Arizona
356 mm/45 Mk.8 in a turret4 х 3 pcs. |
Rate of Fire1.71 shots/min. |
Reload Time35 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range16 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity834 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,300 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
Maximum Speed21 knot |
Turning Circle Radius640 m. |
Rudder Shift Time14.6 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range8.9 km. |
Arizona — American special premium Tier VI battleship.
USS Arizona, the second Pennsylvania-class battleship, was laid down in March 1914 and entered service two years later. During World War I, she was part of Battleship Division 8. Later, the battleship was transferred to the Pacific Fleet, where she primarily participated in exercises during the 1920s and 30s. In the early 1940s, the ship underwent a major overhaul. During the Japanese raid on Pearl Harbor, she was hit by several bombs that caused an explosion in the main battery magazines, resulting in the loss of the ship and more than 1,000 crew members. A National Memorial was unveiled at the site of the tragedy in 1962.
Arizona first went on sale in early July 2016.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Armor Layout and Survivability
Arizona 's armor layout will be familiar for players who have played the other US standard-type battleships. Similar to New Mexico, Arizona is covered in 26mm exterior armor, including her bow, stern, and deck. Though she will bounce 356mm and smaller AP rounds when angled, AP BB rounds of 380mm or larger can overmatch her. In practice, this means Arizona can resist most Tier V and VI BBs by angling, though she can struggle against Tier VII and VIII BBs as they carry larger caliber guns. 26mm armor is also resistant to most DD and CL caliber HE rounds, though IFHE equipped or Tier VIII CLs can still penetrate her armor. To offset her mediocre armor, she sports one of the highest HP pools among her Tier VI counterparts at 57,400 HP. In addition, she carries a sturdy torpedo protection modifier of 37%, only surpassed by New Mexico. Combined with her small turning radius and responsive rudder, she fares better than other BBs at surviving torpedo attacks. A well captained Arizona will tank considerable amounts of damage, remaining a threat even into the late game where many other BBs would be out of heals.
Main Armament
While her armament is very similar to her tech tree counterpart New Mexico, there are a few key differences that make Arizona 's guns stand out. Though they share the same caliber, Arizona carries the older /45-caliber gun compared to New Mexico 's /50 caliber gun. In-game, this translates to a weaker gun performance including slightly slower shells, slightly lower AP damage, and slightly lower AP penetration. In addition, Arizona is among the slowest reloading BBs in her bracket, being the slowest reloading Tier VI BB and only being faster than Agincourt, Oklahoma, and Kansas. Her turrets are also the slowest rotating at her bracket, requiring 60s to make a 180° turn. Worse yet, her smaller caliber 356mm guns cannot overmatch the bow and stern of Tier VI and above BBs as well as US and German CAs. However, what makes Arizona's guns so terrifying is her improved 1.8 sigma, making her one of the most accurate battleships armed with 12 guns in the game. Compared to other 12 gun Battleships with 1.5 sigma, Arizona will consistently land more shots on target thanks to her improved 1.8 sigma improving her accuracy. She rewards accurate marksmanship, consistently dealing massive damage to any broadside target she finds.
Secondary Armament
Similar to her tech tree counterpart, Arizona's secondary battery can be considered mediocre at best. Her short range of 5km and poor damage output renders them ineffective even under ideal conditions. Though they can light fires, players should not depend on their secondaries for effective damage, especially against healthy ships charging in to launch torpedoes. Her secondary performance does not significantly improve even when taking secondary upgrades and captain skills, so players are advised to improve other aspects of the ship.
Anti-air defense
Arizona's AA can only be described as woefully inadequate. Her low AA firepower and relatively short-range means CVs will regularly launch 2 or even 3 consecutive attacks if she is isolated. It is best to seek out allied support to discourage enemy CV focus, whether it be sailing near friendly AA or requesting CV fighter support.
Maneuverability
Arizona's maneuverability is a tale of two worlds. On one hand, her standard type US Battleship design results in her matching with New Mexico and W. Virginia 1941 for the slowest Tier VI Battleship at 21.0kts. She will struggle to keep up with the ever-changing battlefield, whether it be escaping from overwhelming forces or exploiting openings.
On the other hand, Arizona has a small turning radius of just 640m; useful for evading torpedo strikes or angling to the enemy. Though her turning ability is hampered by a relatively sluggish rudder shift, this can be fixed with the right upgrade.
Concealment
When fully built for concealment, Arizona can achieve a relatively stealthy surface detection of 12.6km. This low detection complements her playstyle as she can remain hidden before she unleashes a devastating salvo on unsuspecting enemies. This also aids her defense as she doesn't have to run as far to drop detection. Skilled captains tend to position their ship at the edge of their detection radius, getting as close as possible to maximize their accuracy while retaining the ability to go dark.
Gameplay
Arizona plays very similarly to other Tier IV - VII standard type US BBs, being sluggish and modestly armored but carrying powerful guns. Players familiar with the tech tree US BB line will feel right at home as they share the same playstyle. Arizona should ideally play around 11-14km from the enemy, close enough for accurate salvoes but also far enough to escape should Arizona be in danger of sinking. Due to her slow speed, Arizona should generally avoid positioning on the flanks as it isolates her from the rest of the fight should she be needed elsewhere. Positioning near the center offers more opportunities, but this works both ways and the player must position carefully to avoid too much focus fire. Regardless of where she spawns, Arizona players should seek opportunities to create crossfires with other BBs, positioning in such a way that the enemy must present broadside to her or her allies.
Arizona's power comes from her accurate guns and thus should focus on eliminating vulnerable targets to maximize her game impact. Broadside ships, DDs within 10km, and stationary CVs are all great targets that she can heavily damage. As her turrets have very slow rotation, using the ship's rudder may be necessary to help swing the guns on target. While the 35s reload can be punishing, players should be using this downtime to assess the situation and mark possible targets for destruction.
Though Arizona is a powerful ship, she is not without her weaknesses. 21.0kts is very slow for a BB, and she can easily be run down by more powerful ships if she isn't careful. While her armor scheme is adequate against lower tier ships, it is notably less effective against higher tier ships so players should avoid tanking high tier ships for extended periods. Finally, just like in real life, Arizona is extremely vulnerable to CV attacks due to her lack of AA. If she is unfortunate to be in a CV match, consider sailing near allies for AA support.
Overall Arizona has the potential to be a powerful BB, carrying matches with her excellent gunnery. Fans of the standard type US BB or collectors who want a piece of history in their port should strongly consider obtaining her.
Pros:
- One of the highest hitpoint pools among Tier 6 battleships
- Heavy broadside of twelve (12) powerful guns in four triple turrets
- Reasonably good dispersion and sigma, Arizona's salvoes can be devastating
- Thickly armored citadel block
- Very tight turn radius for a battleship
Cons:
- Horrible main battery reload speed and turret traverse speed. Though the reload is better than tier 5 Oklahoma
- Base main battery range is fairly lacking
- Mostly covered with 26mm common plating, very vulnerable to HE spam
- Weak AA suite, very vulnerable to planes
- Extremely slow, with a top speed of only 21 knots
Research
Optimal Configuration
Upgrades
The recommended upgrades for Arizona are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Artillery Plotting Room Modification 1
- Slot 4: Steering Gears Modification 1
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Arizona can use the same build as the US tech tree battleships. For those training up a new captain, it is recommended to use the standard BB tank build:
- Preventative Mainainence
- Grease the Gears
- Adrenaline Rush
- Fire Prevention
- Concealment Expert
- Enhanced Repair Expert
- Basics of Survivability
Consumables
Arizona can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Spotting Aircraft – 4 charges
Camouflage
As a premium ship, Arizona comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Arizona captains should mount the standard flags to improve the ship's performance in battle. India Delta (), November Foxtrot (), and India Yankee () are all recommended to improve the ship's survivability. Captains may also find Sierra Mike () useful to increase the ship's top speed.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
★★ |
★★★ |
★ |
★ |
★ |
★★ |
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★ |
★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Arizona joins forces with a New Mexico-class battleship.
Arizona fires a broadside against an enemy Molotov.
Arizona nails a Japanese Aoba-class cruiser with accurate gunfire.
Arizona punishes an enemy Nagato with a close range broadside.
USS Arizona Memorial Flag. Given to players who purchased a special bundle containing Arizona.
Historical Info
Historical Gallery
Video
References
- USS Arizona (BB-39) - Wikipedia
- Pennsylvania-class battleship - Wikipedia
- Premium Ship Spotlight: USS Arizona - News - World of Warships
- Squall Line: USS Arizona - News - World of Warships
- Armada - Arizona - World of Warships Official Channel - YouTube
Reviews:
https://youtu.be/vPKZlV9y5xI // Some gameplay by Tedster_
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.7.
- First appeared on sale in July 2016.
- Update 0.5.9:
- The armor model of the hull was refined.
- Update 0.5.12:
- Added additional thickness to upper part of citadel's transverse armor protection, from 203mm to 330mm according to historical armor layout.
- The conning tower is now displayed in the armor display.
- Update 0.6.1:
- Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
- Update 0.6.3:
- Fixed the operation of the "Manual Fire Control for AA Armament" Skill.
- Update 0.6.12 :
- Detectability when firing main guns in smoke changed to 12.47 km.
- Detection range of the Vought OS2U-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
- Update 0.6.13:
- Improved display of thin elements.
- Update 0.6.15:
- A bonus was added to the "Type 10" permanent camouflage - a -10% discount to the cost of post-battle service.
- Update 0.7.8:
- Minor fixes to geometry and textures on the ship.
- Update 0.7.9:
- Became available in the game client for purchase for doubloons.
- Update 0.7.11:
- Became unavailable in the game client for purchase with doubloons.
- Update 0.7.12:
- Added a seaplane catapult to the third main turret.
- Update 0.8.2:
- Available for purchase in the Armory for 6,900 doubloons.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.95 km.
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