Wyoming
305 mm/50 Mk.7 in a turret6 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.38 km. |
Maximum Dispersion203 m. |
HE Shell305 mm HE Common 870 lb |
Maximum HE Shell Damage4,200 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP 870 lb |
Maximum AP Shell Damage8,300 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight394.6 kg. |
127 mm/51 Mk.7 on a Mk.13 mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PAGS149_5IN_51_MK710 х 1 pcs. |
Firing Range4 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
76.2 mm/50 Mk.10 on a Mk.11 mount8 х 1 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3 km. |
Maximum Speed17.98 knot |
Turning Circle Radius590 m. |
Rudder Shift Time15.6 sec. |
Surface Detectability Range13.62 km. |
Air Detectability Range7.73 km. |
Wyoming — American Tier IV battleship.
In 1908, a discussion arose within the U.S. Navy regarding the possibility of transitioning to a larger caliber for battleship guns, inspired by the British example. To save time on infrastructure conversion and avoid additional design efforts, a decision was made to keep the main caliber of battleships under construction at 305 mm while increasing the number of guns to 12. Upon entering service, USS Wyoming assumed the flagship role for the Atlantic Fleet and actively took part in the occupation of Veracruz. During World War I, the battleship reinforced the British fleet by relocating to Scapa Flow. She then escorted convoys and conducted patrols in the North Sea.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
After upgrading from South Carolina, players will be happy with Wyoming at Tier IV. She is a worthy upgrade, being well-armored and having decent firepower. Additionally, Wyoming benefits from protected matchmaking through 200 games. Unless a player joins a division with a Tier V ship, the highest tier game Wyoming will encounter is Tier V. This benefits Wyoming, as she will never see the powerful ships at Tier VI.
Wyoming is a well armored dreadnought, making her one of the toughest ships in the lower tiers. This armor allows her to brawl with Tier V battleships, but care should still be taken to avoid showing full broadside to battleships when possible. Wyoming is armed with six turrets, each with two 12" rifles. These guns provide her with a devastating broadside — if she connects with her target.
Counteracting the armor and firepower, Wyoming's turrets are very slow turning, so it is important to try to plan maneuvers in advance and try to avoid having to complete a 180-degree turret rotation in the heat of battle. This is doubly important when her maneuverability is considered. Wyoming is very slow, and it may take her an entire game to get across the map. As the battle begins, it is hugely important to try to read the map and see which way the enemy is going. However, Wyoming has excellent gun range for a Tier IV battleship that allows her to hit distant targets if she finds herself out of position. At close range, Wyoming has a secondary battery that can tear apart destroyers. This is useful if a destroyer manages to sneak up on her. Overall, Wyoming is a good ship that is capable of devastating cruisers as well as battleships. To be used to her maximum potential, it is essential to read the map and plan tactical maneuvers and engagements prior to carrying them out. Players will experience the most success when supported by friendly destroyers and cruisers.Pros:
- Well armored for her tier
- A devastating broadside
- Excellent main battery firing range (for her tier), especially when fully upgraded.
- Armor piercing (AP) shells can penetrate the armor and citadel of any ship she can encounter.
- With a short turning radius, Wyoming is capable of dodging torpedoes surprisingly well.
- Decent anti-aircraft suite.
Cons:
- Painfully slow, even slower than US Standard BBs.
- Weak torpedo protection.
- Turret 3 has bad firing angles that require the ship to expose much of her broadside to fire.
- Slow turret traverse speed.
- Turret configuration is a curveball to players fresh off of South Carolina.
- Top hull (B) has a very weak secondary battery for a battleship with only three slow-firing, short-range barrels per side.
In replay files, Wyoming is named Arkansas.
Research
This is a suggested research path:
- Propulsion Mod. 2
- Wyoming (B) Hull
- Mk4 Gun Fire Control System Mod. 2
Optimal Configuration
Upgrades
The recommended upgrades for Wyoming are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
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Cost (points) |
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1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Wyoming equips the following consumables:
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.3.1.
- Period between Updates 0.3.1 and 0.4.1:
- Hull (A):
- Secondary battery reduced from 21 to 16 127-mm guns.
- Secondary battery range increased from 3.5 km to 3.7 km.
- Added air defense in the form of eight 76-mm guns (range 2 km, DPS = 16).
- Rudder shift time reduced from 23.2 to 17.7 s.
- Hull (B):
- Rudder shift time reduced from 16.5 to 12.7 s.
- Main battery characteristics became dependent on Hull:
- Hull (A):
- 180° turn time increased from 45 to 60 s.
- Firing range decreased from 12.8 to 11.0 km.
- HE fire chance reduced from 23% to 22%.
- Hull (B):
- 180° turn time increased from 45 to 51.4 s.
- For the 24,000 hp propulsion module, her maximum speed was increased by 0.9 knots (from 18.3 knots to 19.2 knots).
- For the 28,000 hp propulsion module, her maximum speed was increased by 1.0 knots (from 20.9 knots to 21.9 knots).
- Air defense upgrades now available in the first upgrade slot.
- Hull (A):
- Update 0.4.0:
- Fixed the incorrect armoring of the 12"/50 (305 mm/50) turrets when mounted on the stock hull. The armor of the bottom part of a turret was decreased from 60 mm to 38 mm, and the armor of its upper part was decreased from 160 mm to 76 mm.
- Rotation speed of main battery guns decreased from 4 to 3.5 degrees per second.
- Update 0.5.2:
- Credits and experience earnings ratios were changed:
- Experience -3%.
- Credits -7%.
- Credits and experience earnings ratios were changed:
- Update 0.5.9:
- The armored model of the hull was refined.
- Update 0.6.3:
- Base firing range increased from 10,965 to 14,380 m.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 10.77 km.
- Update 0.6.13:
- The survivability of the secondary battery was tested and brought to a single standard. The change affects 76.2 mm guns.
- Update 0.7.9:
- Catapults added to the turrets of the main battery on Hull (B).
- Added Spotting Aircraft consumable.
- Update 0.7.12:
- The rudder shift time for Hull (A) was reduced from 17.7 to 13.1 s.
- The rudder shift time for Hull (B) was reduced from 12.7 to 11.2 s.
- HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4 km.
- Update 0.10.11:
- Fixed the incorrect secondary battery firing sector, as a result the secondary gun arrangement on the ship was changed.