Oklahoma
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356 mm/45 Mk.9 in a turret2 х 3 / 2 х 2 pcs. |
Rate of Fire1.58 shots/min. |
Reload Time38 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range17.13 km. |
Maximum Dispersion231 m. |
HE Shell356 mm HE 1400 lb |
Maximum HE Shell Damage4,900 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight635 kg. |
AP Shell356 mm AP Early 1400 lb |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight635 kg. |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range5.5 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.13 on a Mk.27 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
76.2 mm/50 Mk.10 on a Mk.11 mount4 х 1 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range3 km. |
Maximum Speed19.7 knot |
Turning Circle Radius610 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range13.11 km. |
Air Detectability Range10.26 km. |
Oklahoma — American special premium Tier V battleship.
USS Oklahoma, the second Nevada-class battleship, entered service in May 1916. During World War I, she defended Allied convoys across the Atlantic. Later, she served in battle and reconnaissance fleets. In 1936, she evacuated American citizens and refugees from Spain during the Civil War. The ship spent the rest of her service in the Pacific Ocean. During the attack on Pearl Harbor, she was damaged by torpedoes and capsized, which resulted in the deaths of 429 people.
Oklahoma was first released with Update 0.9.10.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
- Good dispersion and sigma for a Tier 5 battleship
- Good secondary battery range and accuracy
- Tight turn radius for a battleship
- Decently fast rudder shift
- Fairly good concealment
- Similar Armor layout as New Mexico giving her a thick belt and a well armored citadel.
- Favourable firing angles due to advanced turret layout for the tier, enabling the ship to pack 10 barrels of 356 mm, without middle turrets.
Cons:
- Poor main battery rate of fire, with a 40 second reload time and poor traverse speed
- Extremely poor AP shell penetration.
- Despite their calibre of 356 mm, her guns are under-performing in terms of damage in comparison to similar guns on other ships.
- Second slowest battleship in the game, after South Carolina
- Thin outer plating makes Oklahoma vulnerable to HE spam
- AA is mediocre, though it is better than tier 6 Arizona
- Despite its good range, the secondary battery consists of guns with low penetration and damage output, which limits their usefulness in practice.
LittleWhiteMouse's Premium Ship Review: Oklahoma from the NA forums
Optimal Configuration
Upgrades
The recommended upgrades for Oklahoma are as follows:
- Slot 1:
- Slot 2:
- Slot 3:
Commander Skills
Consumables
Oklahoma equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
– 4 charges
- Slot 3: Spotting Aircraft
– 4 charges
Camouflage
As a premium ship, Oklahoma comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.9.8.
Testing Changes
- DevBlog 57:
- Preliminary characteristics.
- DevBlog 77:
- AP shell armor penetration increased.
- DevBlog 82:
- Main battery reload time increased from 34 to 40 s.
- DevBlog 85:
- AP shell armor penetration reduced.
- Secondary battery firing range increased from 4.5 to 5.5 km.
- Update 0.9.10:
- Introduced as a collection reward.
- Update 0.9.11:
- Fixed geometry and textures of the ship.
- Update 0.10.0:
- Main battery reload time decreased from 40 to 38 s.
- Update 0.10.2:
- Fixed geometry and textures of the ship.
- Update 0.11.4:
- Minor fixes to geometry and textures of the ship.