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Atlanta
Atlanta_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Atlanta_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points27,500 
Main Battery
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
Rate of Fire12.5 shots/min.
Reload Time4.8 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range13.34 km.
Maximum Dispersion115 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.61 shots/min.
Reload Time98 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk15 mod. 3 
Maximum Damage16,633 
Torpedo Speed65 knot
Torpedo Range4.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.29 mount8 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs.
. . . Average Damage per Second9.2 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius610 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.98 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VII
Ship_PASC006_Atlanta_1942.png
promo

Atlanta — American promo premium Tier VII cruiser.

A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.29 mount12.57.21151,80052,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Atlanta27,50068988/8/420 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 30.6987.216,633654.5 00
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1013.3 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp32.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Surveillance Radar Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Atlanta is a Tier VII American cruiser that plays like a "tweener"; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.

Success in game depends on finding the sweet spot between the two. Combination of Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) with excelent short range firepower makes her devastating against any target that tries to hide in smoke while in close range. Thanks to low fire chance majority of her damage is done by shells itself. AP shells at longer ranges against broadside targets are same devastating as HE shells and thanks to plunging fire they can help where HE penetration is not enough and they can be devastating against targets under 5km for both bow part of rushing battleships, heavy cruisers and broadside of light cruisers.

Every single aspect of Atlanta require careful planning and using any advantage that map can offer. Highly advised is to cooperate with destroyers at lower tiers and using mostly islands at higher tiers where is Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) common amongst cruisers. Open water gunboating is possible but not advised since she is outgunned by nearly everything at long range and angling against battleship shells only increase chances of getting hit for most of the ship HP.

Atlanta - and her sister ship, Flint - are unique in the game in that they have unlimited charges of the Defensive AA Fire consumable. When coupled with her excellent long range AA dps and flak number, she can easily strike fear in any carrier player but once they get too close the AA is not better than on any same tier cruiser. As of patch 0.5.9.0, Atlanta has also been given access to the Surveillance Radar consumable, making her an even bigger threat to enemy destroyers.

Pros:

  • Fast main battery traverse speed
  • Extremely high DPM and shell volume for a Tier 7 cruiser
  • Very high shell arcs allow to safely shoot over islands
  • Tight turn radius
  • Good long range (flak) AA suite
  • Equipped with torpedoes with good damage and speed
  • Access to the Surveillance Radar (While active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.) consumable and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) in separate slots
  • The Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable has unlimited charges
  • No armor which can be used against battleships - with perfect broadside at close range majority of hits will be overpenetrations

Cons:

  • Small hitpoint pool and no usable armor, poor survivability
  • Torpedoes are very short ranged with bad launch angles
  • Poor shell velocity makes hitting targets at range difficult combined with low main battery range
  • Low AA DPS with no mid-range aura; Atlanta's over-reliance on long-range flak can make her inconsistent against planes
  • Slow rudder shift for such a small ship
  • IFHE makes her good against battleships tier 7 and below but sacrificing her capability to set fires on tier 8 and above battleships where is the penetration not enough
  • Worst fire chance among all tier 7 ships with Haida, Mahan and Sims
  • The Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) are in same slot


Research

As a premium ship, Atlanta doesn't have any upgrades to research.

Tactical Advice: Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers out-range and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and she is best used like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage. The most rewarding tactic using the Atlanta, is staying behind cover and using your outstandingly high shell arcs to harass the enemy with HE Rounds. Also when an enemy light cruiser or cruiser exposes their broadside at you at point blank range don't hesitate to switch to AP rounds.

Optimal Configuration

Upgrades

Commander Skills

Consumables

Atlanta can equip the following consumables:

The Defensive AA Fire consumable has unlimited charges.

Camouflage

As a premium ship, Atlanta comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.
  1. USS Atlanta (CL-51) - Wikipedia
  2. Atlanta-class cruiser - Wikipedia
  3. Premium Ship Spotlight: Atlanta - News - World of Warships
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