotting Aircraft , which provides a 20% increase to her main battery range for 100 seconds.
Survivability
Oklahoma has 19 mm plating on her bow, stern and decks. This means she can be overmatched by battleship-caliber guns and is also vulnerable to even destroyer HE rounds. She has slightly thicker armor on her upper hull, with 25 mm plating that can bounce 356 mm AP if she is sufficiently angled and players are able to bait opponents into shooting this thicker armor.
She has a health pool of 48,200 hit points, a similar total to NEW YORK. OKLAHOMA’s thin armor means that she can often find her health rapidly depleted. This is partially offset by her improved Repair Party consumable. However, her fragile armor and slow speed means that surviving to use her repairs to maximum effect can be difficult.
Armament
Oklahoma has a main battery range of 17.1 km. She will be able to reach most targets when top tier, but will often be outranged when downtiered. Oklahoma has a long reload of 38 seconds, so her DPM is one of the lowest at her tier. In fact, she trails behind many Tier IV battleships. Adding to her DPM difficulties, her AP rounds are relatively weak, with poor penetration for their caliber. They have sufficient penetration to pose a serious threat to cruisers, but they will struggle to reliably penetrate battleships outside of short range battles, reducing the effectiveness of long range shooting. Unfortunately, her HE rounds do little to make up for her lackluster AP performance. Individually, her shells trail behind 356 mm rounds of other nations. When coupled with her long reload, her HE DPM is one of the lowest at Tier V, as is her firestarting potential.
Oklahoma features improved secondary battery dispersion compared to many same tier battleships. Although she lacks the firepower of Agincourt, her secondary weapons can be very effective in close range brawls. With 21 mm of penetration, they can pose a serious threat to lightly armored ships, but their potential is reduced against battleships as most shells will shatter on their armored belts.
Anti-Air
Oklahoma has fairly weak anti-air defenses, although they are still better than many Tier V battleships. Her long-range AA DPS is one of the best at her tier, although a 4.8 km range is shorter than most other nations. This short range also reduces the effectiveness of her flak clouds, with enemy aircraft subjected to her flak bursts for a fairly short period of time. Her short- and medium-range anti-air DPS are on the weaker end for her tier. Although she can shoot down some attackers, Oklahoma will not be able to defend herself from air attack without help.
Anti-Submarine
Oklahoma has a standard ASW airstrike for her tier, launching a single attack up to 6 km away. With a 30 second reload between strikes, she will not pose a serious threat to an enemy submarine.
Battle Performance
Oklahoma presents a variation on the typical American battleship play style. Although her secondary battery is well suited to close range engagements, her slow speed and thin armor mean getting into effective secondary range is not easy. Her main battery lacks the DPM and penetration to pose a serious threat to enemy battleships at long ranges. To succeed with Oklahoma, players will need to use cover and concealment to reach an effective combat range in order to minimize her weaknesses.Pros:
- Good secondary battery with improved dispersion
- Good concealment for a battleship
- Improved Repair Party consumable
Cons:
- Thin armor
- Poor main battery performance
- Weak AA defenses
- Sluggish handling
Optimal Configuration
Upgrades
The recommended upgrades for Oklahoma are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★★ |
★ |
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2 |
★★★ |
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★ |
★★ |
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3 |
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★★★ |
★★ |
★ |
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4 |
|
★★★ |
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★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Oklahoma equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Spotting Aircraft – 4 charges
Camouflage
As a premium ship, Oklahoma comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
★★★ |
★ |
★ |
★ |
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★ |
★★ |
★ |
★★★ |
★★★ |
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.8.
Testing Changes
- DevBlog 57:
- Preliminary characteristics.
- DevBlog 77:
- AP shell armor penetration increased.
- DevBlog 82:
- Main battery reload time increased from 34 to 40 s.
- DevBlog 85:
- AP shell armor penetration reduced.
- Secondary battery firing range increased from 4.5 to 5.5 km.
- Update 0.9.10:
- Introduced as a collection reward.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- Main battery reload time decreased from 40 to 38 s.
- Update 0.10.2:
- Fixed geometry and textures of the ship.
- Update 0.11.4:
- Minor fixes to geometry and textures of the ship.
Destroyers | II Sampson • II Smith • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan • VII Mahan • VII Sims • VII Sims B • VIII Benson • VIII Kidd • IX Fletcher • IX Benham • IX Halford • IX Black B • IX Black • IX Johnston • IX Frank Friday • X Gearing • X Somers • X Forrest Sherman • X [[Ship:[Gearing]|[Gearing]]] • ★ Joshua Humphreys |
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