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Joshua Humphreys

Joshua Humphreys

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Joshua Humphreys
Destroyer | U.S.A. | Tier ★
Tech Tree Position
Research priceexp
Purchase price45,000,000 Credits
Hit Points23,700 
Main Battery
127 mm/54 Mk.18 in a turret3 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed40 deg./sec.
180 Degree Turn Time4.5 sec.
Firing Range12.08 km.
Maximum Dispersion105 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity808 m./s.
HE Shell Weight31.75 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity808 m./s.
AP Shell Weight31.75 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.52 shots/min.
Reload Time116 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17,900 
Torpedo Speed66 knot
Torpedo Range16.5 km.
AA Defense
127 mm/54 Mk.18 in a turret3 х 2 pcs.
. . . Average Damage per Second104.7 
. . . Firing Range5.19 km.
20 mm Oerlikon on a Mk.20 mount6 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs.
. . . Average Damage per Second39.4 
. . . Firing Range3.99 km.
Maximum Speed37.2 knot
Turning Circle Radius750 m.
Rudder Shift Time5.1 sec.
Surface Detectability Range7.32 km.
Air Detectability Range4.16 km.
Battle Levels

Joshua Humphreys — American Tier ★ destroyer.

While designing the Allen M. Sumner-class and Gearing-class destroyers, options for equipping the ships with long-barreled 127 mm/54-caliber guns in single or twin mounts were considered. However, it was impossible to fit these guns on the existing hull—not enough space for the corresponding equipment and systems nor enough time to redesign the ship from scratch. Besides, replacing the 40 mm Bofors guns with automatic 76 mm guns would have led to a noticeable increase in displacement, so this development option was abandoned.

Joshua Humphreys was added to the U.S. tech tree on 19 April 2023.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/54 Mk.18 in a turret204.51051,80052,100 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Joshua Humphreys23,700132136/2/4/32 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk170.51167.217,9006616.5 00
Maximum Firing Range
Research price
Purchase price
Mk11 mod. 10 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 80,000 hp37.2 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Combat Capability - Alternative Firing Mode

Joshua Humphreys can alternate between a regular firing mode and a Burst Fire firing mode. Firing the guns with the alternative firing mode enabled will fire 3 salvos in quick succession. This firing mode takes much longer to reload.


Burst fire can be toggled on and off at will.


  • Main battery damage: +50%
  • Reload time: 35 seconds
  • Interval between individual shots: 1.5 seconds
  • Number of bursts in a series: 3

Joshua Humphreys is the Super Ship of the American destroyer line and continues the jack-of-all-trades tradition of her predecessor, Gearing. She features similar characteristics in gun and torpedo power, with an addition of an Alternative Firing Mode.


Joshua Humphreys carries six 127mm/54 Mk.18 guns in three twin turrets. They have a stock 3 second reload, 12.08km range, and quick 180 degree-turret traverse time of 4.5 seconds. Her shells are identical to Gearing’s — 1,800 damage, 21mm penetration, and 5% fire chance for her HE, and 2,100 damage for her AP. Like the other American tech tree destroyers, her shells have very long flight times, but are better ballistics compared to Gearing. While her guns have a fast rate of fire, they should primarily be used for self defense or farming from inside smoke screens and behind cover.

Joshua Humphreys features the Alternative Firing Mode, which gives her a Burst Fire option. It fires 3 salvos in quick succession and increases shell damage by +50%, at the cost of a long 35 second main battery reload. The Alternative Firing Mode should only be used to finish off targets exiting her range as that long reload time leaves her very vulnerable.

Joshua Humphreys carries ten Mk17 torpedoes in two quintuple launchers. Her torpedoes are identical to Gearing’s, with 17,900 alpha damage, 16.5km range, a stock reload of 116 seconds, and 66 knot base speed. With a full torpedo build, her torpedoes travel at 73 knots and reload in just 89 seconds, making them effective for area denial and a deadly threat to any target.


As with the other American tech tree destroyers, Joshua Humphreys can equip either Engine BoostWhile active, increases a ship's speed by a fixed percentage. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. Her Defensive AA Fire consumable is the same improved one carried by other tech tree American destroyers, which provides a +100% continuous damage boost rather than the regular +50%. She also carries an additional charge. While her AA defenses are improved over Gearing, it is not advised to build for Anti-Aircraft capabilities.

Her Engine Boost is standard, providing an 8% increase to her maximum speed, with a 120 second action and cooldown time.

She also comes with an “American” Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., which has a long 30 second action time and 130 second dispersion time. The Smoke Generator has a long cooldown of 160 seconds so it is vital to utilize her smokescreens to their fullest. Due to that long duration, the smokes can also be used to cover allied cruisers.


Joshua Humphreys has a good base health pool of 23,700 and a base speed of 37.2 knots. Her maneuverability is poor, with a mediocre 5 second rudder shift and a large 750 meter turning radius. Her concealment is very good, with a minimum concealment of 5.9km.

Like Gearing, she has 21mm midsection armor plating, which can shatter small caliber HE shells. However, this plating also increases the probability of small caliber AP shells arming and dealing full penetration damage.

While Joshua Humphreys is the supership successor to Gearing, her hull is visually similar to Forrest Sherman’s. With her poor maneuverability and large size, she is an easy target to hit and is susceptible to torpedoes if not careful.

Battle Performance:

Joshua Humphreys serves the role of a multi-purpose versatile destroyer, with good concealment, good torpedoes, and decent gun characteristics. Her torpedoes are excellent at denying key areas and attacking large targets. Her guns reload quickly and the Alternative Firing Mode is useful to finish off low health targets or light fires on targets exiting her firing range. But that long reload time of 35 seconds leaves her very vulnerable to enemy destroyers until it finishes.

Players can choose to run gun focused or torpedo focused builds, as they can on Gearing. However, while her armaments are identical to Gearing’s (with the addition of Alternative Firing Mode), it is important to note that Joshua Humphreys has worse maneuverability and can struggle to dodge torpedoes and maneuver during knife fights. She should remain hidden through usage of her good concealment in order to gain positional advantages against enemy destroyers.

Due to her long duration smokescreens, players can use Joshua Humphreys as a “smoke bot” destroyer, laying smoke for friendly cruisers and spotting targets for them to shoot. Players must be careful when doing this as they will not have a smoke to disengage from fights.


  • Large HP pool
  • 21mm midsection armor plating
  • Fast main battery reload
  • Access to Alternative Firing Mode: Burst Fire
  • Long range torpedoes with good damage and speed
  • Good concealment
  • Access to Engine BoostWhile active, increases a ship's speed by a fixed percentage. or improved Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. with increased damage boost
  • Long duration “American” Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.


  • Large target
  • Floaty shells
  • Low fire chance
  • No improvements over Gearing in terms of armaments
  • Mediocre rudder shift time
  • Poor turning radius


As a top-tier ship, Joshua Humphreys has no module upgrades to research.

Optimal Configuration


The recommended upgrades are:

Commander Skills


Joshua Humphreys equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.11.

Testing Changes

  • DevBlog 385:
    • Preliminary characteristics.
  • November 30, 2022:
    • Armor of midsection increased from 19 to 21 mm. This change was not mentioned in the DevBlog as it was processed as a bug fix to match Gearing's armor scheme, not as a balance change.
  • DevBlog 413:
    • Shell flight time has been adjusted depending on different firing distances: at long distances, shells will reach their target 15-20% faster than before; at short distances, shell flight time will only change slightly. As an extension of this change, the armor penetration of the ship’s AP shells will also increase slightly (by 10-20 mm, depending on the exact distance).
      • Specific changes to HE shells:
        • Airdrag increased from 0.347 to 0.367.
        • Mass increased from 24.5 kg to 31.75 kg.
        • Shell velocity increased from 792 m/s to 808 m/s.
      • Specific changes to AP shells:
        • Airdrag increased from 0.347 to 0.367.
        • Mass increased from 25 kg to 31.75 kg.
        • Shell velocity increased from 792 m/s to 808 m/s.
        • Krupp decreased from 2598 to 2298.
    • Removed the bonus to the chance to start fires given by the alternative firing mode.
  • Update 12.1:
    • Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 825 ships available across all servers. The winning bid was 200,000,000 credits. Lots were delivered to winners on March 20, 2023.
  • Update 12.3:
    • Added to the American tech tree as a special ship unlocked once the player reaches Tier 10 destroyer Gearing, then purchased for credits.
    • Fixed the geometry and textures of the ship.

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