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Battleship | U.S.A. | Tier VIII
Tech Tree Position
Research price140000 exp
Purchase price11,000,000 Credits
Hit Points61,300 
Main Battery
406 mm/45 Mk.7 in a turret4 х 3 pcs.
Rate of Fire1.5 shots/min.
Reload Time40 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range20.6 km.
Maximum Dispersion266 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 mod. 1 
Maximum AP Shell Damage11,800 
Initial AP Shell Velocity768 m./s.
AP Shell Weight920 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount8 х 2 pcs.
. . . Average Damage per Second120.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs.
. . . Average Damage per Second82.8 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maximum Speed23 knot
Turning Circle Radius700 m.
Rudder Shift Time22 sec.
Surface Detectability Range16.56 km.
Air Detectability Range13.46 km.
Battle Levels

Kansas — American Tier VIII battleship.

This battleship design was used as the basis for constructing of a number of warships after World War I. She was similar to the Colorado class in many aspects, being, in fact, an enhanced version of her with more powerful armament. This warship was the crown of the developmental process of "standard" battleships in the U.S. Navy.

Kansas was first made available in Early Access with Update 0.9.9. With Update 0.9.11 on 2 December 2020, she and her successors became permanent tech tree ships.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
406 mm/45 Mk.7 in a turret1.5452665,7003611,800 0800,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Kansas (A)61,300194574812/23/80 01,200,000
Kansas (B)67,00019457488/230 45,0003,900,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Mk8 mod. 1020.6 0800,000
Mk8 mod. 21022.7 30,0002,600,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 68,000 hp23 0800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1

Player Opinion


After Tier VII Colorado, the USN battleship tree splits into a "fast" branch and a "slow" branch. Kansas is the Tier VIII ship in the slow branch.

Prior to the rise of aircraft carriers in the mid-1930's, the US Navy accepted the trade-off of speed for cruising range, inter-operability, firepower,and, to a lesser extent, protection in a common set of requirements for battleship design. These were the USN "Standards", represented in-game up through Colorado. The fast battleship branchNorth Carolina, South Dakota, Iowa, and Montana-classes — models the change in these requirements so that battleships could operate in fleet with speedy carriers. (These designs were made possible by improved propulsion system efficiency and by de-prioritizing armor protection.) The slow battleship branch models how USN battleship designs might have progressed without the requirement to operate in fleet with carriers. They are the un-built USN Standards.

Kansas inherits her (slow) speed and good citadel protection from her Standard predecessors while adding major improvements in firepower and torpedo protection. She mounts in four triple turrets twelve (16") 406mm/45 Mark 7 rifles with a 40 second (!) base reload time. She does not carry SHS AP but throws a lighter 920kg AP shell, allowing a higher muzzle velocity with more comfortable aiming and good short- and mid-range penetration at the cost of maximum range and long-range penetration. She has slightly better maximum dispersion, but lower sigma, meaning her salvos will scatter a bit more within the smaller area.

Despite her tremendous alpha strike, Kansas is not a brawler. She mounts the standard dual (5") 127mm/38 Mark 32 secondary turrets with 5km range, just two fewer of them. A secondary build is not advisable.

In their stock hulls, Kansas boasts considerably more health points (HP) than the faster North Carolina: 61,200 vs. 53,700. That gap almost closes in the top hulls. The whole fast battleship branch sports 0.66%/second repair party performance; Kansas` repair parties heal at 0.5%/sec like most other battleships. Kansas has much better torpedo protection at 40% vs 19% with a bulge that extends well fore and aft. She will need it.

Kansas appears to have superior armor protection against large caliber guns with a thicker main belt system and heavy side belts that extend forward and aft to protect her transverse bulkheads when angled, along with a thicker transverse bulkhead and three armor decks above her citadel. Her turret front plates are a massive 457mm thick, but all other parts of her turret armor are thinner than N.Carolina. (Interestingly, an armored conning tower does not appear in her Armor Layout display.) How well her main armor system actually works, however, will depend on the situation. Like many of her peers, she is susceptible to concentrated light to medium caliber fire.

She carries fewer AA mounts, making her AA defense about 10% weaker than N.Carolina. She does launch one more catapult fighter.

Her maneuverability is worse then her counterpart, with a tighter turning radius but slower rudder shift. Where she really loses out is in the amount of speed retained in a turn: turning slows her way down. She's already slow — maneuvering makes her slower. Consider the Torpedo Lookout System (Increases the assured acquisition range of torpedoes. to a base value of 1.8 km.) upgrade and the Vigilance skill, or just resolve to eat torpedoes, particularly the low-damage aerial variety.

Kansas is a large ship, with a base detectability range of 16.6km — nearly a full kilometer farther than N.Carolina, though better than the behemoths at higher tiers.

Initially controversial, the long 40 second reload time is reported to be less noticeable in actual use. The elephant in the room is whether Kansas` extra firepower offsets her slow speed, made even more obvious by the fast ships and large maps that she will face at Tier VIII and above. Those who dislike the USN Standards for the play style demanded by their lack of speed will not be dissuaded by Kansas. Those who are accustomed to the Standards will find her quite powerful, and an interesting contrast to her 'fast' counterpart.


  • Heavy broadside of twelve (12) 406mm main guns
  • Excellent main battery range
  • Tight turn radius for a battleship
  • The citadel is located below the waterline, and is hard to hit
  • Good torpedo damage reduction, torpedo bulges cover most of the ship's sides
  • Good AA suite, bolstered by the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable


  • The slowest Tier 8 battleship, with a base speed of 23 knots
  • Worst main battery reload speed in its tier and class, a whopping 40 seconds
  • Extensively covered in 32mm plating, vulnerable to HE spam and large caliber AP overmatch, making her rather squishy.
  • Lacks the improved Repair Party (While active, restores a percentage of the ship's health points each second.) found on other techtree American battleships
  • Most of Kansas` AA defenses are open mounts, and can be easily destroyed with HE
  • Due to the shape of the superstructure, Kansas can take large amounts of damage even when properly angled


Availability of researchable upgrades for Kansas is as follows:

  1. Upgrade to Hull (B) for 5700 more HP, more AA mounts, and a faster rudder shift. Research of this module unlocks progression to Minnesota.
  2. Upgrade to the Mk.8 mod 2 Gun Fire Control System for an extra 10% range on her already-good main battery range.

Optimal Configuration

Nothing can be done to improve Kansas` basic characteristics. She is slow, has a slow reload, and weak secondaries. Her build should bolster her protection and augment her strengths.


The recommended upgrades for Kansas are as follows:

In Slot 3, Artillery Plotting Room Modification 1 is usually the choice, but with her low sigma, faster turret traverse is preferred to make her more effective against targets of opportunity.

Depending on the captain's command style, Slot 4 is pretty much captain's choice.

In Slot 5, Concealment is a wise choice, but slow as she is, better use may be made of increased torpedo detection range.

Commander Skills


Kansas can equip the following consumables:

Again, building to extend maximum range is questionable given Kansas` dispersion. Better to bolster her AA.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players can, for 3000 doubloons Doubloons, equip Kansas with Type 18 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Constellation • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII Borodino • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. RossiyaDoubloons • X Kremlin • X Slava 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Constellation • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • X Cristoforo Colombo 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VII Scharnhorst BDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII OdinDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX PommernDoubloons • X Grosser Kurfürst 
Europe  V Viribus UnitisDoubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • V Agincourt • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X ThundererDoubloons 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons 
Commonwealth  VII Yukon 

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