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St. Louis

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For French Tier IX cruiser Saint-Louis, click here.

St. Louis
St._Louis_wows_main.jpg
Cruiser | U.S.A. | Tier III
Tech Tree Position
Chester
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St._Louis_icon_small.png
Arrow_down.png
South Carolina
Phoenix
stock
 top
General
Research price2200 exp
Purchase price247,000 Credits
Hit Points27,300 
Main Battery
IDS_PAGM096_6IN50_MK610 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range11.32 km.
Maximum Dispersion111 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Secondary Armament #1
76.2 mm/50 Mk.5 on a single mount18 х 1 pcs.
Firing Range3.2 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed22 knot
Turning Circle Radius450 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.98 km.
Air Detectability Range5.06 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
III
Ship_PASC004_St_Louis_1906.png
247,000

St. Louis — American Tier III cruiser.

A typical "big" cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk.6 on a single mount/casemate mount6301112,10073,000 028,000
152 mm/50 Mk66.722.51112,10073,000 60064,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
St. Louis (A)27,30061021018 040,000
St. Louis (B)29,500610214188 80098,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 1011.3 021,000
Mk III mod. 21012.5 40053,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 24,000 hp22 018,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion

Performance

More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's high firepower but dislike it's slow top speed. With the decent fire rate and and large volume of shells, St. Louis is effective against all opponents, even at long range. When fighting enemy battleships, one should "rake" them - target the front, center, and back sections in turn to maximize your chances of setting multiple fires. Players should stay vigilant for enemy torpedoes as St. Louis doesn't have great rudder shift time. Additionally, players should not need to activate Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. for any knocked main battery, as the ship still has another seven main batteries constantly firing. St. Louis is one of the few cruisers that can take on an equal Tier battleship on relatively even terms (especially the underpowered South Carolina). It can even prove a threat to the Tier IV ships.

Pros:

  • Has the most hit points of any Tier III cruiser - almost comparable to its fellow Tier III USN battleship South Carolina battleship
  • The most main batteries and secondaries of any Tier III cruiser - boasts a whopping 14x1 152mm guns and 18x1 76.2mm guns, while its Tier III VMF cruiser counterpart Bogatyr has as many but only 130mm, fire, and turn slower. Additionally, due to the side mounted guns, it allows for flexibility and quick reaction to switching targets from either side.
  • Better than average gun range for her tier.
  • Good turning radius.

Cons:

  • Low top speed - barely faster than South Carolina
  • Slow reload for her tier and higher dispersion (less accurate)
  • Negligible anti-air capabilities - because it is Tier III, it will most likely see carriers Langley and Hosho; will have no self-defense.
  • Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target when broadside, and even fewer when facing directly ahead or rearward.

Research

This is a suggested research path:

  1. St. Louis (B) Hull
  2. 152 mm/50 Mk6 main batteries mod. 2
  3. Mk3 FCS mod. 2

Optimal Configuration

Upgrades

The recommended upgrades for St. Louis are as follows:

Commander Skills

Consumables

As a Tier III USN cruiser, St. Louis has access to only Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration..

Camouflage

The St. Louis is one of the 3 tier III ships to have a premium camouflage known as "Igor", the Halloween variant of the St. Louis, which was available for limited time through Halloween crates earned from the Scenario "Sunray in the Darkness" and through the Premium shop.

Signals

As a Tier III ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS St. Louis (C-20) - Wikipedia
  2. St. Louis-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.6.
  • Update 0.2.2.5:
    • Main battery reload time was increased
    • Stock turrets rotate more slowly.
  • Update 0.3.0:
    • Received updated models for the turrets.
  • Update 0.5.2:
    • Experience earnings decreased by 3%.
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.6.3:
    • Base firing range increased from 9,500 to 11,320 m.
  • Update 0.6.6:
    • The appearance in Port was improved.
    • Fixed error in casemate armor. This change will not affect gameplay in any way.
  • Update 0.6.11:
    • Improved appearance with the use of special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 5.04 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Minor fixes to geometry and textures.
    • The survivability of the secondary battery was checked and brought to a single standard. The change affects the 76.2 mm gun.
  • Update 0.6.15:
    • Added a bonus to the Igor permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.9:
    • Sigma for all guns decreased from 2 to 1.8.
    • Main battery reload for upgraded guns increased from 8 to 9 s.
  • Update 0.8.8:
    • Updated silhouette of the ship.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 3.2 km.

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