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South Carolina
Battleship | U.S.A. | Tier III
Tech Tree Position
St. Louis
Research price2800 exp
Purchase price309,000 Credits
Hit Points29,000 
Main Battery
305 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.24 km.
Maximum Dispersion202 m.
HE Shell305 mm HE 
Maximum HE Shell Damage4,100 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight394.6 kg.
AP Shell305 mm AP 
Maximum AP Shell Damage8,100 
Initial AP Shell Velocity823 m./s.
AP Shell Weight394.6 kg.
Secondary Armament #1
76.2 mm/50 Mk.5 on a single mount22 х 1 pcs.
Firing Range3.2 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
76.2 mm/50 Mk.5 on a single mount22 х 1 pcs.
. . . Average Damage per Second66 
. . . Firing Range2.01 km.
Maximum Speed15.84 knot
Turning Circle Radius480 m.
Rudder Shift Time13.1 sec.
Surface Detectability Range13.86 km.
Air Detectability Rangekm.
Battle Levels

South Carolina — American Tier III battleship.

The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive super-firing turrets. This meant she could fire a full broadside with all main battery guns.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
( Credits)
305 mm/45 Mk.5 in a turret2452024,100208,100 036,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
South Carolina (A)29,000103054220 070,000
South Carolina (B)31,7001030542040 1,400150,000
Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
( Credits)
Mk3 mod. 1014.2 022,000
Mk III mod. 21015.7 70076,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 16,000 hp15.8 017,000
Propulsion: 17,600 hp18 30040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion


The first battleship in the American tech tree, South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature super-firing main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until the Tier VIII North Carolina — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.

Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.


  • Best main battery range of Tier 3 battleships
  • Good accuracy for tier/class
  • The only Tier 3 battleship with super-firing turrets
  • Very tight turn radius and quick rudder shift


  • Abysmal top speed of only 18 knots, even worse before upgrading the engine
  • Worst concealment in tier/class
  • Virtually useless AA defenses, like most low tier battleships
  • Small health pool - smaller than St. Louis!


Captains should first and foremost research Propulsion Modification 2 to improve the abysmal top speed to something workable. Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to Wyoming.

The major hindrance to South Carolina's combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including St. Louis — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.

Optimal Configuration


The recommended upgrades for South Carolina are as follows:

Commander Skills


South Carolina equips the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS South Carolina (BB-26) - Wikipedia
  2. South Carolina-class battleship - Wikipedia
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