Atlanta
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
Rate of Fire12.5 shots/min. |
Reload Time4.8 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.34 km. |
Maximum Dispersion115 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.61 shots/min. |
Reload Time98 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 3 |
Maximum Damage16,633 |
Torpedo Speed65 knot |
Torpedo Range4.5 km. |
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range5.01 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs. |
. . . Average Damage per Second28.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius610 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Atlanta — American special premium Tier VII cruiser.
A light cruiser specifically designed for operations alongside destroyers. During World War II, USS Atlanta participated in the Battle of Midway and provided cover for U.S. naval task groups off the coast of the Solomon Islands. On November 12, 1942, during the Battle of Guadalcanal, the cruiser was struck by a torpedo from a Japanese destroyer, followed by several accidental hits from 203 mm shells fired by an American ship. On the following day, the cruiser was sunk on her captain's orders while being towed. Over the course of the war, the ship was awarded five battle stars.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Atlanta | 27,500 | 10 | 89 | 8 | 8/4/8 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Mk15 mod. 3 | 0.6 | 98 | 7.2 | 16,633 | 65 | 4.5 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Atlanta is a Tier VII American cruiser that plays like a "tweener"; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.
Success in game depends on finding the sweet spot between the two. The combination of Surveillance Radar with excellent short range firepower makes her devastating against any target that tries to hide in smoke while in close range. Thanks to her low fire chance, the majority of her damage is done by the shells themselves. AP shells at longer ranges against broadside targets are about as devastating as HE shells and thanks to plunging fire they can help where HE penetration is not enough and they can be devastating against targets under 5km for both bow part of rushing battleships, heavy cruisers and the broadside of light cruisers.
Every single aspect of Atlanta requires careful planning and using any advantage that the map can offer. It is highly advised to cooperate with destroyers at lower tiers and using islands for cover at higher tiers where Surveillance Radar is common amongst cruisers. Open water gun-boating is possible but not advised since she is outgunned by nearly everything at long range and angling against battleship shells will only increase the odds of getting hit for most of the ship's HP. In fact, her armor is so weak that even 203mm guns will overmatch her, making angling virtually useless against most opponents she faces at any sort of distance; it only helps at close range to try and make the enemy over-penetrate her, in which case she should try to show a full broadside (this only works against battleship guns). In short, do not make yourself a target as Atlanta or you can expect to sink almost immediately; she is the epitome of a glass cannon.
Atlanta - and her sister ship, Flint - are unique in the game in that they have unlimited charges of the Defensive AA Fire . When coupled with her excellent long range AA dps and flak number, she can easily strike fear in any carrier player but once they get too close the AA is not better than on any same tier cruiser. As of patch 0.5.9.0, Atlanta has also been given access to the Surveillance Radar , making her an even bigger threat to enemy destroyers. However, don't go thinking that Atlanta is a no-fly-zone ship; most of her AA comes from her 127mm flak, she has no middle ring for her AA, and her short-range AA is weak, so she should stick with other ships to support them if dealing with enemy aircraft.Pros:
- Fast main battery traverse speed
- Extremely high DPM and shell volume for a Tier 7 cruiser
- Very high shell arcs allow to safely shoot over islands
- Tight turn radius
- Good long range (flak) AA suite
- Equipped with torpedoes with good damage and speed
- Access to the Surveillance Radar consumable and Hydroacoustic Search in separate slots
- The Defensive AA Fire consumable has unlimited charges
- No armor which can be used against battleships - with perfect broadside at close range majority of hits will be over-penetrations
Cons:
- Small health pool and no usable armor, poor survivability; 203mm guns can overmatch her measly 13mm armor
- Torpedoes are very short ranged with bad launch angles and the module itself can be incapacitated often
- Poor shell velocity makes hitting targets at range difficult combined with low main battery range
- Low short range AA DPS with no mid-range aura; Atlanta's over-reliance on long-range flak can make her inconsistent against planes
- Slow rudder shift for such a small ship
- IFHE makes her good against battleships tier 7 and below but sacrificing her capability to set fires on tier 8 and above battleships where is the penetration not enough
- Worst fire chance among all tier 7 ships with Haida, Mahan and Sims
- The Defensive AA Fire and Hydroacoustic Search are in same slot
Research
As a premium ship, Atlanta has no module upgrades to research.
Tactical Advice: Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers out-range and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and she is best used like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage. The most rewarding tactic using the Atlanta, is staying behind cover and using your outstandingly high shell arcs to harass the enemy with HE Rounds. Also when an enemy light cruiser or cruiser exposes their broadside at you at point blank range don't hesitate to switch to AP rounds.
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 or Steering Gears Modification 1
Commander Skills
Though IFHE may be tempting, it is a bad choice on Atlanta. Against most ships she faces at higher tiers, IFHE will not let her 127mm guns penetrate their deck armor or superstructure, while also lowering her already-poor fire chance. It may help at lower tiers, but is generally not worth the investment.
Second opinion about IFHE. Base fire chance is already low and lowering it further may not affect it as much as expected. While it's not as valuable as before IFHE rework it's still very valuable for dealing with cruisers and newer battlecruisers which have 25mm plating instead of having to rely on fire chance only.
Consumables
Atlanta can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search – 3 charges
- Slot 3: Surveillance Radar – 3 charges
The Defensive AA Fire consumable has unlimited charges.
Camouflage
As a premium ship, Atlanta comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
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★★ |
★★ |
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★★ |
★★★ |
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★ |
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- USS Atlanta (CL-51) - Wikipedia
- Atlanta-class cruiser - Wikipedia
- Premium Ship Spotlight: Atlanta - News - World of Warships
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.2.3 (Alpha) as a Tier VII premium ship.
- Update 0.4.0.1:
- Atlanta was removed from sale in the Premium store.
- Update 0.4.0.3:
- Atlanta was made available for purchase in the Premium store.
- Update 0.5.0.3:
- Credit earnings increased slightly.
- Update 0.5.1:
- The number of uses of the Defensive AA consumable was made unlimited.
- Update 0.5.3.2:
- The Type 8 permanent camouflage was renamed to Type 10.
- Update 0.5.5:
- HP of the main battery turrets was increased from 1,500 to 4,000.
- Update 0.5.6:
- Made available for Doubloons in the tech tree. Previously, Atlanta was only available in the Premium store.
- Update 0.5.8:
- The hull armored model was refined.
- Update 0.5.9:
- The Surveillance Radar consumable was added under a new slot.
- Update 0.6.0:
- Adjusted the appearance of the ship using a special technology for improved rendering of thin elements.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.6 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.6.15:
- A -10% to the cost of the ship's post-battle service effect was added to the Type 10 permanent camouflage.
- Atlanta was removed from sale in the tech tree.
- Update 0.7.4:
- The geometric textures of the ship were improved.
- Update 0.7.4.1:
- Made available for Doubloons in the tech tree.
- Update 0.7.7:
- The fuse time of the 127mm AP/SC Mk38 armor-piercing shells was reduced from 0.03 to 0.01 s.
- Update 0.7.9:
- Atlanta was made unavailable for purchase using Doubloons in the game client.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.8:
- The ship silhouette was reworked.
- Update 0.9.2:
- Main battery reload decreased from 5.0 to 4.9 s.
- Update 0.9.3:
- Main battery reload decreased from 4.9 to 4.8 s.
- Update 0.10.0:
- The firing range of the main battery guns was increased from 11.1 to 13.3 km.
- Update 0.10.10:
- Minor fixes to geometry and textures of the ship.
- Update 0.11.7:
- Minor fixes to the model and textures of the ship.
- Update 0.11.8
- Minor fixes to geometry and textures of the ship.
- Update 0.11.11:
- Fixed the geometry and textures of the Blazing Tropics permanent camouflage.
- Update 12.0:
- Improved the geometry and textures of the ship.
- Improved the geometry and textures of the Blazing Tropics camouflage.
- Update 12.1:
- Improved the geometry and textures of the ship.
- Update 12.5:
- The old World of Warships logo was removed from the Blazing Tropics permanent camouflage.
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