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New Mexico

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New Mexico
New_Mexico_wows_main.jpg
Battleship | U.S.A. | Tier VI
Tech Tree Position
New York
Arrow_down.png
New_Mexico_icon_small.png
Arrow_down.png
Colorado
stock
 top
General
Research price40000 exp
Purchase price3,450,000 Credits
Hit Points48,200 
Main Battery
356 mm/50 Mk.11 in a turret4 х 3 pcs.
Rate of Fire1.75 shots/min.
Reload Time34.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.62 km.
Maximum Dispersion220 m.
HE Shell356 mm HE/HC Mk22 
Maximum HE Shell Damage5,000 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity861 m./s.
HE Shell Weight578.34 kg.
AP Shell356 mm AP Mk16 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight680.4 kg.
Secondary Armament #1
127 mm/51 Mk.7 on a Mk.13 mount12 х 1 pcs.
Firing Range4.96 km.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.96 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount12 х 1 pcs.
. . . Average Damage per Second45.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed18.48 knot
Turning Circle Radius640 m.
Rudder Shift Time17.4 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range9.07 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASB034_New_Mexico_1941.png
3,450,000

New Mexico — American Tier VI battleship.

The ship closely resembles the Pennsylvania class but incorporates several enhancements, including a redesigned aft end, new 50-caliber main guns in individual slides, and an experimental turbo-electric propulsion plant. Upon her entry into service, USS New Mexico joined the Atlantic Fleet, and after the end of World War I, she was transferred to the Pacific Ocean. During World War II, the battleship escorted convoys in the Pacific Ocean; took part in the Aleutian Islands campaign; and provided cover for assault landings on the Marshall Islands, Mariana Islands, and Okinawa, as well as in the Philippines.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/50 Mk.7 in a turret 356 mm/50 Mk.11 in a turret1.8602205,0003010,500 0340,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New Mexico (A)48,2001645748/1212/8 0420,000
New Mexico (B)53,200164574103/4/4/8 16,0001,200,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 10 0200,000
Mk6 mod. 20 6,500400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 32,000 hp18.5 0132,000
Propulsion: 37,000 hp21 4,000300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

New Mexico is the first taste of the "US Standard Battleship" type. Compared to her peers, New Mexico boasts the advantage of possessing a large broadside of twelve 356 mm rifles - but suffers from wonky accuracy at range. To compensate that, she must get close to the enemy, and fortunately New Mexico is exceedingly proficient at short to medium range combat due to her excellent rudder and tight turning circles aided by decent concealment to surprise the enemy, but going in requires foresight and planning because of her slow speed to chase or escape. Players are well advised to be careful when positioning themselves as New Mexico can easily be caught overextended, easily taking damage if not angled properly, and her bow plating are prone to overmatch by guns 380 mm or 15 inches up.

Pros:

  • The main battery has twelve powerful guns.
  • Good shell velocity.
  • Good main battery firing angles.
  • Very well-armored if angled properly.
  • Exceptional torpedo protection.
  • Respectable anti-aircraft protection for Tier VI.
  • Tight turning radius for a battleship.
  • Good concealment for a battleship.

Cons:

  • Poor turret traverse.
  • Poor main battery accuracy.
  • Slow main battery reload.
  • Weak secondary armament.
  • Slow speed, and even slower acceleration.
  • Large superstructure.

Research

This is a suggested research path:

  1. New Mexico Hull (B)
  2. Propulsion mod. 2
  3. Gun Fire Control System Mk6 mod. 2

Optimal Configuration

Upgrades

Commander Skills

Because US battleships tend to have excellent anti-aircraft suites and poor secondary batteries, captain skills which increase the defensive abilities of the ship are recommended.

Consumables

New Mexico can equip the following consumables:

Signals

Economic signals are left to the discretion of the player. The following recommendations are for combat signals only.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. USS New Mexico (BB-40) - Wikipedia
  2. New Mexico-class battleship - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game from the very beginning (alpha version).
  • Update 0.1.5:
    • Reduced the range of anti-aircraft defense.
  • Update 0.3.1.2:
    • The efficiency of the Repair Party consumable was changed (to 0.5 % HP per second).
  • Update 0.4.0:
    • The Spotting Aircraft consumable was added to the researchable hull.
  • Update 0.5.2:
    • A new mechanic for calculating the damage and range of air defense fire was introduced. As a result, the characteristics of air defense guns were slightly changed.
    • Increased rudder shift times for researchable hulls by +1.1s.
  • Update 0.5.2.3:
    • Fixed a bug due to which the American flag was missing on hull A.
  • Update 0.5.6:
  • Hull (C): 3x1 20mm Oerlikon Mk4 AA mounts were added on top of the third main turret. As a result, the average AA damage within the 2km AA engagement area radius increased by 11 points (from 49 to 60 points).
  • Update 0.5.9:
    • The armored model of the hull was refined.
  • Update 0.5.14:
    • Updated models for Mk31 and Mk33 fire directors.
  • Update 0.6.2:
    • Hull (A) removed, Hull (B) mounted instead. Replacement Rules:
      • If you had researched Hull (B) before update release, Hull (C) will be researched.
      • If you had researched Hull (B) and Hull (C) before update release, 16,000 Ship XP was added to New Mexico.
      • If you owned Hull (B) before update release, Hull (C) was added to your account.
      • If you owned Hulls (B) and (C) before update release, 1,200,000 Credits were added to your account.
  • Update 0.6.3:
    • Stock firing range increased from 13,580 to 14,620 m.
  • Update 0.6.6:
    • Fixed a bug where firing range exceeded maximum visibility range if using the Spotter Aircraft - Now, visibility range is 22.4km.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 12.31 km.
    • Detection range of the Vought UO-1 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
  • Update 0.6.13:
    • Improved display of thin elements.
    • The survivability of air defense weapons was tested and brought to a single standard. The change affects 40mm guns.
  • Update 0.6.15:
    • A bonus was added to the "Type 16" permanent camouflage: a -10% discount to the cost of post-battle maintenance.
  • Update 0.7.12:
    • The rudder shift time for Hull (A) was reduced from 19.7 to 17.4 s.
    • The rudder shift time for Hull (B) was reduced from 13.5 to 11.9 s.
    • HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
  • Update 0.8.8:
    • Fixed a bug due to which the names of weapons in the Modules tab and in the performance characteristics were different.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.95 km.
  • Update 0.10.3:
    • The stock hull was replaced with a new one, created on the basis of the researchable hull with a modified air defense composition.
  • Update 0.10.8:
    • Fixed model and textures of the ship.
  • Update 13.1:
    • The USS LOBSTERMINATOR permanent camouflage was added.

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