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Benson

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Benson
Benson_wows_main.jpg
Destroyer | U.S.A. | Tier VIII
Tech Tree Position
Mahan
Arrow_down.png
Benson_icon_small.png
Arrow_down.png
Fletcher
stock
 top
General
Research price115000 exp
Purchase price9,040,000 Credits
Hit Points12,800 
Main Battery
127 mm/38 Mk.12 on a Mk.21 mod.0 mount5 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range10.54 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.55 shots/min.
Reload Time109 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk15 
Maximum Damage11,600 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM137_5IN38_MK30_MOD12 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second21.4 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.21 mod.0 mount2 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
12.7 mm Browning on a single mount6 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.38 km.
Air Detectability Range2.88 km.
Battle Levels
12345678910
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VIII
Ship_PASD008_Benson_1945.png
9,040,000

Benson — American Tier VIII destroyer.

A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30/Mk.30 mod.0 mount185.291011,80052,100 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Benson (A)12,80062055/62 0690,000
Benson (B)15,400132054/5/22 18,0001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 00.61097.211,600559.2 0780,000
Mk15 mod. 30.51227.216,633559.2 18,0001,470,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1010.5 0395,000
Mk8 mod. 21011.6 12,000950,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp38 0625,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Defensive AA Fire Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Depth Charges Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII's Benson is where the American destroyer line finally comes together with the complete package that makes them the most flexible destroyers in the game. The key to this transformation is access to Upgrade Slot 5 and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., allowing Benson and subsequent American destroyers to have concealment values that rival that of those found in the Japanese destroyer line. When their newfound stealth is combined with a potent torpedo armament and fast-firing main battery guns, Benson, Fletcher, and Gearing become true jack-of-all-trades ships with an incredibly high ceiling in the hands of a skilled captain.

For Benson, it all starts with her main battery. When built for maximum stealth, her detection radius of 5.8 km combined with 18 rounds per minute from each of the five guns in her main battery make her a terror to enemy destroyers. She can work in close, then cut opposing destroyers down very quickly with her high rate of fire. Beyond her main battery, Benson is the first American destroyer whose stock torpedo armament range exceeds her detection radius. She has a very long reload time for her torpedo tubes, but the torpedoes themselves are harder to detect than their Japanese counterparts and give her targets less reaction time to dodge out of the way.

Even a ship as good as Benson has drawbacks. As a destroyer she has no real armor to speak of, and most shells that hit her will disable at least one module of some kind. Her shell arcs become challenging to use past the 7-8 km range, and require excessive lead in order to land hits.

Despite the negatives, though, Benson is one of the best-balanced destroyers in World of Warships, capable of providing a valuable contribution to any team she finds herself on in the hands of a skilled captain.

Pros:

  • Excellent main battery; stellar rate of fire and fast turret traverse speed (even faster than Mahan).
  • Two centerline-mounted quintuple-tube torpedo launchers give her a solid torpedo armament.
  • Capable of delivering torpedoes from beyond her detection range.
  • First American destroyer capable of lowering her detection range below 6.0 km by combining Concealment Expert and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship..
  • Good AA defense.
  • Can equip the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.
  • Good speed, responsive rudder, and excellent handling; Benson has the tightest turning circle of all Tier VIII destroyers.

Cons:

  • HP pool is on the low end compared to same tier DDs.
  • Very long torpedo reload time.
  • High shell arcs make it hard to hit fast moving ships, especially if they are maneuvering to avoid incoming fire.

Research

Availability of researchable upgrades for Benson is as follows:

  • Hull: Upgrade to Hull (B) to add extra health, fractionally more AA, and improved rudder shift time. Research of Hull (B) unlocks progression to Fletcher.
  • Torpedoes: The Mk15 mod. 3 torpedoes hit harder, but reload 13 seconds slower; Hull (B) must be equipped before they can be installed.
  • Gun Fire Control System: Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.
Like Mahan, Hull (B) is the best place to invest early experience gains. After that, captains are encouraged to research the upgraded torpedo module for better reload times and more damage. Benson is one of the first American destroyers that can be played as a torpedo-centric destroyer if desired. Pick up the Fire Control System upgrade to her main battery range last.

Optimal Configuration

Upgrades

The recommended upgrades for Benson are as follows:

Slot 3 is most commonly filled with Aiming Systems Modification 1, but captains looking to drive off enemy planes may wish to use AA Guns Modification 1 : +20% reduction in the preparation time of the priority AA sector. in order to increase the intensity of medium- and long-range AA Fire. Similarly, captains looking to maximize their anti-aircraft capabilities may wish to install the special Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. upgrade into Slot 2.

Commander Skills

Benson isn't quite as flexible as her Tier IX cousin Fletcher, but she's close.

Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4 are all must-have skills for Benson commanders. Once those four basic skills have been covered, captains can begin to customize their Benson commander further. Captains wishing to focus on maximizing their main battery should sink points into Demolition Expert and Basic Firing Training at Level 3; more torpedo-minded captains should invest in Torpedo Armament Expertise instead. Level 2's Adrenaline Rush is a good buy regardless of which armament is chosen for a focus. Captains wishing to invest in a full-on anti-aircraft build should invest in Basic Firing Training; Benson is capable of shooting down surprising numbers of enemy aircraft when configured properly, but it requires a heavy investment in commander skill points and upgrades.

Consumables

Benson can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Benson with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

"Benson" also has an alternate premium camouflage called "Ghoul", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS Benson (DD-421) - Wikipedia
  2. Benson-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2.5 (alpha version).
  • Update 0.3.0:
    • Added an updated researchable hull.
  • Update 0.5.0:
    • Hull C is no longer required research to progress to Fletcher.
      • Defensive AA Consumable added to Hull C.
  • Update 0.5.1:
    • Torpedo parameters were changed (speed / reload time / range / damage):
      • Mark 12 torpedoes (64 / 110 / 6.4 / 11733) replaced with Mk15 mod.0 torpedoes.
      • Mark 14 mod. 3 ( 52 / 94 / 8.2 / 14500) replaced with Mk15 mod.3 torpedoes.
    • Main battery reload time reduced from 4.5 to 3.34 s.
  • Update 0.5.2:
    • Changed the B Hull:
      • One of the gun turrets is no longer removed when the main battery is upgraded.
      • HP increased from 12800 to 15400.
      • Air defense installations were replaced.
    • Credits earnings decreased by 7%.
  • Update 0.5.3.2:
    • SC radar replaced with RC 2 radar on Hull C.
    • Minor visual change to turrets
    • Fixed the numbers displayed on the starboard side of the Hull C.
    • The Type 7 camouflage was renamed Type 10.
  • Update 0.5.7:
    • Removed the overlap of her torpedo tubes with the ship structures.
    • The hull armored model was refined.
  • Update 0.6.6:
    • The deck armor thickness was changed to 19mm.
  • Update 0.6.9:
    • Hull B rudder shift time decreased to 2.7 s to be equal with Hull C.
  • Update 0.6.11:
    • Icons on the armament scheme no longer intersect when Hull B and Mk15 mod.3 torpedoes are installed.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.75 km.
  • Update 0.6.13:
    • The efficiency of the Defensive Fire consumable was increased. Now it increases the power of the aura by four times (instead of three).
    • Fire extinguishing time now 30 s instead of 60 s;
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • Chance of fire for hull B was slightly reduced and is now equal to chance of fire for Hull C.
  • Update 0.7.6:
    • Fixed a bug due to which the alternative camouflage color scheme did not work on all hulls.
  • Update 0.7.7:
    • For 127mm AP / SC Mk38 armor-piercing shells, the fuse detonation time was reduced from 0.03 to 0.01 s.
  • Update 0.7.11:
    • Hull C: The tarpaulin on the stern main gun is no longer displayed as a surface with 1mm armor.
  • Update 0.8.1:
    • Fixed a bug where the permanent Halloween camouflage for Benson did not change the appearance of the main battery turrets.
  • Update 0.8.5:
    • Credits earnings increased by + 5%.
  • Update 0.9.4:
    • Defensive fire consumable now available on all hulls.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.6:
    • The bonus to the permanent AA aura damage by the Defensive AA Fire consumable was increased from +50% to +75%.
    • The Benson Hull C Module was removed from the game.
    • Compensation rules:
      • If players had already researched the module, they had the XP spent on the research returned as compensation.
      • If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
      • If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
      • If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
      • If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
  • Update 0.9.7:
    • The bonus to the permanent AA aura damage of the Defensive AA Fire consumable was increased from +75% to +100%.
  • Update 0.11.5:
    • Ship's 3D model changed, resulting in:
      • 0.12 m increase in draught.
      • 0.2 m decrease in hull height.
      • 0.1 m decrease in waterline length.
      • 0.2 m decrease in total length.
      • 0.04 m decrease in waterline hull width.
      • 0.04 m decrease in maximum hull width.
    • Aiming sector of the second torpedo launcher with the stock torpedo module installed decreased by 8 degrees on each side.
    • Resistance to damage from the HE shell impact area of the second main battery turret increased by approximately 25%.
    • Aiming sector of the second main battery turret increased by 8 degrees on each side.
    • Aiming sector of the third main battery turret decreased by 1 degree on each side.
    • The conning tower is now included in the superstructure plating.
    • Continuous AA damage of Hull A decreased from 92 to 83.
    • Long-range AA damage of Hull A decreased from 77 to 67.
    • The amount of HP in the bow of Hull A decreased from 1,900 to 1,700.
    • The amount of HP in superstructures of Hull A increased from 900 to 1,100.
    • Resistance to damage from the HE shell impact area decreased by approximately 25% for the third and fourth main battery turrets of Hull B.
    • Continuous AA damage of Hull B increased from 97 to 104.
    • Long-range AA damage of Hull B increased from 77 to 84.
    • Damage from AA shell explosions of Hull B increased from 1,400 to 1,470.
    • The number of explosions in an AA salvo of Hull B increased from 3 to 4.
    • The amount of HP in the bow of Hull B decreased from 2,200 to 2,000.
    • The amount of HP in the stern of Hull B decreased from 1,400 to 1,300.
    • The amount of HP in superstructures of Hull B increased from 1,000 to 1,300.

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Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Midway • X Franklin D. Roosevelt •  United States
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Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII Huron • X Vampire II 
Netherlands  IX Groningen 
Pan-America  VI JuruáDoubloons 
Spain