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Arizona
Arizona_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
Arizona_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points57,200 
Main Battery
356 mm/45 Mk.8 in a turret4 х 3 pcs.
Rate of Fire1.71 shots/min.
Reload Time35 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range16 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity834 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,300 
Initial AP Shell Velocity792 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs.
Firing Range4.96 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount8 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second9.2 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed21 knot
Turning Circle Radius640 m.
Rudder Shift Time14.6 sec.
Concealment
Surface Detectability Range14.4 km.
Air Detectability Range8.9 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB506_Arizona_1941.png
promo

Arizona — American promo premium Tier VI battleship.

A U.S. Navy battleship with a conventional layout, with two turrets forward and two aft and her armor distributed according to the "all or nothing" concept. She was designed to engage enemy ships at long range. By the outbreak of World War II, the ship received more powerful torpedo protection, which slightly reduced her maneuverability.

USS Arizona was destroyed during the 7 December 1941 sneak attack on Pearl Harbor, Hawaii with heavy loss of life. Her remains can be seen today at the USS Arizona Memorial in Pearl Harbor.

Arizona first went on sale on 4 July 2016 on the NA servers, and on 9 July 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk.8 in a turret1.7602205,0003010,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Arizona57,2001345748/108/4/8 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 1016 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 35,000 hp21 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1

Player Opinion

Performance

Armor Layout and Survivability

Arizona 's armor layout will be familiar for players who have played the other US standard-type battleships. Similar to New Mexico, Arizona is covered in 26mm exterior armor, including her bow, stern, and deck. Though she will bounce 356mm and smaller AP rounds when angled, AP BB rounds of 380mm or larger can overmatch her. In practice, this means Arizona can resist most Tier V and VI BBs by angling, though she can struggle against Tier VII and VIII BBs as they carry larger caliber guns. 26mm armor is also resistant to most DD and CL caliber HE rounds, though IFHE equipped or Tier VIII CLs can still penetrate her armor. To offset her mediocre armor, she sports the second-largest HP pool among her Tier VI counterparts at 57,400 HP. In addition, she carries a sturdy torpedo protection modifier of 37%, only surpassed by New Mexico. Combined with her small turning radius and responsive rudder, she fares better than other BBs at surviving torpedo attacks. A well captained Arizona will tank considerable amounts of damage, remaining a threat even into the late game where many other BBs would be out of heals.

Main Armament

While her armament is very similar to her tech tree counterpart New Mexico, there are a few key differences that make Arizona 's guns stand out. Though they share the same caliber, Arizona carries the older /45-caliber gun compared to New Mexico 's /50 caliber gun. In-game, this translates to a weaker gun performance including slightly slower shells, slightly lower AP damage, and slightly lower AP penetration. In addition, Arizona is among the slowest reloading BBs in her bracket, being the slowest reloading Tier VI BB and only being faster than Agincourt, Oklahoma, and Kansas. Her turrets are also the slowest rotating at her bracket, requiring 60s to make a 180° turn. Worse yet, her smaller caliber 356mm guns cannot overmatch the bow and stern of Tier VI and above BBs as well as US and German CAs. However, what makes Arizona 's guns so terrifying is her improved 1.8 sigma, making her the most accurate 12 gun BB in the game. Compared to other 12 gun BBs with 1.5 sigma, Arizona will consistently land more shots on target thanks to her improved 1.8 sigma improving her accuracy. She rewards accurate marksmanship, consistently dealing massive damage to any broadside target she finds.

Secondary Armament

Similar to her tech tree counterpart, Arizona secondary battery can be considered mediocre at best. Her short range of 5km and poor damage output renders them ineffective even under ideal conditions. Though they can light fires, players should not depend on their secondaries for effective damage, especially against healthy ships charging in to launch torpedoes. Her secondary performance does not significantly improve even when taking secondary upgrades and captain skills, so players are advised to improve other aspects of the ship.

Anti-air defense

Arizona 's AA can only be described as woefully inadequate. Her low AA firepower and relatively short-range means CVs will regularly launch 2 or even 3 consecutive attacks if she is isolated. It is best to seek out allied support to discourage enemy CV focus, whether it be sailing near friendly AA or requesting CV fighter support.

Maneuverability

Arizona 's maneuverability is a tale of two worlds. On one hand, her standard type US BB design results in her tying New Mexico and W. Virgina 1941for the slowest Tier VI BB at 21.0kts. She will struggle to keep up with the ever-changing battlefield, whether it be escaping from overwhelming forces or exploiting openings.

On the other hand, Arizona has a small turning radius of just 640m; useful for evading torpedo strikes or angling to the enemy. Though her turning ability is hampered by a relatively sluggish rudder shift, this can be fixed with the right upgrade.


Concealment

When fully built for concealment, Arizona can achieve a relatively stealthy surface detection of 12.6km. This low detection complements her playstyle as she can remain hidden before she unleashes a devastating salvo on unsuspecting enemies. This also aids her defense as she doesn't have to run as far to drop detection. Skilled captains tend to position their ship at the edge of their detection radius, getting as close as possible to maximize their accuracy while retaining the ability to go dark.

Gameplay

Arizona plays very similarly to other Tier IV - VII standard type US BBs, being sluggish and modestly armored but carrying powerful guns. Players familiar with the tech tree US BB line will feel right at home as they share the same playstyle. Arizona should ideally play around 11-14km from the enemy, close enough for accurate salvoes but also far enough to escape should Arizona be in danger of sinking. Due to her slow speed, Arizona should generally avoid positioning on the flanks as it isolates her from the rest of the fight should she be needed elsewhere. Positioning near the center offers more opportunities, but this works both ways and the player must position carefully to avoid too much focus fire. Regardless of where she spawns, Arizona players should seek opportunities to create crossfires with other BBs, positioning in such a way that the enemy must present broadside to her or her allies.

Arizona 's power comes from her accurate guns and thus should focus on eliminating vulnerable targets to maximize her game impact. Broadside ships, DDs within 10km, and stationary CVs are all great targets that she can heavily damage. As her turrets have very slow rotation, using the ship's rudder may be necessary to help swing the guns on target. While the 35s reload can be punishing, players should be using this downtime to assess the situation and mark possible targets for destruction.

Though Arizona is a powerful ship, she is not without her weaknesses. 21.0kts is very slow for a BB, and she can easily be run down by more powerful ships if she isn't careful. While her armor scheme is adequate against lower tier ships, it is notably less effective against higher tier ships so players should avoid tanking high tier ships for extended periods. Finally, just like in real life, Arizona is extremely vulnerable to CV attacks due to her lack of AA. If she is unfortunate to be in a CV match, consider sailing near allies for AA support.

Overall Arizona has the potential to be a powerful BB, carrying matches with her excellent gunnery. Fans of the standard type US BB or collectors who want a piece of history in their port should strongly consider obtaining her.


Pros:

  • One of the highest hitpoint pools among Tier 6 battleships
  • Heavy broadside of twelve (12) powerful guns in four triple turrets
  • Reasonably good dispersion and sigma, Arizona's salvoes can be devastating
  • Thickly armored citadel block
  • Very tight turn radius for a battleship

Cons:

  • Horrible main battery reload speed and turret traverse speed. Though the reload is better than tier 5 Oklahoma
  • Base main battery range is fairly lacking
  • Mostly covered with 26mm common plating, very vulnerable to HE spam
  • Weak AA suite, very vulnerable to planes
  • Extremely slow, with a top speed of only 21 knots

Research

As a premium ship, Arizona doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Arizona are as follows:

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Arizona can use the same build as the US tech tree battleships. For those training up a new captain, it is recommended to use the standard BB tank build:

  • Preventative Mainainence
  • Grease the Gears
  • Adrenaline Rush
  • Fire Prevention
  • Concealment Expert
  • Enhanced Repair Expert
  • Basics of Survivability

Consumables

Arizona can equip the following consumables:

Camouflage

As a premium ship, Arizona comes with Regular permanent camouflage and a set of permanent combat bonuses.

Signals

Arizona captains should mount the standard flags to improve the ship's performance in battle. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), November Foxtrot (-5% reload time on all consumables.), and India Yankee (-20% to fire duration.) are all recommended to improve the ship's survivability. Captains may also find Sierra Mike (+5% to the ship's maximum speed.) useful to increase the ship's top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. USS Arizona (BB-39) - Wikipedia
  2. Pennsylvania-class battleship - Wikipedia
  3. Premium Ship Spotlight: USS Arizona - News - World of Warships
  4. Squall Line: USS Arizona - News - World of Warships
  5. Armada - Arizona - World of Warships Official Channel - YouTube

Reviews:
https://youtu.be/vPKZlV9y5xI // Some gameplay by Tedster_

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.7.
  • First appeared on sale in July 2016.
  • Update 0.5.9:
    • The armor model of the hull was refined.
  • Update 0.5.12:
    • Added additional thickness to upper part of citadel's transverse armor protection, from 203mm to 330mm according to historical armor layout.
    • The conning tower is now displayed in the armor display.
  • Update 0.6.1:
    • Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
  • Update 0.6.3:
    • Fixed the operation of the "Manual Fire Control for AA Armament" Skill.
  • Update 0.6.12 :
    • Detectability when firing main guns in smoke changed to 12.47 km.
    • Detection range of the Vought OS2U-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage - a -10% discount to the cost of post-battle service.
  • Update 0.7.8:
    • Minor fixes to geometry and textures on the ship.
  • Update 0.7.9:
    • Became available in the game client for purchase for doubloons.
  • Update 0.7.11:
    • Became unavailable in the game client for purchase with doubloons.
  • Update 0.7.12:
    • Added a seaplane catapult to the third main turret.
  • Update 0.8.2:
    • Available for purchase in the Armory for 6,900 doubloons.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.

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