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Cruiser | U.S.A. | Tier IX
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points42,700 
Main Battery
203 mm/55 RF Mk.16 in a turret3 х 2 pcs.
Rate of Fire10.34 shots/min.
Reload Time5.8 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range14.86 km.
Maximum Dispersion135 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.10 mount23 х 1 pcs.
. . . Average Damage per Second98.9 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.2 mount12 х 4 pcs.
. . . Average Damage per Second190.8 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius750 m.
Rudder Shift Time10.5 sec.
Surface Detectability Range11.7 km.
Air Detectability Range7.26 km.
Battle Levels

Tulsa — American special premium Tier IX cruiser.

Some experts considered the rapid-firing 203 mm guns mounted on Des Moines-class heavy cruisers as a possible option for rearming the Baltimore- and Oregon City-class heavy cruisers. To accommodate the small barbette size, it was planned to equip several ships under construction with twin-gun mounts. USS Tulsa was designed as an Oregon City-class cruiser, but her construction was canceled in August 1945.

Tulsa was first released for sale on 12 Nov 2021, during Update 0.10.10.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/55 RF Mk.16 in a turret10.3301352,800145,000 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Tulsa42,700162033623/12/6 00
Maximum Firing Range
Research price
Purchase price
Mk9 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Premium Tier IX American heavy cruiser Tulsa shares many common traits with her extended cousin X Des Moines, as well as other high tier American heavy cruisers. Representing a real-life proposal to refit existing cruisers with the auto-loading guns developed for Des Moines, Tulsa brings the fast-firing guns of her successor to a platform reminiscent of VIII Baltimore.


Tulsa mounts six (6) 203mm guns in three (3) twin turrets, with similar characteristics to those found on Des Moines. She uses the same HE and AP shells as found on her tech tree cousins, with improved penetration angles on her AP shells. Although she’s tied for the lowest barrel count of all Tier IX cruisers, her reload is among the best. As a result, her damage potential is higher than almost any other cruiser at her tier. As with Des Moines, proper shell selection is critical to getting the most out of her guns. Her HE damage and fire chance are low for Tier IX, but her fast reload means she can still cripple a destroyer caught in the open and reliably set fires on angled targets. And her AP is extremely potent against any target that turns broadside to her, capable of citadeling most cruisers and inflicting high damage against battleship superstructure and upper belts.

However, while her reload and damage potential are among the best in tier, Tulsa's range is by far the shortest. It may not be an issue when supporting a cap if she can find an island close enough to use as cover. But she can quickly find herself without any targets in range if she needs to position further from the cap or the enemy starts retreating. This forces players to make a tough choice when selecting upgrades — faster reload to deal damage as quickly as possible, or longer range for more flexibility in island and target selection.

Tulsa also features slightly improved rear firing angles compared to Baltimore and Des Moines. If she has to kite away from the enemy, this allows her to present a much smaller target for them to shoot at. Like her tech tree cousins, Tulsa is capable of bringing all three turrets to bear while still keeping her belt angled enough to bounce most non-overmatching AP shells.


Tulsa's consumable suite is standard for a high tier American heavy cruiser. As a Tier IX ship, she has access to the normal cruiser Repair PartyWhile active, restores a percentage of the ship's health points each second. and Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumables, and mounts the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable and a choice between Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..

Unlike the tech tree heavy cruisers, Tulsa's radar range is only 9km, the same as found on light cruiser IX Seattle. While its range is shorter than most other heavy cruisers, Tulsa's excellent concealment allows her to get closer to a cap before using it. Like other American radars, Tulsa's has an extended duration that can be boosted further with the radar duration upgrade or skill.


Tulsa's handling should be familiar enough for players used to her tech tree cousins. Her top speed is decidedly average for Tier IX, but her turning circle and rudder shift are both above average. Her turning circle is especially good, identical to IX Seattle and only slightly worse than Baltimore.

While her agility could make an open water play style appealing, Tulsa lacks both the range and speed to be viable. And her ballistics and stealth are more suited for playing around island cover.


As an American heavy cruiser, Tulsa's armor mostly consists of 27mm plating. Although capable of bouncing the 381mm AP that some high tier battleships still carry, it provides no protection against the 406mm+ AP of most high tier battleships and all but the smallest cruiser caliber HE. She also has one of the smallest health pools of any Tier IX cruiser, further increasing the need to use hard cover for protection and her excellent agility to dodge.

Tulsa makes up for her low health with her best in tier concealment, even rivaling some of the stealthiest Tier VIII cruisers. When fully built for concealment, Tulsa’s detection can reach an impressive 9.5km, allowing her to get much closer to a cap or switch islands without getting spotted by the enemy.


Like most American cruisers, Tulsa has strong mid and close range defenses but slightly weaker long range. While not as strong as IX Alaska or IX Buffalo, it’s still more than sufficient to protect herself and nearby allies. Her mid and long range defenses are identical to those found on Baltimore, while her flak and short range defenses deal more damage. She is a less attractive target for lower tier carriers at the start of a battle, but can’t deter strikes from higher tier carriers herself. Those strikes may be costly for the carrier, but at least one or two will still get through.

Tulsa has the option to swap her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to provide additional protection against aircraft.

Battle performance

Like almost all other American cruisers, Tulsa is most comfortable providing radar and fire support for her team from behind her trusty island armor. She can be a bit more aggressive once the enemy team thins out, but she lacks the armor or health to survive in the open for long.


  • Fast main battery reload
  • Her AP shells have improved penetration angles
  • Good firing angles
  • Fast rudder shift and smaller turning circle
  • Excellent concealment for a cruiser — 9.5km when fully upgraded
  • Has access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable with extended duration


  • Low health pool for a Tier IX cruiser
  • Only six (6) guns
  • Short main battery firing range
  • 27mm plating is still vulnerable to most battleships in her matchmaking range
  • Below average top speed
  • Shorter Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. range than most other heavy cruisers


As a premium ship, Tulsa has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Tulsa are as follows:

In Slot 2, it's captain's choice. All five options are reasonable. If you mount a Special Upgrade, be sure to also mount the corresponding consumable.

Slots 4 and 6 provide some choices for players. Those who wish to play Tulsa in open water ship may prefer to use Steering Gears Modification 1 : -20% rudder shift time., but her short gun range makes that play style risky. In Slot 6, the extra range gives her more flexibility in island and target selection, but her floaty shells can make hitting targets at range difficult. Fortunately, there are a lot of them.

Commander Skills


Tulsa can equip the following consumables:

Note that Tulsa's Surveillance Radar range is 9km, rather than the 10km range of Des Moines and Buffalo.


As a premium ship, Tulsa comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.8.

Testing Changes

  • DevBlog 191:
    • Preliminary characteristics.
  • DevBlog 194:
    • Changed the Repair party consumable:
      • Restoration of hit points after receiving damage to the citadel increased from 10% to 33%.
  • DevBlog 239:
    • Main Battery Reload Time increased from 5.5 to 5.8 s.
  • First appeared on sale in November, 2021, during Update 0.10.10.
    • Available for purchase in the Armory for 19,300 doubloons, 228,000 Coal, and in the Premium store.

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