Welcome to Wargaming.net Wiki!


Jump to: navigation, search
Cruiser | U.S.A. | Tier VIII
Tech Tree Position
Purchase priceSpecial Doubloons
Hit Points41,800 
Main Battery
203 mm/55 Mk.15 in a turret4 х 3 pcs.
Rate of Fire3.87 shots/min.
Reload Time15.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.6 km.
Maximum Dispersion140 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs.
Firing Range6.6 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Mk142 х 4 pcs.
Rate of Fire0.71 shots/min.
Reload Time85 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk16 mod. 1 
Maximum Damage19,033 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
127 mm/38 Mk.12 on a Mk.24 mount4 х 1 pcs.
. . . Average Damage per Second32 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs.
. . . Average Damage per Second30.2 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount16 х 1 pcs.
. . . Average Damage per Second57.6 
. . . Firing Range2.01 km.
28 mm Mk.1 on a Mk.2 mount14 х 4 pcs.
. . . Average Damage per Second32.2 
. . . Firing Range2.4 km.
Maximum Speed33 knot
Turning Circle Radius800 m.
Rudder Shift Time11.2 sec.
Surface Detectability Range13.21 km.
Air Detectability Range8.02 km.
Battle Levels

Anchorage — American special premium Tier VIII cruiser.

A heavy cruiser design created under Project CA-B. The ship outmatched the Baltimore-class ships in terms of size and power, and also carried torpedo armament.

Made available through a Dockyard Event over the course of patches 0.9.8 and 0.9.9 starting on 2 September, 2020.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/55 Mk153.9301402,800144,600 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Anchorage41,800620642/416/4/14/22 00
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk16 mod. 10.7857.219,0336610.5 00
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk8 mod. 1015.6 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Premium Tier VIII American cruiser Anchorage shares many common features with her Tier IX tech tree cousin Buffalo. Anchorage uses the same hull as Buffalo, and shares a similar play style and role with other American heavy cruisers, but her unique consumable suite sets her apart.

While most high tier American cruisers have the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable, and Buffalo has a Repair PartyWhile active, restores a percentage of the ship's health points each second., Anchorage mounts neither. Instead, she features a torpedo armament (unique for an American heavy cruiser) and a Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., an unusual feature found on only two other US cruisers - Tier VII Flint and tier VIII Rochester. Further, Anchorage’s smoke generator has extended emission and dispersion times typical of American smoke screens. Most American cruisers prefer to play around islands, launching shells from behind cover, and Anchorage’s smoke screen allows her to create an “island” almost on demand. However, players should remember that she’s still a heavy cruiser with an associated higher smoke firing penalty.

Anchorage also mounts the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable standard to high tier cruisers, that can detect both ships and torpedoes. The latter is especially useful when she’s sitting in smoke, as many destroyer players love sending torpedoes into enemy smoke screens. She also has the option of a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., but as they share the same slot as the Hydroacoustic Search, players are left with a tough decision — defense against torpedoes, defense against planes, or extra range. For commanders that choose the Spotting Aircraft, mounting the Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft and Rapid Takeoff Spotter consumables.: +30% action time. upgrade is also recommended; it will result in a Spotting Aircraft action time almost identical to the combined action and dispersion time of her smoke screen.

Anchorage mounts Tier IX Fletcher’s upgraded torpedoes, with a single quadruple launcher per side. Anchorage has one less torpedo per launcher, but they reload much faster. As Fletcher torpedoes, they have a decent top speed and higher damage compared to other cruiser-launched torpedoes. However, her torpedo angles are limited and require near-complete broadside to use. This is fine in smoke or behind island cover, but doing so while spotted in the open can result in a quick trip back to port. And for the wary enemy captain, that broadside turn can provide advance warning of incoming torpedoes.

Players familiar with the gun performance of other American cruisers shouldn’t find anything out of the ordinary with Anchorage’s guns. She’s armed with twelve (12) 203mm guns in four (4) triple turrets, the exact same as found on Buffalo. As an American heavy cruiser, her Armor Piercing shells have improved penetration angles. However, she lacks the super heavy AP shells typically carried by high tier American heavy cruisers. Instead she uses the same AP shells as premium Tier VIII Wichita and the lower tier American heavy cruisers. This gives her slightly faster shells and flatter shell arcs compared to Baltimore at the expense of slightly lower penetration and AP shell damage.

Additionally, Anchorage has one of the longest reloads of all Tier VIII cruisers, significantly longer than Baltimore and Wichita, and longer even than Buffalo. The extra turret gives her a higher alpha strike potential compared to her American counterparts, but the long reload means most cruisers will out-damage her with both AP and HE. As such, Anchorage relies on that broadside alpha strike to cripple or kill enemy ships before they can out-trade her. Using the unique commander William Halsey is also recommended, due to his Implacable talent which reduces the main battery reload time after earning the "Confederate" achievement.

Anchorage’s range is also lower than Baltimore and Wichita, but still average for a Tier VIII cruiser. This is sufficient against lower tier opponents, but the longer distances of high tier battles can result in extended periods with nothing for her to shoot at. The spotter plane consumable is available for players that want it, but she’s still an American cruiser with long shell flight times at range.

Anchorage’s anti-aircraft defenses also differ greatly from other high tier American cruisers. Whereas most tech tree and premium American cruisers have good AA defenses, Anchorage’s is severely lacking. Her long range aura and flak are weaker than her same-tier counterparts, and her lack of mid range AA leaves her with almost no defense past 2.4km. Her short range only DPS is higher than Wichita or Baltimore’s A hull, but the stacked AA auras of the other two deal substantially more total damage at any range. Even at short range, her total damage output is only higher than Japanese Tier VIII cruisers Mogami and Atago. And unlike most American cruisers, Anchorage lacks access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. Players can take a fighter plane to provide a little more defense, but doing so requires giving up either hydroacoustic search or the spotter plane.

Anchorage’s handling is identical to Buffalo’s upgraded B hull. But while those stats are decent at Tier IX, at Tier VIII they leave her well below average. Her turning circle is among the worst in tier, better only than Russian Tier VIII cruisers Pyotr Bagration, Chapayev, and Tallinn. And while the Russian cruisers make up for it with high top speeds, Anchorage’s speed and rudder shift are barely above average.

Anchorage’s health pool is average for a Tier VIII cruiser, higher than most light cruisers but lower than almost all other heavy cruisers. As a high tier American heavy cruiser, Anchorage’s armor mostly consists of 27mm plating. This can bounce up to the 381mm AP that’s still common on mid tier battleships, but not the 406mm+ AP that’s more prevalent at high tiers. It also offers some protection against HE from lower tier cruisers without IFHE and destroyers, but high tier cruiser caliber guns will have no trouble damaging it. Intelligent use of island and smoke cover, as well as using her throttle to throw off enemy aim, will help her stay in battle longer.

In essence, Anchorage is an American cruiser, just with a unique consumable and armament swap. She much prefers playing around cover and supporting her team to open water engagements, but her torpedoes and smoke open up a few options if she can work them to her advantage.


  • 27mm plating that can bounce up to 381mm AP shells
  • Improved AP penetration angles
  • High alpha strike potential
  • Has torpedoes, an unusual feature for American cruisers, with good stats
  • Mounts the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable



As a premium ship, Anchorage has no module upgrades to research.

Optimal Configuration


The recommended upgrades for Anchorage are as follows:

When using Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft and Rapid Takeoff Spotter consumables.: +30% action time., Anchorage’s Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. action time almost exactly matches the combined action and dispersion time of her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumable.

Commander Skills

Unique Commander William Halsey feels particularly comfortable handling this ship.


Anchorage can equip the following consumables:


As a premium ship, Anchorage comes with Default permanent camouflage and a set of permanent combat bonuses.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery



Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.9.6.

Testing Changes

  • DevBlog 34:
    • Preliminary Characteristics.
  • DevBlog 48:
    • Main battery reload time increased from 12.0 to 15.5 s.
    • Models of aircraft were changed according to the Tier:
      • Spotting Aircraft Curtiss SC-1 changed to Vought OS2U.
      • Fighter Curtiss XP 40S changed to Grumman F4F.
  • DevBlog 62:
    • Smoke screen dispersion time lowered from 124 to 104 s.
    • AP shells replaced with shells similar to Tier VII New Orleans':
      • Damage lowered from 5,000 to 4,600.
      • Velocity increased from 762 to 853 m/s.
      • Armor penetration lowered.
  • Available via completing the Dockyard in Updates 0.9.8 through 0.9.10.
  • Update 0.10.0:
    • Minor fixes to the geometry and textures of the ship.
    • The firing range of the secondary battery was increased to 6.6 km.
  • Update 0.10.10:
    • Minor fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • Minor corrections to geometry and textures of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest Sherman •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VL • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX Illinois • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Midway • X Franklin D. Roosevelt •  United States
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI Leipzig • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • IX Admiral SchröderDoubloons • X Hindenburg •  Clausewitz 
Europe  I Gryf 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Monmouth •  Edgar 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli • X Napoli B 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons • IX HectorDoubloons • X Brisbane 
Spain  VI CanariasDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martin