Charleston
IDS_PAGM152_6IN50_MK614 х 1 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range12.45 km. |
Maximum Dispersion118 m. |
HE Shell152 mm HE 105 lb |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.7 kg. |
AP Shell152 mm AP 105 lb |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight47.7 kg. |
76.2 mm/50 Mk.5 on a single mount18 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
7.62 mm Hotchkiss8 х 1 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range0.99 km. |
Maximum Speed22 knot |
Turning Circle Radius450 m. |
Rudder Shift Time8.5 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range5.06 km. |
Charleston — American special premium Tier III cruiser.
USS Charleston, the third cruiser of the St. Louis class, served in the Far East until 1910. In 1916 and 1917, she operated as a floating base for submarines. During World War I, the ship was engaged in escorting troop convoys and conducting training exercises for reservists. From 1920 to 1923, the ship served as the floating headquarters for the flagship destroyer of the Pacific Squadron. In 1923, the cruiser was stricken off the Navy's register and subsequently sold in 1930. The ship's hull was repurposed for use as a breakwater in British Columbia. In 1961, it was partially sunk and later towed to Kelsey Bay on Vancouver Island, where it continued its role as a breakwater.
Occasionally available in very limited release earlier, Charleston was added to the Armory on 22 December 2018 and now is available for cash, Coal, or Doubloons.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Charleston | 29,500 | 6 | 102 | 14 | 18 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Charleston is a near clone of St. Louis, differing only by a slower rudder and slightly better concealment.
Many players who loved St. Louis keep premium Charleston in Port for play using highly skilled commanders from other ships.Pros:
- Like St. Louis, Charleston has the most health of any Tier III cruiser.
- A large arsenal of fourteen 152mm main guns combined with eighteen 76mm secondary guns.
- Turning circle of only 450 meters.
Cons:
- Slow rudder shift.
- Horrible AA range makes it essentially useless against aircraft
Research
Optimal Configuration
Upgrades
The recommended upgrades for Charleston are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
Slot 1 provides two worthwhile upgrade options. Main Armaments Modification 1 is generally advised to improve the survivability of the guns. Some players may choose to mount Magazine Modification 1 to reduce the chance of a magazine detonation occurring. However be aware that flying the Juliet Charlie signal is even more effective against detonation.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
2 |
★★ |
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3 |
★★ |
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★★ |
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4 |
★★ |
★★ |
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★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Charleston equips the following consumables:
- Slot 1: Damage Control Party
Camouflage
As a premium ship, Charleston comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Charleston captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. India X-Ray () and Victor Lima () flags can be mounted to improve the main battery's fire chance. November Foxtrot () and India Yankee () flags can also be mounted to improve the ship's survivability.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
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★★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
Testing Changes
- September 18, 2018:
- Preliminary characteristics.
- Available for testing by supertesters in the game starting from Update 0.7.10.
- Update 0.7.12:
- Available for purchase in the Armory for 15,000 Coal.
- Update 0.8.4:
- Minor fixes to geometry and textures.
- Update 0.8.8:
- Updated "silhouette" of the ship.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 3.2 km.
- Update 0.10.7:
- Fixed display in port carousel.
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